Tag name:traveller

The GK Strategem

First published 18th November 2024 (Last Modified 29th October 2026)

I'm running a new traveller campaign - pages about it can be found here:

Traveller Session 29

First published 29th October 2026
Game Date
332-1105
Location
Olympia → Spirelle → Penkwhar → Persephone

A map of the local jump map around Spirelle

Excerpted recent email server logs from Vagabond's Hope

To: Vagabond's Hope Re: Salvage Rights for Vigilant Star

Transmission Time: 73 days (Route: Glisten → Bendor → Ffudn → Marastan → Persephone → Tenalphi → Wardn → Olympia)

Sent: 226-1105 Received: 332-1105

To: Captain and Crew of the Vagabond's Hope

From: Imperial Court of the Admiralty sitting at Glisten

As the Imperial Court of the Admiralty covering Flammarion we are pleased to inform you that your registration of Salvage Rights on the Vigilant Star discovered at Flammarion has been received and, as the first registrant, recorded. Efforts to locate the owner have been started (your reports and documentary evidence of the status of the crew mean that this will involve tracing the heirs and successors).

Your options as holders of the initial salvage rights are as follows:

(1) Complete the transfer of ownership of the wreck. This requires inspection of the wreck by representatives of the Imperial Court of the Admiralty at your expense (typically Cr100,000 plus travel expenses) and payment of half of the assessed value to the current owners of the Vigilant Star.

(2) Auction off the salvage rights via the Imperial Court of the Admiralty. This service costs 20% of the hammer price of the salvage rights plus Cr10,000.

(3) Cede your salvage rights to the Imperial Court of the Admiralty

If we do not receive instructions within two years of this registration option (3) will automatically apply. Hence if you wish to exercise either Option (1) or (2) we need to receive official notification of your intention by 225-1107.

*** Authenticated as sent by the Imperial Court of the Admiralty at Glisten by authentication protocol AP-6782 ***

To: Junebug Re: Events at home

Transmission Time: 58 days (Route: Mirriam (Five Sisters) → Karin → Iderati → Flammarion → Caladbolg → Biter → Adabicci → Tenalphi → Spirelle)

Sent: 271-1105 Received: 340-1105

To: Junebug

From: Firefly, Mirriam

Dear Junebug,

I do hope that my dear sister is well and safe. I am glad to report that we are well and safe even if the power has suffered from intermittent failures. As you may have heard our world of Mirriam has been attacked by the Zhodani. Luckily they seem to have concentrated on the Naval Base and I'm hoping that this message will manage to find its way to you despite the troubles. While the Zhodani have damaged the High Port, the forces of the Imperium led by our Chief of the Unified Realm Elysian Varn did repulse the attack and the good news is that the Zhodani Vessels have left the system.

(Rest of message omitted by email summariser software)

Your loving sister

Firefly

To: Junebug Re: Events with your lover

Transmission Time: 158 days (Route: Regina → Jenghe → Extolay → Denotam → Frenzie → Garda-Vilis → Vilis → Mjolnir → Joyeuse → Beater → Hofud → Biter → Adabicci → Tenalphi → Spirelle)

Sent: 146-1105 Received: 340-1105

To: Junebug

From: Tomas, Regina

Dearest Junebug,

Just wanted to give you a quick rundown of what happened today at the Lysander School of Operatic & Performing Arts – it’s been a wild day.

A high‑ranking Zhodan Consul slipped into the rehearsal hall uninvited. He claimed he was there to review set design, but the Dean wasn’t around, so the whole thing felt off.

The Consul was quickly confronted by Public Order Commission Officers. The situation escalated, and the Consul was escorted to the Dean’s office for a private discussion.

The Dean has already sent a formal note to the Zhodani Embassy demanding an apology and clarification. The Consul has responded, apologising for the misunderstanding and insisting there’s no espionage or treachery on his part.

