Tag name:rpg

Setup for joining us on Fantasy Grounds

First published 3rd September 2024

We use a couple of bits of software to allow us to play roleplaying via a virtual tabletop:


Discord

A partial screen capture of the main discord app with the icon for User Settingshighlighted

The location of the settings icon

To allow voice communication we use discord. The desktop version can be downloaded for free from here. You do not need to pay anything to download, setup and use discord1. Once installed and you've registered yourself as a user contact myself or Neil to get an invite to what Discord calls our "server" (a collection of text, voice and even video channels).
There are a few settings we require and/or recommend. You can get to the settings page via the cog icon at the bottom left hand corner of discord's window:

A view of the discord voice & video settings

My Voice & video settings

Once there select Voice & Video and check (and if necessary change) the following settings (note you can click on the image to see at full size):

INPUT DEVICE
Which microphone do you want to use. If you have only one microphone you can probably leave this at the default2.
OUTPUT DEVICE
Which speakers do you want to use. If you have only one of set of speakers you can probably leave this at the default. If, however, you have both a set of speakers AND a headset you need to either change the default in Windows to send sound to your headset or choose which one discord should use here3.
INPUT VOLUME
Leave at the default of 100% unless everyone complains you're too loud. If you find someone else is too loud you can adjust just their volume as explained below.
OUTPUT VOLUME
If you're finding everyone else is too loud or too quiet you can change the global volume here.
INPUT MODE
Select Push-to-talk4.
SHORTCUT
Choose which key to press when you want to speak. I use the left control button on the keyboard5 but Neil uses one of his mouse buttons, You can choose almost any key for this.
PUSH-TO-TALK RELEASE DELAY
Move the slider to increase the time between when you release the push-to-talk key and the time your microphone becomes muted. Note that the default is 0 milliseconds and typically your fingers are ahead of your mouth and hence your final word gets either cut in half or muted completely. Mine is set to around 500ms which seems to work.

There's also a section of settings for Notifications that includes a PTT Activate and a PTT Deactivate notification sounds. Note, however, that the notification sounds are NOT sent to the output device you chose in Voice & Video but just sent as audio to windows. So if your default windows output device are your speakers you'll need to go to your windows settings6, select System then Sound followed by App volume and device preferences and then, With the discord app running, manually choose the devices to be used for sound for the Discord application7.

If you find that one person's voice is too loud or too quiet you can manually how loud they are by right-clicking their name in the voice chat channel and then moving the slider to increase or decrease their individual volume.

Discord will check if it needs updates as part of its startup process and will do an update if necessary

There are also mobile versions of the application for both Android and Apple available in their respective app stores. I do not recommend using a mobile for voice8 but I do recommend it as a way of seeing (and getting notifications about) the text channels.

I strongly recommend going through the setup for discord well before the first game session since, inevitably, it takes a while to get the setup working exactly the way you want it to9


Fantasy Grounds Unity main page screenshot

Fantasy Grounds Unity main page

Fantasy Grounds Unity

You'll be glad to learn that there's less setup needed for Fantasy Grounds Unity. You can download it from their home page. You only need the Free Demo vesrion since both myself and Neil have Ultimate Licenses which allow us to host games for those with the free demo versiom. If you ever wanted to run a game you'd need to get the ultimate version since we have players with only the free demo version.

The free demo version has, for players, all the features of the core license or ultimate versions.

When the time comes we will lead you through how to join a game10. I do recommend that before every game session you fire up Fantasy Grounds Unity and look to see if it needs any updates. Our game sessions are widely enough spread out that there's usually some updates that have been made between our game sessions.


Footnotes

  1. Discord does have a premium currency called Nitro to allow the purchase of additional features. We've not found the need to purchase anything.
  2. I do have two microphones potentially connected so I do set the device here.
  3. Similarly I do have both speakers and a headset so have to set the output device.
  4. This keeps the channel quiet except when someone wants to talk and hence avoids unneccessary distractions.
  5. Note that when I press the left control key to push-to-talk it still acts as a control key so I do have to be aware of that should I try to use any other key (for example to do something in Fantasy Grounds Unity).
  6. These instructions assume you're using Windows 10.
  7. Note that this is a real pain since whenever discord updates its main application the windows settings treats it as a new application and you'll have to go in and change these settings again - I haven't found a better way to do this so far.
  8. It does work but getting push-to-talk to work is not as straightforward.
  9. Don't get me wrong, it is good software but as seen above it can require a fair bit of setting up to get everything the way you want it to be.
  10. Assuming, of course, you have successfully set up Discord and joined the voice chat channel.

