Tag name:rpg

Cyberpunk Session 11

First published 6th May 2025

After a short break (of a few weeks in length) we all reconvene and are joined by Mark1 who has been on a long undercover operation. The short break has been very quiet - we've been getting on with paperwork and our investigation has continued but with no active events. Specifically we've been:

Tremen
Doing background research on the South American Mercenary Company and the South African publishing company (Both of whom are about 18 months old)
Ricky
Heads to the streets looking for rumours and hints about unusual activity (but is met with either spun yarns or with looks of perplexed looks)
Shadowdancer
Heads to the bars in a similar fashion to Ricky (if inside rather than outside in the rain and is met with similar wild tales or strange looks)
Spooky Witch
Scans the dark web and the real web for hits on anything related to the events in Cyberpunk Session 10 (She finds that Over the past couple of weeks several observatories around the world have reported that 5 stars that where thought to be stable and years before their time to go nova have disappeared. This unknown stellar phenomena has not been seen before and the scientific community are a buzz for it's implications. and The spree of murders attributed to Sgt. Masher have continued, the total is up to 27 and it is believed are there more as the homeless, immigrant and transient population cannot be fully accounted for.
Tharbin
Gives our american colleagues a nudge about progress on their research (and is relieved to learn that, qhile they can't add anything at present, that the investigation is proceeding).
Wakiya
Checks the Weirdo magazines but reports that she can't find anything directly relevant at this point

Ricky and Shadowdancer return to the office (Shadowdancer a little worse for wear) in the late afternoon and our conversation (which is just going around in around in circles) is interrupted by two burly gentleman enter the office and insist (in no uncertain terms) we accompany them. After Tremen checks their ID we comply. They take us to the elevators and, after the doors close, we are surprised (some less os that others) when the elevator goes sideways instead of up or down. When the elevator stops its right wall slides away to reveal a new lobby and we are led to a well-appointed office. (On the way Ricky and Tremen overhear part of a conversation: Perrrfect now we have some new blood and at least one member of our group is convinced they can smell food cooking behind a closed door - it smells good).

The office has a picture window showing a view of Sakura trees (bearing in mind our offices are up in a standard office block this is a liitle unusual but perhaps it's simply a generated picture though the image does look extremely realistic). We are greeted by a Smartly dressed woman in a Kimono. She is Lady Kitsune and says that Daisuke2 has given me permission to move your squad over to my part of Section 9. She further explains that, while we may find her information unbelievable the daylight world isn't all that there is and that the the secret world of Yoki, Oni and the like is very real, the Illuminati, Templars, and Dragons to name but a few are all part of this Himitsu no sekai. She tells us that, for now, we should continue our investigation into the activities of Neuf mères in Japan and while we are to have access to this part of the building it has no cell, net or direct lines so any information must be handed over in person and that we may see things in this part of the building that are not normal

A decrepid warehouse, viewed from the outside. It is dark and raining

CCTV view of the warehouse

She then tell us that the maid of Sato3 has been found - more accurately her body has been found. She was killed with a single shot. The shot was from a gun believed to be a Pool gun4. The autopsy suggests she was killed in a different location and then taken to the location where the body was found.

She also tells us about a Warehouse where she believes that the gang using the gun uses and tells us that She wants the warehouse raided Now, no warrant, no notice.....

The Warehouse is in a rundown part of town. On the southeast corner of the warehouse is the entrance to a parking lot and a set of offices.

After a very short planning session we head to the warehouse and start the raid....

?

Footnotes

  1. Did Mark choose a character name? If so, I didn't record it and must apologise!
  2. The first name of our old boss
  3. See Cyberpunk Session 6
  4. One used in several unrelated killings and believed to used by different killers who use the gun as and when needed

Traveller Session 7

First published 4th May 2025 (Last Modified 5th May 2025)
Deck Plan for the remains of the Vigilant Star. The derck plan is based on that of a Type A2 far trader, but the lower deck has been cut by a spherical cut with only the rear of the vessel still present. The upper deck is intact as it was entirely withinm the sphere

Deck Plan of the remains of the Vigilant Star (click on the plan for a larger version)

After boarding the launch and exiting Vagabonds Hope we make our way to the location of the Vigilant Star, and as we approach we see that the entire front section of the ship appears to have been sheared off and we can see into some of the staterooms on board. We hail the ship as SOP, but get no response. It appears that we will have to use our Vacc Suits to get to the other ship as there are no hatches for us to connect to. We get the launch into position and fire a magnetic grappler over to anchor the tether and then we make our way across, I communicate to Cyndariel to stay on standby whilst we make an initial re-con of the other ship. Cyndariel the relays our plan and current position to our own crew aboard the Vagabonds Hope.

I am first to attach my line and make my way across followed by Earl, we enter into a cabin. it is in reasonable condition, a piece of paper floats away from our passage so i grab it and it shows the flight plans of the Vigilant Star. We are in the cabin of Niamon Eirak and the paper has the Jump calculations the he has made. I take a copy of it and send it to Tharbin to see if he can give any more information on it.

In the cabin of Niamon Eirak can be found calculations for jumps:

Jump Calculations:
  • Mizen-fel to Prinx
  • Prinx to Yiktor
  • Yiktor to Rushu
  • Rushu to Attica
  • Attica to Retinae
  • Retinae to Faisal
  • Faisal to Dekalb
  • Dekalb to Winston
  • Winston to Terant 340
  • Terant 340 to Jacent
  • Jacent to Rorre
  • Rorre to Darrian
  • Darrian to Ator
  • Ator to Flammarion

In the meantime Earl has continued to explore and finds some cargo containers and I make my way along the outside of the ship to see if i can find any other access points we missed on our initial pass with the Launch. We get a call from Masuyo telling us to be exceedingly careful and stay in a group if at all possible so I make my way back into the ship to regroup with Earl and I also ask for Cyndariel and Junebug to join us at their earliest convenience. Cyndariel suits up and joins us right away but Junebug is tied up with something else and will join us as soon as she is free. We do have gravity on board with a vacuum but no power. With both Earl and I in the cargo area we can cover more space quickly and make short work of that exploration. The crates weigh a few hundred kilos each and most of them have a lot of stickers all over them with various destinations but the majority of them are destined for Flammarion. Thankfully the grav plates are still functioning but the Atmosphere has vented out into space. On her way to us Cyndariel has found an engineers cabin, determined by the debris floating around inside. Earl suddenly comes across another cargo container but this one is very different from the others, there is no location label and there is no obvious method to get into the crate. We spot some airlocks south of our position so we approach and find an iris lock, as there is no power Earl accesses the manual override to get it open, we find the engine room on the other side which has the dead engineer and a terminal which seems to have some power. I access the terminal and a name pops up CAPTAIN KEALIN VEXAR of the BLACK SWAN, I read it out and Earl instantly recognises the name.

