Tag name:rpg

Cyberpunk Session 12

First published 27th May 2025
Three members of the team entering the warehouse

Three members of the team enter the office part of the warehouse (they'd like to think they're entering cautiously, but you can judge for yourself....)

Exploring the location of the warehouse we cautiously move into its surrounding courtyard. As we approach the loading bays at the back of the warehouse we become quickly aware of hostiles (gunshots are quite effective at that kind of notification). Shadowdancer get a hit on one of the hostiles, apparently downing him (this hostile had earlier shot at Tremen). Meanwhile Spooky has spotted a set of wires leading into the building and is able to ascertain that the data connection is not being used for significant amounts of data traffic (i.e., no major uploads or downloads are in progress).

Tremen enters the warehouse (via a door next to the set of wires and, for his trouble has to duck behind a forklift truck as several shots are sent in his direction. Shadowdancer, still outside the loading bays, continues exchanging fire with more hostiles, downing one of the hostiles, but getting badly wounded in the process. Tharbin gets to Shadowdancer (while still under fire) and performs first aid on Shadowdancer and enabling Shadowdancer to sort out the one remaining hostile amongst the trucks and vehicles in the loading bays. Mark assists in this part of the firefight (although Shadowdancer was concerned that Mark's help could be seen as being limited to acting as Mobile Cover!)

Ricky and Wakiya also move into the Warehouse and also come under fire, but from a different hostile than the one firing on Tremen.

Outside a final hostile is engaged by Mark and Shadowdancer, this hostile seems to be a somewhat different to the others that been encountered so far. Mark successfully wounds this new hostile.

Inside the Warehouse, Ricky and Wakiya deal with their hostile while Tremen's hostile moves off deeper into the Warehouse after being wounded.

The different hostile engaged by Mark and Shadowdancer moves into the Warehouse, but is brought down soon after (the hostile is not only followed by Mark and Shadowdancer, but is also engaged by Rikcy and Wakiya).

At this point, the warehouse is mostly secured (the hostile wounded by Tremen seems to have scarpered), so we can begin a (still cautious) investigation of it.

The warehouse seems to be a packing operation of some kind (there are workstations along side a conveyor belt leading to a some kind of packing station). It does look like what you would expect for that kind of commercial operation.

Ricky reports the discovery of a box about the size of a suit case tucked away in a corner that contains valuables. These include watches, jewellery, and several wallets none of which have any money but one does contain an ID card (someone was careless when emptying it). The card belongs to an Amanda Orwell, it states that she was a purchasing manager for Neuf mères.

Tharbin finds a door secured with an electronic lock and calls over Spooky to open it. Inside is a small room with three people. They are barely alive. Some food and an overflowing bucket are also in the room.

As we continue checking the people, the offices, the crates (one of which has a collection of firearms), a deep resonating voice (more felt than heard) says:

That won't do. That won't do at all. Prey should know what it is, although more quick bodies for the fire is always a bonus.

 

Traveller Session 8

First published 21st May 2025
A gaggle of four ships

Four ships spotted after the Vagabond's Hope emerges from jump

GM⇒Chase

160-1105 (Day before emergence from Jump at Flammarion): Looking back at the expedition to the Vigilant Star, you're impressed with how well you managed the station-keeping with the wreck. Yes there was a cable connecting the launch to Vigilant Star, but you also know how easy it would have been for that cable to snap. Could it have been 'too easy' or are you being paranoid?

GM⇒Fiorana

160-1105 (Day before emergence from Jump at Flammarion): You're beginning to find that despite the decrepit feel of the Vagabond's Hope (the corner of all the desks have dints and dents, a few of the doors have a tendency to jam and gurgling of the fuel refiner is disconcerting to name just a few) you're finding that the underlying build is doing extremely well for a forty year old vessel. The flight controls are now working smoothly and the Jump Drive seems to working perfectly (much to the relief of your paranoia).

This is all to the good as it means that you've almost been able to ignore the feelings you had when exploring the Vigilant Star - looking back you find yourself thinking about how 'disconnected' from the universe you felt and you wonder about that white box that you (and the others) recovered from the cargo hold.

GM⇒Earl

160-1105 (Day before emergence from Jump at Flammarion): You're worried about the re-emergence of Captain Kaelin Vexar - he disappeared about five years ago just as you were beginning to gather evidence about him. You do know he knows about those research efforts (you have half a suspicion those are what caused him to decide to disappear) so if he's back and he discovers where you are that could be very bad news indeed.

Your dreams have also become more vivid and easier to recall. One of those seems to be of the Vagabond's Hope emerging from jump and encountering a group of vessels near the jump. The gaggle of other vessels seems to be stationary and the Vagabond's Hope just sweeps on by....

160 - 1105 (Day before emergence from Jump at Flammarion): Some of the crew have been experiencing some strange and vivid dreams and are all behaving somewhat irritably and strangely, is it due to the strange crate we found aboard the star? Are the problems being caused by psionic means? Does the crate contain a Zodani? Masuyo asks Cyndariel to run some tests for any anomalies or abnormalities in our brain chemistry. The tests prove negative for Earl and Cyndariel, I however am showing some slightly elevated levels of cortisone and adrenaline, which may be the cause of mine and other crew members abnormal behaviour. She asks that these test be carried out at regular intervals until we emerge from Jump.

Masuyo sends a message ahead to request a meeting with Casarii and also sends a quick request for information on the strange crystal we have and also decides to have a closer look at it, and does some research for more information, but there is not much available. She comes up with the idea to try and shine a light through it onto a bulkhead to see if there is anything inside it or if there are crystal formations or anything else. She sets it up on a box with a bright light set up to shine through it, turning off the room, her best guess is that there is no liquid inside, if there is it is full to the brim and would be transparent. The crystals themselves are not well defined, not sharp as may be expected.

Cyndariels second round of tests continue to show elevated chemical levels in myself a several others from the group that boarded the Vigilant Star, but this may be a false positive due to the stress of regular and multiple tests, the levels have not risen and appear to be the same, as a baseline and for a control Cyndariel tests Masuyo as a comparison and she shows much lower levels than the rest of us. The final test before emerging from Jump shows the same results, no increase but also no significant reduction either.

The next day we emerge from Jump and see several Far Trader ships, tightly grouped, they appear to be doing something but it is unknown what this may be. Earl informs us that this scenario exactly matches his dream. I head down to the engine room to try and coax a little more power out of the engine as requested by Masuyo, Chase carefully manoeuvres us around the group of ships as a precaution - as we pass the Far trader ships we get a quick message from them "Just remember there was nothing to see here..." Masuyo replies with a "Fine."

