Tag name:rpg

Mongoose Traveller 2e Character Creator

First published 8th September 2024 (Last Modified 15th December 2025)

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            DJV's Mongoose Traveller V2 Character Creator Plugin Version 3.341.0

            Traveller Session 16

            First published 1st December 2025
            Game Date
            240-1105
            Location
            886-945 → Bularia
            A map of the local jump map around Bularia
            View of a sandy desert-like scene viewed though a large window on a spacecraft flying over the scene

            View of 886-945 when landing half a planet away from the encounter.

            GM⇒Fiorana

            240-1105: Was there really a creature? Could Earl have been just making it all up? There's nothing in the photos after all and he never hit anything....

            Note that the Vagabond's Hope still needs to refuel before it can make its next jump.

            GM⇒Earl1

            240-1105: You definitely saw a creature - and one that wounded Cyndariel for sure. It did seem to be able heal itself from the shots and bites (from Kimbley) that did it damage - this was not instant and took the creature some time and you did see it 'glowing' while it was doing so.

            Earl is trying to research the creature he assures us he saw and has asked the computer to try and scan the photo he took and the computer does appear to be doing something but to the rest of us there is something wrong with it. There is no indication that anyone is tracking any specific keywords during this search.

            While this search is taking place we search for a water source to gather for fuel and somewhere we can also land to gather all the relevant samples we need for the survey. We find a fairly large lake and set down on its shoreline and there are several types of terrain for the samples we need. Cyn lifts the quarantine of the other crew members, and Earl's initial searches done turn up anything useful, but over time the results throw up a lot of references leading to conspiracy theories around Aliens that can make themselves invisible and can alter memories and perception. Cyn runs some tests on the blood sample that was gathered from the ground after the creature was injured, it is contaminated with sand and soil but still viable for some tests, the results are that it is indeed some form of blood mixed with soil, but it not Human, Vargr or Aslan, it in fact shows no terrestrial markers at all.

            Junebug reports that the communications blackout has been lifted. (familiar somehow?)

            Masuyo wonders about the age of the two ships we encountered wondering how long they have been here. The smaller scout ship appeared to have more dust gathered around and on it showing it may have been here for some time, a few months maybe?2 The other larger ship seemed to be on the surface for less time, perhaps it was here to investigate the Scout ship? Is it worth us heading back for another look? I enquire if it would be possible to remotely access the ships logs to download them for further study and request a flyby but it is decided that we should probably just focus on our survey.

            We have almost gathered enough water to purify for our refuel when an active scan of our ship is detected from a ship in a transfer orbit, heading out to the jump point. We are unsure who is scanning us , possibly one of the two ships we already found? The comms activate and a female voice is heard asking What are you doing here? Earl responds with We are surveying the plant at the request of the Scout service, who are you? The voice is familiar somehow. You don't recognise me, well that is disappointing. Then Earl makes the connection this is the same female we helped on one of our previous missions, dealing with the contraband we had unwittingly picked up. She seems to be under the impression that we are in fact following her, but Earl assures her that it is merely a coincidence that we happen to be here on the same planet as she is at this time. They continue their conversation for a while the creature is mentioned and Psionic abilities etc. and she asks a few questions which are answered but by this point I have tuned out of their talk, focusing on my task of refuelling. She expresses some concern over what we have found and experienced on the plant but Tharbin assures here that none of it will go into the official report only the relevant survey report will be submitted she seems the be happy with this and tells us not to be concerned over the creature as it has been handled and advises us not to do anything Stupid and takes her leave wishing us a cheery goodbye and we may meet again.

            Throughout this entire process Masuyo has been diligently gathering all of our samples and has now completed this task and has brought them back to the ship for testing and storage, after Masuyo has been briefed on the events whilst she was away from the ship we discuss what to do with all of the evidence gathered and the internet searches on the creature and any other odd findings, and it would be best for the to be deleted so that there is no trace of what we encountered here for anyone to find and we do not want it to be shared or downloaded in our information transfers. I, as an amateur artist, however have made several sketches of different creatures form the planets we have previously visited and like to sketch random thing as well have made a few discreet sketches of the creature mixed in with my other drawings so they could be seen as the figment of some ones imagination, but still serve as some kind of record of what we encountered. Cyn manages to purge the medical records of the blood tests and the psionic testing she carried out and then incinerates the samples.

            We look through all of the samples Masuyo gathered and check all of our scans and photos of the planets surface and decide that we have what we need to make the official survey report. Would we recommend colonisation? Although colonisation is a viable option, the costs would exceed the overall rewards of doing so, the return is not worth the effort. and as there have been signifiant reports of Pirates in the area this would pose a considerable risk to the colony.

            Chase purges the computer system of any remaining information on the strange creature.

            We plot our course back to Bularia and make a smooth Jump, we continue our training/studying whilst in Jump space and one uneventful week later arrive at our destination.

            A clean view of an agricultural town from a few thousand feet above. A wide river is flowing from the top of the image to the bottom of the right hand side of the image while the town is surrounding by farm fields.