[BVR TRANSCRIPT]

[VIGILANT STAR, BRIDGE VOICE RECORDER, ENTRIES]

00:01:45 - CAPTAIN'S VOICE: "Alright, crew, we're nearly at the jump point for Flammarion, start powering up the jump emitters..."

00:02:15 - FIRST OFFICER'S VOICE: "Captain, incoming vessel bearing 270, range 5000 meters. Identified as pirate corsair 'Black Swan' under Captain Kaelin Vexar's command."

00:02:30 - CAPTAIN'S VOICE: "Stand to! Prepare for defense. We'll outrun them if we have to..."

00:03:15 - ENGINEER'S VOICE: "Captain, 'Black Swan' is opening fire on our port side. We're not at the jump point yet..."

00:03:20 - CAPTAIN'S VOICE: "Don't worry about that now! Get us into Jump space!"

00:03:45 - FIRST OFFICER'S VOICE: "We've taken damage to the jump drive emitters..."

00:04:10 - CAPTAIN'S VOICE: "That's it! Make the jump anyway. We can fix the damage later."

00:04:20 - ENGINEER'S VOICE: "But, captain... we're not at the safe zone yet... The jump envelope is still forming..."

00:05:00 - CAPTAIN'S VOICE: "Do it! Just get us out of here!"

[BVR TRANSCRIPT ENDS]

[JUMP SEQUENCE INDICATOR ON BVR SHOWS INCOMPLETE FORMATION, FOLLOWED BY A BRIEF, DISJOINTED SERIES OF ENTRIES BEFORE THE RECORDING CUTS OFF]

We have all the information we can get from here for the time being so we continue to check the ship for possible survivors, Cyndariel has confirmed the cause of death was rapid decompression. The next alcove leads to a ladder to the next deck up and I make make my way up to the hatch and access the manual override to open it. in the corridor here we find sveral empty passenger cabins and Cyndariel finds the Captains cabin in which there is handwritten notes in a small notebook labelled "1105-".

Captain's Notes for 1105
A map of an area of the spinward marches showing the route recorded in the captain's log and (dotted) the jump from Ator to Flammarion for which the navigator had computed the jump coordinates

The route from the Captain's Log plus the computed jump from Ator to Flammarion). Click on the map for a larger version

Stave (Spinward Marches 0710)
Date of Departure 010-1105
Duration 4 days in-system
Purpose Stopover to celebrate Prime Day - even if we arrived on 006-1105!
Notes Shame we're on this primitive world but at least the beach is a very pleasant stopover (and the locals do have some interesting alcoholic drinks).
Terra Nova (Spinward Marches 0511)
Date of Departure 019-1105
Duration 2 days in-system
Purpose Commercial trade exchange and cargo delivery
Notes Our one stop in the Zhodani Consulate on this tour. Papers all in order and no problems negotiating for our new cargo.
Mizen-fel (Spinward Marches 0311)
Date of Departure 029-1105
Duration 3 days in-system
Purpose Routine fuelling and maintenance stopover
Notes A minor delay due to unforeseen cargo issues, but all cleared up while the fuel purifier did its work
Prinx (Spinward Marches 0212)
Date of Departure 038-1105
Duration 2 days in-system
Purpose Commercial trade exchange and cargo delivery
Notes Smooth transactions with local merchant guilds; we took on a shipment of rare, high-quality minerals from the Prinxian mines.
Yiktor (Spinward Marches 0114)
Date of Departure 046-1105
Duration 1 day in-system
Purpose Brief stopover for crew R&R
Notes A group of our crew members took part in a popular underwater sports event, which was...illuminating, to say the least.
Rushu (Spinward Marches 0215)
Date of Departure 056-1105
Duration 3 days in-system
Purpose Commercial trade exchange and cargo delivery
Notes A successful transaction with local merchant guilds; we took on a shipment of rare, exotic spices from the Rushuan plantations.
Attica (Spinward Marches 0414)
Date of Departure 064-1105
Duration 2 days in-system
Purpose Commercial trade exchange and cargo delivery
Notes Local merchants quite cagey but we made a profit from the minerals and spices.
Retinae (Spinward Marches 0416)
Date of departure 072-1105
Duration 1 day in-system
Purpose Delivery of supplies
Notes While the research remains classified (and I "don't have the required security clearance") I was asked to carry a cargo all the way to Andor (and personally deliver it to the star port on the planet's surface!). The accompanying paperwork is in order (including authorisation from the 208th Imperial Fleet). I've agreed to take the cargo but to be on the safe side I'll route via Flammarion and consult with Mr. Casarii since the penalties for violating the Imperial Interdiction are quite severe.
Faisal (Spinward Marches 0518)
Date of departure 082-1105
Duration 3 days in-system
Purpose Commercial trade exchange and cargo delivery
Notes Picked up unrefined ores for Dekalb. A vessel of a few thousand tons spotted leaving system but no record of it present in the star port’s (hand-written!) records.
Dekalb (Spinward Marches 0618)
Date of Departure 091-1105
Duration 2 days in-system
Purpose Commercial trade exchange and cargo delivery
Notes A smooth cargo delivery - the local stevedores are very efficient!
Winston (Spinward Marches 0620)
Date of Departure 099-1105
Duration 1 day in-system
Purpose Brief stopover for minor repairs
Notes Jump Drive capacitors needed adjustment; Kaida reports the 'refined' fuel we bought on Dekalb had a very high concentration of Deuterium which affected the jump.
Terant 340 (Spinward Marches 0622)
Date of Departure 109-1105
Duration 3 days in-system
Purpose Commercial trade exchange and cargo delivery
Notes A successful transaction with local merchant guilds; we took on a shipment of rare, exotic spices from the Terantian plantations.
Jacent (Spinward Marches 0624)
Date of Departure 118-1105
Duration 2 days in-system
Purpose Commercial trade exchange and cargo delivery
Notes A smooth transaction with local merchant guilds; we took on a shipment of high-quality textiles from the Jacentian textile mills in exchange from the spices from Terant 340.
Rorre (Spinward Marches 0526)
Date of Departure 126-1105
Duration 1 day in-system
Purpose Brief stopover for crew R&R
Notes We allowed our crew members to take part in a popular recreational activity, which provided some much-needed relaxation.
Darrian (Spinward Marches 0627)
Date of Departure 136-1105
Duration 3 days in-system
Purpose Commercial trade exchange and cargo delivery
Notes A successful transaction with local merchant guilds; we took on a shipment of rare, exotic minerals from the Darrian mines in exchange for the Jacent textiles (though the profit margin on the textiles was quite low).
Ator (Spinward Marches 0729)
Date of Departure 145-1105
Duration 2 days in-system
Purpose Commercial trade exchange and cargo delivery
Notes A smooth transaction with local merchant guilds; we took on a three ton shipment of redundant electronic components. They may be scrap but the shipyards at Flammarion's highport will pay enough for them for us to make a significant profit.

