Tag name:rpg

Traveller Session 2

First published 19th January 2025
External view of a Type S Subsized Liner

External view of the MV Emperor Cato (placeholder image for now)

Some clarifications from last session.

The previous crew of Vagabonds Hope were Scouts, but they did not have a very good reputation, notes made that they had a very “slapdash” feel to them. They were using the generous refit budget provided by the Scout Service to get the parts need for the ship but instead of using them they were selling them on the Black market for profit and then buying cheaper parts from the breakers yards. They were also noted to not be an exceptionally talented team, the lowest end of the scale as far as Anders is concerned.

Our liner is not set to depart until the following day so the team catches up with any last minute shopping and preparations before relaxing for the evening. The next morning most of us don’t notice anything untoward as we board the Liner, but Junebug notices that some people are paying more attention to those of us boarding, she gives a small nudge to Tharbin to point out what she has observed, for further discussion in private. After we choose our staterooms and get settled Junebug calls us all together to talk over what she saw. The people did not stand out as such with no military style uniforms or fancy clothing they appeared to be dressed as standard dock workers.

Masuyo requests to talk to the Purser, asking about Piracy levels in the region, to which he replies that there have been no attacks recently, but being at the edge of Imperium space and on the borders of the Sword Worlds does somewhat increase the risks. Masuyo asks all of us to not discuss what cargo we brought aboard with us, having planted a seed with the Purser to find out if there is any kind of information exchange aboard the Liner. As an extra precaution Junebug arranges for some extra security measures with our cargo by setting up a clipboard with a regular schedule to run checks at regular intervals to check for tampering she has also implemented some simple and timeless measures with tape. Tharbin has also provided a bug with both live video and sound feeds to watch the cargo as well. After our meeting we all head back to our rooms to change into civvies for the trip.

The ship departs on schedule, and Tharbin decides to have a look at some pictures we managed to get of the "dock workers" that were watching the passengers boarding but he could not establish a connection to the net. 100 diameters from the planet (or any large object), which is for safety purposes, the ship prepares to Jump. as is traditional from earliest memory with Jumps using up almost all of the power, the lights are dimmed. We all find things to keep us occupied during the week in jump space. During our time on board we make a note of the fact that the Purser does not make any kind of checks on the cargo and we have not noticed anything untoward so far.

Being a mechanic myself I have been listening to the ships "hum" and believe that although not dangerous the crew are carrying out the barest minimum maintenance, leading me to the conclusion they do not really care too much to go above and beyond to maintain the ship, they keep it running and nothing more. This is further backed up by the lack of Stewards aboard and the overall shabby and slightly grubby feel of the ship in that there is a bare minimum of cleaning being carried out. There are no High or Low passengers aboard the liner only us Middle passengers, the Scout Service is subsidising the liner, this maybe the reason for some of the noted issues.

Five days into the Jump we are made aware that one of our fellow passengers is a singer and has offered to perform an impromptu recital for any that are interested. the Singer is pretty good and impresses all of the attendees, but I and it seems a few of my party feel uncomfortable for some reason, as if there is something odd about how I and the others are responding.... Something is definitely not normal about the performance but I am unsure as to what it could be. I make a note to discuss it with the others later. After the performance Earl decides to have a chat with the singer to see if he could ascertain the reason for the strange reaction. Was it a drug/gas, Psionic in nature? The feeling was only prevalent during the performance and faded soon after. Upon further investigation no drugs were found to have been used and we all comment on how strange it is that all attendants of the recital agree on how good the performance was, everyone has different preferences so that is also unusual. So Tharbin decides to investigate the singer himself.

Masuyo makes her concerns regarding the condition of the Liner to us all and states that she would like to report the liner upon return to Flammarion to get it checked and serviced before a disaster can occur. She also make us aware of her suspicions that there may be a Zodani connection, and then explains that the person responsible for helping to rescue Cyndariel and Chase is part of the Anti-Zodani faction and the possible Zodani connection with the singer.