            View on approach to Bularia Town

            Masuyo contacts Star port Control announcing our arrival and requests permission to land, refuel and pick up cargo, this is given at landing pad 6. The crew on the bridge however pick up that the voice on the other end of comms is less friendly than from our last visit.

            As we make our approach, Cyn advises caution. There are two Cutters (50 tons, short range vessels) on pads adjacent to ours. Masuyo acting upon the advise of Cyn asks our pilot (Chase) to make our approach flight a bit off and to only let some of our landing gear deploy to show we cannot land at this time, she then contacts SP control again We are having trouble landing need to pull up, standby It is very strange as they do not give any of the usual responses for this situation and respond very slowly Vagabonds Hope is there a problem?

            We have a problem with our landing gear we will need to come around again or land on water

            We keep a close watch on the Cutters as we move away from the Star port, and still there are no comms asking if we need to declare an emergency they have not initiated any emergency procedures at all, we find this highly suspicious as this is the first place we have attempted to land after our survey was completed. We find a large body of water approximately 50 miles South of the Star port and make our flight towards it a bit more erratic playing into the 'we have an emergency situation on our hands' to help allay any suspicions and make our landing there as this will give us plenty of time to see anything coming our way. Tharbin sets up the passive scans to help detect any active scans directed at us and we begin scooping the water we need for fuel. SP control are not really showing any concern about our apparent situation which is very odd, not the reaction that would be expected under normal circumstances.

            All available crew are sent topside with bins to keep watch and assess any damage to the ship. Masuyo asks if i can make something on the ship smoke without actually causing any damage and being the engineer it goes against everything I believe in but yes I can make one of the thrusters emit smoke without any damage. A small dot is eventually spotted coming from the North, the direction of the Star port, Masuyo asks us all to discreetly arm up, An active scan is detected and it is coming from the Cutter that is making an overflight, Junebug watches the Cutter and determines that it is making a tactical surveillance flight not a rescue flight. we currently have enough fuel to take off but not enough to make a Jump flight, The Cutter makes a second overflight and we keep the scoop going. Strangely the Cutter is making no attempt at communicating with us and makes a third pass over us, so Masuyo makes contact: Orbiting Cutter are you going to help us or not? there is no response and it heads back to the Star port. We cruise away from our current location to make it harder for them to pinpoint our exact location if they return.

            We finally collect enough fuel to make our Jump 2 but it still needs to be refined and we need 22 hours for that so we decide to attempt to submerge the ship and make it look like it sank, while Chase takes the Air/Raft away from the ship to appear that we have abandoned the sinking ship, the attempt to submerge fails but we continue South while Chase pilots the Air/Raft around the lake back to us.

            Footnotes

            1. Shared with the rest of the crew
            2. this done by examining the photos of the landing site

            Cyberpunk Session 19

            First published 17th November 2025
            A narrow alleyway leading onto a road in a cotswold village. A cat is sitting on the right hand wall of the alleyway. It is sunny and pleasant

            The view inside the closet

            The closet door opens to ... a narrow alleyway between buildings. As Wakiya steps through it is indeed afternoon on the far side and the cat stands and stretches. More outsiders it purrs. After a pause Wakiya says that we need to find someone called Robin. Once all the rest of us are through we notice that behind us is just an alleyway leading away - there is no sign of the closet or the Tokyo apartment we left.

            Tharbin marks on the wall where the portal was while the cat looks on with distain. Once the mark is made the cat turns arounds 360 degrees, lies down and goes to sleep.

            Nameraka moves to the end of the alleyway and onto the street. He can see the faint outline of a few people moving about the street. Nameraka turns right down the street.

            Wakiya says that someone went to the left down the street and there is a solid figure 150 metres that way up the street. Tremen moves to the figure at a fast walk (but not a run) - and the rest of the party follow (with Tharbin calling Nameraka back to us). Spooky is shaken when the faint outline of an old style ground car passes straight through her and hears the faint sound of a cat sniggering1. We do also perceive that there are a lot of solid cats in the village.

            Tremen reaches the solid figure. It/She is a young girl with red hair and with a black dog by her side. She spoeaks in english but accented. She gives directions to a small shed down another alleyway saying that the person we're after is in that shed. Tremen, possibly rashly and trusting, follows the direction to the shed and enters.

            Ricky engages the girl in conversation (Ricky, like Tremen, can speak english in addition to japanese and streetslang). She calls this place the village of cats and that it is old and will be here much longer than Ricky.

            The rest of the party (including Ricky) follows Tremen into the shed and ... arrive outside a warehouse back in Newport City - it is back to nightime and rain. We're outside a warehouse next to a set of containers. We hear activity from within and we move to explore and investigate.

            One part of the team enters a corner office where there is a computer running (showing some kind of spreadsheet) which Spooky can use to hack into the security cameras.

            The other part of the team moves further also the edge of the warehouse and enters a small part of the warehouse set up as a bar. Tremen moves in to ascertain whether the bar is clear or not. He quickly determines that while the bar is empty there are windows which allow others to see into the bar. This determination is made quite easy when he sees a figure through one of the windows who takes a shot at Tremen. The shot misses and Tremen returns fire lightly wounding the shooter.

