D&D
We're also now playing a D&D campaign on Fantasy Grounds Unity. Some notes that have been taken are:
We're also now playing a D&D campaign on Fantasy Grounds Unity. Some notes that have been taken are:
The combat continues as the party attempt to retreat to the exit to the south, I open the door with Fiorana watching my back, whilst Silanne, Tharbin & Crom keep the bugbears at bay.
Silanne swiftly darts northwards and disappears from sight
It appears some of the party have continued to pursue the retreating bugbears. Tharbin is heard shouting over here, Silanne shouts out to Trem to cross the bridge and head up the tunnel to the north.
Crom storms off muttering “death, murder, mayhem”
Most of the party have moved up to the north & turned down the west tunnel.
Silanne's voice is heard shouting there's a Goblin at the south door
.
Tharbin advances further down the tunnel & is heard shouting instructions for somebody to secure a prisoner at the north door and get them to open the south door.
Crom is heard muttering, agitated at not having anything to hit with his weapon, I urge him to come to our position.
Fortenbrass discretely hands me what seems to be a slightly glowing set of thieves tools, and then points at the wall. I examine the wall and find a hole that I insert one of the thieves tool, a click & clunk is heard to reveal a door.
Bluebell enters the revealed room.
Trem in the meantime interrogates the goblin to the south door and quizzes him about the whereabouts of any other bugbears.
Bluebell is heard searching the room before a loud bang-frizzling is heard from inside. I enter the room and exclaim what on earths going on here with a puzzled look.
Fortenbrass again proves his loyalty to the party &amnp; points at the wall.
The party are heard shouting “Bash the door, Bash the door” as Crom enters the room, I just point at the door. Crom swings his mighty axe and misses, and nearly knocks Bluebell out with the backswing.
I head to the wall that Fortenbrass pointed at and insert a tool, a door opens, and I hear some muffled muttering as I enter the room, I just see a room with a desk some paper and notice an odd movement in the wall to the north corner & feel a slight breeze. Crom & Bluebell enter & Bluebell makes a bead to the corner I point out before disappearing through. She shouts back that it’s a narrow space.
I gather a tremendous amount of paper work in a language I can’t fathom but I do find a note -
Lord Albrek,
My spies in Neverwinter tell me that strangers are due to arrive in Phandalin. They could be working for the dwarves. Capture them if you can, kill them if you must, but don’t allow them to upset our plans. See that any dwarven maps in their possession are delivered to me with haste. I’m counting on you, Iarno. Don’t disappoint me.
I also find:
The note bears worrying information & we must be on our guard.
In our minds the party hear “playtime again”. & we see an image in our minds:
Silanne's voice is heard off in the distance & the party pause for a brief moment.
bugbear heading from the north. Silanne guards our exit route whilst I head out to check the entrance to ensure the door is accessible & our escape route is clear.
Once the ambush has been dealt with, investigation of the goblin dead leads to the observation that the goblins had their teeth sharpened, some of the party suspect they may be cannibals.
Tremen, Basher and I tend to the dead, collecting the bodies and creamating the bodies. The smoke from the funneral fire will be seen some distance away, hopefully detering any other ambushers.
The party collect the right ear of each goblin in order to claim the bounty. The barbarian Basher, makes a move to cut off a goblin head to post on a spike as a warning, however it is strongly pointed out that the spread of decease will be a problem. In the mean time Silanne has scouted ahead and found a goblin path that is well used and plenty of signs of use by goblins.
The party reassemble with the cart and move further up the track aiming to hit the turning before night has covered us. Tharbin takes the reigns with Bluebell staying on the cart and myself walking along the side. Silanne scouts ahead with the rest of the party taking positions up in between. Silanne signals that they have discovered some discarded armour and is continuing further up the path, and instructs Thrabin to send Fiorana forward.
Fiorana arrives at the place marked by Silanne and checks items and location out, and indicates its safe to move up, which we do. Fiorana continues to move forawrd and follow up Silanne.
On inspection of the discarded equipment, a emblem is made out, and is recognised as the Lord Alliance emblem.