We get a message form the Scout Service "Message sent to Casarii, head to High Port" and they will let us know when Casarii responds. A couple of hours later we get another message requesting we change our destination to the Naval Base and Casarii is waiting for us. Once we land we get everything powered down and invite Casarii aboard for a quick tour after a quick debrief. After the tour we let him know what happened at 567-908 - We inform Casarii and the Navy of the encrypted crystal we have we tell them how to find us to retrieve it, we also tell Casarii of the container we found and where we are keeping it, but that none of us want to go near it again. We also point out all of the oddities and abnormalities experienced in regards to the item, Masuyo asks if there is a geologist aboard the station that can have a look at the crystal for us, and is informed that there is indeed someone who can help so Casarii sets up a meeting for her. We hand over copies of the salvage data to Casarii and we are each paid 1,000 credits. He lets us know that he has booked rooms for us all at the Advantage Hotel for the two weeks it will take for the ship refit.

View of a hotel lobby with desks to the left and right and a set of lift doors opposite the viewpoint

The lobby of the Advantage Hotel as visualized by the marketing department (the reality is a little more worn and grubby - buit not too far from this image)

We all head out and check into the hotel some of us head down to the bar for food and drinks, we spot a group of people who are for all intents and purposes NUTS, full of conspiracy theories on the Ancients and various other subjects. They are on their way to Karin for a conference on it. Cyndariel and I have heard about the Ancients, I zone out while they continue with their loud and boisterous discussions. After I have had enough of the craziness I head back to room for some sleep, Cyn decides to stay a while longer listening some more, and the craziness just continues.

Chase is out wandering around the station, Flammarion is a company planet Ling Standard Products (LSP), mostly mining, there is talk that they may be closing down on Flammarion. Chase runs a quick background check on them. Chase them happens upon a bar that appears to be for Navy personnel, so he enters (in his Scout uniform) and they bar goes quiet, he heads to the bar and asks for a pint of ale and starts chatting with the barman, the whole bar seem to be listening in on their chat. "So what do folks do around here?" two burly guys approach and Earl (who is accompanying Chase) asks "What can I do for you?" Most of the bar is now standing at this point obviously ready for trouble, and Earl asks for a non alcoholic beverage, Chase discreetly steps to the side and moves subtly away from Earl and as he (Earl) sits down a punch is thrown but misses as the target had moved. Earl manages to knock the puncher out but this only aggravates his friends so he makes a hasty retreat out the door and heads back to the hotel. Chase in the meantime has moved back to the bar and buys a round of drinks for the guys in the bar. He kind of sticks out as a Scout with his uniform on and he doesn’t really fit in the squaddies bar, he does notice that there are no Officers present, finding out for the boys that security is more lax here that in other Naval bars. These guys have only been here between 0 - 18 months and are based out of Glisten - Mora, they are not funded within the Spinward Marches, Regina gets all the funding apparently, but this is the quieter end of the Marches. They pass some banter back and forth and Chase buys a final round before leaving.

A translucent cyan-coloured complete geode

A polished Denuli Crystal

The next morning after a peaceful night, Masuyo meets with the Geologist, showing the crystal and explaining where and how it was acquired, she also explains the oddities she found with it, the Geologist has a closer look and informs Masuyo that it is indeed a rare find and want to conduct some further research on it asking for permission to hold on to it for while whilst she does this. Masuyo agrees and gives her the information on our hotel and how long we will be staying, asking for the results to be sent as soon as possible. She then heads to the Brokers Hall with the details of the of the goods we have, here she is offered a tidy sum of 3,600 credits for it all which we add to the ships funds. A nice payday for a little bit of work.

Cyn visits the Med bay to get a second opinion on the brain chem tests, a check up was performed and confirmation of match to baseline is confirmed, leading to the conclusion that the box was responsible for the imbalance and strange behaviour.

The Navy sends a message thanking us foe the encrypted crystal, as for the box the response was WHAT BOX?

The results from the geologist tell us that it is a Denuli Crystal, very few have ever been found, they first appeared around 600 years ago and the actual location of them is still unknown. The estimated value of it is 10,000 credits. Some scientific studies have been carried out on them. All of this information has been provided on letterheaded paper to help with authentication, crystal returned as well. Masuyo heads back to the Brokers Hall to see if she can generate any interest in the crystal, she is informed that this item is not common in the Imperium, more interest from the far side of the Imperium and a higher price may be fetched, In the Core we could potentially get hundreds of thousands for it, There are some people more locally situated interested in it and we are offered 8,000 credits.

Casarii notifies us that the ship has been fully refitted, re supplied and refuelled (1 months worth), lockers have been restocked and a new air raft has been loaded, we have one double turret and an extra hard point but no weapons.

Casarii tells us that the white box we picked up is ours due to the salvage, was destined for Andor and he would like us to take it to Karin Naval base, and to keep an eye out for Zodani activity. We ask where headquarters for the 208 Imperial fleet is as it may be more prudent to take it there rather than anywhere else, and they are based at Iderati, we discuss the possibility of taking it there and loosely plan to Jump to Debarre and then Iderati. Would there be a benefit to us for taking the box to Iderati? Should we just take it there and ask them what to do with the damn box.

D&D Session 3

First published 19th May 2025

Bashers secures 7 rooms at a reasonable price for the party - 1GP per night at the Stonehill inn.

Silanne & Tremen head to the townhall and report the possible deaths of the dwarf and his protector at the hands of some goblins, that we adequately hunted down and dispatched.

A single storey building with a peaked roof. The building stretches back some way,

A potential view of the Sleeping Giant Inn

Fiorana approaches the Sleeping Giant (tavern) which suspiciously looks empty and others seem to be wary of. The hairs on the back of her neck tingle, so she decides to scout the perimeter, noticing prying eyes on her movements. A little careful questioning leads to some information about a gang called Redbrands that owns the tavern and are disliked by the locals.

The dwarf that I meet in the miners exchange, after exchanging greetings we begin a discussion. He seems upset at the news about the dwarf missing possibly killed by the goblins, he mentions they think somebody called spider may be controlling the goblins, after I mention that they seemed to be a little organised. I inquire about the mine and where the dwarfs brothers might be, to which he mentions they will be at the secret mine at echo cave. I relay this to Tremen whom I meet on my way back to the inn.

The party assembles in the inn, Basher & Fiorana decide to check out the Sleeping Giant. As they head out a commotion is heard outside. A cart is seen heading into town escorted by locals, full of goblins. The towns folk are cheering. After a short time they head off and discreetly gain entry into the Sleeping Giant. A little bit of snooping around discloses some rooms and a crowd downstairs in the cellar. Basher returns to the party and informs us that Fiorana is hidden inside the tavern and listening to the crowd. Some time passes and no sign of her return yet

A view of a room. There is a window on the left wall and two doors with small barred windows on the wall opposite the viewpoint. There is a desk against the right hand wall.

