Tag name:dnd

D&D

First published 1st April 2025 (Last Modified 15th June 2026)

We're also now playing a D&D campaign on Fantasy Grounds Unity. Some notes that have been taken are:

D&D Session 14

First published 15th June 2026


A map showing the route between Phandalin and Neverwinter. The main road goes south from Neverwinter and after 10 hexes or so a side path leads off to the east that leads to Phandalin. To the east of Neverwinter a river winds it way down from the mountains (off map). To the south of the river and east of the road is a large forest called Neverwinter Wood.

The route between Neverwinter and Phandalin

After securing the prisoners and collecting supplies for the journey to Nerverwinter. Cromagon, Silanne, Tharbin, Bluebell & Fiorana are seen off by Tarqual & Tremen, who remain in Phandalin. As usual Silanne takes the lead and scouts ahead, whilst Fiorana takes on the duty of driving the cart, with Cromagon beside her to watch over the prisoners. Tharbin follows up on foot to the rear of the cart. Silanne casts longstrider and the team reaches the high road in good time.

A map of the central part of Phandalin showing the Town Green

The centre of Phandalin

Meanwhile, back in Phandalin, Tremen requests a meeting with the townspeople. He is aided by the remaining town guards who ably spread the word to assemble at the shrine of luck. He informs the people of the town that Harbin was discovered to be a doppelganger and they would need to select a replacement. Meanwhile Tarqual mingles with the towns people engaging in general chat and registers from what is said, that the people of the town noticed a change in Harbin’s behaviour just after we arrived. It is also suggested that information about Gragmaw castle might be available from the residents at Edermath Orchard & Alderleaf farm.

A closer view of the high road showing Silanne just off the road

Silanne's position scouting the road

Back at the High Road, Silanne scouts along the coastline side of the road, looking for a suitable overnight campsite. As the light falls, Silanne signals back to the cart to slow down and approach cautiously. Something has caught her attention, she cautiously approaches an occupied campsite ahead with a wagon sited in a clump of trees. She observes several guards dotted around the campsite and silently slips back to the rest of the party & reports her observations She indicates that it is her belief they are city guards, and the party discuss their options. Eventually it is decided Silanne will approach the campsite with Fiorana following cautiously behind but staying hidden.

A close in view of the map showing Alderleaf farm in the west of the view and a wooded area to the east of the farm

Alderleaf farm and wood

Back in Phandalin, Tremen continues to help the townsfolk organise & complete their civil duties in electing a new town leader. Tarqual meanwhile heads off to Eldermath Orchard, where he garners from Daran Eldermath (a dark elf and resident of Phandalin) some worrying information about some curious old ruins, where workers excavating Owl Well being chased of by some undead. Tarqual then proceeds to the second location of Alderleaf farm, where on arrival he finds it empty. He takes a quick look round before exiting and spots in the corner of his eye a familiar character off in the distance heading off to the woods along the route to the Red brands base.

Tremen meanwhile has overseen the selection of Qelline Alderleaf as the new town leader who is a resident of Alderleaf farm. He escorts her to the town hall where he proceeds to question her for any additional information on the location of Cragmaw Castle. She mentions a druid named Reidoth who may know of the location, but was heading off to the ruins of Thundertree, approx 50 miles in the Neverwinter Wood. He continues the questioning and asks about the banshee mentioned by Sister Garaele, and is given a vague indication of a location somewhere to the north east of the town.

Tremen & Tarqual reconvene at the end of the evening and exchange their information and ponder on their next plan of action.

Meanwhile back on the High Road, Silanne approaches the campsite and carefully announces her presence to the nearest guard, who is a little startled at first. Silanne informs the guard who she is, about the incident at Phandalin, and her party’s mission. The guards inform Silanne that they were ordered to Phandalin to deal with the Redbrands. Silanne informs the guards that that has been dealt with by us, and coerces a payment from the guards, which they seem very happy to oblige with, as they themselves were not keen on the long trek and task given to them. The rest of the party join the campsite & the prisoners are handed over to the guards & everybody settles down for the night.