En Garde! Plugin Details

First published 13th October 2017 (Last Modified 12th January 2023)

Description

This plugin adds support for my En Garde! game by:
  • adding a shortcode, enGardeCharacter, to allow a character table to be generated. Examples of use: [enGardeCharacter id="C"] [str is="9" initial="9"] [rapier is="12" initial="12"] [sabre is="12" initial="12"] [cutlass is="12" initial="12"] [con is="15" initial="15"] [end is="135 of 135" initial="135"] [ma is="1" initial="1"] [cash is="32" initial="44"] [allowance is="12" initial="0"] [regiment is="Royal Foot Guards, Private"] [club is="Hunter's"] [mentions is="1"] [stable has="1 horse"] [appointment is="Trooper, King's Escort"] [mistress is="Catherine de Borgonne"] [level is="11" initial="12"] [location is="In Paris"] [/enGardeCharacter]
  • adding a shortcode to display a form to allow the submission of orders for a character. Examples of use: [enGardeOrderTemplate id="C"]

    The id used must match one of those from a character on the same page (the javascript used for validation needs to look up information from the table).

Change Log

3.226.0 - 12 January 2023

Remove exception from typeof check for unit testing. Remove a line break from the form template

3.168.0 - 04 January 2022

Update to add '!' to En Garde! where possible

3.167.0 - 03 January 2022

Add a break before the horizontal rule after the order template

3.161.0 - 09 September 2021

Fix update detection logic!

3.157.0 - 21 July 2021

Fix updating logic!

3.153.0 - 21 July 2021

Common up updating logic

3.108.0 - 29 March 2021

Update URL of the details page

3.90.0 - 07 February 2021

  • Don't provide a target url for order form if orders aren't being accepted

3.80.0 - 28 January 2021

  • Restore the insertion of the game month in the order form

3.76.0 - 28 January 2021

  • Add support for self-hosted update notification

3.36.0 - 22 December 2018

  • Disable the submit button if submissions are disabled

3.26.0 - 01 January 2018

  • Save last order submit details

3.24.0 - 20 December 2017

  • Fix leaving/joining club

3.13.0 - 05 December 2017

  • Fix investments

3.12.0 - 05 December 2017

  • Add support for investments

3.11.0 - 05 December 2017

  • Fix location @charset directive in stylesheets

3.10.0

  • Remove migration code (for weapon expertise)

3.9.0 - 25 November 2017

  • Add support for automatically updating expertise

3.6.0 - 21 November 2017

  • Fix wealthy companions

3.5.0 - 21 November 2017

  • Version number scheme changes
  • Add support for battle outcomes

20171115-1410 - 15 November 2017

  • email address fixes

20171114-1440 - 14 November 2017

  • Bug fixes

2.0.0.20171111-1313 - 11 November 2017

  • Better admin

2.0.0.20171105-1511 - 05 November 2017

  • Bug fixes

2.0.0.20171105-1148 - 05 November 2017

  • Improved hints and checks

2.0.0.20171105-0917 - 05 November 2017

  • Sort out last_orders (move into own db table)

2.0.0.20171104-1050 - 04 November 2017

  • Add playhouses and admin support

2.0.0.20171030-1717 - 30 October 2017

  • Refactoring of the javascript

2.0.0.20171024-1626 - 24 October 2017

  • Various bug fixes

2.0.0.20171013-1012 - 13 October 2017

  • Initial Version

The information on this page was retrieved by Plugin Information Version 3.282.0.

