Tag name:rpg

Traveller Session 5

First published 19th March 2025

137-1105 Walston

VAGABOND'S HOPE - HEROES OF WALSTON

A picture of a Tensher's wolf. This shaggy creature has a vicious looking bite with a hint of a llama's neck. The ears are prominent

Kimbley, the abandoned pet of the previous crew of the Vagabond's Hope

In a daring rescue mission, the crew of the battered Vagabond's Hope has saved nearly fifty lives in the face of catastrophic disaster on the planet Walston. Mount Salbarii, a towering volcanic monolith, erupted with devastating force, engulfing the town of Salbarii and surrounding areas in pyroclastic fury.

The Vagabond's Hope, a ship notorious for its questionable condition, had coincidentally landed near the summit of the mountain at the start of the eruption. Despite being abandoned by its previous crew - who infamously mistreated the vessel and left behind their ill-tempered pet KImbley, a Tensher's Wolf - the current crew managed to wrestle the decrepit ship back into service.

Against all odds, they successfully evacuated many of Salbarii's inhabitants from the path of destruction, earning the gratitude of a grateful population. The rescue effort was no easy feat, given the Vagabond's Hope's dubious reputation and the sheer ferocity of the eruption.

Details of the daring rescue are still emerging, but one thing is clear: the crew of the Vagabond's Hope has proven themselves to be true heroes in a time of crisis. Their bravery and determination have saved countless lives, and their names will go down in Walston's history as examples of courage in the face of overwhelming adversity.


Article has been AI generated and can be assumed to have been the result of interviews with the crew of the Vagabond's Hope!

Traveller Session 4

First published 28th February 2025 (Last Modified 19th March 2025)

Aside from the bug fight in the cargo hold, it has been a quiet jump.

It is dinnertime on board and Earl has a private dinner with the singer Bhu Ki Hyt, the food is very good and they have a nice conversation, Bhu Ki Hyt is heading to the Lysander School of Operatic & Performance Arts. She is from the planet Miriam and she developed a good reputation there. She is taken aback by the implication that she is an unattached female, and she has received an anonymous note stating "if she is running from Z does she require any help, and if she is working working for Z she is in the wrong business." She received the note around 4 days ago which coincides with the timing of the bug fight. She is asking for our help to investigate this incident. After the meal Earl shares this information with us.

Junebug and Tharbin have been invited to the Captains office for dinner to thank them and us for dealing with the bug problem during the jump. No official reports will be made by us in regards to this matter, which the Captain appreciates. He informs them that he will only be planet side on Watson for a couple of hours for restock and refuelling. They ask about the other passengers on board to see if any of them have used this route/Liner previously, and only Lucan Jorgenson has been on the route several times before, but he will check the passenger manifest for us, and look into Lucans routes/trips as well. They ask when Lucan booked his passage on board the liner but it was not a surprise to the Captain as he regularly books last minute as required for his work and he had been dropped off only two weeks ago.

Name of the Liner:
MV Emperor Cato.
Captain:
Joseph McKinley.
Medic:
Gina.

The rest of us are in the main dining hall and everything is running smoothly until a scream break the silence, the mother of the small family on board watches as her daughter collapses. Cyndariel goes over the assess the situation and tries to help make the girl more comfortable, whilst awaiting the on board medic. She appears to be suffering from extreme altitude sickness and needs oxygen. They get her stabilised and take her away to the Med bay where the oxygen levels are returned to normal for her.

Earl escorts Bhu Ki Hyt back to her stateroom before joining us, and we find out from Cyndariel that the family is from a planet with a thick rich atmosphere, hence the issue with the daughter.

A world map for the planet Walston. Walston is a cold world with about 40% ocean. The map[ is roughly centered on the small inhabited part of a small central island.