Masuyo has made a fairly thorough check of the Low berths to make sure that there are indeed empty and we have no other signs of any stowaways.

A view of a circular landing pad early evening on a mars like planet (but with a thicker atmosphere. There are two small suns setting with a much larger moon also setting.

View of the landing pad on 567-908 prior to the arrival of the MV Emperor Cato. The buildings of the scout base are behind the viewpoint.

168 hours out of Flammarion we exit jump space at 119 diameters from 567-908, Masuyo and Earl are both in the gallery and make note that no other ships are in the vicinity, The planet is a greyish brown colour with some signs of surface water, and a thin atmosphere. The liner's atmosphere has been slowly adjusted during the jump to help passengers acclimatise. We are given 24 hours planet side whilst we wait for refuelling to be completed by the crew and checked and supervised by the Scout Service personnel. I go off the investigate Mandels Prang, the remains on an ATV that has been crashed into a large rock. It look quite eroded maybe due the high winds that occur planet side. The others wander off to find their own entertainments.

Traveller Session 1

First published 25th December 2024

After receiving a message from Earl Dumarest regarding a job offer, we all gather and meet in High-port, one of Flammarion Spaceport bars to get reacquainted and to share our experiences whilst we were separated. There is a Scout Way-station attached to the Spaceport, there is a Naval Base which is separate from the Spaceport. X-boats also stop on Flammarion.

We decide to make a party of our get together before meeting with Anders Ascaris the next day.

Engineering Brochure view of the Type K Safari Ship

We are shown into Anders office and welcomed, whom seems to be talking exclusively to Earl in the interim. He/we are offered something called detached duty working for the Scout Service but are informed that currently there are no ships available, but an alternative is being offered. It is a converted Safari ship Type K Safari Ship, jump 2 capability, military grade sensors, 11 staterooms. The only small issue is that the ship is not on Flammarion, but on Watson, a jump 4 away from our current planet. Transport on a subsidised liner has been arranged for all of us. Another problem is that the pervious crew abandoned the ship due to being brought up on charges of defrauding the Scout Service by taking the spare parts they were providing and selling them for
profit and then buying inferior replacement electronics and spare parts which led to it failing an inspection at Watson leading to the abandonment. The electronics on the ship are in poor condition, but the Scout Service will replace the electronics and any other parts that need to be replaced, and any other faults will be repaired.

Walston is a Tech level 8 planet with a C Class Spaceport, a Scout Base Warehouse, Walston does not however have the parts we need to make the necessary repairs.

Our Tickets for the Liner will allow us to jump to 567-908 E-O where refuelling will take place, and then onto Walston, where we will collect the Vagabond's Hope (the name of our ship).

Earl accepted the contract on behalf of all of us, rules of engagement are we can return fire if we are first fired upon, in the case of hijacking and piracy, we can initiate combat, Masuyo has a full recording of our conversation with Anders.

A view of a modified Type K Safari ship

Modified Type K Safari Ship in flight

Character Back Histories

First published 18th November 2024 (Last Modified 19th November 2024)

Timeline of character histories

Year Chase Stormburg Cyndariel Earl Dumarest Fiorana Junebug Masuyo Ryujin Tharbin
1059 Born
1061
1063 Born
1065
1067 Born
1069
1071 Born Born
1073
1075 Born
1077 Entered Naval Academy
1079 Born Joined a clique
1081 Joined Navy Became a Dilettante Noble
1083 Notable Military engagement
1085 Attended University Became a Merchant as a broker Appointed as an adminstrator
1087 Joined a clique Struck a good deal Family Scandal
1089 Became a scout Entered Naval Academy Joined the Marines Promoted
1091 Exemplary service Joined a clique Struck another good deal
1093 Joined the Scouts Joined Navy Abandoned Post
1095 Discovered a new planet Ship ambushed by enemy agents Romantic Relationship Took part in a planetary assault
1097 Joined the Scouts Promoted to Sublieutenant Promoted Reappointed to role as adminstrator as a Manager
1099 Discovered new planet Romantic Relationship Travelling in the service of the scouts Commanding Officer took an interest in career Romantic Relationship Struck yet another good deal Gained an inheritance
1101 Promoted to Lieutenant Promoted (and retained by the marines for another term) Promoted to Manager
1103 Caused a conflict Caused a conflict Explemary service for scouts Took part in a naval engagement Promoted to Sergeant Advanced Training Involved in Politics
1105 Entered Campaign Entered Campaign Entered Campaign Entered Campaign Entered Campaign Entered Campaign Entered Campaign

