Tag name:rpg

Cyberpunk Session 31

First published 15th October 2026

Tremen answers the door. There is an Asian gentleman at the door. He bows and hands over a set of keys without speaking. He is wearing a suit which has the same lapel badge1 as the gentleman who greeted us when we arrived in Night City. The key ring has three identical keys on it and Tremen throws the keys to Wakiya. Ricky looks outside the warehouse and there is a blocky van-like vehicle parked there. Wakiya heads to the vehicle and drives it inside the ground floor of the warehouse.

We have a conversation with Hana Kage Shimon about living costs here (since it seems we'll be here for sometime). She says that monthly costs can be as low as 1,100 Eurobucks but 1,600 would be more typical assuming that we want some food that actually tastes of something[1.Those of us, such as Tremen, who now have an agent (a smartphone-like device) will also need to pay its subscription of 100 Eurobucks per month).]! Checking our funds we see that while we do still have some currency from New Toyko it does have some problems - namely it's New Yen and is dated from what is now the future! As a result Nameraka gets worried about our finances and starts to scour the newssheets for any possible patrons and/or employment.

Cyber Snoop Business News 1st August 2020

Biotechnica Researcher Mystery

Mystery about disappearance continues despite his recovery by Queen Morosha's organisation last week in the woods to the north-east of BosWash. While Biotechnica confirmed that Professor Kogan Akigo is one of the prime genetic engineers behind the Reference Forest they declined to provide any actual details about his current health beyond expressing hopes that he will be continuing his research soon. The professor was presumed dead following a dam break close to both the prototype Orchard and a Secret Nuclear Facility.

Land Grab in Washington

Even more mystery surrounds the acquirers of millions of acres of woodland in Washington state. The new owners, while remaining relatively tight-lipped have closed access to the acquired lands and claim that they have great plans for the land. Locals remain concerned for their future.

Reference Forests: Controversy?

While many investors have welcomed Biotechnica's cutting edge genetic engineering there are those opposed to the new Reference Forests. With three of the forests already up and growing leading to hopes for the associated recovery of the lumber industry, Green Fist, an environmental activist group has called for Biotechnica to be shut down. Green Hammer, the founder, has called the Reference Forests an abomination that uses non-native trees to destroy the remaining local ecosystem. Professor Geri McKennel insists that the Reference Forests are rebuilding whole forests, creating clean air and actually helping to restore the natural order. She claims that the Biotechnica could even grow trees on Mars.

He sees the article about Biotechnica and Reference Forests and concludes that it's entirely possible that Professor McKennel will be looking for additiobal security. He sends off an email to her suggesting that we could help. After a couple of hours she responds suggesting a video call which he accepts and we all (apart from, initially, Tharbin) crowd around. After some negotiation we agree to provide additional security for one of the Reference Forests for 500 Eurobucks each for three days and then a renegotiation after that if required. Biotechica will provide transport out to the forest in five minutes time!

We depart in a transport AV, which liftoffs vertically and then heads out over Night City and the heads out to the forest. The terrain we fly over is scrubby wasteland. As we fly Tharbin is able to riffle through the AV's medikit to restock (to a some degree) his own stocks with the agreement of the AV pilot.

Nameraka looks out at the countryside. There are roads etc with what looks to be normal traffic - though it can be hard to tell since we are some height above the ground.

After an hour or so we arrive, the AV pilot enjoying a high and fast approach to a landing pad next to a decent size building. He lands and it's apparent that this is a ranger station just at the edge of a substantial forest. A guys walks out of the building and points out a path leading into the forest. He says there's fire tower in the middle that we should use as our base of operation

A dark forest seen from inside the forest. Sunlight glimmers down through the trees though through mist. The trees are tall conifers relatively closely packed.

The Reference Forest

At about quarter past one in the afternoon we arrive at the fire tower. There is a lift at the bottom which Tremen enters and after a few seconds, with no own joining him, he presses the button to go to the top of the tower and lift ascends the tower. At the top is a room with some cots, a table and some equipment including binoculars, a metrological computer, communications gear and some seismic sensors. The tower has a balcony on all sides that allows observation of the forest. There is also a fridge with freeze-dried supplies. Water is supplied by a rain catchment system and there are solar panels and batteries to provide power.

Nameraka sets up a snare to provide some level of warning of intruders using the path we used to get to the tower while Kage and Wakiya scout out the areas around the tower after they reckon there's nothing worrying within 150 metres of the tower.