The World map of Walston

The next morning we emerge from the jump which is uneventful and land on Watson. The population here is very sparse in the thousands rather than the millions on most other colonised worlds, and is concentrated on a smallish island in the eastern area of the planet. We are the only group disembarking at Watson, Earl leaves his contact information with Bhu Ki Hyt and Cyndariel has been keeping up on the progress of the young girls recovery, the good news is that she is recovering well. We have only 15 minutes to disembark ans the airlock, so we all grab our gear and prepare to disembark. Before we leave Cyndariel asks Gina if the cargo bay has ever been invaded by anything before and but she responds in the negative but does admit that there have been payouts on damaged cargo due to the staffs complacency. We all equip our breathing masks due to the thin atmosphere, Masuyo heads straight to customs and puts her things in a locker before heading into the scout office inside the Star port. Masuyo makes two reports, the second of which is about the Liner with its negligent crew, bug infestation and long overdue maintenance required. I want to head out ASAP to find the ship so I can assess how bad the damage is and what sort of repairs will be required. Masuyo also inform the scout office that we are here to collect the Vagabonds Hope and can he tell us where to find it? Does he have any idea where we might find the previous crew? He did complain about the previous crew being real jerks that hated everything about Watson, They turned up back at the Space port about two weeks after their ship left in an air/raft and hung around until another liner showed up then they left Watson as soon as they could. No-one else has left the liner since we disembarked and it is now getting ready to take off again, the clerk in the scout office tells us to report tot the Port Authority Office for any more information on the Vagabonds Hope.

A mint condition Air/Raft

We are informed that the air/raft from the Vagabonds Hope came up from the South East ish, but if we want a more detailed flight plan we need to visit the Capital City and get in touch with the Government. We find out the next train is due in the afternoon so we hang around until we can board it, and it takes around an hour to reach Capital City. Masuyo and Tharbin visit the grandly named Palace and head to the government building. The reception desk is unmanned but there is a bell, when they finally get a response to the bell by a bumbling clerk passing by, they explain that they are visiting dignitaries working with the Scout Service and the clerk asks them who they would like to see. They state that they would like to whomever can give them the information regarding jobs given out to the Detached Scouts, and they are shown into a waiting room. Alan Greener comes in from Off-world Affairs, Masuyo explains the reason for our visit and Alan remembers the troublemaking crew and asks for our documents to prove who we are and our purpose. It appears that the previous crew had been given a job by the government and botched it and disabled the ship in the process before they departed the plant. They took the money that was paid but did not complete the job and now Alan is trying to trade us the information we require to complete the job in question. The job itself was reasonably simple, it was a survey carried out by the Vagabonds Hope using seismic charges on Mount Salbarri. Alan assumes that the ship is still somewhere in the region of Mount Salbarri, but as the previous crew were incompetent he is unwilling to offer us any further assistance, we do inform him that if we have time we will try to carry out his survey, but only if we have time. As a concession he will allow Masuyo yo carry her personal weapon with her despite the planets restrictions against it. Most of the land animal population here is relatively small and not considered dangerous due to the thin atmosphere, but apparently the sea creatures are quite large. We head to a hostel/hotel for some food and rest before setting out the next day.

We return to the star port on the train the next day because we need to collect our equipment/ cargo containers for the trip out to Mount Salbarri, we unfortunately have to leave our armour and weapons behind, but I need my tools and laptop. We the travel back to the Capital and then out to Salbarri the nearest town/village to the mountain, where we pick up an ATV and driver to take us up the Mountain. At 1100m the terrain gets much rockier with no vegetation, but there are signs of previous lava flowing down the mountain and showing that the volcano was once active. There are no new signs of volcanic activity, and the pumice is well rounded showing that it is quite old and there a faint permeating smell of rotten eggs but no other overriding scent of sulphur, at this point we have to leave the ATV behind and walk the rest of the way. We get to 1200m and the terrain begins to get very steep with a few extra hazards but we are still making good upward progress. At 1500m cresting the Mountain we see our first view of the crater, it is quite large and a small lake fills the centre with an island with lots of vegetation on it inside the crater. The island has a ship on it and it is surrounded by trash. The airlocks are all closed, but it looks like the previous crew has stripped it of anything valuable and left everything else strewn around. One thing catches our eye as we look through some binoculars is a forlorn metal bowl off on its own with the name Kimbly painted on it. Was it a pet? we make a note to check the ships log and have a look around for it. Masuyo descends into the crater with us following, the lake appears to be reasonably shallow, a deep wade we think, but we will need to test the water to make sure it is safe before we cross.