Interior view of the Townmaster's Hall (entrance hall)

Tremen the Tremolous engages with the locals who brought in the goblins, and discovers that they were caught slightly north of the funeral pyre he set. The locals discloses that the goblins muttered something about a dwarf and human been captured but were separated. The 4 captured goblins are escorted to the cells at the town hall, and returns to the inn. Fioranne returns some time later to the inn around 9.30 and passes on what she overheard.

A short time later a messenger arrives and asks for the party, we are told we are wanted at the town hall as the town clerk wishes to hire us, to rescue the dwarf & human mentioned by the goblins. Tremen heads off to negotiate our fees, & 20GP per person is agreed. He then heads off to question the goblins about the location of the cave, which they disclose as the north of the funeral fire (the hidden goblin path discovered by Silanne). One of the goblin warns him about the water, and a big goblin with stick, which Tremen believes is a lookout.

Our ranger is absent, but is mostly likely doing a sweep of the village perimeter. The party don't worry as Silanne is experienced and very good at not been spotted

Cyberpunk Session 11

First published 6th May 2025 (Last Modified 25th May 2025)

After a short break (of a few weeks in length) we all reconvene and are joined by Mark1 who has been on a long undercover operation. The short break has been very quiet - we've been getting on with paperwork and our investigation has continued but with no active events. Specifically we've been:

Tremen
Doing background research on the South American Mercenary Company and the South African publishing company (Both of whom are about 18 months old)
Ricky
Heads to the streets looking for rumours and hints about unusual activity (but is met with either spun yarns or with looks of perplexed looks)
Shadowdancer
Heads to the bars in a similar fashion to Ricky (if inside rather than outside in the rain and is met with similar wild tales or strange looks)
Spooky Witch
Scans the dark web and the real web for hits on anything related to the events in Cyberpunk Session 10 (She finds that Over the past couple of weeks several observatories around the world have reported that 5 stars that where thought to be stable and years before their time to go nova have disappeared. This unknown stellar phenomena has not been seen before and the scientific community are a buzz for it's implications. and The spree of murders attributed to Sgt. Masher have continued, the total is up to 27 and it is believed are there more as the homeless, immigrant and transient population cannot be fully accounted for.
Tharbin
Gives our american colleagues a nudge about progress on their research (and is relieved to learn that, while they can't add anything at present, that the investigation is proceeding).
Wakiya
Checks the Weirdo magazines but reports that she can't find anything directly relevant at this point

Ricky and Shadowdancer return to the office (Shadowdancer a little worse for wear) in the late afternoon and our conversation (which is just going around in around in circles) is interrupted by two burly gentleman enter the office and insist (in no uncertain terms) we accompany them. After Tremen checks their ID we comply. They take us to the elevators and, after the doors close, we are surprised (some less os that others) when the elevator goes sideways instead of up or down. When the elevator stops its right wall slides away to reveal a new lobby and we are led to a well-appointed office. (On the way Ricky and Tremen overhear part of a conversation: Perrrfect now we have some new blood and at least one member of our group is convinced they can smell food cooking behind a closed door - it smells good).

The office has a picture window showing a view of Sakura trees (bearing in mind our offices are up in a standard office block this is a liitle unusual but perhaps it's simply a generated picture though the image does look extremely realistic). We are greeted by a Smartly dressed woman in a Kimono. She is Lady Kitsune and says that Daisuke2 has given me permission to move your squad over to my part of Section 9. She further explains that, while we may find her information unbelievable the daylight world isn't all that there is and that the the secret world of Yoki, Oni and the like is very real, the Illuminati, Templars, and Dragons to name but a few are all part of this Himitsu no sekai. She tells us that, for now, we should continue our investigation into the activities of Neuf mères in Japan and while we are to have access to this part of the building it has no cell, net or direct lines so any information must be handed over in person and that we may see things in this part of the building that are not normal

A decrepid warehouse, viewed from the outside. It is dark and raining

CCTV view of the warehouse

She then tell us that the maid of Sato3 has been found - more accurately her body has been found. She was killed with a single shot. The shot was from a gun believed to be a Pool gun4. The autopsy suggests she was killed in a different location and then taken to the location where the body was found.

She also tells us about a Warehouse where she believes that the gang using the gun uses and tells us that She wants the warehouse raided Now, no warrant, no notice.....

The Warehouse is in a rundown part of town. On the southeast corner of the warehouse is the entrance to a parking lot and a set of offices.

After a very short planning session we head to the warehouse and start the raid....

?

Footnotes

  1. Did Mark choose a character name? If so, I didn't record it and must apologise!
  2. The first name of our old boss
  3. See Cyberpunk Session 6
  4. One used in several unrelated killings and believed to used by different killers who use the gun as and when needed

Traveller Session 7

First published 4th May 2025 (Last Modified 5th May 2025)
Deck Plan for the remains of the Vigilant Star. The derck plan is based on that of a Type A2 far trader, but the lower deck has been cut by a spherical cut with only the rear of the vessel still present. The upper deck is intact as it was entirely withinm the sphere

Deck Plan of the remains of the Vigilant Star (click on the plan for a larger version)

After boarding the launch and exiting Vagabonds Hope we make our way to the location of the Vigilant Star, and as we approach we see that the entire front section of the ship appears to have been sheared off and we can see into some of the staterooms on board. We hail the ship as SOP, but get no response. It appears that we will have to use our Vacc Suits to get to the other ship as there are no hatches for us to connect to. We get the launch into position and fire a magnetic grappler over to anchor the tether and then we make our way across, I communicate to Cyndariel to stay on standby whilst we make an initial re-con of the other ship. Cyndariel the relays our plan and current position to our own crew aboard the Vagabonds Hope.

I am first to attach my line and make my way across followed by Earl, we enter into a cabin. it is in reasonable condition, a piece of paper floats away from our passage so i grab it and it shows the flight plans of the Vigilant Star. We are in the cabin of Niamon Eirak and the paper has the Jump calculations the he has made. I take a copy of it and send it to Tharbin to see if he can give any more information on it.