A map showing Tremen and Tarqual about to enter the wood next to Alderleaf farm

Tremen and Tarqual being overly brave!?

The following morning Tarqual & Tremen, having decided to err on the side of caution the previous evening, head off towards the Redbrand's base taking the path to the caves. As we enter the familiar cave Tremen takes the lead & it isn't long before he spots the familiar figure of a halfling. He calls out what are you up to Carp but receives no reply. Tremen & Tarqual are led a merry chase as we track Carp dodging & darting through many corridors & rooms.

Tremen and Tarqual in the southeast corner of a 20 foot by 30 foot. There are three sarcophagi in the room with them

Tremen and Tarqual discover an even risky room

We eventually catch up with Carp and end up in a largish room in which to our surprise we discover the missing townsfolk imprisoned. We immediately set about releasing them and discover a very feeble figure whom we identify as Harbin. Tremen aids the people whilst Tarqual ferries them to the surface for return to the town centre.

Meanwhile back on the High Road the campsite stirs and the parties prepares to go their separate ways, Silanne cast long strider for the journey back to Phandalin, and notices not too soon after setting off some tracks indicating a lot of traffic on the south road. She hones her tracking abilities and concludes that the movement of the unknown traffic is heading a little down the road towards the south, but east off the trail. Silanne follows whilst the rest of the part continue on route to Phandalin.

D&D Session 13

First published 10th May 2026


A map of the area around Neverwinter. Neverwinter lies on the coast with the sea to the west. To the east of Neverwinter is a river that flows from the Neverwinter woods (beyond which are the starmetal hills. To the northeast is a mountain range topped by Mount Hotenow. To the southeast are the Sword Mountains. Phandalin lies at the foothills of the this mountain range

Click on the map to see a bigger version

The party continue to battle with the doppelgangers, Tharbin wields his great battle axe dealing dwarfing justice to one of the creatures, Fiorana succeeds in hitting another with her trusted short bow, Tremen continues to fire guiding bolts to equal success, Crom hits out as his rage consumes him, but he fails to hit anything. The battle in the main chamber swings in our favour & Tremen closes on one of the remaining creatures and swipes with his mighty mace, but swings wide and misses.

Silanne pursues one of the creatures into the jail area and continues to inflict more injuries with her crossbow. The battle comes to a halt, the chamber is a mess with injured town guards all over, eventually order is restored to the main chamber. The party take a moment to collect themselves, Tremen begins to examine papers on Harbin Webster desk and identifies some maps/papers that mention Magraw castle.

A lone figure gracefully enters the town chambers and asks if anybody requires medical aid, Tremen responds by stating all is in hand, however the local town guards may need aid. The lone women that stands before us exudes an air of calm and grace & looks familiar to some of the party, she is eventually identified as Sister Garaele who has a place at the shrine of luck in the town centre.

The party is distracted by this exchange and the sounds/screams that emanate from the jail go unnoticed. A short time later Silanne exits the jail and enters the main chamber. There is a wide grin on her face & she announces she has questioned the prisoners, Sildar & Iarno Glasstaff Albrek, and identified a possible base north of the town.

Hearing the name of Sildar seems to grab Sister Garaele attention, She informs the party that she has known Sildar for a very long time & vouchers for him. As a precaution Tremen casts a spell & detects no evil from Sildar.

Plans are discussed to check the villagers, to ensure there are no more doppelgangers. Sister Garaele interjects that she might know somebody who might know where Gragraw castle is, but they may be a bit on the dead side. She names them as Agatha, a banshee. This raises a few eyebrows in the party.