A view of a crashed starship on an island in the middle of a crater lake. The ship is surrounded by crates and piles of rubbish.

The view from the lip of the crater

Traveller Session 3

First published 9th February 2025

Whilst on 567-908 we all find something to keep us occupied whilst planet-side. Junebug and Earl visit the medic before we depart, to get further clarification on the strange effect the singer Bhu Ki Hyt had on most of us and the other passengers and the medic believes it may have some type of mass hysteria or some form of psionic symptom, he also mentions the Zodani as being somewhat neighbours being known for these kinds of skills.. we all re-board the liner in preparation of departure. We depart on time and make our jump with no issues. One new passenger has boarded with us he is a middle aged civilian.

Junebug in her combat armour and in a corridor fighting off three large scorpion like enemies. She is wielding her last pistol her while the creatures attempt to disable her by using their tails as clubs.

Junebug fights off the aliens

One day passes whilst in jump space at which time Tharbin gets a ping from his sensors in the cargo bay indicating movement around our cargo, he checks the video feed and find some strange creatures in the hold and alerts the rest of the team. We all get our armour and weapons equipped to head into the hold to deal with the issue. Junebug leads the way as our heaviest hitter. There are seven very strange six legged and creepy creatures in the hold. They do not seem particularly interested in the cargo, but when in doubt we treat them as a threat and move to eliminate them. Tharbin runs a search to see if we can get any more information about the creatures before we fully engage the critters, he finds some reference to them being native to the planet we have just left and around the size of a small human, there is no known name for them. Junebug manages to open the door fairly quietly so as not to alert the critters to our presence, it does offer some resistance outwards and to the right, she gives the door a good shove to see if any of the critters are right behind the door and possibly frighten the others with the noise, but a rusty hinge prevents the door from slamming into the wall. Junebug fires at the number 5 creature and manages to severely wound it, then number 3 moves in front of her and she manages to kick it away from her. Masuyo moves into back up Junebug and manages to kill number 5. Meanwhile Junebug moves further into the room and gets surrounded which was her intention to allow the other team members to move into positions for combat. Masuyo moves to a new position and fires but misses, Cyndariel moves into position and takes a shot but misses and leaves some new dents in the cargo bay doors. Junebug fires at another creature and then kicks it away form her to give herself some more room and then goes on to kill another one of the creatures.

Meanwhile the other passengers are starting to come out of their rooms to find out what is going on, and the members of the team still in the corridors outside of the rooms reassure them that all is in hand and under control and that we are dealing with the problem. I finally get into a position to use my static blade and score a hit. Meanwhile Tharbin has tracked down the new passenger who is one of the high staterooms and asks him to remain in his room until we have dealt with the problem in the hold. Earl has managed to wound another of the creatures, and I have managed to kill number 7. I then move onto number 2 and manage to kill it too, Junebug finishes off the last creature, and we check our cargo and there is thankfully no damage. Tharbin get a hold of the Purser to come down to the hold to see what has happened and to ask for an explanation. He seems surprised and arranges for a cleaning crew to clear up the mess. He later shows the video footage showing the crew leaving the doors open whilst they load the new cargo and it seems that the creatures justed wander into the hold and hid in the dark spaces and the crew did not notice them. Tharbin goes back to let the new passenger know that everything is all clear now and gets into a conversation with him, he finds out that he works for a company that develops advanced medical supplies and he is heading home 15 jumps away from he departure point. Cyndariel meanwhile is getting patched up at the medics and the rest of us go back into the common area to mingle with the other passengers for the rest of the trip.