Events in the most recent term

During 1102 Chase and Cyndariel were, as part of their scout duties, assigned to a mission to a systems just beyond the edge of the Third Imperium. One of worlds visited was Gollere (Egyrn 0505), a regressed settlement which was well on its way to recovering space travel (it is at TL 7). During the visit some starships from a nearby system, Belgard. arrived to trade for agricultural supplies. The Belgardians are xenophobic, particularly when it comes to other starfarers and Chase and Cyndariel managed to raise the hackles of the Belgardian (mainly by boasting about their past discoveries in the Egryn subsector).

The Belgardians responded by launching a full scale invasion of Gollere and kidnapping both Chase and Cyndariel.

The Imperial Scout Service doesn't take kindly to this (particularly as both Chase and Cyndariel are serving members of the Scout Service with excellent service records) and organises a counter invasion to both return the inhabitants of Gollere to their previous government (a collaboration between specialised clans) and to free Chase and Cyndariel.

Since the scout don't have significant military forces of their own, a significant military operation is required, partially organised by Tharbin (safely back in the Spinward Marches). The naval assets included the hiring of the Leviathan Class Merchant Cruiser Nicholas de Nicolay who crew complement included Masuyi who was able to earn the cruiser significant additional funds as it travelled to Gollere.

Since this is a military operation several naval and marine personnel was seconded to crew of the Nicholas de Nicolay including Earl Dumarest (of the scouts and acting as the main liaison between the scouts, the navy and the marines), Fiorana of the Navy and assigned as the lieutenant in charge of the Armament of the Nicolas de Nicolay and Junebug as a corporal in the Marine section assigned to the rescue operation.

The rescue operation was a great success with Fiorana in particular gaining the Navy Lifesaving Medal for rescuing the gunners under her command when the Nicolas de Nicolay was rammed by a Belgardian escort vessel (its pilot having lost control during an attempt to deliver a close range broadside to the Nicolas de Nicolay).

On the ground Junebug took over leading the rescue operation when her sergeant was incapacited during the assault. Her actions resulted in her promotion to Sergeant.

Earl's success in managing to keep the tensions between the merchant owners of the Nicolas de Nicolay, the naval officers in charge of the naval personnel, the marine commander and his superiors in the Scout Service (who were funding the operation) was recognised by the Scout Service after the completion of the mission.

At the end of the term it is 'suggested' to Chase and Cyndariel that maybe they could better progress their lifes outside of the Scout Service!


Change History
19th November 2024
Add events in the most recent term and even out the columns in the table

Cyberpunk Session 10

First published 28th October 2024

(Played on 27th October 2024)

From Tremen's notes

After a short break to clean up and have a short nap we return to Section 9's offices and discuss the latest findings. More importantly though there are have been another 5 masher-style murders overnight while we were in the sewers. The murders all occured between midnight and 1am and were spread out around the city night with no obvious pattern and clearly physically impossible for a single person to do (and clearly not Masher as we were all in the sewers at the time).

After an extensive search of the net Wakiya discovers that the symbol crops up more than once, although it is slightly different each time the basics remain the same. The top search results are a Mercenary company in South America called "Isqun Umayuq Mach’aqway", a publishing company in South Africa called "Inyoka yamakhanda ayisishiyagalolunye" and an antiques company called "Neuf mères". Of these only Neuf mères has any presents in Newport City, a small warehouse on the waterfront in the port at Dejima.