Amid the chaos, rumours of espionage and treachery have continued to spread among students and faculty. We’ve tightened visitor protocols and stationed officers at key points on campus to keep things under control.

The Dean’s message was formal but firm. The Consul’s reply was polite, but the whole thing feels like a diplomatic tangle that could blow up if not handled carefully.

(Rest of message omitted by email summariser software)

When/Where can we meet up again?? - I am missing you terribly and in particular our wild rides 🙂

Tomas

Spirelle News report 340-1105: Another Zhodani Raid reported

Following on from our news reports of attacks on the Jone, Mirriam and Karin (which followed those reports from Iderati and Flammarion) we now have reports of a raid on the Asteline system.

Our local scout base hasn't received reports of any attacks closer to us, either from the Zhodani or from the Sword Worlds.

In addition we have not had any news of any attacks to our coreward such as attacks on or towards Lunion (the local subsector capital)

Our System Defence Boats remain on high alert

To: Vagabond's Hope Re: Transfer of surplus equipment

Transmission Time: 0 days (Route: Spirelle)

Sent: 340-1105 Received: 340-1105

To: Vagabond's Hope

From: Spirelle Scout Base General Stores

Following a review of supplies and equipment kept at our scout base I am pleased to inform you that the following equipment is surplus to our requirements and is hereby transferred as equipment for the Vagabond's Hope:

  • Two (2) collapsible fuel tank kits each designed to convert a multi-Environment suite on a Type K Safari Ship into a temporary fuel tank, complete with connectors and tubing to allow fuel transfer from the temporary fuel tank to the main fuel tank. Each tank can hold 10 tons of fuel.

While I've no idea why these were ever shipped to our scout base (we typically only see the occasional Type S Scout Ships) I understand that you can use these tanks to avoid the need to any surface refuelling at Penkwhar - an excellent since the inhabitants there are little more than pirates (luckily without space or star ships).

Each tank should only be filled with refined fuel and be inspected after use to avoid having to clean up after a leak of liquid hydrogen into the multi-environment suite (or beyond into the rest of the ship

To: Vagabond's Hope Re: Repair, Annual Maintenance and installation of turret

Transmission Time: 0 days (Route: Persephone)

Sent: 350-1105 Received: 350-1105

To: Vagabond's Hope

From: Persephone Imperial Scout Service Waystation

I am pleased to inform you that the Vagabond's Hope has been booked into the Imperial Scout Service facilities here at Persephone. The following work has been scheduled:

  • Repair of the Hull Damage
  • Implementation of the Annual Service
  • Installation of a custom dual laser turret

Payment for the above items (including labour charges) has been received from the central funds of the Vagabond's Hope and it is expected the work will be completed by 054-11061

Footnotes

  1. The GK Strategem will resume in the new year (real world) - I need to some actual plotting! ↩

Mongoose Traveller 2e Character Creator

First published 8th September 2024 (Last Modified 27th October 2026)

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            DJV's Mongoose Traveller V2 Character Creator Plugin Version 3.409.0

            Traveller Session 28

            First published 19th October 2026 (Last Modified 25th October 2026)
            Game Date
            324-1105
            Location
            Smoug → Olympia
            A map of the local jump map around Smoug
            A blue bipefdal creature wreathed in some kind of white light. The creature has claws and a crazy grin

            Artist's impression using the description of the creature as described by Earl.

            Earl - Finds captains logs but they are encrypted. He transfers logs to our systems and then looks at external logs which show the ship was aiming at Wardn but does not land at the SP, it flies over the Scout Base and some farm land before landing. Some of the crew plus the Droyne leave and disappear from view for a time then reappear with one of the creatures we encountered on 886-945. They enter ship and take off we then we see the crash. He then searches the ship from fore to stern trying to grab whatever he can, no other bodies are found. The Captain asks us all to look at the footage from Wardn asking if anyone can see the blue creature. No is answer. He checks in on me and the Droyne warrior, then he tries to decrypt data from Captains logs.