No further side effects from the recital are noted, but the singer is decidedly avoiding Earl, making him even more suspicious of her.

Traveller Session 2

First published 19th January 2025
External view of a Type S Subsized Liner

External view of the MV Emperor Cato (placeholder image for now)

Some clarifications from last session.

The previous crew of Vagabonds Hope were Scouts, but they did not have a very good reputation, notes made that they had a very “slapdash” feel to them. They were using the generous refit budget provided by the Scout Service to get the parts need for the ship but instead of using them they were selling them on the Black market for profit and then buying cheaper parts from the breakers yards. They were also noted to not be an exceptionally talented team, the lowest end of the scale as far as Anders is concerned.

Our liner is not set to depart until the following day so the team catches up with any last minute shopping and preparations before relaxing for the evening. The next morning most of us don’t notice anything untoward as we board the Liner, but Junebug notices that some people are paying more attention to those of us boarding, she gives a small nudge to Tharbin to point out what she has observed, for further discussion in private. After we choose our staterooms and get settled Junebug calls us all together to talk over what she saw. The people did not stand out as such with no military style uniforms or fancy clothing they appeared to be dressed as standard dock workers.

Masuyo requests to talk to the Purser, asking about Piracy levels in the region, to which he replies that there have been no attacks recently, but being at the edge of Imperium space and on the borders of the Sword Worlds does somewhat increase the risks. Masuyo asks all of us to not discuss what cargo we brought aboard with us, having planted a seed with the Purser to find out if there is any kind of information exchange aboard the Liner. As an extra precaution Junebug arranges for some extra security measures with our cargo by setting up a clipboard with a regular schedule to run checks at regular intervals to check for tampering she has also implemented some simple and timeless measures with tape. Tharbin has also provided a bug with both live video and sound feeds to watch the cargo as well. After our meeting we all head back to our rooms to change into civvies for the trip.

The ship departs on schedule, and Tharbin decides to have a look at some pictures we managed to get of the "dock workers" that were watching the passengers boarding but he could not establish a connection to the net. 100 diameters from the planet (or any large object), which is for safety purposes, the ship prepares to Jump. as is traditional from earliest memory with Jumps using up almost all of the power, the lights are dimmed. We all find things to keep us occupied during the week in jump space. During our time on board we make a note of the fact that the Purser does not make any kind of checks on the cargo and we have not noticed anything untoward so far.

Being a mechanic myself I have been listening to the ships "hum" and believe that although not dangerous the crew are carrying out the barest minimum maintenance, leading me to the conclusion they do not really care too much to go above and beyond to maintain the ship, they keep it running and nothing more. This is further backed up by the lack of Stewards aboard and the overall shabby and slightly grubby feel of the ship in that there is a bare minimum of cleaning being carried out. There are no High or Low passengers aboard the liner only us Middle passengers, the Scout Service is subsidising the liner, this maybe the reason for some of the noted issues.

Five days into the Jump we are made aware that one of our fellow passengers is a singer and has offered to perform an impromptu recital for any that are interested. the Singer is pretty good and impresses all of the attendees, but I and it seems a few of my party feel uncomfortable for some reason, as if there is something odd about how I and the others are responding.... Something is definitely not normal about the performance but I am unsure as to what it could be. I make a note to discuss it with the others later. After the performance Earl decides to have a chat with the singer to see if he could ascertain the reason for the strange reaction. Was it a drug/gas, Psionic in nature? The feeling was only prevalent during the performance and faded soon after. Upon further investigation no drugs were found to have been used and we all comment on how strange it is that all attendants of the recital agree on how good the performance was, everyone has different preferences so that is also unusual. So Tharbin decides to investigate the singer himself.