Character Sheet Plugin details

First published 17th January 2015 (Last Modified 12th January 2023)

Description

This plugin adds a new post type for linrodeth characters (called 'Characters' in the user interface). In support of this, the plugin provides:

  • The new post type (note, revisions of the character sheet are preserved, so old versions can be viewed (though not in that friendly a format))
  • Two options (accessed either from the 'Settings' link on the plugin itself, or from the 'Settings' admin menu). The two options allow the preamble text shown when a character sheet is viewed and the preamble text shown when a character is editted. You can also change the default genre and the default date (game date) used by the character sheets.
  • A widget that will list the recently added character sheets - this is managed from the 'Widgets submenu of the 'Appearance' admin menu. You can change the title shown by the widget and how many recent characters it will display.
  • It adds a new shortcode that allows links to characters to be added to posts and pages. It can also be used to generate tables of characters. Examples of use:
    [linchar /]
    Show a link to the first character sheet found in the database
    [linchar type="table" /]
    Show a table listing all the character sheets found in the database
    [linchar name="Dermot Foulkes" /]
    Show a link to a specific character sheet. Note that the name is that used on the character sheet NOT the title of the character sheet
    [linchar player="David" type="table" /]
    Show a table listing all the character sheets with the given player name (NOT the author of the character sheet)
    [linchar genre="Linrodeth" type="table" /]
    Show a table listing all the characters for the specified genre
    [linchar author="djvines" type="table" /]
    Show a table listing all the characters authored by a specified author
    [linchar type="table" orderby="name" /]
    Show a table of all characters ordered by the character name
    [linchar genre="Linrodeth" type="table" orderby="date" /]
    Show a table of all characters for a specific genre ordered by the last modification time of the character sheet
    [linchar name="Dermot Foulkes" type="link" text="Dermot" /]

    All the tables include a button and tick boxes that allows the generation of a single PDF that includes the attribute and skill table pages of the selected characters

    Show a link to a specific character sheet with the text of the link specified.
    [linchar name="Dermot Foulkes" type="link"]Embedded Dermot[/linchar]
    Show a link to a specific character sheet with the text of the link specified by enclosing the text with the shortcode

  • In addition there's a shortcode to add a sandpit for character creation experimentation. This allows for a new character to edited but not saved. The characters can be loaded/saved from the browser via the import and export buttons, but cannot be saved onto the website directly.
    [lincharSandpit /]
  • It also adds a shortcode to display the night sky. Examples of use:
    [linsky time="now" showbuttons="true"]
    Show the night sky as it is "now" and include the buttons to allow the time to be changed
    [linsky time="gamedate"]
    Show the night sky as it is at 11pm on the game date chosen on the settings page

Change Log

3.244.0 - 23 February 2023

Use the browser's small viewport units

3.243.0 - 13 February 2023

Adjust margins for headers in the skill sidebar when editing characters

3.238.0 - 22 January 2023

Improve (slightly) the appearance when viewing the character. Check if the edit button are there before trying to set their 'onclick' functions.

3.226.0 - 12 January 2023

Fix minor error in the php for the character sandpit

3.215.0 - 30 August 2022

  • Tekumel Bows are Short Bows not Long Bows
  • Add a smidgen of extra guttering to the skill table
  • On the character listing table add option to select characters and create a single pdf with all their skill tables

3.214.0 - 24 July 2022

Increase the size of the margin used on the left and top of each page in the PDF. This should (I hope) address the clipping issues

3.200.0 - 22 May 2022

  • Adjust width of genre button
  • Improve Handling of Tekumel Languages and Religions
  • Add a 'Copy Previous Skills' button
  • Support (completely optional) gender field
  • Link the post title with the name of the character (typing in one updates the other as well)

Note: This version does not address the reported issue of clipping when printing. I'm not sure how to proceed on that one since it should be the job of the PDF viewer to correctly scale the document for the printer.

3.198.0 - 11 May 2022

Get the buttons on the view character to inherit style rather than getting the theme's default

3.182.0 - 10 March 2022

  • Add a gutter for Performance Difference heading so that the table looks better
  • Limit stats to a maximum of 20 (it was possible to get a stat as high as 20.9)
  • Add Traveller as a genre
  • Moved some skills between categories

3.165.0 - 11 September 2021

  • Add a shortcode for a sandpit character sheet
  • Bump up the vertical size of the character sheet pane to 75% (from 68%) of the available vertical size
  • When changing genres ensure the character has a minimum age by changing the birthday if necessary

3.164.0 - 10 September 2021

Rename files using accented characters - sadly 7zip (and hence my build process) ends up mangling these 🙁

3.163.0 - 10 September 2021

  • Add more Tekumel skills
  • Restore added skills and fix the skill addition (which got renamed to 'Other Skills' 🙂
  • Split languages and religions in their own skill section

3.161.0 - 09 September 2021

Fix update detection logic

3.159.0 - 09 September 2021

  • Add Tekumel genre
  • Make the skill sections into expandable sections (they are now initially collapsed)

3.157.0 - 21 July 2021

Fix updating logic!