            On hearing the shots Wakiya and Tharbin move deeper in the warehouse complex and, with help from Spooky, see that there are multiple figures there with whom they exchange shots. Wakiya is wounded.

            Ricky moves into an alleyway alongside the bar that also leads deeper into the complex.

            Nameraka and Spooky follow up behind Wakiya and Tharbin also providing fire support - though Nameraka could probably have done without being shot in the back by Wakiya

            We all end up (in different ways) in the middle of the complex with eyes on at least four hostiles....

            Footnotes

            1. You'll probably be glad to learn that sound of a cat sniggering didn't have any direct search hits

            Converting traveller maps to globes

            First published 17th November 2025

            To get a globe of a traveller world do the following steps:

            1. Goto the world on the Traveller Map.
            2. Open up and expand the menu for the world and click on the link to Generate World Map
            3. At The Traveller Worlds website, choose a world and select: Map action >> Download Cropped PNG Format from the drop-down menu at the top of the page.
              (Thank Jonathan Sherlock for adding this feature to his amazing page)
            4. Goto to the Icohex to Plate-Carrée Converter, click Browse and select the downloaded cropped file. Let the conversion run and then save the resulting image
            5. Now goto that site's main page and again use Browse to load the image from the previous step. Use the options at the top and the mouse to control the image and viewpoint. Once happy use Alt-PrtSc to capture the globe and then paste into GIMP.

            Traveller Session 15

            First published 12th November 2025
            Game Date
            239-11051
            Location
            886-945
            A map of the local jump map around Bularia
            Two ships on a mars like surface. The ships are separated by a shallow canyon and overlooked by a large dark brown cliffside. The left hand ship looks like a standard type S scout ship. The right hand ship is larger and two decks in height.

            The approach to the two vessels

            Masuyo attempts to cycle the airlock but alas nothing, she does however discover that it is not a standard issue Imperial airlock, it has been significantly upgraded. She turns and asks me to have a look to see if I have any more luck but it seems to be beyond us for the time being. Tharbin runs a scan using the ships systems and it does not show anything unusual in the immediate area, Earl continues eastwards and rediscovers the creature at approximately 25 meters East of him which he relays to us despite the fact we cannot see it, He also takes a picture of it with Cyn's PC. Junebug tells us that Kimbley can see something as well and is quite agitated by it, so they both head towards it as well to give Earl some back up. As there is no way for us to access the ship we quickly discuss our options on what to do, meanwhile Junebug throws some chem lights towards the creatures position to see if it casts a shadow so we at least have something to target, she does catch a glimpse of it but nothing more. We remember the body lying at the base of a ladder from the ship across the canyon and decide it might be best for us to return to the ship and carry on with our mission rather than risk further injuries fighting whatever this creature is as we also don't know if there are more of them. Kimbley is straining at her collar as Junebug holds her back, it seems she is trying to defend Junebug implying the creature is indeed hostile.

            Cyn gives Masuyo a hypo designed to help against Psionic powers to see if that helps her to see the creature, but it has no immediate effect, she shouts to Earl to throw some dirt over the creature to see if that helps us to see it and Junebug takes a blind shot at it letting Kimbley go in the process. Kimbley takes off towards the creature and bites it causing injury to it and Junebug chases her taking another shot at it and hitting it. Earl however misses again (methinks he needs to target practice 😉 ). Tharbin turns on the manoeuvring thruster jets to kick up dust in an effort to help but we still cant see it.

            Earl yells that it is retreating again and it does appear to be injured and it has apparently left some blood behind on the ground. Masuyo lets Tharbin know we have all made it back to the ship so he opens the airlock for us and we all scramble onboard. Once inside and safe we have Tharbin take some images of the canyon and the ships and immediate surrounding area for later study. Cyn takes the injured team members and Junebug to the Med bay to document their wounds and get DNA samples and treat them. We run an Anti Hijack search for any unauthorised entries to the ship just in case any more of theses strange invisible creatures have come onboard without our knowledge. Cyn decides it is best to quarantine herself, Earl, Junebug and Kimbley in the Med bay for the time being.

            We take the ship to 500 meters above the surface to carry out our survey, it is an Earth equivalent sized planet, we take all the usual samples soil, air, water for testing. We run the mapping program and continue with the full survey.

            Earl searches the computer for any reports or legends and myths for indigenous lifeforms on the planet but comes up blank on all counts, nothing to be found no strange reports or occurrences. We change the planets classification to E833, 0 Population, 0 Law, 0 Tech2 there is no sentient life on the planet (at least as far as we can tell from the scans etc. our experience is quite another thing) there is some plant life.

            We check the photo Earl took of the creature and distance does not change our perception of the creature, we still can't see it even in the photo.

            Masuyo asks for some clarification on some points, The Imperial ship is it Standard? From a distance yes, but up close it has been significantly modified with advanced tech, the engines are also uprated.

