D&D Session 13
The party continue to battle with the doppelgangers, Tharbin wields his great battle axe dealing dwarfing justice to one of the creatures, Fiorana succeeds in hitting another with her trusted short bow, Tremen continues to fire guiding bolts to equal success, Crom hits out as his rage consumes him, but he fails to hit anything. The battle in the main chamber swings in our favour & Tremen closes on one of the remaining creatures and swipes with his mighty mace, but swings wide and misses.
Silanne pursues one of the creatures into the jail area and continues to inflict more injuries with her crossbow. The battle comes to a halt, the chamber is a mess with injured town guards all over, eventually order is restored to the main chamber. The party take a moment to collect themselves, Tremen begins to examine papers on Harbin Webster desk and identifies some maps/papers that mention Magraw castle.
A lone figure gracefully enters the town chambers and asks if anybody requires medical aid, Tremen responds by stating all is in hand, however the local town guards may need aid
. The lone women that stands before us exudes an air of calm and grace & looks familiar to some of the party, she is eventually identified as Sister Garaele who has a place at the shrine of luck in the town centre.
The party is distracted by this exchange and the sounds/screams that emanate from the jail go unnoticed. A short time later Silanne exits the jail and enters the main chamber. There is a wide grin on her face & she announces she has questioned the prisoners, Sildar & Iarno Glasstaff Albrek, and identified a possible base north of the town.
Hearing the name of Sildar seems to grab Sister Garaele attention, She informs the party that she has known Sildar for a very long time & vouchers for him. As a precaution Tremen casts a spell & detects no evil from Sildar.
Plans are discussed to check the villagers, to ensure there are no more doppelgangers. Sister Garaele interjects that she might know somebody who might know where Gragraw castle is, but they may be a bit on the dead side
. She names them as Agatha, a banshee. This raises a few eyebrows in the party.
The plan formulated as myself & Tremen remaining in the town, whilst Bluebell utilising her speaking to animals to ask them to scout ahead for the rest of the party that will escort the prisoners to Neverwinter & hand them over. Bluebell will travel with the party part of the way before returning to the town to keep an on1. The prisoners are prepared for the journey and are shacked together on short chains & Crom throws them onto a cart for transport.
Footnotes
- I'm not sure what Suds meant here - and my memory was that Bluebell was going to scout the area along the north of the Triboar Trail to the northeast of Phandalin - that said Bluebell gets to choose her own path! ↩