3.153.0 - 21 July 2021

  • Common up the plugin logic with my other plugins

3.102.0 - 21 March 2021

  • Fix saving of edited characters on WordPress 5.7
  • Allow use of the block editor

    Note that despite allowing use of the Gutenberg block editor, the editor of the character sheet actually replaces the entire post text with the character sheet, so any other blocks will be discarded!

3.76.0 - 28 January 2021

  • Add support for self-hosted update notification

3.75.0 - 27 January 2021

  • Goodgulf's telescope now uses the correct game date and for the "11pm game date" button.

3.73.0 - 07 January 2021

  • Minor adjustment to the widget (added a space between the character name and the timestamp - also made the timestamp actually the update date!)

3.39.0 - 27 January 2020

  • Add option to unlock birthday and attributes

3.38.0 - 19 July 2019

  • Support Torchwood as a genre.

3.35.0 - 22 December 2018

  • Change the now version of Goodgulf's telescope to use the browser's time rather than the server's time. This allows the page not to change when using static site generation.

3.26.0 - 01 January 2018

  • Support a game date per genre rather than a single game date for a site
  • Indicate that the plugin will not support the Project Gutenberg style of post editing - at least not at this time

3.11.0 - 05 December 2017

  • Change to version numbering structure (the major version number indicates the numbering scheme in operation)
  • Correct the placement of @charset declarations in the stylesheet

2.0.0.20170728-0830 - 28 July 2017

  • Make the movement table vary based on Agility (rather than being fixed)
  • Add note for area and multiple hit weapons if used by the character.

2.0.0.20170717-1729 - 17 July 2017

  • Default language for new character is now that of the character's genre rather than Athionic.
  • Allow unlisted Intrigue skills

2.0.0.20160808-1454 - 08 August 2016

  • The plugin modifies searches so that all post types are included. This is now fixed so that it only affects the search, tag and category pages and not every query (including those on widgets on those pages)
  • A zero width space is used after the '/' character in the buttons for skills to improve word wrapping on the buttons

2.0.0.20160219-1028 - 19 February 2016

  • Character export on linrodeth characters is exporting the entire character array, not just the current character
  • Update compatible wordpress version to 4.4.2

2.0.0.20160105-1700 - 05 January 2016

  • Correct inheritance used for construction of the widget to the current (PHP7 supporting) idiom
  • Change the size of the box used for viewing and editing to 67% of the height of the viewport - this is much friendly for various display sizes and seems to help chrome on mobile devices to render the box correctly

2.0.0.20151103-1328 - 03 November 2015

  • Add modifier for extra opponents

2.0.0.20151017-1159 - 17 October 2015

  • Add documentation for the shortcodes (no functional changes)

2.0.0.20150906-0822 - 22 August 2015

  • Get the PDF to show the correct value for will

2.0.0.20150720-1423 - 20 July 2015

  • Skill plus/minus buttons now work
  • Skill list now appears in the correct place (rather than being underlaid beneath the rest of the page text

2.0.0.20150426-1426 - 26 April 2015

  • Performance issues on waylands resolved (conflict with the Infinite SEO plugin resolved)
  • Multiple character sheets can be added to a single page (e.g. search or tag results)
  • Excerpts now generated if not overridden by a manual excerpt.
  • Summary pages added to PDF
  • Player name added to slug at the bottom of each PDF page

2.0.0.20150119-1114 - 19 January 2015

  • Update metadata

2.0.0.20150116-1034 - 16 January 2015

  • Added support to display the night sky

1.9.0.20150107-1800 - 07 January 2015

  • Stopped the newSkills growing on each edit

0.9.9 - 23 September 2014

  • Fix date display (particularly for Luna Romana).

0.9.8.1 - 08 July 2014

  • Minor bug fix to the performance tables (there was a long tail to the left of the table, now removed).

0.9.8 - 02 July 2014

  • Changing the birthdate moves all periods along (shrinking the last period).
  • Added (simple, combat-related) Equipment page.
  • Added printing.

Version - 0.9.7 - 08 June 2014

  • Refactoring the javascript code.
  • Only increment the version number/edit date of the character on save or upload.