Masuyo makes her concerns regarding the condition of the Liner to us all and states that she would like to report the liner upon return to Flammarion to get it checked and serviced before a disaster can occur. She also make us aware of her suspicions that there may be a Zodani connection, and then explains that the person responsible for helping to rescue Cyndariel and Chase is part of the Anti-Zodani faction and the possible Zodani connection with the singer.

Masuyo has made a fairly thorough check of the Low berths to make sure that there are indeed empty and we have no other signs of any stowaways.

A view of a circular landing pad early evening on a mars like planet (but with a thicker atmosphere. There are two small suns setting with a much larger moon also setting.

View of the landing pad on 567-908 prior to the arrival of the MV Emperor Cato. The buildings of the scout base are behind the viewpoint.

168 hours out of Flammarion we exit jump space at 119 diameters from 567-908, Masuyo and Earl are both in the gallery and make note that no other ships are in the vicinity, The planet is a greyish brown colour with some signs of surface water, and a thin atmosphere. The liner's atmosphere has been slowly adjusted during the jump to help passengers acclimatise. We are given 24 hours planet side whilst we wait for refuelling to be completed by the crew and checked and supervised by the Scout Service personnel. I go off the investigate Mandels Prang, the remains on an ATV that has been crashed into a large rock. It look quite eroded maybe due the high winds that occur planet side. The others wander off to find their own entertainments.

Traveller Session 1

First published 25th December 2024 (Last Modified 16th March 2025)

After receiving a message from Earl Dumarest regarding a job offer, we all gather and meet in High-port, one of Flammarion Spaceport bars to get reacquainted and to share our experiences whilst we were separated. There is a Scout Way-station attached to the Spaceport, there is a Naval Base which is separate from the Spaceport. X-boats also stop on Flammarion.

We decide to make a party of our get together before meeting with Anders Ascaris the next day.

Engineering Brochure view of the Type K Safari Ship

We are shown into Anders office and welcomed, whom seems to be talking exclusively to Earl in the interim. He/we are offered something called detached duty working for the Scout Service but are informed that currently there are no ships available, but an alternative is being offered. It is a converted Safari ship Type K Safari Ship, jump 2 capability, military grade sensors, 11 staterooms. The only small issue is that the ship is not on Flammarion, but on Walston, a jump 4 away from our current planet. Transport on a subsidised liner has been arranged for all of us. Another problem is that the previous crew abandoned the ship due to being brought up on charges of defrauding the Scout Service by taking the spare parts they were providing and selling them for profit and then buying inferior replacement electronics and spare parts which led to it failing an inspection at Walston leading to the abandonment. The electronics on the ship are in poor condition, but the Scout Service will replace the electronics and any other parts that need to be replaced, and any other faults will be repaired.

Walston is a Tech level 8 planet with a C Class Spaceport, a Scout Base Warehouse, Walston does not however have the parts we need to make the necessary repairs.

Our Tickets for the Liner will allow us to jump to 567-908 E-O where refuelling will take place, and then onto Walston, where we will collect the Vagabond's Hope (the name of our ship).

Earl accepted the contract on behalf of all of us, rules of engagement are we can return fire if we are first fired upon, in the case of hijacking and piracy, we can initiate combat, Masuyo has a full recording of our conversation with Anders.

A view of a modified Type K Safari ship

Modified Type K Safari Ship in flight

Character Back Histories

First published 18th November 2024 (Last Modified 19th November 2024)