I open the iris valve to the common area which has another empty cabin, I come across another body which i search for ID and request Cyndariel have a look at the body, again cod is rapid decompression. She was Elara Aurora a courier from the Federation of Arden on her way to Iderate, there is no indication as to why she was aboard this ship. was she working to pay her passage, she is carrying encrypted documents on her which we decide to take with us. The Captains cabin also had an encrypted crystal which we also take with us. throughout our entire search we have not found a shipping manifest. Junebug has finally made it on board with us as as she approaches the strange create she has bad feeling about it. Having found no survivors we contact the Vagabonds Hope to request they put in a salvage claim for us so we can tow the wreckage back into the range of the plant and scavenge what we can from the derelict.

We get back aboard our Launch and set up the tow to get the Vigilant star onto orbit around 567-908, as we begin we get confirmation that our salvage claim is successful, it will take around one day for us the get it into a rough geosynchronous orbit over the settlement. Masuyo requests that we load the unmarked cargo crate onto the Launch and to take any and all suspicious materials down to surface with us. We get the Vigilant Star into a relatively stable orbit. Masuyo and Tharbin traced the route of the Star back to Zodani Space skirting Querion Darrian - it appears that a mis jump brought them to 567-908 and this is what caused the ship to be sheared apart. After landing Junebug tells us all about the bad feeling she has around the crate but cant explain why it make her feel this way so she asks those of us affected by the singers performance aboard the Liner to get close and see if we also get the same reaction and now that we have to time to focus on it we do in fact get the same strange feeling around it. What is inside? we need to get it open.

We drop off the cargo we picked up from Walston and Masuyo is offered a strange crystal for 2,750 from our cargo takings so she buys it. When she gets back she asks me to take a look at the maneuver drive to see if I can coax some more power out of it, i make moderately successful attempt it's not 100% but it is an improvement. Earl suggests the Junebug have Kimbley take a sniff at the strange container and she suspects that he is also having a strange reaction to it

Vagabonds Hope is refuelled and ready to go, all salvage has been recovers and loaded. we make our Jump successfully and continue our training from the previous jump.

Player Note: Chase

Noticed something odd in the Captains Log - mention of some research that was classified. Captain mentions they were asked to carry cargo to Andor, and deliver it personally to the star port - authorised by the 208th Imperial Fleet.

Worth having a quiet word with Mr Casarii when we get back Flammarion as he is also mentioned in the Captains log??

Traveller Session 6

First published 8th April 2025 (Last Modified 4th May 2025)

The Vagabond's Hope ready to be repaired at Wlaston's Starport

GM⇒F

142-1105: You've found that thin atmospheres are a problem for you and must avoid long exposure (say over an hour in a day). You've set the internal atmosphere of the Vagabond's Hope to a standard atmosphere which has alleviated your symptoms even though that does stress the damaged life support electronics. Fortunately one of the set of replacement electronics is for the life support. If the air locks are not operated the air pressure (and oxygen) on the Vagabond's Hope will last a few hours even if the life support is temporarily off.

GM⇒All

142-1105: It's now a few days after the eruption of Mt. Salbarii. You've been granted free access to the Star port’s (limited) facilities and have been put up in the star port town's hotel for free while you (a) fix the ship, (b) assist with shuttling supplies between the star port and the capital or (c) trying to keep Kimbley under control (or. at least not devouring anything and everything).

There are several systems that the computer has flagged as needing attention and you needed to tell the computer to override the "Only attempt use of this system in the case of dire emergency, your warranty will be void and no liability for any eventuality will be accepted":

  • Life Support
  • Flight Controls
  • Navigation
  • Power System Electronics
  • Drive System Electronics

The warning for the Jump Drive is both better and worse: "WARNING: Jump Drive disconnected from Jump Emitters - JUMP DRIVE OFFLINE - This cannot be overridden".

Junebug has discovered that Kimbley is demanding a lot of attention in order to avoid it getting in absolutely everybody's way.

Kimbley had to be wrangled out of the way but we have discovered that he may have been chewing and most certainly has been drooling over some parts of the ship, he is now safely out of everyone's way allowing repairs to be carried out.

  • Life Support systems took 3 hours to repair and is now giving us a green light.
  • Power Systems Electronics took 4 hours to complete.
  • Navigation Systems, Earl makes an attempt at getting these fixed and does a reasonable job but it is not at full spec.
  • ?
  • Flight Controls take 5 hours to complete

This takes us into the evening and Masuyo having repaired the Life Support has prepared us a decent meal with pasta meat and sauce. After dinner we receive a message from the oligarch Masterton inviting us to a banquet being held in our honour at the capital to thank us for our efforts in rescuing the residents of Salbarii after the eruption. We have a couple of drinks and head to bed for the night.

The next morning I decide to have a look at the Drive systems electronics and manage to get them reconnected and we now have a working Jump Drive, I have no idea how well it will work but we can Jump. We have computer confirmation of an active Jump Drive, this has taken most of the day. Whilst I am working on the Jump Drive Earl has another look at the Navigation Systems, taking most of the day but he is much more successful this time around and it fully functioning.