In fact the team discovers (with Ricky having the best memory) that the nine pointed star was used as an emblem by the thugs we encountered just a couple of days ago. In fact it rapidly becomes apparent that the Neuf mères warehouse was one and the same warehouse where we found the body of Hoga Itami. Pulling up the survelliance camera for that area shows that the area is now relatively clean and tidy (there is still the wreck of a burned out car, but that's actually about it for the debris from the fight scene. The camera just about shows one of the outside edges of the Neuf mères warehouse. Pulling the maps and plans for the area shows no obvious overlook for the warehouse, which has several windows on the upper storey, a main loading roller door and a couple of double doors on side walls.

After discussing equipment options and requistioning a Tachikoma as backup we head to the warehouse.

The warehouse is strangely clean, tidy and, despite having many boxes and even shipping containers, remarkably empty (the boxes and shipping containers are empty). After some considerable searching we find a grate in what should be a bathroom (it only has a washbasin apart from the grate). We lift the grate and it reveals a shaft and ladder about one person wide leading downwards.
We head down the ladder - it is a long way down (well below the water level of the adjacent harbour!). In fact our ears pop as we descend and eventually arrive at a small 8x8 metre room with a corridor leading onwards.

Heading down the corridor there is a long window on the left hand side of the corridor which shows outer space as far as we can see. We seem to be in some sort of asteroid or microsatellite!
Despite that worrying view we continue to the end of the corridor where there is a similar 8x8 metre room with a shaft and ladder leading up. At this point Tharbinsan realises that perhaps we should left the Tachikoma know where we are and heads back.

The rest of the team climbs the ladder into a cave! The scene that greets us as we exit the cave is unnerving to say the least. We are stood on an outcropping jutting out from an escarpment
that stretches of east and west. From this vantage point you look out over a vast forest that extends beyond what our eyes can see. Everything is bathed in a harsh green light, the air is breathable but there is a slight musty taste to it.

As we watch there is subtle movement out over the forest and a slowly building hum. The hum builds and builds and then there is a blinding flash and a view of a beam of light launching itself into the sky. There is also the appearance of a pressure wave heading our way and we rapidly retreat back into the cave and down the shaft and back to the warehouse.

A beam of light projecting vartiaclly in the distance. The viewpoint is on a rocky outcrop overlooking a vast forest with the beam of light in the distance.

Alien world?

As we emerge back into the warehouse there are several rumbles and crashes and then a fountain of seawater erupts from the grate and subsides. Shocked and bemused (and, in Tremen's case at least, worried about our sanity) we return to Thatbinsan and the Tachikoma (Tharbinsan is unable to find any evidence of hallucinogenics).

Mongoose Traveller V2 Character Creator Plugin Details

First published 6th October 2024 (Last Modified 25th December 2024)

Description

This plugin adds a shortcode to add a sandpit for character creation experimentation. This allows for a new character to be created. The characters are saved locally in the browser (only) and can be exported in a format importable into Fantasy Grounds Unity.
[mongooseTravellerV2CharacterCreator /]

The following (minor) rules interpretations, clarifications and modifications have been made by this plugin:

  • Three of the initial stat rolls are made with a boon (i.e., roll 3D6 and take the best two).
  • Mishap 2 is always severely injured.
  • Skill specialisations are chosen at the end of character creation (rather than as you acquire level one in the base skill). This was to avoid overwhelming the player with options. However that does mean where you should be awarded a specialisation in a skill you, initially, get a level in the base skill instead. Also those skills which can be specialised are allowed to go above four until you reach that specialisation step.
  • In a few places where the official rules allow you to choose a skill in the skill tables these has been replaced by providing an entry for each skill in that table (making it have seven rows and a 1D7 roll).
  • The 'Any talent' entry in the Psion service skill table has been omitted (making that table have five rows and hence a 1D5 roll).
  • Connections do not allow the choice of any psionic talent.
  • Version: 3.279.0
  • Author: David Vines
  • Last Updated: 2024-12-25T10:58:49Z
  • Requires WordPress Version: 4.0 or higher
  • Tested up to: 6.7.1
  • License: Contains materials from Mongoose which are used by following the Mongoose fair use policy. The code elements were written solely by myself.