Spooky reports that she can link to a drone back at the ranger station - though we'll probably need to go back to the station to release it.

Looking from the top of the tower we can see that there are four paths from the fire tower heading in the four cardinal directions for at least 500 metres before they fade into the mist. We can see that the trees are all about four metres in height allowing for a relatively clear line of sight since the terrain is (as far as we have scouted) relatively flat.

We take watches overnight

Footnotes

  1. A stylised red tree on a shimmering black background ↩

Cyberpunk Session 30

First published 14th September 2026 (Last Modified 15th October 2026)

Wakiya leads the way out the back, followed by the rest of the team. We hear Screams, yelps and the sounds of panic from the room behind us. As Wakiya reaches the street she encounters someone trying to enter - she reacts instinctively and pushes the gentleman out of the way - breaking his nose in the process. The chaos behind us builds in intensity and the hooded figure with us turns, gestures and summons a new portal. Everyone through! Now! he says.

A male figure in a kimono running away from a spectral wolf in a japanese style restaurant

Our last view of Shadow

We do so but only six of us... Looking behind us reveal the shocking sight of Shadow being caught by one of the creatures

We arrived on something that feels somewhat reassuringly like concrete. Looking around us we see that we're in some kind of warehouse - there are fluorescent lights above us and a staircase leads upwards at the far end of the warehouse. We are still in our earlier clothing (stone masons and painters)

At the far end of the warehouse are some people dressed in black suits and ties.At the front of the group is a gentleman looking older than the others. He has a small black button about the size of a penny on his lapel. This shows a stylised red tree on a shimmering black background. He is flanked by two younger men and a young lady standing to the side behind them.

Tremen approaches the group and the gentleman offers a business card using both hands to present it. Tremen apologies for not being able to offer his own card and takes the card (using both hands himself). The business card is white on black is a relatively technological card giving the name as Makoto Ryujin. He says that this warehouse and its supplies upstairs is for our use and is the only freebie his employers are prepared to give he expects us to do jobs for his employers as required. He turns to the lady with him and introduces her as Hana Kage Shimona. He explains that she will join us to assist. When we ask what has happened to Shadow he's unable to help. I was told to expect a group to arrive - you're a group!

A woman dressed in black with obvious body armour under her clothing. She has a Katana in a scabbard by her side. It is night-time in a modern looking street scene

Hana 'Kage' Shimona

He (and the two other gentlemen) depart and we explore our new surroundings. There is clothing for seven people and some equipment upstairs which we gratefully appropriate (even if the clothing is somewhat generic and not as stylish as some of us would like). There are non-perishable foods in a larder (sporting brand names we don't recognise even if we can recognise the rice, ramen etc). Adjacent to the larder and kitchen are other facilities including small rooms to be used as personal bedrooms for each of us. Also included in the equipment are smartphones and we can determine that we're in a place that calls itself Night City on the west coast of America and the year is 2020.

Nameraka explores the various news channels - there are several, revealing that there no major news events ongoing at the moment either in the world as a whole or locally. However one oddity is that under the news ticker there is a small red box that is apparently a lottery tracker showing the number of verified murders reported during the day (we see the number change from 79 to 82 as we watch).

Ricky explores outside of the warehouse revealing that the warehouse is in what Ricky calls a downbeat area (but not a slum). There is the smell of the sea which Ricky discovers is about two streets away and covers from a small seafront that hosts some small boats. There is traffic on the roads and behind the warehouse can be seen a city which, from the building we can see, is both bigger and richer than our warehouse district.

Tremen does web searches looking for any reference to Shadow (using his real name) - there are no hits, but on the other hand, there are no hits for any of the rest of us either.

We spend a nervous night with half (or more) of the team being unsure how much we can trust in this environment and with Shimona in particular - though checking the building shows it to be relatively secure (the roller doors, for example, are reinforced).

Next morning we have a breakfast and check our new equipment - which seems to be in working order if nothing special. We ask Shimona to take us to a nearby store where we can get some fresh food to go with the non-perishable foods already here. Wakiya stays at the warehouse while we go on this errand. The streets are busy and loud (which reveals that the Warehouse is somewhat soundproofed) complete with the sound of frequent sirens. Cyberware is a lot more obvious here that in Newport City - some people are effectively flaunting their use of it). The city scape is garish and somewhat overpowering. The roads all seem to lead towards the corporate centre of the city. However the roads hold not just ground vehicles but some aerial vehicles as well. We do see police walking beats but don't seem to be doing so in an oppressive manner - only a few can be seen at any rate.