Whilst those of us who have repair work to carry out Tharbin takes the time to head back into the Star port to gather all of our personal belongings and to collect our cargo to bring back to the Vagabonds Hope. Masuyo also heads in to visit the Merchant Service to get us some cargo to carry back to 567-908 and hopefully earn us some more credits. She States that we are leaving in a couple of days and manages to procure 5 tons of cargo for us to take, delivery expected the next day, after checking for any further opportunities she calls it a day with what we already have.

  • Maneuver Drive is the only system left to be repaired, which is taken on by Chase and again taking most of the day is successful in repairing it.

The Ship is now in a reasonably flight worthy state, we are uncertain how flight worthy but she will fly. Cyndariel takes this opportunity to inform me that she attempted to make some repairs in the engine room whilst I was indisposed, but broke something, possible spark plugs. She proudly informs me that she has cleaned them up nicely and is now keeping them as souvenirs in the Med Bay???

Note to All crew: "NO-ONE TOUCHES MY ENGINE"

After the repairs are done we all retire to get ready for the banquet, we arrive at the Capital via train and are welcomed in. Masterton thanks us for completing the survey and for our efforts with the rescue during the eruption. The banquet proceeds, it is a relatively intimate affair with members of Masterton’s family and the ruling "Council" members of Walston along with Alan Greener, Masuyo lets Alan know that she wished a private meeting with him tomorrow.

The political situation surrounding Walston comes up in conversation and I zone out as I have no interest in it, so I cannot comment directly on what was discussed exactly, but I do remember a lot of ships entering the system and refuelling at the gas giant and then jumping back out of system totally ignoring the local Star port, being mentioned. I also remember hearing the Walston is Pro Imperium but is reluctant to officially join as this would make the a target considering their position in the universe.

After the banquet is over we all head back to the Star port and the ship.

The next morning Tharbin and Masuyo go back to the Capital to see Alan Greener in regards to our fee for completing the survey as requested, and he seems a little nervous. He agrees that our contract has indeed been fulfilled and offers us remuneration for said contract but Masuyo expresses her displeasure at the figure offered, Tharbin then adds that surely our efforts in helping to rescue the people of Salbarii deserve some consideration on top of the survey money. Alan then offers 15,000 credits, they both feel this is somewhat begrudged and more than Alan wanted to offer us but Masterton may have had some influence here. They accept the offer believing that this is the best offer we will get and state that we may well return this way at some point and Alan replies with a positive response. They return to ship to find that the cargo has been delivered and stowed and we are ready to depart. Masuyo makes a quick call to the Merchant hall but no new cargo options have come up.

We get clearance for take off and we fire up the engines and are only marginally successful with our take off we are moving but very slowly, we continue with the proviso of diagnosing the problem when we reach space. We get an on-screen message informing us that the servicing for the Maneuver Drive needs to be completely overhauled within a month, at our current rate of travel it will take us all day to reach 100 diameters in order to make our Jump to 567-908. Once we arrive at our target area the Jump is plotted and we make it into Jump Space with no further issues. Whilst were in Jump Space we all decide to take on some training to keep us occupied and to improve our skills:

Masuyo
Steward
Cyndariel
Medical
Fiorana
Engineering
Earl
Pilot(Small Craft)
Chase
Vacc Suit
Tharbin
Vacc Suit
Junebug
Animal Handling

After the week in Jump Space, which was relatively uneventful, we return to normal space and immediately pick up a faint G-K signal, an automated distress call from ship called the Vigilant Star, which has suffered a malfunction in Jump Space. The current location of the ship is ten diameters away from our current position, we let them know we have heard their distress cal and will be sending help but we are going the send the Launch as we have our own ship issues and need to land ASAP. We check in with the planet to see if they have received to same distress call and have they already sent aid, we get confirmation that the message has been received but unfortunately they are in no position to offer any assistance for lack of facilities.

Masuyo radios ahead to inform the planet the we will send help for the other ship with our Launch explaining that the Vagabonds Hope needs to land as we have our own issues that require landing as soon a possible, the ground crew agree and thank us for helping in any way we can. Masuyo, Chase and Tharbin stay with the Vagabonds Hope while the rest of us prepare to board the Launch to assist as much as we can. We move the ATV aboard the Launch into the multi-environment area on the right of the cargo hold, before loading the launch up with supplies we might need.

Traveller Session 5

First published 19th March 2025 (Last Modified 8th April 2025)

137-1105 Walston

VAGABOND'S HOPE - HEROES OF WALSTON

A picture of a Tensher's wolf. This shaggy creature has a vicious looking bite with a hint of a llama's neck. The ears are prominent

Kimbley, the abandoned pet of the previous crew of the Vagabond's Hope

In a daring rescue mission, the crew of the battered Vagabond's Hope has saved nearly fifty lives in the face of catastrophic disaster on the planet Walston. Mount Salbarii, a towering volcanic monolith, erupted with devastating force, engulfing the town of Salbarii and surrounding areas in pyroclastic fury.

The Vagabond's Hope, a ship notorious for its questionable condition, had coincidentally landed near the summit of the mountain at the start of the eruption. Despite being abandoned by its previous crew - who infamously mistreated the vessel and left behind their ill-tempered pet KImbley, a Tensher's Wolf - the current crew managed to wrestle the decrepit ship back into service.

Against all odds, they successfully evacuated many of Salbarii's inhabitants from the path of destruction, earning the gratitude of a grateful population. The rescue effort was no easy feat, given the Vagabond's Hope's dubious reputation and the sheer ferocity of the eruption.

Details of the daring rescue are still emerging, but one thing is clear: the crew of the Vagabond's Hope has proven themselves to be true heroes in a time of crisis. Their bravery and determination have saved countless lives, and their names will go down in Walston's history as examples of courage in the face of overwhelming adversity.


Article has been AI generated and can be assumed to have been the result of interviews with the crew of the Vagabond's Hope!

Traveller Session 4

First published 28th February 2025 (Last Modified 8th April 2025)

Aside from the bug fight in the cargo hold, it has been a quiet jump.

