Tag name:rpg

Cyberpunk Session 19

First published 17th November 2025
A narrow alleyway leading onto a road in a cotswold village. A cat is sitting on the right hand wall of the alleyway. It is sunny and pleasant

The view inside the closet

The closet door opens to ... a narrow alleyway between buildings. As Wakiya steps through it is indeed afternoon on the far side and the cat stands and stretches. More outsiders it purrs. After a pause Wakiya says that we need to find someone called Robin. Once all the rest of us are through we notice that behind us is just an alleyway leading away - there is no sign of the closet or the Tokyo apartment we left.

Tharbin marks on the wall where the portal was while the cat looks on with distain. Once the mark is made the cat turns arounds 360 degrees, lies down and goes to sleep.

Nameraka moves to the end of the alleyway and onto the street. He can see the faint outline of a few people moving about the street. Nameraka turns right down the street.

Wakiya says that someone went to the left down the street and there is a solid figure 150 metres that way up the street. Tremen moves to the figure at a fast walk (but not a run) - and the rest of the party follow (with Tharbin calling Nameraka back to us). Spooky is shaken when the faint outline of an old style ground car passes straight through her and hears the faint sound of a cat sniggering1. We do also perceive that there are a lot of solid cats in the village.

Tremen reaches the solid figure. It/She is a young girl with red hair and with a black dog by her side. She spoeaks in english but accented. She gives directions to a small shed down another alleyway saying that the person we're after is in that shed. Tremen, possibly rashly and trusting, follows the direction to the shed and enters.

Ricky engages the girl in conversation (Ricky, like Tremen, can speak english in addition to japanese and streetslang). She calls this place the village of cats and that it is old and will be here much longer than Ricky.

The rest of the party (including Ricky) follows Tremen into the shed and ... arrive outside a warehouse back in Newport City - it is back to nightime and rain. We're outside a warehouse next to a set of containers. We hear activity from within and we move to explore and investigate.

One part of the team enters a corner office where there is a computer running (showing some kind of spreadsheet) which Spooky can use to hack into the security cameras.

The other part of the team moves further also the edge of the warehouse and enters a small part of the warehouse set up as a bar. Tremen moves in to ascertain whether the bar is clear or not. He quickly determines that while the bar is empty there are windows which allow others to see into the bar. This determination is made quite easy when he sees a figure through one of the windows who takes a shot at Tremen. The shot misses and Tremen returns fire lightly wounding the shooter.

On hearing the shots Wakiya and Tharbin move deeper in the warehouse complex and, with help from Spooky, see that there are multiple figures there with whom they exchange shots. Wakiya is wounded.

Ricky moves into an alleyway alongside the bar that also leads deeper into the complex.

Nameraka and Spooky follow up behind Wakiya and Tharbin also providing fire support - though Namerake could probably have done with being shot in the back by Wakiya

We all end up (in different ways) in the middle of the complex with eyes on at least four hostiles....

Footnotes

  1. You'll probably be glad to learn that sound of a cat sniggering didn't have any direct search hits

Converting traveller maps to globes

First published 17th November 2025

To get a globe of a traveller world do the following steps:

  1. Goto the world on the Traveller Map.
  2. Open up and expand the menu for the world and click on the link to Generate World Map
  3. At The Traveller Worlds website, choose a world and select: Map action >> Download Cropped PNG Format from the drop-down menu at the top of the page.
    (Thank Jonathan Sherlock for adding this feature to his amazing page)
  4. Goto to the Icohex to Plate-Carrée Converter, click Browse and select the downloaded cropped file. Let the conversion run and then save the resulting image
  5. Now goto that site's main page and again use Browse to load the image from the previous step. Use the options at the top and the mouse to control the image and viewpoint. Once happy use Alt-PrtSc to capture the globe and then paste into GIMP.

D&D Session 10

First published 17th November 2025

The combat continues as the party attempt to retreat to the exit to the south, I open the door with Fiorana watching my back, whilst Silanne, Tharbin & Crom keep the bugbears at bay.