A map showing more details of the Triboar Trail. The trail lies between a range of hills and then mountains (including Icespire Peak) to the south of the trail and Neverwinter Wood to the north of the trail. The trail leads east-north-east from the T junction that connects the trail to Phandalin

Click on the map to see a bigger version

The plan formulated as myself & Tremen remaining in the town, whilst Bluebell utilising her speaking to animals to ask them to scout ahead for the rest of the party that will escort the prisoners to Neverwinter & hand them over. Bluebell will travel with the party part of the way before returning to the town to keep an on1. The prisoners are prepared for the journey and are shacked together on short chains & Crom throws them onto a cart for transport.

Footnotes

  1. I'm not sure what Suds meant here - and my memory was that Bluebell was going to scout the area along the north of the Triboar Trail to the northeast of Phandalin - that said Bluebell gets to choose her own path!

D&D Session 11

First published 3rd February 2026 (Last Modified 3rd March 2026)

The combat continues as the party continue to do a thorough search of the cave system & capturing prisoners for interrogation.

Tarqual recovers some papers with potentially useful information – the papers mention the dwarf named Gundren being held captive in Cragmaw Castle. Also recovered a tome in an unfamiliar language that he secures for the party to study later.

Meanwhile Silanne & Tharbin continue their round of prisoners & interrogation, with some mild intimidation. Silanne is successful in coercing some information form Glasstaff Alberk the captured mage. He admits to knowing Sildar and informs him that Sildar heads up the Red Brands, who are searching for something. What that is he doesn’t know or chooses not to tell.

Tarqual encourages Crom to calm himself and assist him in returning the tome & papers to the main party, so they begin head back south through the main cavern.

The prisoners are escorted to the entrance where Fiorana takes up the reasonability of guarding them, whilst the explore & search mission continues elsewhere.

Tarqual & Crom eventually find Fiorana standing guard with the prisoners, Tarqual asks Crom to keep an eye on the prisoners whilst he confers with Fiorana. He shows the tome and asks if they recognise the language and Fiorana exclaims it's in dwarfish and will need more time to examine the full content.

Trem & Tharbin manage to discover a group of 3 goblins who have their guard down. Trem manages to sneak up to one of them and conks him on the head to quietly knock him out. Between the 2 of them they manage to secure the group even before they are fully aware of what’s happening. They are tied up and roped together in a wink of an eye, which comes as a great surprise to the goblins.

Bluebell is heard searching a room and a cold shiver is felt on the back of her neck, she continues to explore sensing there is a concealed door or entrance somewhere.

Eventually the party decide they have exhausted the search and have gathered enough prisoners so begin to make towards the entrance and back to the village.

Bluebell turns into a wolf spider after a discreet signal from Silanne, who then says to Glasstaff See I told you I knew some spiders, as Bluebell in wolf spider form crawls over their heads. Glasstaff doesn’t seemed phased at all.

On our return to the village, we arrange the arrest of Sildar as well, he protests his innocence but the evidence we have collected is overwhelming.


Updated 3rd March 2026 to revealed the redacted text.

D&D Session 10

First published 17th November 2025 (Last Modified 3rd March 2026)

The combat continues as the party attempt to retreat to the exit to the south, I open the door with Fiorana watching my back, whilst Silanne, Tharbin & Crom keep the bugbears at bay.

Silanne swiftly darts northwards and disappears from sight

It appears some of the party have continued to pursue the retreating bugbears. Tharbin is heard shouting over here, Silanne shouts out to Trem to cross the bridge and head up the tunnel to the north.

Crom storms off muttering “death, murder, mayhem”

Most of the party have moved up to the north & turned down the west tunnel.

Silanne's voice is heard shouting there's a Goblin at the south door.

Tharbin advances further down the tunnel & is heard shouting instructions for somebody to secure a prisoner at the north door and get them to open the south door.

Crom is heard muttering, agitated at not having anything to hit with his weapon, I urge him to come to our position.