Once at the store Shimona buys the fresh food and we start the return journey. As we return we hear the sound of a shot ringing out about 100 meters ahead of us. A guy runs out of a store at roughly that distance and, when someone gets in his way he shoots them down. Up to that point hardly anyone on the street took any notice, but at the second shot the people do react and take cover. Tremen asks Shimona Is this common?, she replies Not common - but it does happen now and then and explains that the corporate zone is safer.

The guy with the gun has run off so we get closer to the scene. The passer-by looks to have been injured in the leg by the shooter acting on reflex. The shot was to get him out of the way and wasn't to kill.

Since we don't want to get more involved we leave the scene and return to the Warehouse. We let Wakiya know of the morning's adventure and then there is a knock on the door....

Cyberpunk

First published 31st July 2023 (Last Modified 15th October 2026)

This is a collection of notes and other details from and about Neil's cyberpunk game:

D&D

First published 1st April 2025 (Last Modified 13th October 2026)

We're also now playing a D&D campaign on Fantasy Grounds Unity. Some notes that have been taken are:

D&D Session 19

First published 13th October 2026


A cave entrance on a hillside. The cave is not all that tall and boulders lie strewn in front of it. The hill stretches up above the cave entrance.

The cave entrance at Wyvern Tor

The party prepare to set off for the caves at Wyvern-Tor. A plan is hatched that Fioranna, Silanne, & Bluebell will take up a position to the north of the caves on a ridge, whilst the rest of the party will approach from the south, drawing the attention of any creatures. Crom is selected to lead the advance from the south with Tremen, Tharbin & Tarqual. The plan agreed before we approach was for Crom and the party entering from the south to make the initial contact with any forces allow the Silanne, Fiorana & Bluebell to observe and attack from the right flank in the hope we can catch any guards unaware and dispatch them quickly. Bluebell cast a move silently spell just before we set off.

A battlemap showing the narrow valley that leads to the cave entrance. The entrance itself is at the top of the map while the party is at the bottom of the map

The party prepares to enter

Treman & Crom are the first to advance and it isn't long before they are spotted by a sentry posted near to the cave entrance. The Bugbear moves towards them.

A battlemap showing the party much deeper into the valley. Tremen is in the lead with two bugbears on either side of him. Tharbin and Tarqual (with Fortenbrass the monkey) are three to five squares behind him. Crom is a further square back (and to the right) with a beefy looking orc just behind him. A goblin can also be seen at the bottom of the battlemap

Battle is engaged

Tremen & Crom are the first to engage. Bolts fire over Tremen as he charges to engage. Crom rages and hits out with his axe, just missing Tremen. A second sentry appears to Tremen's left which draws his attention. To our south more creatures appear taking the party a little unawares, Myself & Tharbin defend our positions, striking out at the creatures advancing towards us.

Later in the battle Bluebell enters the fight from above the valley while Crom is engaged by more foes including at least three more goblins.

Bluebell enters the fight while Crom is attacked by a wave of goblins that join his existing foe

Fortenbrass makes a hasty dash to the ridge on our left, suddenly from the ridge to our right, just above, Bluebell appears as she joins the attack and cast starry whisps at a bugbear. A javelin lands just past Crom, as he charges to the south to hold the line with Tharbin, as a wave of Goblins appear.

Now Tarqual and Fortenbrass are menaced by an orc. Fiorana is assisting Tremen while Tharbin is alongside Crom. Meanwhile Silanne (also above the valley near to Bluebell) has some Orcs to fight.

Battle is well and truly joined

I fire some bolts at a bugbear that approaches my position from the north. The fight continues all around. Silanne & Fiorana charge out from the tree line on the ridge, also battling more bugbears, Silanne moves to attack close range with melee - slashing with her scimitar. I retreat to the left ridge. After dispatching one bugbear Trem moves to attack the second. In the chaos of the battle it is noticed by some, that the goblins appear to have glowing green eyes & weapons.

Now a large creature, Gog, joins the fight. It is twice the size of the goblins and bugbears (2x2 squares on the battlemap). It appears in the middle of the fight surrounded by the existing bugbears.

Gog appears!

In the thick of the battle, Gog a huge beast emerges in the centre of the battle which sends shock waves through the party. Some are filled with a sense of dread, others draw a deep breath as they fortify themselves for the unimaginable fight ahead.