            The other ship is 200 tons, streamlined needle formation, possibly a courier vessel, she asks again if any of us have every see a ship of the configuration before, we agree that we are not certain at this time, but it does appear to be more Zhodani than Darrian based upon Masyo's knowledge.

            Masuyo speculates that there may be some connection with the 3rd Imperium worlds Goethe, Emape, Mirriam, Jone and Karin, which are all Amber worlds.

            Warning: Information regarding an individual's psionic ability is confidential, and may not be released without consent.

            Warning: Use of this test is NOT conclusive proof of psionic ability, skills or use.

            Warning: Use of psionic abilities is illegal anywhere within Imperial Space unless sanctioned by §SO1.6.112

            Replacement test kits can be requested using form IISS952432

            Warning text on the Psionic test kits3

            Cyn runs tests while in quarantine and there are unfortunately inconclusive, but show them all to physically fit, I am not so sure about their mental health however. Psionic testing may be required, but this will need to be kept off the records as great efforts have been made to suppress Psionics within the Imperium. Cyn tells us what she is planning and we all agree to the tests, these are just basic tests, Earl and myself both show a similar levels of genetic traces of psionic abilities, but only potential at the moment as neither of us has had any training, Cyn and Junebug both have slight indications of potential psionic abilities, Masuyo and Tharbin do not show any signs of potential and finally Chase is somewhere in between.

            Footnotes

            1. Mid-afternoon Imperial Standard Time and Local Time
            2. GM: Interestingly, I've now seen three different Universal Planetary Profiles (UPP) for 886-945, E800000-0 from the original Supplement 3, E833000-0 from the later Imperial Atlas, the current published Mongoose material and on travellermap.com, and E883000-0 on the traveller wiki (which I suspect is a typo of some kind!)
            3. Ten kits were part of the standard scout service medical supplies on board Vagabond's Hope

            D&D Session 2

            First published 28th April 2025 (Last Modified 29th October 2025)
            A map of the village of Phandalin showing several locations including Shrine of Luck, Townmaster's Hall, Town Green, Stonehill Inn, Sleeping Giant, Barthen's Provisions and Alderleaf Farm

            A map of Phandalin

            Once the ambush has been dealt with, investigation of the goblin dead leads to the observation that the goblins had their teeth sharpened, some of the party suspect they may be cannibals.

            Tremen, Basher and I tend to the dead, collecting the bodies and creamating the bodies. The smoke from the funneral fire will be seen some distance away, hopefully detering any other ambushers.

            The party collect the right ear of each goblin in order to claim the bounty. The barbarian Basher, makes a move to cut off a goblin head to post on a spike as a warning, however it is strongly pointed out that the spread of decease will be a problem. In the mean time Silanne has scouted ahead and found a goblin path that is well used and plenty of signs of use by goblins.

            The party reassemble with the cart and move further up the track aiming to hit the turning before night has covered us. Tharbin takes the reigns with Bluebell staying on the cart and myself walking along the side. Silanne scouts ahead with the rest of the party taking positions up in between. Silanne signals that they have discovered some discarded armour and is continuing further up the path, and instructs Thrabin to send Fiorana forward.

            Fiorana arrives at the place marked by Silanne and checks items and location out, and indicates its safe to move up, which we do. Fiorana continues to move forawrd and follow up Silanne.

            On inspection of the discarded equipment, a emblem is made out, and is recognised as the Lord Alliance emblem.

            The night draws in and it is becoming difficult to see ahead, the main party have not heard back from Silanne & Fiorana for a while. We continue with the cart along the path and arrive at a suitable camp site.

            Sometime later, they both arrive back at the cart and Silanne discloses that a goblin camp / guard post is up a head and looks like the owner of the armour was killed by the goblins.

            The party settles into the evening, watch parties are set up.

            Ist watch is Tarqual & Basher.

            2nd watch is Silanne & Fiorana.

            3rd watch Tharbin & Tremen.

            The rest of the night passes uneventful, and we awake to the smell of a cooked breakfast.

            Day 4. Once everybody has eaten and gear is packed we set off the following morning. We soon approach the town of Phandalin, which consists of about 40 log buildings, some on flag stones with some in ruins. we see children playing out on a green and the locals seem happy to see us as they smile as we pass.

            We arrive at a building with a signpost outside - Barfin supplies, which we pull the cart upto and announce our arrivial. Tremen ventures in to talk to the owner and assures the owner that everything is secure and safe. The woman informs Tremen to pull the cart up around the back where their is a stable. We eventually get paid our 10 gold pieces.

            The women owner pops her head back out of the building, with a tabard on her arm and asks Tremen where we got it, as she informs us that it belongs to Silard the proctector of the dwarf. Silanne informs her that it was a few miles back and neither of them will be returning.

            While Silanne and Tremen go to the Townmaster's Hall to report, Basher heads of to Stonehill Inn to secure some rooms if available, Tharbin head to the smithy, Fiorana to the sleeping gaint, myself to the miners trail.