It is dinnertime on board and Earl has a private dinner with the singer Bhu Ki Hyt, the food is very good and they have a nice conversation, Bhu Ki Hyt is heading to the Lysander School of Operatic & Performance Arts. She is from the planet Miriam and she developed a good reputation there. She is taken aback by the implication that she is an unattached female, and she has received an anonymous note stating "if she is running from Z does she require any help, and if she is working working for Z she is in the wrong business." She received the note around 4 days ago which coincides with the timing of the bug fight. She is asking for our help to investigate this incident. After the meal Earl shares this information with us.

Junebug and Tharbin have been invited to the Captains office for dinner to thank them and us for dealing with the bug problem during the jump. No official reports will be made by us in regards to this matter, which the Captain appreciates. He informs them that he will only be planet side on Watson for a couple of hours for restock and refuelling. They ask about the other passengers on board to see if any of them have used this route/Liner previously, and only Lucan Jorgenson has been on the route several times before, but he will check the passenger manifest for us, and look into Lucans routes/trips as well. They ask when Lucan booked his passage on board the liner but it was not a surprise to the Captain as he regularly books last minute as required for his work and he had been dropped off only two weeks ago.

Name of the Liner:
MV Emperor Cato.
Captain:
Joseph McKinley.
Medic:
Gina.

The rest of us are in the main dining hall and everything is running smoothly until a scream break the silence, the mother of the small family on board watches as her daughter collapses. Cyndariel goes over the assess the situation and tries to help make the girl more comfortable, whilst awaiting the on board medic. She appears to be suffering from extreme altitude sickness and needs oxygen. They get her stabilised and take her away to the Med bay where the oxygen levels are returned to normal for her.

Earl escorts Bhu Ki Hyt back to her stateroom before joining us, and we find out from Cyndariel that the family is from a planet with a thick rich atmosphere, hence the issue with the daughter.

A world map for the planet Walston. Walston is a cold world with about 40% ocean. The map[ is roughly centered on the small inhabited part of a small central island.

The World map of Walston

The next morning we emerge from the jump which is uneventful and land on Watson. The population here is very sparse in the thousands rather than the millions on most other colonised worlds, and is concentrated on a smallish island in the eastern area of the planet. We are the only group disembarking at Watson, Earl leaves his contact information with Bhu Ki Hyt and Cyndariel has been keeping up on the progress of the young girls recovery, the good news is that she is recovering well. We have only 15 minutes to disembark ans the airlock, so we all grab our gear and prepare to disembark. Before we leave Cyndariel asks Gina if the cargo bay has ever been invaded by anything before and but she responds in the negative but does admit that there have been payouts on damaged cargo due to the staffs complacency. We all equip our breathing masks due to the thin atmosphere, Masuyo heads straight to customs and puts her things in a locker before heading into the scout office inside the Star port. Masuyo makes two reports, the second of which is about the Liner with its negligent crew, bug infestation and long overdue maintenance required. I want to head out ASAP to find the ship so I can assess how bad the damage is and what sort of repairs will be required. Masuyo also inform the scout office that we are here to collect the Vagabonds Hope and can he tell us where to find it? Does he have any idea where we might find the previous crew? He did complain about the previous crew being real jerks that hated everything about Watson, They turned up back at the Space port about two weeks after their ship left in an air/raft and hung around until another liner showed up then they left Watson as soon as they could. No-one else has left the liner since we disembarked and it is now getting ready to take off again, the clerk in the scout office tells us to report tot the Port Authority Office for any more information on the Vagabonds Hope.

A mint condition Air/Raft

We are informed that the air/raft from the Vagabonds Hope came up from the South East ish, but if we want a more detailed flight plan we need to visit the Capital City and get in touch with the Government. We find out the next train is due in the afternoon so we hang around until we can board it, and it takes around an hour to reach Capital City. Masuyo and Tharbin visit the grandly named Palace and head to the government building. The reception desk is unmanned but there is a bell, when they finally get a response to the bell by a bumbling clerk passing by, they explain that they are visiting dignitaries working with the Scout Service and the clerk asks them who they would like to see. They state that they would like to whomever can give them the information regarding jobs given out to the Detached Scouts, and they are shown into a waiting room. Alan Greener comes in from Off-world Affairs, Masuyo explains the reason for our visit and Alan remembers the troublemaking crew and asks for our documents to prove who we are and our purpose. It appears that the previous crew had been given a job by the government and botched it and disabled the ship in the process before they departed the plant. They took the money that was paid but did not complete the job and now Alan is trying to trade us the information we require to complete the job in question. The job itself was reasonably simple, it was a survey carried out by the Vagabonds Hope using seismic charges on Mount Salbarri. Alan assumes that the ship is still somewhere in the region of Mount Salbarri, but as the previous crew were incompetent he is unwilling to offer us any further assistance, we do inform him that if we have time we will try to carry out his survey, but only if we have time. As a concession he will allow Masuyo yo carry her personal weapon with her despite the planets restrictions against it. Most of the land animal population here is relatively small and not considered dangerous due to the thin atmosphere, but apparently the sea creatures are quite large. We head to a hostel/hotel for some food and rest before setting out the next day.

We return to the star port on the train the next day because we need to collect our equipment/ cargo containers for the trip out to Mount Salbarri, we unfortunately have to leave our armour and weapons behind, but I need my tools and laptop. We the travel back to the Capital and then out to Salbarri the nearest town/village to the mountain, where we pick up an ATV and driver to take us up the Mountain. At 1100m the terrain gets much rockier with no vegetation, but there are signs of previous lava flowing down the mountain and showing that the volcano was once active. There are no new signs of volcanic activity, and the pumice is well rounded showing that it is quite old and there a faint permeating smell of rotten eggs but no other overriding scent of sulphur, at this point we have to leave the ATV behind and walk the rest of the way. We get to 1200m and the terrain begins to get very steep with a few extra hazards but we are still making good upward progress. At 1500m cresting the Mountain we see our first view of the crater, it is quite large and a small lake fills the centre with an island with lots of vegetation on it inside the crater. The island has a ship on it and it is surrounded by trash. The airlocks are all closed, but it looks like the previous crew has stripped it of anything valuable and left everything else strewn around. One thing catches our eye as we look through some binoculars is a forlorn metal bowl off on its own with the name Kimbly painted on it. Was it a pet? we make a note to check the ships log and have a look around for it. Masuyo descends into the crater with us following, the lake appears to be reasonably shallow, a deep wade we think, but we will need to test the water to make sure it is safe before we cross.