0.9.6 - 07 June 2014

  • Fix game date display when changing genres (or loading old characters with a non-Linrodeth genre).
  • Hide the JSON panel by default.
  • Allow editing of the attributes (disabled by default).
  • Allow the addition of unknown skills.

0.9.5 - 06 June 2014

  • Upload button added - note this POSTs to process.php to the host that delivered the page.
  • Fixed bug when the last period becomes shorter than 13 months (tried to disable buttons that didn't exist!).

0.9.4 - 05 June 2014

  • Correctly disable ip adjust buttons.
  • Birthday locked once the stats are locked.
  • Genre locked once the stats are locked.
  • Added a stats reroll button (rather than forcing the user to page reload!). Obviously this disappears when the stats are locked.
  • Played with the layout a little - Still can't get the button to vertically fill their cell - this seems to be a CSS rendering limitation.
  • Locking the character would break adding a period.
  • Trying to change dates with a period with more than one interest caused a break.
  • Set the value of the name to that in the JSON.
  • Added Herbalism.
  • Fixed bug: When the title was updated, the next change would cause the Stats tab to reappear.
  • Disabled the -date buttons for a period when the period is already too short to allow the period to shrink by that much.

0.9.3 - 04 June 2014

  • Added a schema version to the JSON to allow smooth upgrading of old characters for program updates.
  • Added a rules version to the JSON to hopefully allow upgrading of old characters when there are rules changes.
  • Added a character version and last edit date.
  • Changing interest points changed to <, > buttons instead of pull-down.
  • Periods now show the age range rather than the dates (the dates are available as tooltips on those ages).
  • Added a character description field.
  • Added a game date to the Stats panel, which anchors the end date of the last period.
  • Added the ability to lock the stats - once locked the only way to unlock it is via the JSON.

0.9.2 - unreleased

  • Changing the genre now updates the childhood fluency fields.
  • Added contemporary fluencies and literacies - no other contemporary skills at this time.
  • Added Math.floor to the morale calculation AND fixed the logic for the wound points (previously treated as having a con in the range 0-4!)).

0.9.1 - 03 June 2014

  • textarea (except for the JSON update) no longer need (or have) submit buttons.
  • A stat of 21.0 is now impossible (20.9 is still possible, if unlikely at 1 in 10,000).
  • Used Math.floor instead of Math.round(x-0.5).
  • Added Save and Load JSON buttons (These are local to the browser).
  • Added a Genre pull down.
  • Added a statement on the rule set used.

The information on this page was retrieved by Plugin Information Version 3.282.0.

Planets

First published 22nd May 2000 (Last Modified 12th January 2023)

There are many things which can be seen in the sky, clouds, birds, and of course the sun, the two moons, and the stars.

This article discuss these latter objects. The last, the stars can be divided into two groups. The first of these groups, the fixed stars, are, on the whole, uninteresting. The exception is Polaris, the pole star. This is the navigator's friend, known to sailors and guides alike as it always occupies the same location in the sky. It is easily recognised as it is part of a group of three brights stars which are grouped closely together and in a straight line. The direction of this group of stars can usually be safely taken as the direction of north.

The second class of stars is the planets or 'wandering stars'. These can be further subdivided into two groups :- those which always stay near the sun, and those which can wander across all the sky.

The first, Psykomena (the observer of folly) is the fastest moving, but is always close to the sun, thus committing the ultimate folly of assuming that folly only occurs during the day!

The second planet is Alderoth (observer of recovery and health) can be seen further from the sun than Psykomena and shows that for good health, a regular regimen of sleep is required.

The third planet, Panurgio (observer of Vitality and Wit), can be seen still further from the sun, but still shows that a quick mind also requires a regular regimen of sleep.

The next planet, Erosina (observer of love and enjoyment), can be seen yet further from the sun, and can often be seen in the late evenings.

Genhelia (observer of birth and growth) is never far behind Erosina, often reaching the same position in the sky in a matter of days. Genhelia can be distinguished from Erosina by its distinctive blue-green colour.

The second group of planets begins with Psykelia (observer of luck and fortune). Psykelia is the quickest of those planets which do not stay near the sun, thus visibly demonstrating that luck is fickle and cannot be relied upon.

The next is Letophoro (observer of malady and death) is difficult to observe, but also wanders across the entire sky watching death occur at any time.