Fortenbrass discretely hands me what seems to be a slightly glowing set of thieves tools, and then points at the wall. I examine the wall and find a hole that I insert one of the thieves tool, a click & clunk is heard to reveal a door.

Bluebell enters the revealed room.

Trem in the meantime interrogates the goblin to the south door and quizzes him about the whereabouts of any other bugbears.

Bluebell is heard searching the room before a loud bang-frizzling is heard from inside. I enter the room and exclaim what on earths going on here with a puzzled look.

Fortenbrass again proves his loyalty to the party & points at the wall.

The party are heard shouting “Bash the door, Bash the door” as Crom enters the room, I just point at the door. Crom swings his mighty axe and misses, and nearly knocks Bluebell out with the backswing.

I head to the wall that Fortenbrass pointed at and insert a tool, a door opens, and I hear some muffled muttering as I enter the room, I just see a room with a desk some paper and notice an odd movement in the wall to the north corner & feel a slight breeze. Crom & Bluebell enter & Bluebell makes a bead to the corner I point out before disappearing through. She shouts back that it’s a narrow space.

I gather a tremendous amount of paper work in a language I can’t fathom but I do find a note -

Lord Albrek,

My spies in Neverwinter tell me that strangers are due to arrive in Phandalin. They could be working for the dwarves. Capture them if you can, kill them if you must, but don’t allow them to upset our plans. See that any dwarven maps in their possession are delivered to me with haste. I’m counting on you, Iarno. Don’t disappoint me.

I also find:

  • Potion of Healing
  • Scroll of Fireball
  • Scroll of Hold Person
  • Staff of Defense

The note bears worrying information & we must be on our guard.

In our minds the party hear “playtime again” & we see an image in our minds:

Silanne's voice is heard off in the distance & the party pause for a brief moment.


Updated 22th November 2025 to redact some of the text. The [REDACTED BY GM] sections will be revealed again at a later date.

Updated 3rd March 2026 reveal the redactions.

D&D Session 4

First published 10th June 2025 (Last Modified 3rd February 2026)

Some debate about the plan1 to burn down The Sleeping Giant inn is pursued and the party takes note of Silanne's wise guidance of being cautious, until we have more information. The talk is upsetting to hear from the party, any innocent life lost is not something that I could align myself to. I am relieved the party have seen sense.

The party assembles for breakfast next morning, Tremen receives a person who pulls up with the cart outside the inn, it appears to be loaded with some provisions. Tharbin eyes the keg of ale on the cart and ensures it is secured for the trip, some raised eyebrows from the party are ignored by Tharbin.

After a short time preparing, the party head back down to the trail before heading up the path to the north.

Some time later we spot Silanne who signals to us, Tremen directs the cart to a spot on level ground. Silanne then heads off to scout further up the path as we make camp, waiting for information before proceeding into possible danger.

A female halfing rogue examing a body on the path.

Fiorana cautiously examines a body on the path

A small cave entrance with a small stream leading from it

The cave entrance (or, at least, one intepretation of it)

Silanne appears a short time later and signals the party to proceed in formation, and follow him. Fiorana examines a body on the path wearing a red cloak. The wounds don't appear normal, poison is ruled out, magic is suspected by Fiorana. The party than continues down the path in formation. An hour later Silanne pauses and examines the ground, then is seen advancing more cautiously, we assume some tracks have been spotted. The party eventually arrive at a stream that is exiting a cave. Silanne lets loose with a bolt towards the right bank of the river, we hear a roar, the rest of the party move up the river to cross to the other bank, quickly some goblins are engaged & dispatched. Tharbin, Silanne & Fiorana enter the cave, some wolves snarling are heard somewhere inside. Silanne moves ahead towards the wolves, a short moment later some whimpering is heard and the snarling dissipates.

Tharbin proceeds further into the cave and takes a turn to the left - a possible fork up ahead on the path, I proceed up to the right and spot a goblin patrolling a bridge fording the stream.