            Cyberpunk Session 7a

            First published 21st July 2024 (Last Modified 29th October 2025)

            (Played on 9th June 2024)

            Maria Estoban

            CCTV Image of Maria Estoban

            From Tremen's Notes1

            Follow up on Hayato Kita's contact

            As described in the second set of notes, Hayato Kita had a note in his appointment book for a meeting in Shinchuko station with a Maria at 12:30 tomorrow. Maria would apparently be wearing a pink carnation. Spooky examined the CCTV footage which showed there was indeed a lady waiting in Shinchuko station at the relevant. She stayed for about 15 minutes and then walked out with an annoyed and disgusted expression. Checking with facial recognition reveals she is Maria Estoban, the daughter of a Mexican businessman who is a executive for Pemex. She has since returned with her father to South America. Spooky then made a phone with Maria and confirmed that the meeting was set up for her to meet with Hayato Kita and to be shown a good time but was stood up.

            Kuroi tsuki

            The Underground braindance studio is actually not all that underground. It's actually well known in the right circles (Celebrities, Politicos etc). and I decided to pay the club a visit during the morning. The building is relatively small and somewhat more upbeat and presentable than the surrounding buildings. Ground floor has no windows with a door next to its car park (with about 15 parking spaces) and while the upper two floors do have windows, the first floor windows have been blocked off on the inside. The windows on the top floor are also blacked out. After using the intercom I'm ushered in and taken to the manager. Overall impression is of a business that is legitimate if sailing somewhat close to the wind. The club is being tidied up from the previous night's activities. The manager is somewhat relieved when the topic of conversation is revealed to be about Kendo Ita whereabouts2. The manager and staff doesn't recognise him but are able to confirm that no bodies have been found at the club for a while.

            Hoga Itami

            Tharbinsan follows up on Hoga Itami's rap sheet which showed arrests for GBH and robbery for which he served some time in jail. His current whereabouts are unknown. Tharbinsan arranges for a facial recognition scan and alert to be made for Hoga - initially indications are that he is still in the city but no specific immediate trace of his location is available.

            Kendo Ito

            Wakiya looks for more information on Kendo Ita. He worked for an arms manufacturer as a programmer of emergency protocols for vehicle operation. The company's records show that he was staying at the Negoya Hotel (the hotel used by the company when staff are in the city).

            View down a street showing a car with smoking engine on the right hand side of the street and debris on the road.

            The best image I could persuade the image generator to come up with.

            Later in the evening

            After taking a short rest we are alerted that there has been another body found with the MO of Sergeant Masher. The body is in the Dajima district and we head over there. As we cross the bridge into the district there is an emergency call from the team tracking Hoga. He has been seen in the company of two women and we are given the rough location (only a rough location as the CCTV coverage in that area is somewhat patchy). Hoga walks out of a bar with a woman on each arm. One of the woman's heads explodes and Hoga takes a couple of seconds to react, dropping the body of the dead woman. As he does so the stomach of the other woman explodes and Hoga dives into the shocked crowd and disappears into an alley after three more civilians are butchered. Several people are bumped as if by an invisible person and we head to the location of the alley.

            On location, just beyond the alley, there are two ground cars (the nearest merely has a smoking engine, the further one is a wreck!).


            Footnotes

            1. Thanks for Dawn for her comprehensive notes - way better than mine own!
            2. Presumably there are illegimate activities ongoing at the club but as those are, probably, irrelevant, I didn't follow up on this - there's no need to cause unnecessary trouble and should trouble prove to be necessary we can always come back!

            Cyberpunk Session 18

            First published 29th October 2025

            It's a week after we get back to Section 9 and report. Shadow recovers well (with many thanks to Tharbin's medical expertise) and joins the rest of us in the office as it seems things are getting back to normal allowing us to do a little research and recovery time. There are more reports that Sergeant Masher1 is still active and causing trouble. We also note scientific papers about the spate of stars going nova (including that there have been more of these than earlier reported). Some of us also do some more specific pieces of research including:

            Tharbin
            There are several rumours/conspiracy theories about big spiders (including around the Inagawa Kokusai farm).
            Tremen
            is reportedly sane despite his paranoia about his mental health!
            Wakiya
            Her pictures and photos from our trip to the icy world. They all match her memory and seem to be good photos. All that is apart from the photos of the mural which still cause a chill and a shudder when viewed.
            Nameraka
            Researches european myths and fables about mothers and finds there are many but none match the statues under the temple on the icy world.

            At the end of that working day, Savan, (the taller of the two gentleman working directly with Kitsune) arrives in our office and tells us that Kitsune-san wants to talk with us. He then immediately leaves and we scramble to follow. Arriving in Kitsune's office she informs us that she has some new information for us, but that it is best if we get it directly from her contact and she gestures for us to accompany her. She leads us to a short corridor we haven't been down before and through a curtain that is across the corridor. From behind the curtain wafts a smell of cooking that reminds each one of us of our childhood. We follow Kitsune through the curtain...