    The Traveller game in all forms is owned by Mongoose Publishing. Copyright 1977 - 2024 Mongoose Publishing. Traveller is a registered trademark of Mongoose Publishing. Mongoose Publishing permits web sites and fanzines for this game, provided it contains this notice, that Mongoose Publishing is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Mongoose Publishing’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/files on this site cannot be republished or distributed without the consent of the author who contributed it.

    The images were generated using Microsoft's copilot AI Image generator. As such Microsoft, its affiliated companies and third-party partners are granted permission to use the Prompts, Creations, customisations (including GPTs) and related content in connection with the operation of its businesses (including, without limitation, all Microsoft Services), including, without limitation, the licence rights to: copy, distribute, transmit, publicly display, publicly perform, reproduce, edit, translate and reformat the Prompts, Creations and other content that were provided to create the image; and the right to sublicense such rights to any supplier of the Online Services.

    In particular note that this page explicitly does not grant consent to republish or distribute this plugin.

Change Log

3.279.0 - 25 December 2024

Fix to FDG export xml file (cosmetic fix)

3.278.0 - 18 November 2024

Bug fix - Adjust scout mishap3's contact and enemy counts. Provide enemy text on Scout event 3, Fix Typo's, Stop several events overwriting career event

3.277.0 - 18 November 2024

Fix typo. Add full life event list to the Notes of the FGU export

3.276.0 - 15 November 2024

Lock skills in the FGU file, Wording fixes, Bug fixes (citizen mishap4 and event3)

3.275.0 - 10 November 2024

Typo and small bug fixes. Rework the display of advancement options

3.274.0 - 08 November 2024

Added ability to embed text in the initial page (between the notes and the copyright notice)

3.273.0 - 08 November 2024

PDF Generation added

3.272.0 - 03 November 2024

Add Psionics

3.271.0 - 30 October 2024

Bug fixes

3.270.0 - 28 October 2024

Reword mishaps and events so that mishaps caused by events do not imply you leave the career is almost all cases. Add Anagathics

3.269.0 - 25 October 2024

Allow medical bills for injuries

3.268.0 - 25 October 2024

Add save and view options, add a free format field

3.267.0 - 24 October 2024

Fix multiple specialisations!

3.266.0 - 21 October 2024

Allow for multiple specialisations

3.265.0 - 18 October 2024

Added the remaining careers (apart from Psion) and the draft

3.264.0 - 12 October 2024

Add the army career

3.263.0 - 06 October 2024

Bug fixes

3.262.0 - 06 October 2024

Add more careers

3.261.0 - 27 September 2024

Add mustering out, export of characters, bug fixes

3.259.0 - 23 September 2024

Initial Version - pre-alpha (no mustering out, connections, end of character or export. Only pre-careers and rogues implements so far


The information on this page was retrieved by Plugin Information Version 3.263.0.

Mongoose Traveller 2e Character Creator

First published 8th September 2024 (Last Modified 8th November 2024)

Loading...

Name:
Species:
Human
Gender:
Female
Homeworld:
Age:
18
Cash:
Cr
Benefits
Associates
  • Contacts: 0
    • Allies: 0
      • Rivals: 0
        • Enemies: 0
          • Patrons: 0
            STR DEX END INT EDU SOC
            Score
            Bonus

            Skills

            Life Events


            DJV's Mongoose Traveller V2 Character Creator Plugin Version 3.279.0

            Setup for joining us on Fantasy Grounds

            First published 3rd September 2024

            We use a couple of bits of software to allow us to play roleplaying via a virtual tabletop:


            Discord

            A partial screen capture of the main discord app with the icon for User Settingshighlighted