A view of a crashed starship on an island in the middle of a crater lake. The ship is surrounded by crates and piles of rubbish.

The view from the lip of the crater

Traveller Session 3

First published 9th February 2025 (Last Modified 8th April 2025)

Whilst on 567-908 we all find something to keep us occupied whilst planet-side. Junebug and Earl visit the medic before we depart, to get further clarification on the strange effect the singer Bhu Ki Hyt had on most of us and the other passengers and the medic believes it may have some type of mass hysteria or some form of psionic symptom, he also mentions the Zodani as being somewhat neighbours being known for these kinds of skills.. we all re-board the liner in preparation of departure. We depart on time and make our jump with no issues. One new passenger has boarded with us he is a middle aged civilian.

Junebug in her combat armour and in a corridor fighting off three large scorpion like enemies. She is wielding her last pistol her while the creatures attempt to disable her by using their tails as clubs.

Junebug fights off the aliens

One day passes whilst in jump space at which time Tharbin gets a ping from his sensors in the cargo bay indicating movement around our cargo, he checks the video feed and find some strange creatures in the hold and alerts the rest of the team. We all get our armour and weapons equipped to head into the hold to deal with the issue. Junebug leads the way as our heaviest hitter. There are seven very strange six legged and creepy creatures in the hold. They do not seem particularly interested in the cargo, but when in doubt we treat them as a threat and move to eliminate them. Tharbin runs a search to see if we can get any more information about the creatures before we fully engage the critters, he finds some reference to them being native to the planet we have just left and around the size of a small human, there is no known name for them. Junebug manages to open the door fairly quietly so as not to alert the critters to our presence, it does offer some resistance outwards and to the right, she gives the door a good shove to see if any of the critters are right behind the door and possibly frighten the others with the noise, but a rusty hinge prevents the door from slamming into the wall. Junebug fires at the number 5 creature and manages to severely wound it, then number 3 moves in front of her and she manages to kick it away from her. Masuyo moves into back up Junebug and manages to kill number 5. Meanwhile Junebug moves further into the room and gets surrounded which was her intention to allow the other team members to move into positions for combat. Masuyo moves to a new position and fires but misses, Cyndariel moves into position and takes a shot but misses and leaves some new dents in the cargo bay doors. Junebug fires at another creature and then kicks it away form her to give herself some more room and then goes on to kill another one of the creatures.

Meanwhile the other passengers are starting to come out of their rooms to find out what is going on, and the members of the team still in the corridors outside of the rooms reassure them that all is in hand and under control and that we are dealing with the problem. I finally get into a position to use my static blade and score a hit. Meanwhile Tharbin has tracked down the new passenger who is one of the high staterooms and asks him to remain in his room until we have dealt with the problem in the hold. Earl has managed to wound another of the creatures, and I have managed to kill number 7. I then move onto number 2 and manage to kill it too, Junebug finishes off the last creature, and we check our cargo and there is thankfully no damage. Tharbin get a hold of the Purser to come down to the hold to see what has happened and to ask for an explanation. He seems surprised and arranges for a cleaning crew to clear up the mess. He later shows the video footage showing the crew leaving the doors open whilst they load the new cargo and it seems that the creatures justed wander into the hold and hid in the dark spaces and the crew did not notice them. Tharbin goes back to let the new passenger know that everything is all clear now and gets into a conversation with him, he finds out that he works for a company that develops advanced medical supplies and he is heading home 15 jumps away from he departure point. Cyndariel meanwhile is getting patched up at the medics and the rest of us go back into the common area to mingle with the other passengers for the rest of the trip.

No further side effects from the recital are noted, but the singer is decidedly avoiding Earl, making him even more suspicious of her.

Traveller Session 2

First published 19th January 2025 (Last Modified 7th April 2025)
External view of a Type S Subsized Liner

External view of the MV Emperor Cato (placeholder image for now)

Some clarifications from last session.

The previous crew of Vagabonds Hope were Scouts, but they did not have a very good reputation, notes made that they had a very “slapdash” feel to them. They were using the generous refit budget provided by the Scout Service to get the parts need for the ship but instead of using them they were selling them on the Black market for profit and then buying cheaper parts from the breakers yards. They were also noted to not be an exceptionally talented team, the lowest end of the scale as far as Anders is concerned.

Our liner is not set to depart until the following day so the team catches up with any last minute shopping and preparations before relaxing for the evening. The next morning most of us don’t notice anything untoward as we board the Liner, but Junebug notices that some people are paying more attention to those of us boarding, she gives a small nudge to Tharbin to point out what she has observed, for further discussion in private. After we choose our staterooms and get settled Junebug calls us all together to talk over what she saw. The people did not stand out as such with no military style uniforms or fancy clothing they appeared to be dressed as standard dock workers.

Masuyo requests to talk to the Purser, asking about Piracy levels in the region, to which he replies that there have been no attacks recently, but being at the edge of Imperium space and on the borders of the Sword Worlds does somewhat increase the risks. Masuyo asks all of us to not discuss what cargo we brought aboard with us, having planted a seed with the Purser to find out if there is any kind of information exchange aboard the Liner. As an extra precaution Junebug arranges for some extra security measures with our cargo by setting up a clipboard with a regular schedule to run checks at regular intervals to check for tampering she has also implemented some simple and timeless measures with tape. Tharbin has also provided a bug with both live video and sound feeds to watch the cargo as well. After our meeting we all head back to our rooms to change into civvies for the trip.

The ship departs on schedule, and Tharbin decides to have a look at some pictures we managed to get of the "dock workers" that were watching the passengers boarding but he could not establish a connection to the net. 100 diameters from the planet (or any large object), which is for safety purposes, the ship prepares to Jump. as is traditional from earliest memory with Jumps using up almost all of the power, the lights are dimmed. We all find things to keep us occupied during the week in jump space. During our time on board we make a note of the fact that the Purser does not make any kind of checks on the cargo and we have not noticed anything untoward so far.