Silanne swiftly darts northwards and disappears from sight

It appears some of the party have continued to pursue the retreating bugbears. Tharbin is heard shouting over here, Silanne shouts out to Trem to cross the bridge and head up the tunnel to the north.

Crom storms off muttering “death, murder, mayhem”

Most of the party have moved up to the north & turned down the west tunnel.

Silanne's voice is heard shouting there's a Goblin at the south door.

Tharbin advances further down the tunnel & is heard shouting instructions for somebody to secure a prisoner at the north door and get them to open the south door.

Crom is heard muttering, agitated at not having anything to hit with his weapon, I urge him to come to our position.

Fortenbrass discretely hands me what seems to be a slightly glowing set of thieves tools, and then points at the wall. I examine the wall and find a hole that I insert one of the thieves tool, a click & clunk is heard to reveal a door.

Bluebell enters the revealed room.

Trem in the meantime interrogates the goblin to the south door and quizzes him about the whereabouts of any other bugbears.

Bluebell is heard searching the room before a loud bang-frizzling is heard from inside. I enter the room and exclaim what on earths going on here with a puzzled look.

Fortenbrass again proves his loyalty to the party &amnp; points at the wall.

The party are heard shouting “Bash the door, Bash the door” as Crom enters the room, I just point at the door. Crom swings his mighty axe and misses, and nearly knocks Bluebell out with the backswing.

I head to the wall that Fortenbrass pointed at and insert a tool, a door opens, and I hear some muffled muttering as I enter the room, I just see a room with a desk some paper and notice an odd movement in the wall to the north corner & feel a slight breeze. Crom & Bluebell enter & Bluebell makes a bead to the corner I point out before disappearing through. She shouts back that it’s a narrow space.

I gather a tremendous amount of paper work in a language I can’t fathom but I do find a note -

Lord Albrek,

My spies in Neverwinter tell me that strangers are due to arrive in Phandalin. They could be working for the dwarves. Capture them if you can, kill them if you must, but don’t allow them to upset our plans. See that any dwarven maps in their possession are delivered to me with haste. I’m counting on you, Iarno. Don’t disappoint me.

I also find:

  • Potion of Healing
  • Scroll of Fireball
  • Scroll of Hold Person
  • Staff of Defense

The note bears worrying information & we must be on our guard.

In our minds the party hear “playtime again”. & we see an image in our minds:

Silanne's voice is heard off in the distance & the party pause for a brief moment.

The GK Strategem

First published 18th November 2024 (Last Modified 12th November 2025)

I'm running a new traveller campaign - pages about it can be found here:

Traveller Session 15

First published 12th November 2025
Game Date
239-11051
Location
886-945
A map of the local jump map around Bularia
Two ships on a mars like surface. The ships are separated by a shallow canyon and overlooked by a large dark brown cliffside. The left hand ship looks like a standard type S scout ship. The right hand ship is larger and two decks in height.

The approach to the two vessels

Masuyo attempts to cycle the airlock but alas nothing, she does however discover that it is not a standard issue Imperial airlock, it has been significantly upgraded. She turns and asks me to have a look to see if I have any more luck but it seems to be beyond us for the time being. Tharbin runs a scan using the ships systems and it does not show anything unusual in the immediate area, Earl continues eastwards and rediscovers the creature at approximately 25 meters East of him which he relays to us despite the fact we cannot see it, He also takes a picture of it with Cyn's PC. Junebug tells us that Kimbley can see something as well and is quite agitated by it, so they both head towards it as well to give Earl some back up. As there is no way for us to access the ship we quickly discuss our options on what to do, meanwhile Junebug throws some chem lights towards the creatures position to see if it casts a shadow so we at least have something to target, she does catch a glimpse of it but nothing more. We remember the body lying at the base of a ladder from the ship across the canyon and decide it might be best for us to return to the ship and carry on with our mission rather than risk further injuries fighting whatever this creature is as we also don't know if there are more of them. Kimbley is straining at her collar as Junebug holds her back, it seems she is trying to defend Junebug implying the creature is indeed hostile.