            Chase - Unloading vodka and finds strange L shaped thing which he picks up and takes with him.

            Masuyo - Is completing claim form for salvage. Droyne warrior appears to be going to sleep. She stays with him.

            Junebug- Is on a gurney heading for Med-Bay.

            Cyndariel - Tends to Junebugs injury, then she looks at the strange item Chase brought in with him but her priority is Junebug. Cyn also wants to have a look at the bodies we brought back. She sets up a scan on the strange item and checks on Junebug who is cuddled up with Kimbley on the Med bed. She also wants to check on the Droyne warrior.

            An L-shaped object made of some kind of metal. It vaguely looks like some kind of implement, maybe a large key

            The L-shaped object

            The item is broken but carbon dating shows it is several hundred thousand years old. Cyn's research comes back with some kind of Ancient artifact, she collates and saves the information. Cyn checks on Droyne, it seems to have slipped into some form of unconsciousness, possibly some form of Hibernation? Decision made to transfer it to Med-Bay. Junebug is recovering and will fully recover by end of Jump. Unfortunately Droyne dies during the night.

            Fiorana - I am dismantling the turrets from the downed ship and it is going OK. I have a strange dream the same night as the Droyne warrior dies [The Droyne shares his memory with you. His oytrip (normally a group of six Droyne) has been loyal to Tsyamoykyo (apparently an individual of some kind of superior Droyne). After a time in cold sleep half of his oytrip was awoken and assigned to look after some men (which he associates with servitors of Tsyamoykyo). After several Jumps the oytrip and the leader of the men left the ship and interacted with a base of one of Tsyamoykyo's enemies. They returned to the ship and left. Shortly after that the men attacked the oytrip. His leader and go‑fer died. The Droyne wiped out the humans and their weapons but then had no-one to control the ship. It's computer acted on its default program - completing the jump and landing (badly) on this moon.] I share this dream with the crew the next morning. I carry out research on the proper fitting & integration of the Laser turrets so I can check after work is completed.

            Tharbin - Scans the area and finds where the object came from and it appears the Droyne warrior dropped it. He asks Chase to tell Cyn to quarantine it in case it is explosive. Plans our next jump. We have some trouble plotting a successful jump to Olympia, passive scan show nothing and we finally plot the jump. He looks at the back plot from the Zhodani ship, they did not stop at any SP's and planned to refuel at Gas Giant at Smoug. No plans to land anywhere.

            The Artifact we found may be a Droyne Ancestral Artifact? Possibly it is a key for the Ancient site at Warden? We plan to hand the artifact over to the Scout Base. From what we can piece together, it appears that the Zhodani crew may have mutinied and killed the Droyne while in Jump but missed one who got revenge by killing the Zhodani causing the ship to follow default programming by landing (badly) on the moon at Smoug?.

            Cyn shares her research with us and all formation points to us handing the artifact over to the authorities at earliest opportunity and we also plan to isolate it so it cannot draw any energy from any external source. Masuyo asks me for a Faraday cage to lock the item away and securing it inside one of the fuel tanks.

            We take our stations for Jump exit which is performed smoothly, we head for the planet for refuelling, permission given to land, we order 20 tons of fuel @21000 credits, Masuyo asks about a night life planet side with any bars: There is one bar so Masuyo plans to ask if they want our Vodka.

            Small world 1,000 population ,low gravity and respirators required.

            11,000 credits for the Vodka.

            There is a letter (in Zhodani) apparently addressed to Qinchriadriashav (The head of the Zhodani Consulate for the local sector based at Chronor). It describes the concerns from the captain outlining his fears and worries about the mission he has been assigned. He concludes by saying: How can anyone believe that there is an unknown Ancient site at Wardn and that it can be activated? I still believe this mission to be either illegal or unauthorised by the Consulate (or both). I beg that you investigate how this mission was set into motion.