Being a mechanic myself I have been listening to the ships "hum" and believe that although not dangerous the crew are carrying out the barest minimum maintenance, leading me to the conclusion they do not really care too much to go above and beyond to maintain the ship, they keep it running and nothing more. This is further backed up by the lack of Stewards aboard and the overall shabby and slightly grubby feel of the ship in that there is a bare minimum of cleaning being carried out. There are no High or Low passengers aboard the liner only us Middle passengers, the Scout Service is subsidising the liner, this maybe the reason for some of the noted issues.

Five days into the Jump we are made aware that one of our fellow passengers is a singer and has offered to perform an impromptu recital for any that are interested. the Singer is pretty good and impresses all of the attendees, but I and it seems a few of my party feel uncomfortable for some reason, as if there is something odd about how I and the others are responding.... Something is definitely not normal about the performance but I am unsure as to what it could be. I make a note to discuss it with the others later. After the performance Earl decides to have a chat with the singer to see if he could ascertain the reason for the strange reaction. Was it a drug/gas, Psionic in nature? The feeling was only prevalent during the performance and faded soon after. Upon further investigation no drugs were found to have been used and we all comment on how strange it is that all attendants of the recital agree on how good the performance was, everyone has different preferences so that is also unusual. So Tharbin decides to investigate the singer himself.

Masuyo makes her concerns regarding the condition of the Liner to us all and states that she would like to report the liner upon return to Flammarion to get it checked and serviced before a disaster can occur. She also make us aware of her suspicions that there may be a Zodani connection, and then explains that the person responsible for helping to rescue Cyndariel and Chase is part of the Anti-Zodani faction and the possible Zodani connection with the singer.

Masuyo has made a fairly thorough check of the Low berths to make sure that there are indeed empty and we have no other signs of any stowaways.

A view of a circular landing pad early evening on a mars like planet (but with a thicker atmosphere. There are two small suns setting with a much larger moon also setting.

View of the landing pad on 567-908 prior to the arrival of the MV Emperor Cato. The buildings of the scout base are behind the viewpoint.

168 hours out of Flammarion we exit jump space at 119 diameters from 567-908, Masuyo and Earl are both in the gallery and make note that no other ships are in the vicinity, The planet is a greyish brown colour with some signs of surface water, and a thin atmosphere. The liner's atmosphere has been slowly adjusted during the jump to help passengers acclimatise. We are given 24 hours planet side whilst we wait for refuelling to be completed by the crew and checked and supervised by the Scout Service personnel. I go off the investigate Mandels Prang, the remains on an ATV that has been crashed into a large rock. It look quite eroded maybe due the high winds that occur planet side. The others wander off to find their own entertainments.

Contract terms for detached duty

First published 1st January 2025 (Last Modified 5th May 2025)

Imperial Scout Service Detached Duty Terms and Conditions

Standard Terms

Article 1: Purpose The purpose of this agreement is to outline the terms and conditions under which a scout, hereafter referred to as the “Scout,” will operate a designated Imperial Scout Service vessel (hereafter referred to as the “Ship”) during their detached duty.

Article 2: Ship Allocation The Imperial Scout Service shall allocate the Ship to the Scout for the duration of their detached duty. The Scout is responsible for the Ship’s maintenance, upkeep, and overall condition.

Article 3: Mission Objectives The Scout shall complete any mission objectives assigned by the Imperial Scout Service, which may include:

  • Exploring uncharted regions of space
  • Charting new worlds or celestial bodies
  • Conducting surveys on planetary conditions
  • Providing intelligence reports to Imperial Scout Service HQ

Article 4: Communication and Reporting The Scout shall maintain regular communication with Imperial Scout Service using the Ship’s communication systems. The Scout shall submit regular mission reports, including findings, discoveries, and any notable events whenever visiting a system with an Imperial Scout Station.

Article 5: Safety Protocols The Scout is responsible for ensuring the safety of themselves, their crew (if applicable), and any third-party personnel on board the Ship. The Scout shall adhere to all standard Imperial Scout Service safety protocols and guidelines.

Article 6: Equipment Maintenance The Scout shall perform routine maintenance and inspections on the Ship’s equipment, including but not limited to:

  • Life support systems
  • Propulsion systems
  • Communication arrays
  • Sensors and scanners

The Imperial Scout Service will provide funding for annual inspection and servicing of the Ship and its equipment.

Article 7: Unauthorized Activities The Scout is prohibited from engaging in any unauthorized activities while operating the Ship, including but not limited to:

  • Commercial trade or commerce that requires the Ship to be at a specific location at any time or requires the Ship to perform any specific task
  • Military operations or combat
  • Illegal activities or espionage

Authorization must be obtained in writing from the Imperial Scout Service before the activity occurs. However, in the event that the ship is engaged in combat that it did not initiate the ship and its crew are authorized to act in self defence.

Article 8: Liability In the event of any damage or loss sustained by the Ship during the Scout’s detached duty, the Scout shall be held liable for the costs of repairs and/or replacement. This liability may be waived by the Imperial Scout Service at its discretion.

Article 9: Annual InspectionThe Ship must undergo an annual inspection and overhaul at least once in each calendar year

Article 10: Termination This agreement may be terminated at any time by the Imperial Scout Service, should the Scout fail to comply with the terms and conditions outlined herein or in the event of the vessel being required for other duties. In such cases, the Scout shall immediately return the Ship to the nearest Imperial Scout Base on being informed of the termination of the agreement.

Article 11: Effective Date This contract becomes effective upon allocation of the Ship to the Scout and remains in effect until terminated or superseded by subsequent agreement.

Supplemental Terms

Article S.1: The Scout is Earl Dumarest

Article S.2: The Ship is the Vagabond's Hope, a modified Type K Safari Ship currently at Walston.

Article S.3: The Scout will be supplied with Middle Passge tickets for transport of up to 8 people from Flammarion to Walston. In addition to the Middle Passage Ticket an allowance of Cr1,000 per person will be provided to cover all incidental expenses.

Article S.4: The Scout will be supplied with equipment and software that will allow the Scout to take possession of the Ship and bring to Flammarion.

Article S.5: The Scout will be supplied with Scout Service Refuelling Vouchers that can be redeemed at the Bowman and Asteltine Starports.

Article S.6: Once the Ship is brought to Flammarion, the Scout Service will provide Accommodation and Cr1,000 per person while the Ship undergoes a Full Systems Overhaul.