The night draws in and it is becoming difficult to see ahead, the main party have not heard back from Silanne & Fiorana for a while. We continue with the cart along the path and arrive at a suitable camp site.
Sometime later, they both arrive back at the cart and Silanne discloses that a goblin camp / guard post is up a head and looks like the owner of the armour was killed by the goblins.
The party settles into the evening, watch parties are set up.
Ist watch is Tarqual & Basher.
2nd watch is Silanne & Fiorana.
3rd watch Tharbin & Tremen.
The rest of the night passes uneventful, and we awake to the smell of a cooked breakfast.
Day 4. Once everybody has eaten and gear is packed we set off the following morning. We soon approach the town of Phandalin, which consists of about 40 log buildings, some on flag stones with some in ruins. we see children playing out on a green and the locals seem happy to see us as they smile as we pass.
We arrive at a building with a signpost outside - Barfin supplies, which we pull the cart upto and announce our arrivial. Tremen ventures in to talk to the owner and assures the owner that everything is secure and safe. The woman informs Tremen to pull the cart up around the back where their is a stable. We eventually get paid our 10 gold pieces.
The women owner pops her head back out of the building, with a tabard on her arm and asks Tremen where we got it, as she informs us that it belongs to Silard the proctector of the dwarf. Silanne informs her that it was a few miles back and neither of them will be returning.
While Silanne and Tremen go to the Townmaster's Hall to report, Basher heads of to Stonehill Inn to secure some rooms if available, Tharbin head to the smithy, Fiorana to the sleeping gaint, myself to the miners trail.
I'm hearing an ominous voice in my head, anybody else hear it?
i like it when i can play with me foodwhich I mention to Bluebell. I then hear the words
you’re not like the redbrands are you? you seem too know what you are doing
Some debate about the plan1 to burn down The Sleeping Giant inn is pursued and the party takes note of Silanne's wise guidance of being cautious, until we have more information. The talk is upsetting to hear from the party, any innocent life lost is not something that I could align myself to. I am relieved the party have seen sense.
The party assembles for breakfast next morning, Tremen receives a person who pulls up with the cart outside the inn, it appears to be loaded with some provisions. Tharbin eyes the keg of ale on the cart and ensures it is secured for the trip, some raised eyebrows from the party are ignored by Tharbin.
After a short time preparing, the party head back down to the trail before heading up the path to the north.
Some time later we spot Silanne who signals to us, Tremen directs the cart to a spot on level ground. Silanne then heads off to scout further up the path as we make camp, waiting for information before proceeding into possible danger.
Silanne appears a short time later and signals the party to proceed in formation, and follow him. Fiorana examines a body on the path wearing a red cloak. The wounds don't appear normal, poison is ruled out, magic is suspected by Fiorana. The party than continues down the path in formation. An hour later Silanne pauses and examines the ground, then is seen advancing more cautiously, we assume some tracks have been spotted. The party eventually arrive at a stream that is exiting a cave. Silanne lets loose with a bolt towards the right bank of the river, we hear a roar, the rest of the party move up the river to cross to the other bank, quickly some goblins are engaged & dispatched. Tharbin, Silanne & Fiorana enter the cave, some wolves snarling are heard somewhere inside. Silanne moves ahead towards the wolves, a short moment later some whimpering is heard and the snarling dissipates.
Tharbin proceeds further into the cave and takes a turn to the left - a possible fork up ahead on the path, I proceed up to the right and spot a goblin patrolling a bridge fording the stream.

The only image where the AI was persuaded to show two oxen. As for the composition of the team, the AI seemed determined to show what the goblins were hoping for (despite the goblins not being mentioned in the image prompt!)
Day 1. The party has assembled in Neverwinter, where we meet a Dwarf wishing to hire us to escort a cart of provisions to Phandain, 2 days travel to the south. there are rumours that the dwarf & his brothers have discovered something.
Day 2. The dwarf and his protector leave in advance of our party the following morning, our ranger keeps a curious eye on them, we set off the a few hours later with the party split with some riding on the cart and others walking. The party is a mix of characters. Silanne an elf ranger, Tharbin a curious dwarf, Tremen the tremulous, Bluebell Maples a druid, Basher & Fiorana Naskill. The day goes uneventfully and we arrive at the camp site chosen by Silanne.