            A cobbled japanese street scene at night. There is a small japanese style castle in the distance behind which is a full moon. Many people, both human and non-human are in the street buying things from the many street vendors lining the road.

            The view behind the curtain

            And we're in the past and in the middle of a street market! Kitsune is in her fox form. Unsurprisingly we all feel out of place (but the passers-by do not treat us as unusual). Most of us get distracted by a stall selling tempora but eventually we all follow Kitsune into a small store where a gentleman greets Kitsune in English2. He gives Kitsune a manila envelope in which there are five reports:

            1. A report on the Sample from the leg. The leg was from some sort of spider although there is no correlation to any known spider in the earth database. As whatever this belonged to is an unknown more time will be needed to make a better assessment.
            2. The vials of stuff we collected. Four of the vials contain common ingredients bu the fifth contains an unknown substance.
            3. A translation of the parchment. It was written in Maithili3 and its translation lists the following: Mount Everest, Olympus Mons, Mons Huygens, Skadi Mons, and Point Hermes4.
            4. A second document has not been translated as it's in an unknown language (unknown even to the gentlemen and (presumably) his contacts.
            5. The notebook was initially considered to be just rambling. However further examination revealing that all the rambling are about dreaming

            As we absorb this information we are jolted by a general alert: Masher has struck again but the New Port City PD (NPCPD) have managed to corner him. He is holed up in the storeroom of a supermarket but he has three hostages. The NPCPD have set up a cordon outside the building. With Kitsune's permission we leave her and gentleman and quickly head back to our office, grab some kit and race to the site.

            A view of a small supermarket surrounded by a police cordon. The supermarket is on the corner of a T junction and has three floors of apartments above.

            The supermarket as we arrive

            The officers on site are relieved to see us (since it means backup has arrived) and happily hand over command to us. They report that about 5 to 10 minutes ago there was a scream from within the building.

            After disabling the beep from the main door Wakiya and Shadow cautiously enter the supermarket. There is a spilled basket of shopping on the floor and a small trail of blood leading to the storeroom at the back of the store. Meanwhile Nameraka moves to the alleyway behind the supermarket to cover the fire exit from the store room.

            Wakiya finds a swipe card for the store room and hands it to Tremen so that she and Shadow can burst into the room while Tremen uses the card to open the door for them. This done Shadow and Wakiya find that the room is dark and the floor is slippery - slippery enough for Shadow to lose his footing for a second or two. Wakiya spots a woman crying huddled next to a mangled mess of body parts. Two other people are also there - the first is a man in flight or fight mode and definitely would be fleeing if it wasn't for the second man. He is wearing a businss suit and is obviously squeezing the first man's head. This second man says Don't let me do it again!.

            Wakiya fires - her shot hits and takes down that second guy while simultaneously knocking him back. She calls for Termen to get and remove the two remaing hostages who does so.

            The body of that second guy is still twitching as if his cyberware (or something) is still trying to move his body. As the body has a jack plug Wakiya calls for Tharbin to jack into her own jack plug to monitor her and pull her connection as she jacks into the body.

            Her impression at first is that everything is dark and then she hears an agongising scream. Following the ghost line leads her to a defensive barrier which seems to have many minds. Wakiya pushes through the barrier and gets the image of many hands squeezing her head. She quickly retreats but has managed to trace the ghost line to an apartment in Dejama.

            Checking the body of that second guy shows him to be a corporate wage slave with an apartment in Dejama.

            Tremen organises for forsenics to attend, thanks the local police on the scene (assuring them that he will be handling the paperwork). We all then pile into our vehicle and Shadow rushes us to the building housing the Dejama apartment (rattling Tremen and Nameraka around the vehicle in his haste to get us there). Dejama is an island originally used to house refugees.

            Sketch of a floor plan of an apartment. A short corridor leads to a living area. There are three doors in the corridor (one on the left, two on the right). The one on the left leads to a bathroom. The two on the right lead to a small kitchen and a utility room. Off of the living area is a door leading to a bedroom with a closet.

            Rough floor plan of the apartment. There is a power generator and computer in the bedroom.

            The apartment block is 15 floors high with the ground floor housing reception etc. and with parking below. The top floor is used for service equipment such as heating. The apartment we're interested in is floor 12. After worrying some of the other residents we enter the apartment and start to search it. It appears unoccupied. The Bedroom has a power generator (still running) powering a computer.

            The bedroom also has a builtin closet and Wakiya opens the door to the closet....5

            Footnotes

            1. Last mentioned in Cyberpunk Session 11
            2. Tremen has learnt English and can follow the conversion. He speaks with an upper class english accent
            3. National Language of Nepal
            4. The tallest mountains on Earth, Mars, the Moon, Venus and Mercury respectively - at least according to the internet (mainly Wikipedia)
            5. And the session ended on this cliffhanger

            Cyberpunk Session 17

            First published 30th September 2025 (Last Modified 29th October 2025)
            A cobweb covered cavern with a statue at the far end. The statue is carved out of a rocky base made up of hundreds of small children, each raising the arms towards the statue, although there are no facial features it seems they are begging for attention. The statue itself is in the female form hands lowered towards the children, hands open wide as if ready to grasp. There are a row of pillars either side of the statue and candles line the walls. In front of the statue and its base is a low altar with a single candle

            The cavern and the statue

            As we continue to move down the unexplored path it's hard to tell exactly how much time as past - even with checking our watches it's still uncertain and the cold is continuing to sap the warmth from our bodies. The murmuring ahead has a rythmic chanting feel to it. Shadow and Wakiya lead the party - using the technique of one moves, one covers even if there's no cover in the passage for them to use (the rest of the group lag behind to give them the room to do this).