In the cabin of Niamon Eirak can be found calculations for jumps:

Jump Calculations:
  • Mizen-fel to Prinx
  • Prinx to Yiktor
  • Yiktor to Rushu
  • Rushu to Attica
  • Attica to Retinae
  • Retinae to Faisal
  • Faisal to Dekalb
  • Dekalb to Winston
  • Winston to Terant 340
  • Terant 340 to Jacent
  • Jacent to Rorre
  • Rorre to Darrian
  • Darrian to Ator
  • Ator to Flammarion

In the meantime Earl has continued to explore and finds some cargo containers and I make my way along the outside of the ship to see if i can find any other access points we missed on our initial pass with the Launch. We get a call from Masuyo telling us to be exceedingly careful and stay in a group if at all possible so I make my way back into the ship to regroup with Earl and I also ask for Cyndariel and Junebug to join us at their earliest convenience. Cyndariel suits up and joins us right away but Junebug is tied up with something else and will join us as soon as she is free. We do have gravity on board with a vacuum but no power. With both Earl and I in the cargo area we can cover more space quickly and make short work of that exploration. The crates weigh a few hundred kilos each and most of them have a lot of stickers all over them with various destinations but the majority of them are destined for Flammarion. Thankfully the grav plates are still functioning but the Atmosphere has vented out into space. On her way to us Cyndariel has found an engineers cabin, determined by the debris floating around inside. Earl suddenly comes across another cargo container but this one is very different from the others, there is no location label and there is no obvious method to get into the crate. We spot some airlocks south of our position so we approach and find an iris lock, as there is no power Earl accesses the manual override to get it open, we find the engine room on the other side which has the dead engineer and a terminal which seems to have some power. I access the terminal and a name pops up CAPTAIN KEALIN VEXAR of the BLACK SWAN, I read it out and Earl instantly recognises the name.

[BVR TRANSCRIPT]

[VIGILANT STAR, BRIDGE VOICE RECORDER, ENTRIES]

00:01:45 - CAPTAIN'S VOICE: "Alright, crew, we're nearly at the jump point for Flammarion, start powering up the jump emitters..."

00:02:15 - FIRST OFFICER'S VOICE: "Captain, incoming vessel bearing 270, range 5000 meters. Identified as pirate corsair 'Black Swan' under Captain Kaelin Vexar's command."

00:02:30 - CAPTAIN'S VOICE: "Stand to! Prepare for defense. We'll outrun them if we have to..."

00:03:15 - ENGINEER'S VOICE: "Captain, 'Black Swan' is opening fire on our port side. We're not at the jump point yet..."

00:03:20 - CAPTAIN'S VOICE: "Don't worry about that now! Get us into Jump space!"

00:03:45 - FIRST OFFICER'S VOICE: "We've taken damage to the jump drive emitters..."

00:04:10 - CAPTAIN'S VOICE: "That's it! Make the jump anyway. We can fix the damage later."

00:04:20 - ENGINEER'S VOICE: "But, captain... we're not at the safe zone yet... The jump envelope is still forming..."

00:05:00 - CAPTAIN'S VOICE: "Do it! Just get us out of here!"

[BVR TRANSCRIPT ENDS]

[JUMP SEQUENCE INDICATOR ON BVR SHOWS INCOMPLETE FORMATION, FOLLOWED BY A BRIEF, DISJOINTED SERIES OF ENTRIES BEFORE THE RECORDING CUTS OFF]

We have all the information we can get from here for the time being so we continue to check the ship for possible survivors, Cyndariel has confirmed the cause of death was rapid decompression. The next alcove leads to a ladder to the next deck up and I make make my way up to the hatch and access the manual override to open it. in the corridor here we find sveral empty passenger cabins and Cyndariel finds the Captains cabin in which there is handwritten notes in a small notebook labelled "1105-".

Captain's Notes for 1105
A map of an area of the spinward marches showing the route recorded in the captain's log and (dotted) the jump from Ator to Flammarion for which the navigator had computed the jump coordinates

The route from the Captain's Log plus the computed jump from Ator to Flammarion). Click on the map for a larger version

Stave (Spinward Marches 0710)
Date of Departure 010-1105
Duration 4 days in-system
Purpose Stopover to celebrate Prime Day - even if we arrived on 006-1105!
Notes Shame we're on this primitive world but at least the beach is a very pleasant stopover (and the locals do have some interesting alcoholic drinks).
Terra Nova (Spinward Marches 0511)
Date of Departure 019-1105
Duration 2 days in-system
Purpose Commercial trade exchange and cargo delivery
Notes Our one stop in the Zhodani Consulate on this tour. Papers all in order and no problems negotiating for our new cargo.
Mizen-fel (Spinward Marches 0311)
Date of Departure 029-1105
Duration 3 days in-system
Purpose Routine fuelling and maintenance stopover
Notes A minor delay due to unforeseen cargo issues, but all cleared up while the fuel purifier did its work
Prinx (Spinward Marches 0212)
Date of Departure 038-1105
Duration 2 days in-system
Purpose Commercial trade exchange and cargo delivery
Notes Smooth transactions with local merchant guilds; we took on a shipment of rare, high-quality minerals from the Prinxian mines.
Yiktor (Spinward Marches 0114)
Date of Departure 046-1105
Duration 1 day in-system
Purpose Brief stopover for crew R&R
Notes A group of our crew members took part in a popular underwater sports event, which was...illuminating, to say the least.
Rushu (Spinward Marches 0215)
Date of Departure 056-1105
Duration 3 days in-system
Purpose Commercial trade exchange and cargo delivery
Notes A successful transaction with local merchant guilds; we took on a shipment of rare, exotic spices from the Rushuan plantations.
Attica (Spinward Marches 0414)
Date of Departure 064-1105
Duration 2 days in-system
Purpose Commercial trade exchange and cargo delivery
Notes Local merchants quite cagey but we made a profit from the minerals and spices.
Retinae (Spinward Marches 0416)
Date of departure 072-1105
Duration 1 day in-system
Purpose Delivery of supplies
Notes While the research remains classified (and I "don't have the required security clearance") I was asked to carry a cargo all the way to Andor (and personally deliver it to the star port on the planet's surface!). The accompanying paperwork is in order (including authorisation from the 208th Imperial Fleet). I've agreed to take the cargo but to be on the safe side I'll route via Flammarion and consult with Mr. Casarii since the penalties for violating the Imperial Interdiction are quite severe.
Faisal (Spinward Marches 0518)
Date of departure 082-1105
Duration 3 days in-system
Purpose Commercial trade exchange and cargo delivery
Notes Picked up unrefined ores for Dekalb. A vessel of a few thousand tons spotted leaving system but no record of it present in the star port’s (hand-written!) records.
Dekalb (Spinward Marches 0618)
Date of Departure 091-1105
Duration 2 days in-system
Purpose Commercial trade exchange and cargo delivery
Notes A smooth cargo delivery - the local stevedores are very efficient!
Winston (Spinward Marches 0620)
Date of Departure 099-1105
Duration 1 day in-system
Purpose Brief stopover for minor repairs
Notes Jump Drive capacitors needed adjustment; Kaida reports the 'refined' fuel we bought on Dekalb had a very high concentration of Deuterium which affected the jump.
Terant 340 (Spinward Marches 0622)
Date of Departure 109-1105
Duration 3 days in-system
Purpose Commercial trade exchange and cargo delivery
Notes A successful transaction with local merchant guilds; we took on a shipment of rare, exotic spices from the Terantian plantations.
Jacent (Spinward Marches 0624)
Date of Departure 118-1105
Duration 2 days in-system
Purpose Commercial trade exchange and cargo delivery
Notes A smooth transaction with local merchant guilds; we took on a shipment of high-quality textiles from the Jacentian textile mills in exchange from the spices from Terant 340.
Rorre (Spinward Marches 0526)
Date of Departure 126-1105
Duration 1 day in-system
Purpose Brief stopover for crew R&R
Notes We allowed our crew members to take part in a popular recreational activity, which provided some much-needed relaxation.
Darrian (Spinward Marches 0627)
Date of Departure 136-1105
Duration 3 days in-system
Purpose Commercial trade exchange and cargo delivery
Notes A successful transaction with local merchant guilds; we took on a shipment of rare, exotic minerals from the Darrian mines in exchange for the Jacent textiles (though the profit margin on the textiles was quite low).
Ator (Spinward Marches 0729)
Date of Departure 145-1105
Duration 2 days in-system
Purpose Commercial trade exchange and cargo delivery
Notes A smooth transaction with local merchant guilds; we took on a three ton shipment of redundant electronic components. They may be scrap but the shipyards at Flammarion's highport will pay enough for them for us to make a significant profit.