Adamasto (observer of conflict and war) is next. It too wanders far from the sun, and suffers from a striking orange-red colour as befits its nature. Adamasto shows that the causes of war can occur at any time, but also take time to build, as Adamasto only wanders slowly.

The slowest and last wanderer is Celeno (observer of slowness and dullness). Celeno only moves slowly relative to the fixed stars, but is able travel all around the sky in time, thus showing slow and careful will get you there! (The fastest moving planet, Psykomena, never moves far from the sun, whereas Celeno, the slowest, is the planet most often further from the sun in the sky)

The two most obvious features in the night sky, however, are the two moons, Sisamora and Senemora (These can, of course, be seen during the day, but are not the most obvious daytime features!). Sisamora (observer of good) is the larger of the two. Sisamora changes Phase in a thirty and seven-sixteenths of a day cycle. When Sisamora is full (Around the beginning/end of each month and, of course, during festival days), it can be seen brightly shining. However, it is recorded that it is occasionally suffers during these occasions from strange redness and indeed blackening.

The second moon, Senemora (observer of evil) is harder to describe. Senemora also follows a sequence of phases, but follows its cycle in a matter of hours, (21 hours and 13 minutes to be precise!). However its movement across the sky is most fickle. Whereas all the other moons, planets and even the sun, rise in the west and set in the east (within 18 hours indeed), Senemora usually rises in the east and sets in the west 3 or 4 days later! In addition, senemora is both eager to rise (often rising in the east several hours early then being forced to set in the east within a few hours) and relucant to set (often rising again in the west, and then setting again within a matter of a few hours)!

The last object in the sky is, of course, the sun. It too, dislikes the winter and is in the sky for less than eight hours on Midwinter Day, while on Midsummer Day it is in the sky for over sixteen hours.


Last updated: January 12, 2023 at 9:13 am

Goodgulf's telescope (now)

First published 11th April 2016 (Last Modified 12th January 2023)

Through Goodgulf's telescope:






Notes

This is the "now" version, also available is the "game date" version

The output of the javascript largely matches that of my BBC BASIC program and that of my java program.

Given the restructuring and the change of language, I feel this is pretty good. It's worth noting that the planet positions do not correct for either perturbations or the speed of light!

However the algorithm for the moons is a indirect copy of the BBC BASIC code and must be wrong. I KNOW the algorithm is rubbish because, for example, it does not correct for parallax between the centre of the planet and the surface. This is quite a significant factor given Senemora's orbit at 24,137 miles and the surface of the planet is probably at 8,000 miles or so.

The drawback with rewriting the algorithm to be more accurate is that it will, of necessity, change the behaviour!

Last updated: January 12, 2023 at 9:07 am

Goodgulf's telescope

First published 22nd May 2000 (Last Modified 12th January 2023)

Through Goodgulf's telescope:






Notes

This is the "game date" version, also available is the "now" version

The output of the javascript largely matches that of my BBC BASIC program and that of my java program.

Given the restructuring and the change of language, I feel this is pretty good. It's worth noting that the planet positions do not correct for either perturbations or the speed of light!

However the algorithm for the moons is a indirect copy of the BBC BASIC code and must be wrong. I KNOW the algorithm is rubbish because, for example, it does not correct for parallax between the centre of the planet and the surface. This is quite a significant factor given Senemora's orbit at 24,137 miles and the surface of the planet is probably at 8,000 miles or so.

The drawback with rewriting the algorithm to be more accurate is that it will, of necessity, change the behaviour!

Last updated: January 12, 2023 at 9:06 am

Get Elected

First published 19th January 2015 (Last Modified 27th December 2022)