Cyn gives Masuyo a hypo designed to help against Psionic powers to see if that helps her to see the creature, but it has no immediate effect, she shouts to Earl to throw some dirt over the creature to see if that helps us to see it and Junebug takes a blind shot at it letting Kimbley go in the process. Kimbley takes off towards the creature and bites it causing injury to it and Junebug chases her taking another shot at it and hitting it. Earl however misses again (methinks he needs to target practice 😉 ). Tharbin turns on the manoeuvring thruster jets to kick up dust in an effort to help but we still cant see it.

Earl yells that it is retreating again and it does appear to be injured and it has apparently left some blood behind on the ground. Masuyo lets Tharbin know we have all made it back to the ship so he opens the airlock for us and we all scramble onboard. Once inside and safe we have Tharbin take some images of the canyon and the ships and immediate surrounding area for later study. Cyn takes the injured team members and Junebug to the Med bay to document their wounds and get DNA samples and treat them. We run an Anti Hijack search for any unauthorised entries to the ship just in case any more of theses strange invisible creatures have come onboard without our knowledge. Cyn decides it is best to quarantine herself, Earl, Junebug and Kimbley in the Med bay for the time being.

We take the ship to 500 meters above the surface to carry out our survey, it is an Earth equivalent sized planet, we take all the usual samples soil, air, water for testing. We run the mapping program and continue with the full survey.

Earl searches the computer for any reports or legends and myths for indigenous lifeforms on the planet but comes up blank on all counts, nothing to be found no strange reports or occurrences. We change the planets classification to E833, 0 Population, 0 Law, 0 Tech2 there is no sentient life on the planet (at least as far as we can tell from the scans etc. our experience is quite another thing) there is some plant life.

We check the photo Earl took of the creature and distance does not change our perception of the creature, we still can't see it even in the photo.

Masuyo asks for some clarification on some points, The Imperial ship is it Standard? From a distance yes, but up close it has been significantly modified with advanced tech, the engines are also uprated.

The other ship is 200 tons, streamlined needle formation, possibly a courier vessel, she asks again if any of us have every see a ship of the configuration before, we agree that we are not certain at this time, but it does appear to be more Zhodani than Darrian based upon Masyo's knowledge.

Masuyo speculates that there may be some connection with the 3rd Imperium worlds Goethe, Emape, Mirriam, Jone and Karin, which are all Amber worlds.

Warning: Information regarding an individual's psionic ability is confidential, and may not be released without consent.

Warning: Use of this test is NOT conclusive proof of psionic ability, skills or use.

Warning: Use of psionic abilities is illegal anywhere within Imperial Space unless sanctioned by §SO1.6.112

Replacement test kits can be requested using form IISS952432

Warning text on the Psionic test kits3

Cyn runs tests while in quarantine and there are unfortunately inconclusive, but show them all to physically fit, I am not so sure about their mental health however. Psionic testing may be required, but this will need to be kept off the records as great efforts have been made to suppress Psionics within the Imperium. Cyn tells us what she is planning and we all agree to the tests, these are just basic tests, Earl and myself both show a similar levels of genetic traces of psionic abilities, but only potential at the moment as neither of us has had any training, Cyn and Junebug both have slight indications of potential psionic abilities, Masuyo and Tharbin do not show any signs of potential and finally Chase is somewhere in between.

Footnotes

  1. Mid-afternoon Imperial Standard Time and Local Time
  2. GM: Interestingly, I've now seen three different Universal Planetary Profiles (UPP) for 886-945, E800000-0 from the original Supplement 3, E833000-0 from the later Imperial Atlas, the current published Mongoose material and on travellermap.com, and E883000-0 on the traveller wiki (which I suspect is a typo of some kind!)
  3. Ten kits were part of the standard scout service medical supplies on board Vagabond's Hope

D&D Session 9

First published 18th October 2025 (Last Modified 29th October 2025)
Two figures fighting at the bottom of a flight stairs

AI's best interpretation of Crom's fight (it's nothing like the fight but still....)