I open the iris valve to the common area which has another empty cabin, I come across another body which i search for ID and request Cyndariel have a look at the body, again cod is rapid decompression. She was Elara Aurora a courier from the Federation of Arden on her way to Iderate, there is no indication as to why she was aboard this ship. was she working to pay her passage, she is carrying encrypted documents on her which we decide to take with us. The Captains cabin also had an encrypted crystal which we also take with us. throughout our entire search we have not found a shipping manifest. Junebug has finally made it on board with us as as she approaches the strange create she has bad feeling about it. Having found no survivors we contact the Vagabonds Hope to request they put in a salvage claim for us so we can tow the wreckage back into the range of the plant and scavenge what we can from the derelict.

We get back aboard our Launch and set up the tow to get the Vigilant star onto orbit around 567-908, as we begin we get confirmation that our salvage claim is successful, it will take around one day for us the get it into a rough geosynchronous orbit over the settlement. Masuyo requests that we load the unmarked cargo crate onto the Launch and to take any and all suspicious materials down to surface with us. We get the Vigilant Star into a relatively stable orbit. Masuyo and Tharbin traced the route of the Star back to Zodani Space skirting Querion Darrian - it appears that a mis jump brought them to 567-908 and this is what caused the ship to be sheared apart. After landing Junebug tells us all about the bad feeling she has around the crate but cant explain why it make her feel this way so she asks those of us affected by the singers performance aboard the Liner to get close and see if we also get the same reaction and now that we have to time to focus on it we do in fact get the same strange feeling around it. What is inside? we need to get it open.

We drop off the cargo we picked up from Walston and Masuyo is offered a strange crystal for 2,750 from our cargo takings so she buys it. When she gets back she asks me to take a look at the maneuver drive to see if I can coax some more power out of it, i make moderately successful attempt it's not 100% but it is an improvement. Earl suggests the Junebug have Kimbley take a sniff at the strange container and she suspects that he is also having a strange reaction to it

Vagabonds Hope is refuelled and ready to go, all salvage has been recovers and loaded. we make our Jump successfully and continue our training from the previous jump.

Player Note: Chase

Noticed something odd in the Captains Log - mention of some research that was classified. Captain mentions they were asked to carry cargo to Andor, and deliver it personally to the star port - authorised by the 208th Imperial Fleet.

Worth having a quiet word with Mr Casarii when we get back Flammarion as he is also mentioned in the Captains log??

Traveller Session 6

First published 8th April 2025 (Last Modified 4th May 2025)

The Vagabond's Hope ready to be repaired at Wlaston's Starport

GM⇒F

142-1105: You've found that thin atmospheres are a problem for you and must avoid long exposure (say over an hour in a day). You've set the internal atmosphere of the Vagabond's Hope to a standard atmosphere which has alleviated your symptoms even though that does stress the damaged life support electronics. Fortunately one of the set of replacement electronics is for the life support. If the air locks are not operated the air pressure (and oxygen) on the Vagabond's Hope will last a few hours even if the life support is temporarily off.

GM⇒All

142-1105: It's now a few days after the eruption of Mt. Salbarii. You've been granted free access to the Star port’s (limited) facilities and have been put up in the star port town's hotel for free while you (a) fix the ship, (b) assist with shuttling supplies between the star port and the capital or (c) trying to keep Kimbley under control (or. at least not devouring anything and everything).

There are several systems that the computer has flagged as needing attention and you needed to tell the computer to override the "Only attempt use of this system in the case of dire emergency, your warranty will be void and no liability for any eventuality will be accepted":

  • Life Support
  • Flight Controls
  • Navigation
  • Power System Electronics
  • Drive System Electronics

The warning for the Jump Drive is both better and worse: "WARNING: Jump Drive disconnected from Jump Emitters - JUMP DRIVE OFFLINE - This cannot be overridden".

Junebug has discovered that Kimbley is demanding a lot of attention in order to avoid it getting in absolutely everybody's way.

Kimbley had to be wrangled out of the way but we have discovered that he may have been chewing and most certainly has been drooling over some parts of the ship, he is now safely out of everyone's way allowing repairs to be carried out.

  • Life Support systems took 3 hours to repair and is now giving us a green light.
  • Power Systems Electronics took 4 hours to complete.
  • Navigation Systems, Earl makes an attempt at getting these fixed and does a reasonable job but it is not at full spec.
  • ?
  • Flight Controls take 5 hours to complete

This takes us into the evening and Masuyo having repaired the Life Support has prepared us a decent meal with pasta meat and sauce. After dinner we receive a message from the oligarch Masterton inviting us to a banquet being held in our honour at the capital to thank us for our efforts in rescuing the residents of Salbarii after the eruption. We have a couple of drinks and head to bed for the night.

The next morning I decide to have a look at the Drive systems electronics and manage to get them reconnected and we now have a working Jump Drive, I have no idea how well it will work but we can Jump. We have computer confirmation of an active Jump Drive, this has taken most of the day. Whilst I am working on the Jump Drive Earl has another look at the Navigation Systems, taking most of the day but he is much more successful this time around and it fully functioning.

Whilst those of us who have repair work to carry out Tharbin takes the time to head back into the Star port to gather all of our personal belongings and to collect our cargo to bring back to the Vagabonds Hope. Masuyo also heads in to visit the Merchant Service to get us some cargo to carry back to 567-908 and hopefully earn us some more credits. She States that we are leaving in a couple of days and manages to procure 5 tons of cargo for us to take, delivery expected the next day, after checking for any further opportunities she calls it a day with what we already have.

  • Maneuver Drive is the only system left to be repaired, which is taken on by Chase and again taking most of the day is successful in repairing it.