A Map of Oldgate Ward

Map of Oldgate 2 Noble Street 4 Noble Street 6 Noble Street 8 Noble Street 10 Noble Street 5 Noble Street 3 Noble Street 1 Noble Street 7 Noble Street 9 Noble Street 11 Noble Street 12 Noble Street 14 Noble Street 17 Noble Street 13 Noble Street 3 Fitches Court 1 Fitches Court 2 Fitches Court 15 Noble Street 1 Lolly Dott Lane 3 Lolly Dott Lane 15 Stanning Lane 17 Stanning Lane 19 Stanning Lane 21 Stanning Lane 23 Stanning Lane 21 Stanning Lane 26 Stanning Lane 24 Stanning Lane 22 Stanning Lane 20 Stanning Lane 18 Stanning Lane 16 Stanning Lane 1 Oate Lane 4 Lolly Dott Lane 2 Lolly Dott Lane 19 Noble Street 16 Noble Street 18 Noble Street 20 Noble Street 22 Noble Street 25 Noble Street 23 Noble Street 21 Noble Street 11 Stanning Lane 13 Stanning Lane 7 Stanning Lane 9 Stanning Lane 5 Stanning Lane 3 Stanning Lane 1 Stanning Lane 7 Maiden Lane 5 Maiden Lane 3 Maiden Lane 1 Maiden Lane 29 Noble Street 27 Noble Street 2 Anns Lane 4 Anns Lane 6 Anns Lane 8 Anns Lane 1 Martins Alley 1 Anns Alley 2 Anns Alley 3 Anns Alley 2 Martins Alley 3 Martins Alley 4 Martins Alley 5 Martins Alley 10 Anns Lane 22 Martins Lane 24 Martins Lane 23 Martins Lane 21 Martins Lane 19 Martins Lane 17 Martins Lane 10 Bull & Mouth Street 1 Bull & Mouth Street 2 Bull & Mouth Street 3 Bull & Mouth Street 4 Bull & Mouth Street 5 Bull & Mouth Street 6 Bull & Mouth Street 7 Bull & Mouth Street 8 Angell Street 8 Bull & Mouth Street 9 Bull & Mouth Street Bull & Mouth Inn 6 Angell Street 4 Angell Street 2 Angell Street 13 Martins Lane 15 Martins Lane 20 Martins Lane 7 Anns Lane 5 Anns Lane 3 Anns Lane 1 Anns Lane 2 Bell Lane 4 Bell Lane 6 Bell Lane 8 Bell Lane 5 Bell Lane 7 Bell Lane 7 Bell Lane 18 Martins Lane 16 Martins Lane 1 Great Dean Court 12 Martins Lane 14 Martins Lane 11 Martins Lane 1 Angell Street 3 Angell Street 5 Angell Street 7 Angell Street 10 Angell Street 12 Angell Street 14 Angell Street 16 Angell Street 15 Angell Street 13 Angell Street 2 Kings Court 11 Angell Street 9 Angell Street 1 Kings Court 9 Martins Lane 7 Martins Lane 3 Kings Court 2 Christophers Alley 4 Christophers Alley 6 Christophers Alley 3 Christophers Alley 1 Christophers Alley 3 Martins Lane 5 Martins Lane 10 Martins Lane 8 Martins Lane 6 Martins Lane 4 Martins Lane 2 Martins Lane 1 Old Rents 2 Old Rents 3 Old Rents 2 Great Dean Court 3 Great Dean Court 4 Great Dean Court 5 Great Dean Court 6 Great Dean Court 7 Great Dean Court 8 Great Dean Court Three Crown Court 3 Bell Lane 1 Bell Lane 2 Foster Lane 3 George Street 5 George Street 6 George Street 7 George Street 1 New Rents 5 New Rents 1 Johns Alley 1 Martins Lane 13 Blowbladder Street 15 Blowbladder Street 11 Blowbladder Street 9 Blowbladder Street 7 Blowbladder Street 5 Blowbladder Street 3 Blowbladder Street 1 Blowbladder Street 28 Foster Lane 24 Foster Lane 26 Foster Lane 4 Dark Entry 5 Dark Entry 1 Dark Entry 1 Round Court 2 Round Court 6 New Rents 7 New Rents 8 New Rents 9 New Rents 10 New Rents 11 New Rents 12 New Rents 8 George Street 1 George Street 4 Foster Lane 6 Foster Lane 8 Foster Lane 10 Foster Lane 12 Foster Lane 14 Foster Lane 16 Foster Lane 3 Dark Entry 2 Dark Entry 18 Foster Lane 20 Foster Lane 22 Foster Lane 19 Foster Lane 17 Foster Lane 15 Foster Lane 13 Foster Lane 11 Foster Lane 9 Foster Lane 7 Foster Lane 5 Foster Lane 3 Foster Lane 1 Foster Lane 2 Maiden Lane 4 Maiden Lane 1 Gutter Lane 1 Gold Court 2 Gold Court 3 Gold Court 1 Carry Lane 2 Carry Lane 4 Carry Lane 1 Rose & Crown Court 2 Rose & Crown Court 1 Priests Court 2 Priests Court 3 Priests Court 15 Gutter Lane Rose & Crown Inn 3 Rose & Crown Court 5 Rose & Crown Court 13 Gutter Lane 11 Gutter Lane 9 Gutter Lane 10 Carry Lane 6 Carry Lane 8 Carry Lane 3 Carry Lane 7 Gutter Lane 5 Gutter Lane 3 Gutter Lane