            The chanting gets louder and the passage brighter and the last few steps lead out onto a flat surface and a balustrade overlooking a rough hewn cave. On either end of the balustrade is a flight of steps leading down onto the bottom of the cave. Looking into the cave we see a cobweb-strewn floor with carved columns on either side of the cave. At the far end of the cave is a statue of some sort (from this vantage point it's hard to distinguish of what the statue is).

            A quick radio check shows that those are working (in gact, working better than they did on the surface since it seems that the interference from the weather conditions is actually minimised.

            We split up three and three to take the two sets of stairs in tandem (trying to keep roughly in step as we descend). The cavern is lit by candles set into alcoves in the left and righthand walls of the caves. The floor itself looks like a sheet of ice (i.e., smooth and highly polished, it's not actually made of ice!).

            We stop on the bottom step of the staircases (there's about 20 metres between the two staircases). Nameraka cautiously touches the floor - it is cold, but not ice cold. Shadow moves onto the floor and hugs the wall as he moves deeper into the cavern. The room itself is symmetric (the statue at the far end, while centred in the cavern is not symmetric). The light is quite blue and bright with the polished floor being quite reflective (so much so that we can easily see our own reflections. We cautiously move up the room (along the walls) towards the far end of the cavern. Neither our footsteps nor the chanting is echoing.

            The columns are made up of hundred if not thousands of bones, it is hard to tell it they compose the whole column as there is no way you can see past them, you have no idea what sort of animal the bones came from. These alcoves have been carved out of the rock - but using relative old techniques (no evidence that power tools were used). In the alcoves stand blood-red candles with red flames. The candles stand between one-and-a-half and six inches tall and are about two inches in diameter.

            From a distance the statue seems to be carved out of a rocky base but as you get closer you can see detail in what you thought was bare rock. The base is made up of hundreds of small children, each raising the arms towards the statue, although there are no facial features it seems they are begging for attention. The statue itself is in the female form hands lowered towards the children, hands open wide as if ready to grasp. Again the face is featureless but it hard to overcome the feeling of dread that emanates from it. As we approach the statue the chanting stops and a very strong breeze blows from the hole above the statue. The candles flutter but don't go out. This lasts for a few seconds and then the breeze stops. There is a sweet smell to the breeze.

            Ricky approaches the statue and looks up through the hole above it. The light is from it is dazzling in comparsion to the light in the cave and is coming from moss and crystals lining the hole which continues upwards beyond the moss and crystals. The cobwebs look like a cloak drapped around the statue.

            Behind the statue there is no sign of any additional tunnels but to see the back of the statue requires climbing over the statues of the small children (they stretch the whole way either side of the main statue). Wakiya does climb over them but that doesn't reveal anything odd or strange about the back of the statue if you ignore the cobwebs.

            Nameraka approaches the altar in front of the display of statues. This altar is made from black stone and there is a single blood red candle in the exact centre of the altar. Wakiya remarks that, to her at least, the chanting was coming from the small statue of the children. This leads Nameraka to closely examine the small statues - they are extremely detailed - except that their faces are blank. The clothing on the small statues is old-style european (i.e., not modern and not japanese). Nameraka now takes the glove off of his human hand1 and, using a glancing touch, touches one of the small statues. He is freaked out to hear the word Father in his mind and a few seconds after that Nameraka keels over and collaspes.

            Tharbin tends to Nameraka who is in shock and brings Nameraka round though he remains a little shocked. Wakiya now takes a more determined touch of the children and gets the same response (i.e., a mental sound of the word Father and then collapsing after a few seconds). She is in a worse state than Nameraka and takes several minutes to come round (during which time her face is caught in a rictus of terror).

            I am now considering (a) whether we have any way to destroy the statue and (b) whether it would be a good idea to do so (as it could be the cause of the portal). On reflection the team decides that returning and reporting to Kitsune is the best course of action at this point. As we leave Shadow sweeps the candle from the altar to the floor. The altar now shows no sign of ever having the candle on its surface nor is there any indication of the dead centre of the altar.

            We return to the entrance of the temple. The amount of time that's passed seems to be different to our internal body clocks but, as it's night time, we camp in the relative warmth of the courtyard of the temple. During the night there is minor earthquake2.