  • The fight continues in all directions, Crom continues in a rage & moves back down the stairs backed up by Fiorana. Chanting is heard by the party but seems faint & fades into silence again.
  • Silanne moves north, I head for a vantage point on the bridge we both observed something appear, possible supplies but I notice a light emanating from its location, I think I see something materialising from within.
  • Tharbin continues his pursuit of one of the enemies but is hit by a trap with spikes, he flinches and takes a slicing blow.
  • To the south light appears as Fiorana lights a lantern - illuminating much of the main cavern. Silanne moves to the object and observes its some sort of door but with light emitting from it. I join Silanne at what I think is some sort of portal as Fiorana moves up to our position. Tharbin appears a few secs later and heads to our position and Fiorana rushes past him advancing up the northwest tunnel towards the door to the south.
  • Bluebell tries to stuff blueberries down Trem's face, not realising it's Crom that needs healing and heads down the tunnel towards him.
  • Tharbin is heard shouting a warning saying creatures are appearing from the green portal, which confuses me as I am stood next to it. I realise there must be a second portal, whilst I peer at the portal next to me.
  • The battle continues to the south, an ice explosion is heard & Croms battle cry echos down the tunnel, in the thick of the battle you can hear some of the party shouting warnings amongst the chaos erupting all around. I head back down towards the noise and cast my light to illuminate the area. The main party continues to retreat to the south whilst Crom keeps the Redbrands & bugbears at bay to our left. He is joined by Tharbin & Fiorana, who collectively whittle down their opponents before Fi is heard shouting out that Tharbin is injured, Trem casts his spell that energies Tharbin and allows him the strength to retreat slowly.
  • Fi is heard shouting bugbear heading from the north. Silanne guards our exit route whilst I head out to check the entrance to ensure the door is accessible & our escape route is clear.

Cyberpunk

First published 31st July 2023 (Last Modified 29th October 2025)

This is a collection of notes and other details from and about Neil's cyberpunk game:

D&D Session 2

First published 28th April 2025 (Last Modified 29th October 2025)
A map of the village of Phandalin showing several locations including Shrine of Luck, Townmaster's Hall, Town Green, Stonehill Inn, Sleeping Giant, Barthen's Provisions and Alderleaf Farm

A map of Phandalin

Once the ambush has been dealt with, investigation of the goblin dead leads to the observation that the goblins had their teeth sharpened, some of the party suspect they may be cannibals.

Tremen, Basher and I tend to the dead, collecting the bodies and creamating the bodies. The smoke from the funneral fire will be seen some distance away, hopefully detering any other ambushers.

The party collect the right ear of each goblin in order to claim the bounty. The barbarian Basher, makes a move to cut off a goblin head to post on a spike as a warning, however it is strongly pointed out that the spread of decease will be a problem. In the mean time Silanne has scouted ahead and found a goblin path that is well used and plenty of signs of use by goblins.

The party reassemble with the cart and move further up the track aiming to hit the turning before night has covered us. Tharbin takes the reigns with Bluebell staying on the cart and myself walking along the side. Silanne scouts ahead with the rest of the party taking positions up in between. Silanne signals that they have discovered some discarded armour and is continuing further up the path, and instructs Thrabin to send Fiorana forward.

Fiorana arrives at the place marked by Silanne and checks items and location out, and indicates its safe to move up, which we do. Fiorana continues to move forawrd and follow up Silanne.

On inspection of the discarded equipment, a emblem is made out, and is recognised as the Lord Alliance emblem.

The night draws in and it is becoming difficult to see ahead, the main party have not heard back from Silanne & Fiorana for a while. We continue with the cart along the path and arrive at a suitable camp site.

Sometime later, they both arrive back at the cart and Silanne discloses that a goblin camp / guard post is up a head and looks like the owner of the armour was killed by the goblins.

The party settles into the evening, watch parties are set up.

Ist watch is Tarqual & Basher.

2nd watch is Silanne & Fiorana.

3rd watch Tharbin & Tremen.

The rest of the night passes uneventful, and we awake to the smell of a cooked breakfast.

Day 4. Once everybody has eaten and gear is packed we set off the following morning. We soon approach the town of Phandalin, which consists of about 40 log buildings, some on flag stones with some in ruins. we see children playing out on a green and the locals seem happy to see us as they smile as we pass.