Welcome to my Javascript Linrodeth Not-a-Roguelike

You've recently become a master painter and have managed to buy a small property in the ward of Oldgate which you've setup as a small shop and business. As you're a guildmember and property owner, you're now an elector for Oldgate. You've seen that the best way to help yourself get rich (or, at least, not end up in so much debt to the goldsmiths that you're just working for them), is to get involved in politics.

Can you become the alderman for Oldgate?

Press [Enter] to start the Midwinter 137 election

ALDERMAN
COUNCILLOR
COUNCILLOR
COUNCILLOR
COUNCILLOR
COUNCILLOR
COUNCILLOR
COUNCILLOR
COUNCILLOR
COUNCILLOR
COUNCILLOR
COUNCILLOR
COUNCILLOR

The Chronicle of the month of in the Year

Press [Enter] to visit or double-click the address you wish to visit.

Planning for the year

Select your primary activity for the year from the following options:

What to do you want to discuss?

Topic Subject or Viewpoint Attitude

You Win!

You took to win the game by becoming the alderman for Oldgate.

Reload the page to start again.

Including savings from your painting jobs, your slush fund for your political activities currently stands at . You think that will vote for you at the next election .

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Notes
  • Details of the image can be found here
  • Some text has been generated using ChatGPT
  • Last updated: December 27, 2022 at 11:53 am
  • Linrodeth Election Version 3.294.135

Mu'on Lazhato

First published 8th May 2022 (Last Modified 30th August 2022)
  • Note: Based on Linrodeth rule set 2014a.

Character Name: Nobody Noname

Genre: Linrodeth

Gender:

Player Name: dave

Description:

Birthday: Game date:
Basic Attributes Derived Attributes
Strength Morale
Dexterity Interest Points
Agility
Constitution
Appearance
Intellect
Wit
Will
Armour: None
           
Shield: None Light Shield Medium Shield Heavy Shield  
Protecting: Head Chest Abdomen    
Having no shield means no locations are protected by a shield.
           
Favoured weapons
           

Skills

Description

Months (inclusive)

to

, The merry month of

Childhood Language
Fluency ( ) 1000 points                         
Interests

None of the interest points available to this character have been used.

0 Interest Points

Dermot Foulkes

First published 4th January 2015 (Last Modified 22nd May 2022)
  • Note: Based on Linrodeth rule set 2014a.

Character Name: Nobody Noname

Genre: Linrodeth

Gender:

Player Name: dave

Description:

Birthday: Game date:
Basic Attributes Derived Attributes
Strength Morale
Dexterity Interest Points
Agility
Constitution
Appearance
Intellect
Wit
Will
Armour: None
           
Shield: None Light Shield Medium Shield Heavy Shield  
Protecting: Head Chest Abdomen    
Having no shield means no locations are protected by a shield.
           
Favoured weapons
           

Skills

Description

Months (inclusive)

to

, The merry month of

Childhood Language
Fluency ( ) 1000 points                         
Interests

None of the interest points available to this character have been used.

0 Interest Points

Hadrim Thorold

First published 4th January 2015 (Last Modified 22nd May 2022)
  • Note: Based on Linrodeth rule set 2014a.

Character Name: Nobody Noname

Genre: Linrodeth

Gender:

Player Name: dave

Description:

Birthday: Game date:
Basic Attributes Derived Attributes
Strength Morale
Dexterity Interest Points
Agility
Constitution
Appearance
Intellect
Wit
Will
Armour: None
           
Shield: None Light Shield Medium Shield Heavy Shield  
Protecting: Head Chest Abdomen    
Having no shield means no locations are protected by a shield.
           
Favoured weapons
           

Skills

Description

Months (inclusive)

to

, The merry month of

Childhood Language
Fluency ( ) 1000 points                         
Interests

None of the interest points available to this character have been used.

0 Interest Points