Article S.7: The Ship may be involved in commercial activities, as long as these do not conflict with the Scout Service

Article S.8: If the ship is hijacked the Scout is permitted to inititate combat to retrieve the Ship.

Article S.9: The Scout is allocated the ship on 120-1105

Traveller Session 1

First published 25th December 2024 (Last Modified 8th April 2025)

After receiving a message from Earl Dumarest regarding a job offer, we all gather and meet in High-port, one of Flammarion Spaceport bars to get reacquainted and to share our experiences whilst we were separated. There is a Scout Way-station attached to the Spaceport, there is a Naval Base which is separate from the Spaceport. X-boats also stop on Flammarion.

We decide to make a party of our get together before meeting with Anders Ascaris the next day.

Engineering Brochure view of the Type K Safari Ship

We are shown into Anders office and welcomed, whom seems to be talking exclusively to Earl in the interim. He/we are offered something called detached duty working for the Scout Service but are informed that currently there are no ships available, but an alternative is being offered. It is a converted Safari ship Type K Safari Ship, jump 2 capability, military grade sensors, 11 staterooms. The only small issue is that the ship is not on Flammarion, but on Walston, a jump 4 away from our current planet. Transport on a subsidised liner has been arranged for all of us. Another problem is that the previous crew abandoned the ship due to being brought up on charges of defrauding the Scout Service by taking the spare parts they were providing and selling them for profit and then buying inferior replacement electronics and spare parts which led to it failing an inspection at Walston leading to the abandonment. The electronics on the ship are in poor condition, but the Scout Service will replace the electronics and any other parts that need to be replaced, and any other faults will be repaired.

Walston is a Tech level 8 planet with a C Class Spaceport, a Scout Base Warehouse, Walston does not however have the parts we need to make the necessary repairs.

Our Tickets for the Liner will allow us to jump to 567-908 E-O where refuelling will take place, and then onto Walston, where we will collect the Vagabond's Hope (the name of our ship).

Earl accepted the contract on behalf of all of us, rules of engagement are we can return fire if we are first fired upon, in the case of hijacking and piracy, we can initiate combat, Masuyo has a full recording of our conversation with Anders.

A view of a modified Type K Safari ship

Modified Type K Safari Ship in flight

Character Back Histories

First published 18th November 2024 (Last Modified 8th April 2025)

Timeline of character histories

Year Chase Stormburg Cyndariel Earl Dumarest Fiorana Junebug Masuyo Ryujin Tharbin
1059 Born
1061
1063 Born
1065
1067 Born
1069
1071 Born Born
1073
1075 Born
1077 Entered Naval Academy
1079 Born Joined a clique
1081 Joined Navy Became a Dilettante Noble
1083 Notable Military engagement
1085 Attended University Became a Merchant as a broker Appointed as an adminstrator
1087 Joined a clique Struck a good deal Family Scandal
1089 Became a scout Entered Naval Academy Joined the Marines Promoted
1091 Exemplary service Joined a clique Struck another good deal
1093 Joined the Scouts Joined Navy Abandoned Post
1095 Discovered a new planet Ship ambushed by enemy agents Romantic Relationship Took part in a planetary assault
1097 Joined the Scouts Promoted to Sublieutenant Promoted Reappointed to role as adminstrator as a Manager
1099 Discovered new planet Romantic Relationship Travelling in the service of the scouts Commanding Officer took an interest in career Romantic Relationship Struck yet another good deal Gained an inheritance
1101 Promoted to Lieutenant Promoted (and retained by the marines for another term) Promoted to Manager
1103 Caused a conflict Caused a conflict Explemary service for scouts Took part in a naval engagement Promoted to Sergeant Advanced Training Involved in Politics
1105 Entered Campaign Entered Campaign Entered Campaign Entered Campaign Entered Campaign Entered Campaign Entered Campaign

Events in the most recent term

During 1102 Chase and Cyndariel were, as part of their scout duties, assigned to a mission to a systems just beyond the edge of the Third Imperium. One of worlds visited was Gollere (Egyrn 0505), a regressed settlement which was well on its way to recovering space travel (it is at TL 7). During the visit some starships from a nearby system, Belgard. arrived to trade for agricultural supplies. The Belgardians are xenophobic, particularly when it comes to other starfarers and Chase and Cyndariel managed to raise the hackles of the Belgardian (mainly by boasting about their past discoveries in the Egryn subsector).

The Belgardians responded by launching a full scale invasion of Gollere and kidnapping both Chase and Cyndariel.

The Imperial Scout Service doesn't take kindly to this (particularly as both Chase and Cyndariel are serving members of the Scout Service with excellent service records) and organises a counter invasion to both return the inhabitants of Gollere to their previous government (a collaboration between specialised clans) and to free Chase and Cyndariel.

Since the scout don't have significant military forces of their own, a significant military operation is required, partially organised by Tharbin (safely back in the Spinward Marches). The naval assets included the hiring of the Leviathan Class Merchant Cruiser Nicholas de Nicolay who crew complement included Masuyi who was able to earn the cruiser significant additional funds as it travelled to Gollere.

Since this is a military operation several naval and marine personnel was seconded to crew of the Nicholas de Nicolay including Earl Dumarest (of the scouts and acting as the main liaison between the scouts, the navy and the marines), Fiorana of the Navy and assigned as the lieutenant in charge of the Armament of the Nicolas de Nicolay and Junebug as a corporal in the Marine section assigned to the rescue operation.

The rescue operation was a great success with Fiorana in particular gaining the Navy Lifesaving Medal for rescuing the gunners under her command when the Nicolas de Nicolay was rammed by a Belgardian escort vessel (its pilot having lost control during an attempt to deliver a close range broadside to the Nicolas de Nicolay).

On the ground Junebug took over leading the rescue operation when her sergeant was incapacited during the assault. Her actions resulted in her promotion to Sergeant.

Earl's success in managing to keep the tensions between the merchant owners of the Nicolas de Nicolay, the naval officers in charge of the naval personnel, the marine commander and his superiors in the Scout Service (who were funding the operation) was recognised by the Scout Service after the completion of the mission.

At the end of the term it is 'suggested' to Chase and Cyndariel that maybe they could better progress their lifes outside of the Scout Service!


Change History
19th November 2024
Add events in the most recent term and even out the columns in the table