We arrive at a building with a signpost outside - Barfin supplies, which we pull the cart upto and announce our arrivial. Tremen ventures in to talk to the owner and assures the owner that everything is secure and safe. The woman informs Tremen to pull the cart up around the back where their is a stable. We eventually get paid our 10 gold pieces.

The women owner pops her head back out of the building, with a tabard on her arm and asks Tremen where we got it, as she informs us that it belongs to Silard the proctector of the dwarf. Silanne informs her that it was a few miles back and neither of them will be returning.

While Silanne and Tremen go to the Townmaster's Hall to report, Basher heads of to Stonehill Inn to secure some rooms if available, Tharbin head to the smithy, Fiorana to the sleeping gaint, myself to the miners trail.

Cyberpunk Session 7a

First published 21st July 2024 (Last Modified 29th October 2025)

(Played on 9th June 2024)

Maria Estoban

CCTV Image of Maria Estoban

From Tremen's Notes1

Follow up on Hayato Kita's contact

As described in the second set of notes, Hayato Kita had a note in his appointment book for a meeting in Shinchuko station with a Maria at 12:30 tomorrow. Maria would apparently be wearing a pink carnation. Spooky examined the CCTV footage which showed there was indeed a lady waiting in Shinchuko station at the relevant. She stayed for about 15 minutes and then walked out with an annoyed and disgusted expression. Checking with facial recognition reveals she is Maria Estoban, the daughter of a Mexican businessman who is a executive for Pemex. She has since returned with her father to South America. Spooky then made a phone with Maria and confirmed that the meeting was set up for her to meet with Hayato Kita and to be shown a good time but was stood up.

Kuroi tsuki

The Underground braindance studio is actually not all that underground. It's actually well known in the right circles (Celebrities, Politicos etc). and I decided to pay the club a visit during the morning. The building is relatively small and somewhat more upbeat and presentable than the surrounding buildings. Ground floor has no windows with a door next to its car park (with about 15 parking spaces) and while the upper two floors do have windows, the first floor windows have been blocked off on the inside. The windows on the top floor are also blacked out. After using the intercom I'm ushered in and taken to the manager. Overall impression is of a business that is legitimate if sailing somewhat close to the wind. The club is being tidied up from the previous night's activities. The manager is somewhat relieved when the topic of conversation is revealed to be about Kendo Ita whereabouts2. The manager and staff doesn't recognise him but are able to confirm that no bodies have been found at the club for a while.

Hoga Itami

Tharbinsan follows up on Hoga Itami's rap sheet which showed arrests for GBH and robbery for which he served some time in jail. His current whereabouts are unknown. Tharbinsan arranges for a facial recognition scan and alert to be made for Hoga - initially indications are that he is still in the city but no specific immediate trace of his location is available.

Kendo Ito

Wakiya looks for more information on Kendo Ita. He worked for an arms manufacturer as a programmer of emergency protocols for vehicle operation. The company's records show that he was staying at the Negoya Hotel (the hotel used by the company when staff are in the city).

View down a street showing a car with smoking engine on the right hand side of the street and debris on the road.

The best image I could persuade the image generator to come up with.

Later in the evening

After taking a short rest we are alerted that there has been another body found with the MO of Sergeant Masher. The body is in the Dajima district and we head over there. As we cross the bridge into the district there is an emergency call from the team tracking Hoga. He has been seen in the company of two women and we are given the rough location (only a rough location as the CCTV coverage in that area is somewhat patchy). Hoga walks out of a bar with a woman on each arm. One of the woman's heads explodes and Hoga takes a couple of seconds to react, dropping the body of the dead woman. As he does so the stomach of the other woman explodes and Hoga dives into the shocked crowd and disappears into an alley after three more civilians are butchered. Several people are bumped as if by an invisible person and we head to the location of the alley.

On location, just beyond the alley, there are two ground cars (the nearest merely has a smoking engine, the further one is a wreck!).


Footnotes

  1. Thanks for Dawn for her comprehensive notes - way better than mine own!
  2. Presumably there are illegimate activities ongoing at the club but as those are, probably, irrelevant, I didn't follow up on this - there's no need to cause unnecessary trouble and should trouble prove to be necessary we can always come back!