            The location of the settings icon

            To allow voice communication we use discord. The desktop version can be downloaded for free from here. You do not need to pay anything to download, setup and use discord1. Once installed and you've registered yourself as a user contact myself or Neil to get an invite to what Discord calls our "server" (a collection of text, voice and even video channels).
            There are a few settings we require and/or recommend. You can get to the settings page via the cog icon at the bottom left hand corner of discord's window:

            A view of the discord voice & video settings

            My Voice & video settings

            Once there select Voice & Video and check (and if necessary change) the following settings (note you can click on the image to see at full size):

            INPUT DEVICE
            Which microphone do you want to use. If you have only one microphone you can probably leave this at the default2.
            OUTPUT DEVICE
            Which speakers do you want to use. If you have only one of set of speakers you can probably leave this at the default. If, however, you have both a set of speakers AND a headset you need to either change the default in Windows to send sound to your headset or choose which one discord should use here3.
            INPUT VOLUME
            Leave at the default of 100% unless everyone complains you're too loud. If you find someone else is too loud you can adjust just their volume as explained below.
            OUTPUT VOLUME
            If you're finding everyone else is too loud or too quiet you can change the global volume here.
            INPUT MODE
            Select Push-to-talk4.
            SHORTCUT
            Choose which key to press when you want to speak. I use the left control button on the keyboard5 but Neil uses one of his mouse buttons, You can choose almost any key for this.
            PUSH-TO-TALK RELEASE DELAY
            Move the slider to increase the time between when you release the push-to-talk key and the time your microphone becomes muted. Note that the default is 0 milliseconds and typically your fingers are ahead of your mouth and hence your final word gets either cut in half or muted completely. Mine is set to around 500ms which seems to work.

            There's also a section of settings for Notifications that includes a PTT Activate and a PTT Deactivate notification sounds. Note, however, that the notification sounds are NOT sent to the output device you chose in Voice & Video but just sent as audio to windows. So if your default windows output device are your speakers you'll need to go to your windows settings6, select System then Sound followed by App volume and device preferences and then, With the discord app running, manually choose the devices to be used for sound for the Discord application7.

            If you find that one person's voice is too loud or too quiet you can manually how loud they are by right-clicking their name in the voice chat channel and then moving the slider to increase or decrease their individual volume.

            Discord will check if it needs updates as part of its startup process and will do an update if necessary

            There are also mobile versions of the application for both Android and Apple available in their respective app stores. I do not recommend using a mobile for voice8 but I do recommend it as a way of seeing (and getting notifications about) the text channels.

            I strongly recommend going through the setup for discord well before the first game session since, inevitably, it takes a while to get the setup working exactly the way you want it to9


            Fantasy Grounds Unity main page screenshot

            Fantasy Grounds Unity main page

            Fantasy Grounds Unity

            You'll be glad to learn that there's less setup needed for Fantasy Grounds Unity. You can download it from their home page. You only need the Free Demo vesrion since both myself and Neil have Ultimate Licenses which allow us to host games for those with the free demo versiom. If you ever wanted to run a game you'd need to get the ultimate version since we have players with only the free demo version.

            The free demo version has, for players, all the features of the core license or ultimate versions.

            When the time comes we will lead you through how to join a game10. I do recommend that before every game session you fire up Fantasy Grounds Unity and look to see if it needs any updates. Our game sessions are widely enough spread out that there's usually some updates that have been made between our game sessions.


            Footnotes

            1. Discord does have a premium currency called Nitro to allow the purchase of additional features. We've not found the need to purchase anything.
            2. I do have two microphones potentially connected so I do set the device here.
            3. Similarly I do have both speakers and a headset so have to set the output device.
            4. This keeps the channel quiet except when someone wants to talk and hence avoids unneccessary distractions.
            5. Note that when I press the left control key to push-to-talk it still acts as a control key so I do have to be aware of that should I try to use any other key (for example to do something in Fantasy Grounds Unity).
            6. These instructions assume you're using Windows 10.
            7. Note that this is a real pain since whenever discord updates its main application the windows settings treats it as a new application and you'll have to go in and change these settings again - I haven't found a better way to do this so far.
            8. It does work but getting push-to-talk to work is not as straightforward.
            9. Don't get me wrong, it is good software but as seen above it can require a fair bit of setting up to get everything the way you want it to be.
            10. Assuming, of course, you have successfully set up Discord and joined the voice chat channel.