            In the morning we head back towards the cave with the portal. This takes two days and on the second day we can see the cave and, looking back, Shadow sees a shape entering the temple (and this isn't the same shape(s) we saw leaving the temple on our original journey towards the temple). Looking more closely at the shape through binoculars Nameraka is able, after throwing up the remains of his breakfast, that the shape seems to be horrible and enormous spider.

            A giant spider dimly seen in a dark forest

            Could this be the cause of the rustle and the webs?

            We return to the portal and travel through it. Shadow sets up a shaped charge to attempt to destroy the portal. The explosion does cause the portal to flicker but when the dust clears it's obvious that the portal is undamaged and still operational. The same can't be said for Shadow who clearly mishandled the charge and is very badly injured and requires hospitalisation. As we return down the hill and through the second Torii, Wakiya spins round and sees both the rustle of leaves and some fresh webbing.

            At the farm there is still many Section 9 operatives and they quickly call for medevac transport for Shadow. The rest of us move to return to base and report to Kitsune.

            Footnotes

            1. The other hand being a cyber hand as Nameraka lost that hand in Cyberpunk Session 13.
            2. Say about 4 on the richter scale.

            Traveller Session 14

            First published 13th October 2025 (Last Modified 14th October 2025)
            Game Date
            237-1105
            Location
            886-945
            A map of the local jump map around Bularia

            View of 886-945 from space (with cartographic information added). Source of the radio jamming is shown as a pink ≏ at roughly the seven o'clock position about half way from the centre of the circle of the globe (and in a mountainous hex)

            We use the asteroid belt around the Gas Giant as our launch point and set our trajectory towards the planet. We all man our own stations and are equipped with all our weapons, Cyn has medical supplies in a pack for emergencies, Junebug and Kimbley are in her quarters for safety. Masuyo has set up the recording device, and is on the bridge along with Cyn, Tharbin and Chase are in the pilot seats, Earl is in the Gunner seat and monitoring sensors and finally I am in engineering. Our pilot makes a perfect trajectory plan and pulls it off flawlessly.

            The planetary maps we got from the previous surveys the first of which shows no water and the second one shows around 20 % water on the surface, but we estimate around 30%, we approach from the North and ship is holding up well, no active scans as far as we can tell as we make our approach. Respirators are required as the atmosphere in very thin (again!).

            Two ships on a mars like surface. The ships are separated by a shallow canyon and overlooked by a large dark brown cliffside. The left hand ship looks like a standard type S scout ship. The right hand ship is larger and two decks in height.

            The site of the radio interference. The left hand ship looks like a standard Type S scout ship. The right ship is larger and has two decks. The ships are separated by a shallow canyon (easy to climb from the lighter colour base of the canyon to the darker colour of where the ships have landed (taking, say, only one combat round to do). The site is overlooked by a much taller and larger rock/cliff made of a much darker brown than the rest of the scene.

            Tharbin stays with the Hope and the rest of us except Junebug and Kimbley head out. We are around 11km away from the installation which will take us a day or so to reach on foot. After we several hours of walking we begin to see a narrow ravine in the distance, with two ships on either side of it. Neither of them are Imperial ships but one is a Scout ship at around 100 tons the other ship is of unknown origin and is around 300 tons, we don’t see any signs of movement around either of them but they do have running lights on. we approach from the North and pick out a discreet campsite to watch the ships overnight and forming a plan to get to them unseen. Watches are set and the night passes uneventfully, no signs of movement and no other signs of change overnight except for one cabin light that came on towards to front of one of the ships for about an hour before it was turned off. I have been asked to have another look at the unidentified ship to see if my time in the Navy jogs my memory for its configuration but nothing comes to mind, but I can confirm that it is not Imperial. The scout ship is armed as is the unfamiliar ship. Earls time with the Scout Service allows him to guess at it possibly being Darrian or Zhodani.

            A blue bipefdal creature wreathed in some kind of white light. The creature has claws and a crazy grin

            Artist's impression using the description of the creature as described by Earl.

            A hatch opens and someone climbs out and then disappears as if they have fallen to the ground, we are in pretty open ground with very little ground cover for us to take shelter behind. Earl tells us of a humanoid approaching us but he is the only one who can see it???? He thinks it might be a Vargr, which is a humanoid canine, bipedal and sentient.

            Why is Earl the only one who can see it?

            As it gets closer it becomes obvious to Earl that it is not in fact a Vargr as it does not have any fur or the distinctive long snout and it does not appear to be wearing any clothing. Earl tries to communicate with it but gets no response and it attacks Earl with long claws but misses. He jumps back away from it, putting Chase in its path for the next attack and Chase feels a breeze pass his face. Masuyo radios for Tharbin to bring the ship to us and gives him our position, Cyn is next and her Armour seems to somehow fail and she is in a lot of pain but has no idea why. After several shots from all of us Earl informs us that it appears to be retreating and that it seems to be glowing. After having a careful look around Earl confirms that it has completely retreated and it appears safe for us to proceed. We head for the airlock on the Scout ship.

            Again the question that most bothers me is why was Earl the only one able to see that creature? I ask him but he has no idea himself but Cyn decides she wants to runs some tests when we get back aboard the Hope.