Day 3. The evening watches were uneventful, we wake to a wonderous day, hunters of the party have returned with ample food to fill our bellies. As we begin our journey our ranger takes the lead and heads off to scout ahead. A few hours later some of the party take leave of themselves to head off towards the position of Silanne, we bring the cart to a stop. Up head the advance party have spotted a Goblin ambush and proceed to disperse into the surrounds to seek out the raiding party & dispatch them as fast as they can.
The party proceeds further into the cave I take the left turning as it is dimly lit, the cave system seems to have numerous twists, turns & back tracks as we continue to explore deeper.
I see Tharbin & Bluebell up ahead. Silanne continues to look after the wolves we found and helps to calm and feed them whilst slackening off their chains to make it easier for them to move around and reach the food and to lie down, meanwhile Bluebell joins us and casts Longstrider on Tremen, As Tharbin approaches a largish cavern he crouches to have a peek around the corner, and finds he is close to a Goblin to the west but the east appears to be clear, Cromagon shoots at the goblin standing on the bridge spotted by Tarqual earlier, dropping it. Tremen then moves into the western passage that Tharbin took but is immediately shooed away as he is carrying a lantern fouling up Tharbin's Dark Vision. We all hear the wolves that Silanne is with, calling out and get several responses from deeper into the cave, but she is making friends with them and keeping them relatively calm. I for the time being hold position just in case something attempts to sneak up on us. Bluebell moves into the cave system to back us up and heads into the western passage to help Tharbin, but before she does this she casts Goodberries and hands them out with instructions on how to use them. Silanne them signals Fiorana to pass on a message to whole team to Please not kill any wolves you encounter
. Fiorana reminds me that the Wolves we encountered at the entrance are part of a bigger pack and are friendly to our needs.
Tremen moves further into the caves to the east passed the prone goblin on the bridge which has been bitten by another wolf that has appeared ahead of us and I move up to the rest of the group heading east. Silanne leaves more food for the wolves and rejoins the team in searching the caves. As we proceed further we encounter more goblins and begin to attack successfully taking most of them down in various ways and we also find that wolves are helping us. Bluebell moves in near Tharbin and casts Ice Knife and kills one Goblin and damages another. Tharbin also kills a Goblin and relays to those that can hear him that he has found a possible human prisoner and seven potential enemies, two of whom are now down, there is also a passageway possibly leading east to the bridge.
Fiorana manages to find a Goblin to target but struggles to take it down. As the fights continue, a wolf charges past Tharbin and almost bites the head of the next Goblin killing it. Crom is heard off in the distance, as Fiorana is heard shouting for assistance. As the clash and clangs of combat are heard, Tharbin narrowly misses getting hit. A large Goblin finally takes a hold of the human and demands that Tharbin stops fighting or he will kill the human, Tharbin is reluctant but the Goblin say Kill Klarg, let us go, we let him go
pointing to the human. We stay here till job done
, Tharbin agrees so they let the human go but Tharbin demands that he be fed, cleaned up and healed before we return, the Goblin agrees. So the four of them (Tharbin, Bluebell, Silanne and Tarqual) all back out of the room. I move up to the northeast tunnel and come up against a makeshift dam with water trickling out. I notice some wooden wedges placed in the dam, clearly key to holding the dam in place. Crom is head shouting some profanities at Klark. The rest of the party cross the bridge to join the up with those who encountered Klarg and his crew of Goblins, Cromagon took a bad hit from Klarg almost killing him but he made a last ditch effort and succeds with a killing blow, the rest of the Goblins drop their weapons and run away. Crom is heard shouting a warning Is there anybody who wants to be introduced to Skull Splitter
, as he dispatches another goblin with his great axe. After the this the party reassembles & Trem tends to Crom's wounds.
Silanne tends to the wolf who came to our aid & takes the rest of the wolves back to the main area with the restrained wolves, and we find a lot of equipment everywhere and a small cage with a monkey in it.