Timeline of character histories

Year Chase Stormburg Cyndariel Earl Dumarest Fiorana Junebug Masuyo Ryujin Tharbin
1059 Born
1061
1063 Born
1065
1067 Born
1069
1071 Born Born
1073
1075 Born
1077 Entered Naval Academy
1079 Born Joined a clique
1081 Joined Navy Became a Dilettante Noble
1083 Notable Military engagement
1085 Attended University Became a Merchant as a broker Appointed as an adminstrator
1087 Joined a clique Struck a good deal Family Scandal
1089 Became a scout Entered Naval Academy Joined the Marines Promoted
1091 Exemplary service Joined a clique Struck another good deal
1093 Joined the Scouts Joined Navy Abandoned Post
1095 Discovered a new planet Ship ambushed by enemy agents Romantic Relationship Took part in a planetary assault
1097 Joined the Scouts Promoted to Sublieutenant Promoted Reappointed to role as adminstrator as a Manager
1099 Discovered new planet Romantic Relationship Travelling in the service of the scouts Commanding Officer took an interest in career Romantic Relationship Struck yet another good deal Gained an inheritance
1101 Promoted to Lieutenant Promoted (and retained by the marines for another term) Promoted to Manager
1103 Caused a conflict Caused a conflict Explemary service for scouts Took part in a naval engagement Promoted to Sergeant Advanced Training Involved in Politics
1105 Entered Campaign Entered Campaign Entered Campaign Entered Campaign Entered Campaign Entered Campaign Entered Campaign

Events in the most recent term

During 1102 Chase and Cyndariel were, as part of their scout duties, assigned to a mission to a systems just beyond the edge of the Third Imperium. One of worlds visited was Gollere (Egyrn 0505), a regressed settlement which was well on its way to recovering space travel (it is at TL 7). During the visit some starships from a nearby system, Belgard. arrived to trade for agricultural supplies. The Belgardians are xenophobic, particularly when it comes to other starfarers and Chase and Cyndariel managed to raise the hackles of the Belgardian (mainly by boasting about their past discoveries in the Egryn subsector).

The Belgardians responded by launching a full scale invasion of Gollere and kidnapping both Chase and Cyndariel.

The Imperial Scout Service doesn't take kindly to this (particularly as both Chase and Cyndariel are serving members of the Scout Service with excellent service records) and organises a counter invasion to both return the inhabitants of Gollere to their previous government (a collaboration between specialised clans) and to free Chase and Cyndariel.

Since the scout don't have significant military forces of their own, a significant military operation is required, partially organised by Tharbin (safely back in the Spinward Marches). The naval assets included the hiring of the Leviathan Class Merchant Cruiser Nicholas de Nicolay who crew complement included Masuyi who was able to earn the cruiser significant additional funds as it travelled to Gollere.

Since this is a military operation several naval and marine personnel was seconded to crew of the Nicholas de Nicolay including Earl Dumarest (of the scouts and acting as the main liaison between the scouts, the navy and the marines), Fiorana of the Navy and assigned as the lieutenant in charge of the Armament of the Nicolas de Nicolay and Junebug as a corporal in the Marine section assigned to the rescue operation.

The rescue operation was a great success with Fiorana in particular gaining the Navy Lifesaving Medal for rescuing the gunners under her command when the Nicolas de Nicolay was rammed by a Belgardian escort vessel (its pilot having lost control during an attempt to deliver a close range broadside to the Nicolas de Nicolay).

On the ground Junebug took over leading the rescue operation when her sergeant was incapacited during the assault. Her actions resulted in her promotion to Sergeant.

Earl's success in managing to keep the tensions between the merchant owners of the Nicolas de Nicolay, the naval officers in charge of the naval personnel, the marine commander and his superiors in the Scout Service (who were funding the operation) was recognised by the Scout Service after the completion of the mission.

At the end of the term it is 'suggested' to Chase and Cyndariel that maybe they could better progress their lifes outside of the Scout Service!


Change History
19th November 2024
Add events in the most recent term and even out the columns in the table

Cyberpunk Session 10

First published 28th October 2024

(Played on 27th October 2024)

From Tremen's notes

After a short break to clean up and have a short nap we return to Section 9's offices and discuss the latest findings. More importantly though there are have been another 5 masher-style murders overnight while we were in the sewers. The murders all occured between midnight and 1am and were spread out around the city night with no obvious pattern and clearly physically impossible for a single person to do (and clearly not Masher as we were all in the sewers at the time).