The Ship is now in a reasonably flight worthy state, we are uncertain how flight worthy but she will fly. Cyndariel takes this opportunity to inform me that she attempted to make some repairs in the engine room whilst I was indisposed, but broke something, possible spark plugs. She proudly informs me that she has cleaned them up nicely and is now keeping them as souvenirs in the Med Bay???

Note to All crew: "NO-ONE TOUCHES MY ENGINE"

After the repairs are done we all retire to get ready for the banquet, we arrive at the Capital via train and are welcomed in. Masterton thanks us for completing the survey and for our efforts with the rescue during the eruption. The banquet proceeds, it is a relatively intimate affair with members of Masterton’s family and the ruling "Council" members of Walston along with Alan Greener, Masuyo lets Alan know that she wished a private meeting with him tomorrow.

The political situation surrounding Walston comes up in conversation and I zone out as I have no interest in it, so I cannot comment directly on what was discussed exactly, but I do remember a lot of ships entering the system and refuelling at the gas giant and then jumping back out of system totally ignoring the local Star port, being mentioned. I also remember hearing the Walston is Pro Imperium but is reluctant to officially join as this would make the a target considering their position in the universe.

After the banquet is over we all head back to the Star port and the ship.

The next morning Tharbin and Masuyo go back to the Capital to see Alan Greener in regards to our fee for completing the survey as requested, and he seems a little nervous. He agrees that our contract has indeed been fulfilled and offers us remuneration for said contract but Masuyo expresses her displeasure at the figure offered, Tharbin then adds that surely our efforts in helping to rescue the people of Salbarii deserve some consideration on top of the survey money. Alan then offers 15,000 credits, they both feel this is somewhat begrudged and more than Alan wanted to offer us but Masterton may have had some influence here. They accept the offer believing that this is the best offer we will get and state that we may well return this way at some point and Alan replies with a positive response. They return to ship to find that the cargo has been delivered and stowed and we are ready to depart. Masuyo makes a quick call to the Merchant hall but no new cargo options have come up.

We get clearance for take off and we fire up the engines and are only marginally successful with our take off we are moving but very slowly, we continue with the proviso of diagnosing the problem when we reach space. We get an on-screen message informing us that the servicing for the Maneuver Drive needs to be completely overhauled within a month, at our current rate of travel it will take us all day to reach 100 diameters in order to make our Jump to 567-908. Once we arrive at our target area the Jump is plotted and we make it into Jump Space with no further issues. Whilst were in Jump Space we all decide to take on some training to keep us occupied and to improve our skills:

Masuyo
Steward
Cyndariel
Medical
Fiorana
Engineering
Earl
Pilot(Small Craft)
Chase
Vacc Suit
Tharbin
Vacc Suit
Junebug
Animal Handling

After the week in Jump Space, which was relatively uneventful, we return to normal space and immediately pick up a faint G-K signal, an automated distress call from ship called the Vigilant Star, which has suffered a malfunction in Jump Space. The current location of the ship is ten diameters away from our current position, we let them know we have heard their distress cal and will be sending help but we are going the send the Launch as we have our own ship issues and need to land ASAP. We check in with the planet to see if they have received to same distress call and have they already sent aid, we get confirmation that the message has been received but unfortunately they are in no position to offer any assistance for lack of facilities.

Masuyo radios ahead to inform the planet the we will send help for the other ship with our Launch explaining that the Vagabonds Hope needs to land as we have our own issues that require landing as soon a possible, the ground crew agree and thank us for helping in any way we can. Masuyo, Chase and Tharbin stay with the Vagabonds Hope while the rest of us prepare to board the Launch to assist as much as we can. We move the ATV aboard the Launch into the multi-environment area on the right of the cargo hold, before loading the launch up with supplies we might need.

Traveller Session 5

First published 19th March 2025 (Last Modified 8th April 2025)

137-1105 Walston

VAGABOND'S HOPE - HEROES OF WALSTON

A picture of a Tensher's wolf. This shaggy creature has a vicious looking bite with a hint of a llama's neck. The ears are prominent

Kimbley, the abandoned pet of the previous crew of the Vagabond's Hope

In a daring rescue mission, the crew of the battered Vagabond's Hope has saved nearly fifty lives in the face of catastrophic disaster on the planet Walston. Mount Salbarii, a towering volcanic monolith, erupted with devastating force, engulfing the town of Salbarii and surrounding areas in pyroclastic fury.

The Vagabond's Hope, a ship notorious for its questionable condition, had coincidentally landed near the summit of the mountain at the start of the eruption. Despite being abandoned by its previous crew - who infamously mistreated the vessel and left behind their ill-tempered pet KImbley, a Tensher's Wolf - the current crew managed to wrestle the decrepit ship back into service.

Against all odds, they successfully evacuated many of Salbarii's inhabitants from the path of destruction, earning the gratitude of a grateful population. The rescue effort was no easy feat, given the Vagabond's Hope's dubious reputation and the sheer ferocity of the eruption.

Details of the daring rescue are still emerging, but one thing is clear: the crew of the Vagabond's Hope has proven themselves to be true heroes in a time of crisis. Their bravery and determination have saved countless lives, and their names will go down in Walston's history as examples of courage in the face of overwhelming adversity.


Article has been AI generated and can be assumed to have been the result of interviews with the crew of the Vagabond's Hope!

Traveller Session 4

First published 28th February 2025 (Last Modified 8th April 2025)

Aside from the bug fight in the cargo hold, it has been a quiet jump.

It is dinnertime on board and Earl has a private dinner with the singer Bhu Ki Hyt, the food is very good and they have a nice conversation, Bhu Ki Hyt is heading to the Lysander School of Operatic & Performance Arts. She is from the planet Miriam and she developed a good reputation there. She is taken aback by the implication that she is an unattached female, and she has received an anonymous note stating "if she is running from Z does she require any help, and if she is working working for Z she is in the wrong business." She received the note around 4 days ago which coincides with the timing of the bug fight. She is asking for our help to investigate this incident. After the meal Earl shares this information with us.

Junebug and Tharbin have been invited to the Captains office for dinner to thank them and us for dealing with the bug problem during the jump. No official reports will be made by us in regards to this matter, which the Captain appreciates. He informs them that he will only be planet side on Watson for a couple of hours for restock and refuelling. They ask about the other passengers on board to see if any of them have used this route/Liner previously, and only Lucan Jorgenson has been on the route several times before, but he will check the passenger manifest for us, and look into Lucans routes/trips as well. They ask when Lucan booked his passage on board the liner but it was not a surprise to the Captain as he regularly books last minute as required for his work and he had been dropped off only two weeks ago.

Name of the Liner:
MV Emperor Cato.
Captain:
Joseph McKinley.
Medic:
Gina.