Mongoose Traveller 2e Character Creator

First published 8th September 2024 (Last Modified 29th September 2026)

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Name:
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Human
Gender:
Female
Homeworld:
Age:
18
Cash:
Cr
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  • Contacts: 0
    • Allies: 0
      • Rivals: 0
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            STR DEX END INT EDU SOC
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            DJV's Mongoose Traveller V2 Character Creator Plugin Version 3.395.0

            The GK Strategem

            First published 18th November 2024 (Last Modified 18th September 2026)

            I'm running a new traveller campaign - pages about it can be found here:

            Traveller Session 27

            First published 18th September 2026
            Game Date
            323-1105
            Location
            Smoug
            A map of the local jump map around Smoug

            As we approach Smoug we carry out passive scans. Recalling the events at Elixabeth we recall that a small high powered ship is heading towards Lydia. Vexar apparently jumped in with the Zhodani.

            Back in the present no issues exiting Jump space, passive scan shows no major activity. A 400 ton vessel is orbiting Smoug. We decide to be discreet and go to nearest Gas Giant to our port side for refuelling, We are contacted to identify ourselves from the planet surface, and then asked to carry out some scans of the moons in the area as they suspect some spy stations in the area. We pass on a brief description of our recent encounters outwith this system with a warning of possible incoming larger vessels over tight beam comms. We plan to send out the ships boat to carry out scans while the ship collects fuel. No expectation on us to engage any potential enemies unless a covert action can be taken. They have a System Defence Boat available if required.

            The Captain orders our pilot to plot a course and get us to the gas giant while he makes the ships boat ready to fly. Chase is ordered to go with the Captain whilst Tharbin pilots The Hope. The ships boat starts scanning, but there doesn't appear to be any activity on any of the moons. They decide to take a slightly closer look by doing lower level fly-bys. Tharbin manages to get us to the Gas Giant safely. After 8 hours The Hope gets a ping from an incoming ship on opposite side of system from corewards direction. I am asked to reduce power as much as possible to minimise our signature. Ship just in system is heading straight for Gas Giant we are orbiting. The ship crashes on one of the moons, it's not imperial but it is Zhodani. Smoug was also known in past as Electrum previously a Sword Worlds system. Is the ship showing any damage, is it manned? The ships boat plans a fly over the crashed ship but then rethinks the plan.

            A Zhodani scout ship on the surface of a mars-like (in colour) moon surrounded by the party. To the west of the scout ship is a crater in which is a Droyne

            The Zhodani Scout Ship on the surface of one of the moons of Smoug's Gas Giant

            Salvage and check the ship for anything we can use? The ships boat decides to head back to the Hope, landing safely and gives a report on their findings. We discuss our options and decide to attempt to salvage the crashed ship. We get our equipment ready to board the ship after landing. We begin moving towards the downed ship. After landing and approaching the crashed ship a shot flies, over Earls shoulder and he throws himself flat on the ground. Masuyo makes contact explains our presence You murder leader I murder you is the response from the warrior Droyne. Masuyo tells it we were refuelling and had nothing to do with the death of its leader but no further response is given. Masuyo runs towards it tackling it and getting a hold of its weapon while shouting not to shoot. She then tries to reason with it which seems to work in that it is not actively trying to kill her. It is listening: It is repeating the phrase No leader. The Droyne are a hive minded alien species in groups of four to six. Masuyo asks if there are any injured fellows on board, was ship taken? No is the response to both. Leader died in Jump space Human killed him with laser pistol. It refuses to leave leader so we aim to gather the bodies and take them back to our ship. We also need to search for Human and/or Zhodani bodies and document everything. Cyn checks to ship for contaminants or radiation, but no atmosphere on board either.

            We discover four Human bodies in Zhodani dress killed by the Droyne microwave weapons and two Droyne bodies that have been shot by laser pistols. We need to gather as much information as possible and take pictures of everything before we move any bodies. Wardn was the previous location for this ship along with Adabicci, Durendal, Gungnir & Hrunting. These are all Sword worlds locations.

            Dual lasers are mounted on ship, and we plan to take them for The Hope. We move the Droyne bodies and Masuyo continues to make a connection with the survivor as they move back to the Hope, apparently they were heading home to Retinae, but the course shows they were going the wrong way.

            Personal Notes of Kira Vash

            (Date translated as 311-1105)

            This trip started out as odd and now I'm getting quite concerned.

            Why are we carrying passengers on this covert scouting mission?