            Traveller Session 27

            First published 18th September 2026
            Game Date
            323-1105
            Location
            Smoug
            A map of the local jump map around Smoug

            As we approach Smoug we carry out passive scans. Recalling the events at Elixabeth we recall that a small high powered ship is heading towards Lydia. Vexar apparently jumped in with the Zhodani.

            Back in the present no issues exiting Jump space, passive scan shows no major activity. A 400 ton vessel is orbiting Smoug. We decide to be discreet and go to nearest Gas Giant to our port side for refuelling, We are contacted to identify ourselves from the planet surface, and then asked to carry out some scans of the moons in the area as they suspect some spy stations in the area. We pass on a brief description of our recent encounters outwith this system with a warning of possible incoming larger vessels over tight beam comms. We plan to send out the ships boat to carry out scans while the ship collects fuel. No expectation on us to engage any potential enemies unless a covert action can be taken. They have a System Defence Boat available if required.

            The Captain orders our pilot to plot a course and get us to the gas giant while he makes the ships boat ready to fly. Chase is ordered to go with the Captain whilst Tharbin pilots The Hope. The ships boat starts scanning, but there doesn't appear to be any activity on any of the moons. They decide to take a slightly closer look by doing lower level fly-bys. Tharbin manages to get us to the Gas Giant safely. After 8 hours The Hope gets a ping from an incoming ship on opposite side of system from corewards direction. I am asked to reduce power as much as possible to minimise our signature. Ship just in system is heading straight for Gas Giant we are orbiting. The ship crashes on one of the moons, it's not imperial but it is Zhodani. Smoug was also known in past as Electrum previously a Sword Worlds system. Is the ship showing any damage, is it manned? The ships boat plans a fly over the crashed ship but then rethinks the plan.

            A Zhodani scout ship on the surface of a mars-like (in colour) moon surrounded by the party. To the west of the scout ship is a crater in which is a Droyne

            The Zhodani Scout Ship on the surface of one of the moons of Smoug's Gas Giant

            Salvage and check the ship for anything we can use? The ships boat decides to head back to the Hope, landing safely and gives a report on their findings. We discuss our options and decide to attempt to salvage the crashed ship. We get our equipment ready to board the ship after landing. We begin moving towards the downed ship. After landing and approaching the crashed ship a shot flies, over Earls shoulder and he throws himself flat on the ground. Masuyo makes contact explains our presence You murder leader I murder you is the response from the warrior Droyne. Masuyo tells it we were refuelling and had nothing to do with the death of its leader but no further response is given. Masuyo runs towards it tackling it and getting a hold of its weapon while shouting not to shoot. She then tries to reason with it which seems to work in that it is not actively trying to kill her. It is listening: It is repeating the phrase No leader. The Droyne are a hive minded alien species in groups of four to six. Masuyo asks if there are any injured fellows on board, was ship taken? No is the response to both. Leader died in Jump space Human killed him with laser pistol. It refuses to leave leader so we aim to gather the bodies and take them back to our ship. We also need to search for Human and/or Zhodani bodies and document everything. Cyn checks to ship for contaminants or radiation, but no atmosphere on board either.

            We discover four Human bodies in Zhodani dress killed by the Droyne microwave weapons and two Droyne bodies that have been shot by laser pistols. We need to gather as much information as possible and take pictures of everything before we move any bodies. Wardn was the previous location for this ship along with Adabicci, Durendal, Gungnir & Hrunting. These are all Sword worlds locations.

            Dual lasers are mounted on ship, and we plan to take them for The Hope. We move the Droyne bodies and Masuyo continues to make a connection with the survivor as they move back to the Hope, apparently they were heading home to Retinae, but the course shows they were going the wrong way.

            Personal Notes of Kira Vash

            (Date translated as 311-1105)

            This trip started out as odd and now I'm getting quite concerned.

            Why are we carrying passengers on this covert scouting mission?

            Why are the passengers aliens?

            Why hasn't our Taverchedl'vrap (translated as thought policeman) intervened or even offered a session to me?