            Cyberpunk Session 8

            First published 3rd September 2024 (Last Modified 21st October 2024)

            (Played on 18th August and 1st September 2024)

            From Tremen's notes1

            Section Nine

            Tharbinsan gets a report emailed from the US Military about Sgt. Malory. Having been alerted to the possibility by our questions they confirm that the Brain Case currently in their possession is actually a very good copy of the original brain case. They believe that the swap of Sgt. Malory's brain case must have occured during autopsy of Sgt. Malory. The autopsy was conducted by a civilian contractor who they are now investigating. Tharbinsan requests to be kept informed of the investigation, though Tharbinsan is not convinced that he will be kept in the loop.

            We are then called to Section 9's chief office ASAP to meet with the Chief himself. He informs us that a Kenbishi tank undergoing testing has gone rogue and as the pilot of the tank has an ID card identifying him as Kendo Ita it's obviously related in some way with our case. The chief informs us that the tank killed seven members of the ground crew involved in prepping the tank and we are to head out to the Kenbishi Proving Grounds immediately.

            Kenbishi Proving Ground

            A six-legged crab-like tank standing outside of a garage. The tank sports a cannon and two machine guns and stands about three meters tall with a ground footprint of about four meters square (the body of the tank is significantly smaller than the overall footprint

            The tank as seen by the CCTV shortly before the incident

            On arrival we are met by Rochard Komashi, director of development for the tank project and we split into two teams. Myself and Spooky head to the Admin Wing while Tharbinsan, Ricky and Wakiya head to the proving ground where the tank has been covered in high performance riot foam to ensure its immobility. Only the bodies of the ground crew have been recovered before our arrival allowing Tharbinsan to do a closer examination of the undisturbed2cockpit. The pilot was slumped over the control hardware and Tharbinsan quickly determines that the cause of death was the burning, from the inside, of the pilot brain. In fact the burning was more of an explosion with the eyes having been destroyed and significant damage to the pilot's jackplugs. The evidence suggests that some kind of major electrical pulse was responsible.

            Meanwhile myself and Spooky check into the background of the ground crew and the pilot. There's no sign of anything untoward in the ground crew's record and while the ID card says Kendo Ita that's not who the pilot was. Kendo Ita was, however, employed by Kenbishi but the security systems do not show any entries or exits from Kenbishi facilities since his disappearance and Spooky confirms that there is no sign of any security or cyber intrusion into Kenbishi's systems or facilities in the last seven days3.

            Wakiya manages to calm one of the techs at the scene enough to ascertain that the tech has no idea how the accident occured: the tank walked out of its garage after being prepped and then turned and gunned down the ground crew. In fact when Tharbinsan reviews the data feeds about the health of the pilot there's no sign of anything unusual up to the death of the pilot. Ricky examines the locker of the pilot and confirms that the mystery continues as there nothing unusual there either.

            Kendo was responsible for the failsafe programs that are part of the tank's software. All the evidence (both physical and the survelliance records) show that these failsafe programs functioned perfectly on the death of the pilot and as the tank is controlled by a virtual reality setup4 we meet up at the scene and ask Spooky to take a closer examination of the cockpit.

            Spooky does so but is spooked when she gets both a feeling of being watched and a twitch from the body of the pilot. After some reassurance5 and the removal of the pilot's body Spooky re-examines the cockpit. She realises that (a) the tank is under the control of the tank's AI and its safety protocols, (b) there doesn't seem to be any malware in the tank's system, (c) that a remote network could be connected to the tank and (d) that remote network could still be connected. Spooky insulates herself from the tank's systems via a dummy barrier and then attempt to do a backtrace on any such remote network.