            Why are the passengers aliens?

            Why hasn't our Taverchedl'vrap (translated as thought policeman) intervened or even offered a session to me?

            (Date translated as 315-1105)

            We've arrived and the trip is even odder (if that was possible). Mirael Keth our captain, our Taverchedl'vrap and the passengers disembarked and left us, (me and Jorin Sefik) to prep the ship for departure in a days time. On their return we left as stealthily as we arrived.

            (Date translated as 317-1105)

            I and Jorin have been approached by Mirael. She has murdered the Taverchedl'vrap!!! She has explained what happened on their excursion with the passengers - we MUST deal with them.

            Traveller Session 22

            First published 16th May 2026 (Last Modified 17th September 2026)
            Game Date
            267-1105
            Location
            Iderati → Debarre (then jump to 567-908)
            Jump map around Iderati

            We are aboard the Hope and preparing to depart. I am in the Engine room, Chase and Tharbin on the Bridge, Cyn is taking the injured man to the Med bay: Junebug and Masuyo are in the control room of the Docking area. Junebug has a look around to see where people are gathering, Security are preventing more people getting into 'the docking area except those that are supposed to be in this area; crew members and passengers. We decide we can take 12 extra people on our vessel: We will set most of them up in the common area and 4 into the extra staterooms. We make the decision to jump to Debarre first and drop off our extra passengers, we insist that none of them have any weapons on board, they agree and we lock them away for safety after they have been tagged. Chase starts the lift off process while completing the final checks- Masuyo sets the door timer to twenty minutes instead of fifteen minutes, Imperious person demands to be let out immediately claiming priority, Masuyo cuts them of, she then runs for the Hope. asking chase to put us in front of the Liner that is trying to leave before everyone else. Several other ships activating their lifts in preparation for leaving. Chase makes our final preparations.

            Tharbin determines that the Liner is powering up weapons. Free Trader (pad 18) also taking off. Liner are heading for the exit. The Liner is moving faster than us and taking up most of the docking area's entrance/exit, Liner is claiming priority anyone getting in the way will be blasted, but there is still room for both us and the Free Trader to leave as well - The other Scout ship also joins us before inner air lock closes, then outer airlock door opens and we all depart and move to Jump distance ASAP. The other Scout ship is in bad shape and is out last. Incoming call from Mamon, can you inform 3rd Imperium and or Darrian Confederation about this attack. We plan to do so. Excellent good luck.

            A flight of missiles in flightt

            A view of the flight of missiles attacking the Vagabond's Hope. Luckily all but one missed!

            A vessel in system some distance away from us have launched missiles against us (800 ton) three missiles heading for us Tharbin manages to disable one of them, (Captain Vexar's men), another missile is disabled leaving one more missile which hits us. I ask for a damage report the outer hull is damaged but it has not compromised the integrity of the ship, our hull integrity has fallen from 80 to 66. Nothing else is coming for us but a largish space battle happening and troop transports are heading for the station. We finally make it to our Jump point and successfully make our Jump to Debarre. A major Zhodani force hit Iderati and the Imperium is losing the battle. Not a full blown Zhodani invasion fleet, only a secondary fleet. Masuyo determines that Flammarion may not be safe for the time being.

            Cyn is making his patient comfortable, he is stable but still unconscious. Earl is debriefing the extra passengers. After two days the patient is conscious again and was a Tennis superstar several years ago, he now works for a Viscount and needs to get back to him. He is Zivinkan - while the Viscount is Viscount Iim Davide Urast of New Rome. Viscount hosting meetings in Elixabeth. Tharbin thinks he may know who the Viscount is he is checking his files and messages. The Viscount is quite high up the Nobility on Glisten and involved in politics, if interested in politics he would be known to most of us in some way shape or form- Possible forewarning of the attack? War is good for business after all. We prepare to exit Jump and head for the Gas Giant for refuelling. No objects in system that seem out of the ordinary. We contact star port control and apprise them of the situation and ask for the Planetary Governor, life and death situation, another ship emerging from Jump some distance behind us (400 tons) active scan as per protocol, Masuyo tries to identify the ship (200 tons) possible Free Trader. We land at Down port as instructed, we meet a small greeting party as we land and prepare our passengers for debarkation - The three people approach cautiously We explain about the life and death situation he introduces himself as the Planetary Governor. We have an urgent matter we need to attend to so please take these refugees off our hands and help us expedite refuelling and resupplying us. They seem to be very unprepared for our request, only have one house that acts as a bed and breakfast and it is not big enough to take them all, we suggest space is set aside in the Space port for them. The Free Trader behind us also has refugees. Refuelling is done in a couple of hours and we are ready to depart - The patient has recovered well and can leave the Med bay. We take off and make a successful Jump to 567-908.