Footnotes

  1. DJV: Tremen is completely unaware of this plan and its discussion

D&D Session 5

First published 30th July 2025 (Last Modified 3rd February 2026)

The party proceeds further into the cave I take the left turning as it is dimly lit, the cave system seems to have numerous twists, turns & back tracks as we continue to explore deeper.

A female elf in a cave complex with some friendly wolves

Silanne with the wolves

I see Tharbin & Bluebell up ahead. Silanne continues to look after the wolves we found and helps to calm and feed them whilst slackening off their chains to make it easier for them to move around and reach the food and to lie down, meanwhile Bluebell joins us and casts Longstrider on Tremen, As Tharbin approaches a largish cavern he crouches to have a peek around the corner, and finds he is close to a Goblin to the west but the east appears to be clear, Cromagon shoots at the goblin standing on the bridge spotted by Tarqual earlier, dropping it. Tremen then moves into the western passage that Tharbin took but is immediately shooed away as he is carrying a lantern fouling up Tharbin's Dark Vision. We all hear the wolves that Silanne is with, calling out and get several responses from deeper into the cave, but she is making friends with them and keeping them relatively calm. I for the time being hold position just in case something attempts to sneak up on us. Bluebell moves into the cave system to back us up and heads into the western passage to help Tharbin, but before she does this she casts Goodberries and hands them out with instructions on how to use them. Silanne them signals Fiorana to pass on a message to whole team to Please not kill any wolves you encounter. Fiorana reminds me that the Wolves we encountered at the entrance are part of a bigger pack and are friendly to our needs.

Tremen moves further into the caves to the east passed the prone goblin on the bridge which has been bitten by another wolf that has appeared ahead of us and I move up to the rest of the group heading east. Silanne leaves more food for the wolves and rejoins the team in searching the caves. As we proceed further we encounter more goblins and begin to attack successfully taking most of them down in various ways and we also find that wolves are helping us. Bluebell moves in near Tharbin and casts Ice Knife and kills one Goblin and damages another. Tharbin also kills a Goblin and relays to those that can hear him that he has found a possible human prisoner and seven potential enemies, two of whom are now down, there is also a passageway possibly leading east to the bridge.

A large muscular goblin holding a male male prisoner

The begining of the negotiation

Fiorana manages to find a Goblin to target but struggles to take it down. As the fights continue, a wolf charges past Tharbin and almost bites the head of the next Goblin killing it. Crom is heard off in the distance, as Fiorana is heard shouting for assistance. As the clash and clangs of combat are heard, Tharbin narrowly misses getting hit. A large Goblin finally takes a hold of the human and demands that Tharbin stops fighting or he will kill the human, Tharbin is reluctant but the Goblin say Kill Klarg, let us go, we let him go pointing to the human. We stay here till job done, Tharbin agrees so they let the human go but Tharbin demands that he be fed, cleaned up and healed before we return, the Goblin agrees. So the four of them (Tharbin, Bluebell, Silanne and Tarqual) all back out of the room. I move up to the northeast tunnel and come up against a makeshift dam with water trickling out. I notice some wooden wedges placed in the dam, clearly key to holding the dam in place. Crom is head shouting some profanities at Klark. The rest of the party cross the bridge to join the up with those who encountered Klarg and his crew of Goblins, Cromagon took a bad hit from Klarg almost killing him but he made a last ditch effort and succeds with a killing blow, the rest of the Goblins drop their weapons and run away. Crom is heard shouting a warning Is there anybody who wants to be introduced to Skull Splitter, as he dispatches another goblin with his great axe. After the this the party reassembles & Trem tends to Crom's wounds.

Silanne tends to the wolf who came to our aid & takes the rest of the wolves back to the main area with the restrained wolves, and we find a lot of equipment everywhere and a small cage with a monkey in it.

D&D Session 7

First published 22nd September 2025 (Last Modified 3rd February 2026)
A view of a farm in a valley over a stone wall. There are woods on the slopes of the valley.