After an extensive search of the net Wakiya discovers that the symbol crops up more than once, although it is slightly different each time the basics remain the same. The top search results are a Mercenary company in South America called "Isqun Umayuq Mach’aqway", a publishing company in South Africa called "Inyoka yamakhanda ayisishiyagalolunye" and an antiques company called "Neuf mères". Of these only Neuf mères has any presents in Newport City, a small warehouse on the waterfront in the port at Dejima.

In fact the team discovers (with Ricky having the best memory) that the nine pointed star was used as an emblem by the thugs we encountered just a couple of days ago. In fact it rapidly becomes apparent that the Neuf mères warehouse was one and the same warehouse where we found the body of Hoga Itami. Pulling up the survelliance camera for that area shows that the area is now relatively clean and tidy (there is still the wreck of a burned out car, but that's actually about it for the debris from the fight scene. The camera just about shows one of the outside edges of the Neuf mères warehouse. Pulling the maps and plans for the area shows no obvious overlook for the warehouse, which has several windows on the upper storey, a main loading roller door and a couple of double doors on side walls.

After discussing equipment options and requistioning a Tachikoma as backup we head to the warehouse.

The warehouse is strangely clean, tidy and, despite having many boxes and even shipping containers, remarkably empty (the boxes and shipping containers are empty). After some considerable searching we find a grate in what should be a bathroom (it only has a washbasin apart from the grate). We lift the grate and it reveals a shaft and ladder about one person wide leading downwards.
We head down the ladder - it is a long way down (well below the water level of the adjacent harbour!). In fact our ears pop as we descend and eventually arrive at a small 8x8 metre room with a corridor leading onwards.

Heading down the corridor there is a long window on the left hand side of the corridor which shows outer space as far as we can see. We seem to be in some sort of asteroid or microsatellite!
Despite that worrying view we continue to the end of the corridor where there is a similar 8x8 metre room with a shaft and ladder leading up. At this point Tharbinsan realises that perhaps we should left the Tachikoma know where we are and heads back.

The rest of the team climbs the ladder into a cave! The scene that greets us as we exit the cave is unnerving to say the least. We are stood on an outcropping jutting out from an escarpment
that stretches of east and west. From this vantage point you look out over a vast forest that extends beyond what our eyes can see. Everything is bathed in a harsh green light, the air is breathable but there is a slight musty taste to it.

As we watch there is subtle movement out over the forest and a slowly building hum. The hum builds and builds and then there is a blinding flash and a view of a beam of light launching itself into the sky. There is also the appearance of a pressure wave heading our way and we rapidly retreat back into the cave and down the shaft and back to the warehouse.

A beam of light projecting vartiaclly in the distance. The viewpoint is on a rocky outcrop overlooking a vast forest with the beam of light in the distance.

Alien world?

As we emerge back into the warehouse there are several rumbles and crashes and then a fountain of seawater erupts from the grate and subsides. Shocked and bemused (and, in Tremen's case at least, worried about our sanity) we return to Thatbinsan and the Tachikoma (Tharbinsan is unable to find any evidence of hallucinogenics).

Mongoose Traveller V2 Character Creator Plugin Details

First published 6th October 2024 (Last Modified 25th December 2024)

Description

This plugin adds a shortcode to add a sandpit for character creation experimentation. This allows for a new character to be created. The characters are saved locally in the browser (only) and can be exported in a format importable into Fantasy Grounds Unity.
[mongooseTravellerV2CharacterCreator /]

The following (minor) rules interpretations, clarifications and modifications have been made by this plugin:

  • Three of the initial stat rolls are made with a boon (i.e., roll 3D6 and take the best two).
  • Mishap 2 is always severely injured.
  • Skill specialisations are chosen at the end of character creation (rather than as you acquire level one in the base skill). This was to avoid overwhelming the player with options. However that does mean where you should be awarded a specialisation in a skill you, initially, get a level in the base skill instead. Also those skills which can be specialised are allowed to go above four until you reach that specialisation step.
  • In a few places where the official rules allow you to choose a skill in the skill tables these has been replaced by providing an entry for each skill in that table (making it have seven rows and a 1D7 roll).
  • The 'Any talent' entry in the Psion service skill table has been omitted (making that table have five rows and hence a 1D5 roll).
  • Connections do not allow the choice of any psionic talent.
  • Version: 3.279.0
  • Author: David Vines
  • Last Updated: 2024-12-25T10:58:49Z
  • Requires WordPress Version: 4.0 or higher
  • Tested up to: 6.7.1
  • License: Contains materials from Mongoose which are used by following the Mongoose fair use policy. The code elements were written solely by myself.

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    The images were generated using Microsoft's copilot AI Image generator. As such Microsoft, its affiliated companies and third-party partners are granted permission to use the Prompts, Creations, customisations (including GPTs) and related content in connection with the operation of its businesses (including, without limitation, all Microsoft Services), including, without limitation, the licence rights to: copy, distribute, transmit, publicly display, publicly perform, reproduce, edit, translate and reformat the Prompts, Creations and other content that were provided to create the image; and the right to sublicense such rights to any supplier of the Online Services.

    In particular note that this page explicitly does not grant consent to republish or distribute this plugin.

Change Log

3.279.0 - 25 December 2024

Fix to FDG export xml file (cosmetic fix)

3.278.0 - 18 November 2024

Bug fix - Adjust scout mishap3's contact and enemy counts. Provide enemy text on Scout event 3, Fix Typo's, Stop several events overwriting career event

3.277.0 - 18 November 2024

Fix typo. Add full life event list to the Notes of the FGU export

3.276.0 - 15 November 2024

Lock skills in the FGU file, Wording fixes, Bug fixes (citizen mishap4 and event3)

3.275.0 - 10 November 2024

Typo and small bug fixes. Rework the display of advancement options

3.274.0 - 08 November 2024

Added ability to embed text in the initial page (between the notes and the copyright notice)

3.273.0 - 08 November 2024

PDF Generation added

3.272.0 - 03 November 2024

Add Psionics

3.271.0 - 30 October 2024

Bug fixes

3.270.0 - 28 October 2024

Reword mishaps and events so that mishaps caused by events do not imply you leave the career is almost all cases. Add Anagathics

3.269.0 - 25 October 2024

Allow medical bills for injuries

3.268.0 - 25 October 2024

Add save and view options, add a free format field

3.267.0 - 24 October 2024

Fix multiple specialisations!

3.266.0 - 21 October 2024

Allow for multiple specialisations

3.265.0 - 18 October 2024

Added the remaining careers (apart from Psion) and the draft

3.264.0 - 12 October 2024

Add the army career

3.263.0 - 06 October 2024

Bug fixes

3.262.0 - 06 October 2024

Add more careers

3.261.0 - 27 September 2024

Add mustering out, export of characters, bug fixes

3.259.0 - 23 September 2024

Initial Version - pre-alpha (no mustering out, connections, end of character or export. Only pre-careers and rogues implements so far


The information on this page was retrieved by Plugin Information Version 3.263.0.

Mongoose Traveller 2e Character Creator

First published 8th September 2024 (Last Modified 8th November 2024)

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Name:
Species:
Human
Gender:
Female
Homeworld:
Age:
18
Cash:
Cr
Benefits
Associates
  • Contacts: 0
    • Allies: 0
      • Rivals: 0
        • Enemies: 0
          • Patrons: 0
            STR DEX END INT EDU SOC
            Score
            Bonus

            Skills

            Life Events


            DJV's Mongoose Traveller V2 Character Creator Plugin Version 3.279.0