            Traveller

            First published 22nd May 2000 (Last Modified 2nd September 2026)

            Character Generator

            In preparation for running a new Traveller Campaign, The GK Strategem, I've created a Mongoose Traveller V2 Character Creator. This new campaign will be in an alternate universe to that described below (mostly because my memory of those campaigns has faded to the level of mostly gone!)

            Other tools I've created

            I've also created two other tools:

            Timeline

            I have, on and off, over the last couple of decades run a traveller campaign. Some players have expressed an interest in the timeline, so let's see if I can reproduce it from my limited memory.

            Approx -300,000
            Ancients abound developing many weird and wonderful devices and ships. It is rumoured that one or more of these still exists and that the vessel concerned is capable of Jump-6 without the aid of 60% of the ship being devoted to fuel.It is also believed that the computer system fred dates from this time.
            1109
            Date of my first campaign. A group of merchants and friends attempt to make a living in the spinward marches. They soon misjump and crash land on a remote system. They only escape when their cargo forces them to repair their 200-ton trader (after which it becomes a 150-ton trader!).
            1110
            Fifth Frontier War begins. The Zhodani launch a surprise attack on the Imperium aided by Vargr and the sword worlds.
            1111
            The Zhodani capture Regina, the Spinward Marches sector capital
            1112
            The capital of the Sword Worlds (Gramm) is devestated by a huge explosion. Riots ensue after it becomes apparent that the rulers cared more about protecting their main computer complex (which survived the explosion) instead of the inhabitants of the surrounding city (which didn't!).
            1113
            Imperium suffers a major reverse when a dozen stars spontaneously turn in supernovae. Although Darrian action is suspected (and the Imperium breaks off all treaties with the Darrians) nothing is proven. One of the systems lost is the Glisten system which was a major imperial starship construction facility (capable of constructing TL15 ships)
            1114
            The Zhodani capture Rhylanor, which had only recently become the new sector capital. The Imperials sue for peace with the Zhodani, who agree to sign a new peace treaty. The Imperium moves considerable deterrent force into their remaining portion of the spinward marches and a cold war begins
            1119
            The Zhodani launch a covert mission into the border worlds on both sides of the imperial/zhodani border. It disappears (although an internal zhodani report suggests that the use of people from planets which had been imperial might have a contributory factor, and certainly was very foolish).
            1121
            Unusual activity is seen around the ancient sites in the Five Sisters subsector including the recorded disappearance of a merchant vessel
            1150
            A passenger liner jumping between xxx and Trin's Veil fails to arrive on schedule

            Notes on the timeline

            As should be noted I run with a different universe to that of either Traveller or MegaTraveller. In my universe the Zhodani won the fifth frontier war and the Civil War never happened (and neither did the virus). I have used the virus as an alternative universe (unsurprisingly the players had needed some encouragement to do the 'right' thing!)

            At the time of my latest campaign (dated 1150), the Zhodani/Imperial cold war was just beginning to end. Some more normal contact was being resumed between the Zhodani and the Imperium and there were those considering resuming a 'normal' postal service.

            The Vargr were being their usual nuisance to all concerned.

            The Sword worlds were worried that they were about to be abandoned by the Zhodani.

            The Darrians have had a problem for the last thirty years. How do you convince someone that you didn't blow up twelve stars when your entire defence strategy depends on your enemies knowing that you can!

            More and more Aslan have begun to be seen in the Spinward Marches after decades of absence. They pointedly kept out of the fifth frontier war and appear to want to take advantage of the trade possibilities of being a neutral player between the Zhodani and the Imperium.

            The fred computer system

            An important element in at least two or more of my campaign has been (and may be still is!) the fred computer system. Fred comes in a 20-ton cargo package. Intelligence reports that it contains a TL20 sentient computer system and packs some pretty impressive systems:

            • Fusion Gun ('Man' Portable)
            • Gauss Rifle and Pistol equivalent
            • Black globe generator (although to be fair this needs to be connected to a ship's jump capacitors to be generally useful in ship combat).
            • Self repair capability

            Last updated: September 2, 2026 at 19:49 pm