            She gets enough information to show that there is such a signal and manages to track it as far as a Saizeniya restaurant on Rokko Island. By road that's about two hours but, after some persuasion, Kenbishi agrees to take most of the team6 via VTOL to the location.

            Rokko Island

            A google earth image that shows a busy city view. There is an above ground metro station in the centre of the image with its metro line running vertically through the image. There are large complexes to the left and right of the metro station. The restaurant is on the southwestern corner of the right hand complex.

            The Saizeriya restaurant identified by the backtrace of the network connection to the tank

            On arrival at the general area of the restuarant there are workers and tourists going about their normal business. The still faint signal is actually coming from below ground and the team finds the nearest manhole cover and head down in the claustrophobic sewers below.

            Marching Order

            Tharbinsan has dropped his bag of medical supplies down the manhole

            Ricky
            Carrying a torch and pistol
            Tharbinsan
            Carrying a pistol
            Spooky
            Carrying her equipment in front of her (so initially no torch nor pistol)
            Wakiya
            Carrying a torch (on belt) and Pistol

            On arrival at the bottom of the manhole is a small space and a door in the north of the space.

            Footnotes

            1. Again supplemented by Dawn's notes which, as is usual, are more comprehensive than mine!
            2. Undisturbed if you ignore the fine blood splatter from the pilot and the vomit of the team who initially went to rescue the pilot and discovered the scene.
            3. Spooky wisely decides not to try to do so herself!
            4. i.e., the pilot is connected to the tank and its sensor suite via a direct input to pilot's visual cortex
            5. Probably less than she would have liked
            6. Tremen decides to drive our van back to Section 9 - though I suspect that plan might need to change while he's en route

            Cyberpunk Session 7b

            First published 20th August 2024 (Last Modified 21st October 2024)

            (Played on 14th July 2024)

            Tremen's Log

            View of a prone body on a small wharf (the viewpoint is from the water). At the back of the image the small wharf connects to a small two storey warehouse.

            Hoga's body as captured by Spooky's drone

            On arrival at the entrance to the alleyway (as described in the last session) we discover that alley leads to an array of warehouses.

            We cautiously (if somewhat independently) made our way past a small firefight between some yazuka and a small gang down the street (some of us using the alleyways) to the end of the street where there is a gate leading to the driveway of a warehouse. The warehouse itself is to the right of the driveway while the driveway itself leads to a small wharf. There are dim lights on the corners of the warehouse illuminating the outside of the building but the dim light together with the rain makes visibility quite low.

            A lizard-like form shown jumping into the water from a wharf

            Artist's impression from Tremen's description of the lizard full body conversion.

            Tremen is the first to arrive at the compound and (with difficulty but only opposed by a malfunctioning mechanism) opens the gate and proceeds inside. On the driveway is a small pickup style van which is unoccupied and empty. The warehouse itself is closed and locked. Tremen, followed up by Wakiya, cautiously heads around the corner of the building and sees Hoga Itami on the ground propped up on his right arm.

            Even in the dim light he sees a large pool of blood. Over Hoga stands a full body conversion1 of a borg Lizard which is just pulling the rippers of its right hand out of Hoga's face. The borg Lizard jumps into the water and, even though Tremen manages to squeeze off a shot (and Tremen believes he wounded the borg Lizard) the borg Lizard swims off into the estuary.

            Spooky reports that there is no comms chatter in the local area despite the presence of us, the body and the firefight in the street.

            Hoga's body is well mangled. There is a small handgun towards to the boxes against the wall. The gun has been fired once. Hoga is wearing a tatty business suit and we have several observations to make:

            1. Wakiya suggests that Hoga was herded to this location
            2. Tharbinsan's gut feeling is that there was more than one group involved in the situation2
            3. Tremen's gut feeling is that the attack on Hoga was one of focused anger more than anything else.

            Footnotes

            1. Full body conversion aren't too difficult in terms of the hardware required. However the medical work needed is significant and requires a decent lab and doctor - neither of which will come cheap
            2. The firefight is continuing back in the street and alleys as we investigate