The rest of us are in the main dining hall and everything is running smoothly until a scream break the silence, the mother of the small family on board watches as her daughter collapses. Cyndariel goes over the assess the situation and tries to help make the girl more comfortable, whilst awaiting the on board medic. She appears to be suffering from extreme altitude sickness and needs oxygen. They get her stabilised and take her away to the Med bay where the oxygen levels are returned to normal for her.

Earl escorts Bhu Ki Hyt back to her stateroom before joining us, and we find out from Cyndariel that the family is from a planet with a thick rich atmosphere, hence the issue with the daughter.

A world map for the planet Walston. Walston is a cold world with about 40% ocean. The map[ is roughly centered on the small inhabited part of a small central island.

The World map of Walston

The next morning we emerge from the jump which is uneventful and land on Watson. The population here is very sparse in the thousands rather than the millions on most other colonised worlds, and is concentrated on a smallish island in the eastern area of the planet. We are the only group disembarking at Watson, Earl leaves his contact information with Bhu Ki Hyt and Cyndariel has been keeping up on the progress of the young girls recovery, the good news is that she is recovering well. We have only 15 minutes to disembark ans the airlock, so we all grab our gear and prepare to disembark. Before we leave Cyndariel asks Gina if the cargo bay has ever been invaded by anything before and but she responds in the negative but does admit that there have been payouts on damaged cargo due to the staffs complacency. We all equip our breathing masks due to the thin atmosphere, Masuyo heads straight to customs and puts her things in a locker before heading into the scout office inside the Star port. Masuyo makes two reports, the second of which is about the Liner with its negligent crew, bug infestation and long overdue maintenance required. I want to head out ASAP to find the ship so I can assess how bad the damage is and what sort of repairs will be required. Masuyo also inform the scout office that we are here to collect the Vagabonds Hope and can he tell us where to find it? Does he have any idea where we might find the previous crew? He did complain about the previous crew being real jerks that hated everything about Watson, They turned up back at the Space port about two weeks after their ship left in an air/raft and hung around until another liner showed up then they left Watson as soon as they could. No-one else has left the liner since we disembarked and it is now getting ready to take off again, the clerk in the scout office tells us to report tot the Port Authority Office for any more information on the Vagabonds Hope.

A mint condition Air/Raft

We are informed that the air/raft from the Vagabonds Hope came up from the South East ish, but if we want a more detailed flight plan we need to visit the Capital City and get in touch with the Government. We find out the next train is due in the afternoon so we hang around until we can board it, and it takes around an hour to reach Capital City. Masuyo and Tharbin visit the grandly named Palace and head to the government building. The reception desk is unmanned but there is a bell, when they finally get a response to the bell by a bumbling clerk passing by, they explain that they are visiting dignitaries working with the Scout Service and the clerk asks them who they would like to see. They state that they would like to whomever can give them the information regarding jobs given out to the Detached Scouts, and they are shown into a waiting room. Alan Greener comes in from Off-world Affairs, Masuyo explains the reason for our visit and Alan remembers the troublemaking crew and asks for our documents to prove who we are and our purpose. It appears that the previous crew had been given a job by the government and botched it and disabled the ship in the process before they departed the plant. They took the money that was paid but did not complete the job and now Alan is trying to trade us the information we require to complete the job in question. The job itself was reasonably simple, it was a survey carried out by the Vagabonds Hope using seismic charges on Mount Salbarri. Alan assumes that the ship is still somewhere in the region of Mount Salbarri, but as the previous crew were incompetent he is unwilling to offer us any further assistance, we do inform him that if we have time we will try to carry out his survey, but only if we have time. As a concession he will allow Masuyo yo carry her personal weapon with her despite the planets restrictions against it. Most of the land animal population here is relatively small and not considered dangerous due to the thin atmosphere, but apparently the sea creatures are quite large. We head to a hostel/hotel for some food and rest before setting out the next day.

We return to the star port on the train the next day because we need to collect our equipment/ cargo containers for the trip out to Mount Salbarri, we unfortunately have to leave our armour and weapons behind, but I need my tools and laptop. We the travel back to the Capital and then out to Salbarri the nearest town/village to the mountain, where we pick up an ATV and driver to take us up the Mountain. At 1100m the terrain gets much rockier with no vegetation, but there are signs of previous lava flowing down the mountain and showing that the volcano was once active. There are no new signs of volcanic activity, and the pumice is well rounded showing that it is quite old and there a faint permeating smell of rotten eggs but no other overriding scent of sulphur, at this point we have to leave the ATV behind and walk the rest of the way. We get to 1200m and the terrain begins to get very steep with a few extra hazards but we are still making good upward progress. At 1500m cresting the Mountain we see our first view of the crater, it is quite large and a small lake fills the centre with an island with lots of vegetation on it inside the crater. The island has a ship on it and it is surrounded by trash. The airlocks are all closed, but it looks like the previous crew has stripped it of anything valuable and left everything else strewn around. One thing catches our eye as we look through some binoculars is a forlorn metal bowl off on its own with the name Kimbly painted on it. Was it a pet? we make a note to check the ships log and have a look around for it. Masuyo descends into the crater with us following, the lake appears to be reasonably shallow, a deep wade we think, but we will need to test the water to make sure it is safe before we cross.

A view of a crashed starship on an island in the middle of a crater lake. The ship is surrounded by crates and piles of rubbish.

The view from the lip of the crater

Traveller Session 3

First published 9th February 2025 (Last Modified 8th April 2025)

Whilst on 567-908 we all find something to keep us occupied whilst planet-side. Junebug and Earl visit the medic before we depart, to get further clarification on the strange effect the singer Bhu Ki Hyt had on most of us and the other passengers and the medic believes it may have some type of mass hysteria or some form of psionic symptom, he also mentions the Zodani as being somewhat neighbours being known for these kinds of skills.. we all re-board the liner in preparation of departure. We depart on time and make our jump with no issues. One new passenger has boarded with us he is a middle aged civilian.

Junebug in her combat armour and in a corridor fighting off three large scorpion like enemies. She is wielding her last pistol her while the creatures attempt to disable her by using their tails as clubs.

Junebug fights off the aliens

One day passes whilst in jump space at which time Tharbin gets a ping from his sensors in the cargo bay indicating movement around our cargo, he checks the video feed and find some strange creatures in the hold and alerts the rest of the team. We all get our armour and weapons equipped to head into the hold to deal with the issue. Junebug leads the way as our heaviest hitter. There are seven very strange six legged and creepy creatures in the hold. They do not seem particularly interested in the cargo, but when in doubt we treat them as a threat and move to eliminate them. Tharbin runs a search to see if we can get any more information about the creatures before we fully engage the critters, he finds some reference to them being native to the planet we have just left and around the size of a small human, there is no known name for them. Junebug manages to open the door fairly quietly so as not to alert the critters to our presence, it does offer some resistance outwards and to the right, she gives the door a good shove to see if any of the critters are right behind the door and possibly frighten the others with the noise, but a rusty hinge prevents the door from slamming into the wall. Junebug fires at the number 5 creature and manages to severely wound it, then number 3 moves in front of her and she manages to kick it away from her. Masuyo moves into back up Junebug and manages to kill number 5. Meanwhile Junebug moves further into the room and gets surrounded which was her intention to allow the other team members to move into positions for combat. Masuyo moves to a new position and fires but misses, Cyndariel moves into position and takes a shot but misses and leaves some new dents in the cargo bay doors. Junebug fires at another creature and then kicks it away form her to give herself some more room and then goes on to kill another one of the creatures.