A view of Alderleaf farm

  • Summary of last session: A discussion takes place about dealing with the Redbrams. Tremen is reluctant to confront the Redbrams, without any further evidence of wrongdoing, and then proceeds to talk to the town clerk to see what his position is on the goings on of the Redbrams & the sleeping giant.
  • Monkeys name Fortenbrass. Dwarf Grundrem who gave us the initial quest is Fortenbrass friend.
  • Tremen goes to the town hall and gives a report to Town Clerk with Sildar present, whom confirms details of Tremen report.
  • Sildar confirms presence of the Redrams presence in the caves, & the town clerk mentions concerns arts of extortion and strange disappearance of a family that lived opposite the sleeping giant. The discussion continues with the town clerk not committing to an exact amount of payment or precisely what he wants us to do. Eventually Tremen agrees to investigate the missing family.
  • Silanne investigates the pathway that they observed last night whilst monitoring the goings on from the Sleeping Giant.
  • Tremen heads off to the building that the missing family were residing in, on arrival he observes the building looks like it has been ransacked, and notice the mouldy food looks like a couple days. On exiting the building Tremen notices some scuff marks on the door and appears it tracks out towards the sleeping giant.
  • Fiorana brings back some apples from the orchard.
  • Bluebell & Tarqual head of to the Smithy and have a general pleasant chat and discover he is Sildar’s son. Eventually the party reassemble and Tremen briefs us on the party. We decide to collectively head off to the sleeping Giant and investigate.
  • Tremen & Silanne approach the front door first, Tremen casts a check evil & good before casting detect magic. Tremen approaches the door and observe its ajar so pushes open. He did sense the presence of magic.
  • Cromagon casts danger sense and seems unworried
  • Fiorana sneaks into the back upstairs and is surprised by another halfling jumping out of a box, who mentions he lives at Alderfarm, & often sneaks in to play with his friend Narse who lives across the road.
  • Tremen enters the room and it appears empty, Bluebell heads to the bar and seeks out a drink, with their familiar in tow (an otter). After a quick survey notices the door at the ear and heads towards it, with some of the party following behind. The door leads to some stairs that lead down to a storeroom.
  • Silanne notices a chute that most leads to the outside, and further exploration starts to examine a barrel
  • Silanne shouts out for Fi to get downstairs sometime during the search of the building.
  • Tarqual finds 2 scraps of red cloth that appear to be part of ropes tucked away behind the bar.
  • Cromagon heads off to talk to the locals to inquire last time any of the Redrams were seen.
  • Trem & Bluebell head off to the house, Trem is a little surprised by the transformation of bluebell into a wolf as they enter the house.
  • Tharbin appears at the door at the back of the room and beckons us towards him and we head down the stairs, Silanne asks where Bluebell & Tremen are; & I mention that I overheard them saying they were heading back to the home of the missing family. He proceeds to dash upstairs out of the building, and a loud whistle is heard a short time later.
  • Eventually everybody is assembled in the cellar/storeroom and caught up on the party’s exploration.
  • I offer the scarps of the red cloth for examination and Tremen suggests passing them onto Bluebell who appears in wolf form. Eventually we decide on proceeding through the hidden door down into the tunnel. The tunnel just about holds 2 abreast but it would be difficult to swing a 2 handed weapon. The party descends with Bluebell in wolf form at the forefront with Silanne behind. The party eventually climbs out of the tunnel and emerge at the broken wall to the North of Alderleaf farm and to the west of the wooded area. Silanne reminds us of their observations of the movement of people from last night.

D&D Session 8

First published 22nd September 2025 (Last Modified 3rd February 2026)
  • The party proceed to the broken boundary wall and spot a path that heads off towards the woods.
  • Silanne takes the lead and examine the paths and observe several tracks, then heads to the isolated tree and then skirts to the south of the woods, before heading north into the woods. The path is well hidden under the canopy of the trees, Silane continues quietly up the path which emerges at a rock wall. Silanne points to the wall and signals Fiorana to come up and examine it. A hidden door is discovered that Fiorana proceeds to open.

Excerpt of the Phandalin Map showing a path marked around the southernmost part of the woods to the east of alderleaf farm

The faint path around the woods

The party order

The party order

  • The door opens into a tunnel that is just about wide enough for 2 persons, Fiorana takes lead followed by Crom, Silanne & Bluebell, Tarqual, Trem & lastly Tharbin. The tunnel continues north leading to and opens up into a cavern. Fiorana whispers to the group I'm hearing an ominous voice in my head, anybody else hear it?
  • The Tunnel eventually opens up into a cavern & Crom takes lead preparing for what ever lays ahead, Crom moves forward and steps up to a bridge, as he does so the bridge emits a loud cracking sound and collapses underneath him. He tumbles down.

The map as initially seen by Tarqual

The map as seen by Tarqual after the initial moves

  • Fiorana heads east along a path then disappears down stairs out of sight, A expression of concern that turns into a look of worry comes over Tarqual. He whispers something to Bluebell
  • I heard the words i like it when i can play with me food which I mention to Bluebell. I then hear the words you’re not like the redbrands are you? you seem too know what you are doing

The map as seen by Tarqual after moving deeper into the caves

  • Fiorana disappears I hear the sound of a door being open, and all hell breaks open, Drunken voices and Crom screaming down the corridor to the east can be heard
  • There are sounds of shouting and whispers all round, and the party proceeds to disperse and target at range. Silanne hasn’t been seen since disappearing down the right hand tunnel near where we entered the cavern.
  • Fiorana & Crom attack the band to the east down the stairs, whilst Tharbin myself & bluebell target the creature to the North

The map as seen by Tarqual at the end of the session

D&D Session 9

First published 18th October 2025 (Last Modified 3rd February 2026)
Two figures fighting at the bottom of a flight stairs

AI's best interpretation of Crom's fight (it's nothing like the fight but still....)

  • The fight continues in all directions, Crom continues in a rage & moves back down the stairs backed up by Fiorana. Chanting is heard by the party but seems faint & fades into silence again.
  • Silanne moves north, I head for a vantage point on the bridge we both observed something appear, possible supplies but I notice a light emanating from its location, I think I see something materialising from within.
  • Tharbin continues his pursuit of one of the enemies but is hit by a trap with spikes, he flinches and takes a slicing blow.
  • To the south light appears as Fiorana lights a lantern - illuminating much of the main cavern. Silanne moves to the object and observes its some sort of door but with light emitting from it. I join Silanne at what I think is some sort of portal as Fiorana moves up to our position. Tharbin appears a few secs later and heads to our position and Fiorana rushes past him advancing up the northwest tunnel towards the door to the south.
  • Bluebell tries to stuff blueberries down Trem's face, not realising it's Crom that needs healing and heads down the tunnel towards him.
  • Tharbin is heard shouting a warning saying creatures are appearing from the green portal, which confuses me as I am stood next to it. I realise there must be a second portal, whilst I peer at the portal next to me.
  • The battle continues to the south, an ice explosion is heard & Croms battle cry echos down the tunnel, in the thick of the battle you can hear some of the party shouting warnings amongst the chaos erupting all around. I head back down towards the noise and cast my light to illuminate the area. The main party continues to retreat to the south whilst Crom keeps the Redbrands & bugbears at bay to our left. He is joined by Tharbin & Fiorana, who collectively whittle down their opponents before Fi is heard shouting out that Tharbin is injured, Trem casts his spell that energies Tharbin and allows him the strength to retreat slowly.
  • Fi is heard shouting bugbear heading from the north. Silanne guards our exit route whilst I head out to check the entrance to ensure the door is accessible & our escape route is clear.