Meanwhile the other passengers are starting to come out of their rooms to find out what is going on, and the members of the team still in the corridors outside of the rooms reassure them that all is in hand and under control and that we are dealing with the problem. I finally get into a position to use my static blade and score a hit. Meanwhile Tharbin has tracked down the new passenger who is one of the high staterooms and asks him to remain in his room until we have dealt with the problem in the hold. Earl has managed to wound another of the creatures, and I have managed to kill number 7. I then move onto number 2 and manage to kill it too, Junebug finishes off the last creature, and we check our cargo and there is thankfully no damage. Tharbin get a hold of the Purser to come down to the hold to see what has happened and to ask for an explanation. He seems surprised and arranges for a cleaning crew to clear up the mess. He later shows the video footage showing the crew leaving the doors open whilst they load the new cargo and it seems that the creatures justed wander into the hold and hid in the dark spaces and the crew did not notice them. Tharbin goes back to let the new passenger know that everything is all clear now and gets into a conversation with him, he finds out that he works for a company that develops advanced medical supplies and he is heading home 15 jumps away from he departure point. Cyndariel meanwhile is getting patched up at the medics and the rest of us go back into the common area to mingle with the other passengers for the rest of the trip.

No further side effects from the recital are noted, but the singer is decidedly avoiding Earl, making him even more suspicious of her.

Traveller Session 2

First published 19th January 2025 (Last Modified 7th April 2025)
External view of a Type S Subsized Liner

External view of the MV Emperor Cato (placeholder image for now)

Some clarifications from last session.

The previous crew of Vagabonds Hope were Scouts, but they did not have a very good reputation, notes made that they had a very “slapdash” feel to them. They were using the generous refit budget provided by the Scout Service to get the parts need for the ship but instead of using them they were selling them on the Black market for profit and then buying cheaper parts from the breakers yards. They were also noted to not be an exceptionally talented team, the lowest end of the scale as far as Anders is concerned.

Our liner is not set to depart until the following day so the team catches up with any last minute shopping and preparations before relaxing for the evening. The next morning most of us don’t notice anything untoward as we board the Liner, but Junebug notices that some people are paying more attention to those of us boarding, she gives a small nudge to Tharbin to point out what she has observed, for further discussion in private. After we choose our staterooms and get settled Junebug calls us all together to talk over what she saw. The people did not stand out as such with no military style uniforms or fancy clothing they appeared to be dressed as standard dock workers.

Masuyo requests to talk to the Purser, asking about Piracy levels in the region, to which he replies that there have been no attacks recently, but being at the edge of Imperium space and on the borders of the Sword Worlds does somewhat increase the risks. Masuyo asks all of us to not discuss what cargo we brought aboard with us, having planted a seed with the Purser to find out if there is any kind of information exchange aboard the Liner. As an extra precaution Junebug arranges for some extra security measures with our cargo by setting up a clipboard with a regular schedule to run checks at regular intervals to check for tampering she has also implemented some simple and timeless measures with tape. Tharbin has also provided a bug with both live video and sound feeds to watch the cargo as well. After our meeting we all head back to our rooms to change into civvies for the trip.

The ship departs on schedule, and Tharbin decides to have a look at some pictures we managed to get of the "dock workers" that were watching the passengers boarding but he could not establish a connection to the net. 100 diameters from the planet (or any large object), which is for safety purposes, the ship prepares to Jump. as is traditional from earliest memory with Jumps using up almost all of the power, the lights are dimmed. We all find things to keep us occupied during the week in jump space. During our time on board we make a note of the fact that the Purser does not make any kind of checks on the cargo and we have not noticed anything untoward so far.

Being a mechanic myself I have been listening to the ships "hum" and believe that although not dangerous the crew are carrying out the barest minimum maintenance, leading me to the conclusion they do not really care too much to go above and beyond to maintain the ship, they keep it running and nothing more. This is further backed up by the lack of Stewards aboard and the overall shabby and slightly grubby feel of the ship in that there is a bare minimum of cleaning being carried out. There are no High or Low passengers aboard the liner only us Middle passengers, the Scout Service is subsidising the liner, this maybe the reason for some of the noted issues.

Five days into the Jump we are made aware that one of our fellow passengers is a singer and has offered to perform an impromptu recital for any that are interested. the Singer is pretty good and impresses all of the attendees, but I and it seems a few of my party feel uncomfortable for some reason, as if there is something odd about how I and the others are responding.... Something is definitely not normal about the performance but I am unsure as to what it could be. I make a note to discuss it with the others later. After the performance Earl decides to have a chat with the singer to see if he could ascertain the reason for the strange reaction. Was it a drug/gas, Psionic in nature? The feeling was only prevalent during the performance and faded soon after. Upon further investigation no drugs were found to have been used and we all comment on how strange it is that all attendants of the recital agree on how good the performance was, everyone has different preferences so that is also unusual. So Tharbin decides to investigate the singer himself.

Masuyo makes her concerns regarding the condition of the Liner to us all and states that she would like to report the liner upon return to Flammarion to get it checked and serviced before a disaster can occur. She also make us aware of her suspicions that there may be a Zodani connection, and then explains that the person responsible for helping to rescue Cyndariel and Chase is part of the Anti-Zodani faction and the possible Zodani connection with the singer.

Masuyo has made a fairly thorough check of the Low berths to make sure that there are indeed empty and we have no other signs of any stowaways.

A view of a circular landing pad early evening on a mars like planet (but with a thicker atmosphere. There are two small suns setting with a much larger moon also setting.

View of the landing pad on 567-908 prior to the arrival of the MV Emperor Cato. The buildings of the scout base are behind the viewpoint.

168 hours out of Flammarion we exit jump space at 119 diameters from 567-908, Masuyo and Earl are both in the gallery and make note that no other ships are in the vicinity, The planet is a greyish brown colour with some signs of surface water, and a thin atmosphere. The liner's atmosphere has been slowly adjusted during the jump to help passengers acclimatise. We are given 24 hours planet side whilst we wait for refuelling to be completed by the crew and checked and supervised by the Scout Service personnel. I go off the investigate Mandels Prang, the remains on an ATV that has been crashed into a large rock. It look quite eroded maybe due the high winds that occur planet side. The others wander off to find their own entertainments.