            (Date translated as 315-1105)

            We've arrived and the trip is even odder (if that was possible). Mirael Keth our captain, our Taverchedl'vrap and the passengers disembarked and left us, (me and Jorin Sefik) to prep the ship for departure in a days time. On their return we left as stealthily as we arrived.

            (Date translated as 317-1105)

            I and Jorin have been approached by Mirael. She has murdered the Taverchedl'vrap!!! She has explained what happened on their excursion with the passengers - we MUST deal with them.

            Traveller Session 22

            First published 16th May 2026 (Last Modified 17th September 2026)
            Game Date
            267-1105
            Location
            Iderati → Debarre (then jump to 567-908)
            Jump map around Iderati

            We are aboard the Hope and preparing to depart. I am in the Engine room, Chase and Tharbin on the Bridge, Cyn is taking the injured man to the Med bay: Junebug and Masuyo are in the control room of the Docking area. Junebug has a look around to see where people are gathering, Security are preventing more people getting into 'the docking area except those that are supposed to be in this area; crew members and passengers. We decide we can take 12 extra people on our vessel: We will set most of them up in the common area and 4 into the extra staterooms. We make the decision to jump to Debarre first and drop off our extra passengers, we insist that none of them have any weapons on board, they agree and we lock them away for safety after they have been tagged. Chase starts the lift off process while completing the final checks- Masuyo sets the door timer to twenty minutes instead of fifteen minutes, Imperious person demands to be let out immediately claiming priority, Masuyo cuts them of, she then runs for the Hope. asking chase to put us in front of the Liner that is trying to leave before everyone else. Several other ships activating their lifts in preparation for leaving. Chase makes our final preparations.

            Tharbin determines that the Liner is powering up weapons. Free Trader (pad 18) also taking off. Liner are heading for the exit. The Liner is moving faster than us and taking up most of the docking area's entrance/exit, Liner is claiming priority anyone getting in the way will be blasted, but there is still room for both us and the Free Trader to leave as well - The other Scout ship also joins us before inner air lock closes, then outer airlock door opens and we all depart and move to Jump distance ASAP. The other Scout ship is in bad shape and is out last. Incoming call from Mamon, can you inform 3rd Imperium and or Darrian Confederation about this attack. We plan to do so. Excellent good luck.

            A flight of missiles in flightt

            A view of the flight of missiles attacking the Vagabond's Hope. Luckily all but one missed!

            A vessel in system some distance away from us have launched missiles against us (800 ton) three missiles heading for us Tharbin manages to disable one of them, (Captain Vexar's men), another missile is disabled leaving one more missile which hits us. I ask for a damage report the outer hull is damaged but it has not compromised the integrity of the ship, our hull integrity has fallen from 80 to 66. Nothing else is coming for us but a largish space battle happening and troop transports are heading for the station. We finally make it to our Jump point and successfully make our Jump to Debarre. A major Zhodani force hit Iderati and the Imperium is losing the battle. Not a full blown Zhodani invasion fleet, only a secondary fleet. Masuyo determines that Flammarion may not be safe for the time being.

            Cyn is making his patient comfortable, he is stable but still unconscious. Earl is debriefing the extra passengers. After two days the patient is conscious again and was a Tennis superstar several years ago, he now works for a Viscount and needs to get back to him. He is Zivinkan - while the Viscount is Viscount Iim Davide Urast of New Rome. Viscount hosting meetings in Elixabeth. Tharbin thinks he may know who the Viscount is he is checking his files and messages. The Viscount is quite high up the Nobility on Glisten and involved in politics, if interested in politics he would be known to most of us in some way shape or form- Possible forewarning of the attack? War is good for business after all. We prepare to exit Jump and head for the Gas Giant for refuelling. No objects in system that seem out of the ordinary. We contact star port control and apprise them of the situation and ask for the Planetary Governor, life and death situation, another ship emerging from Jump some distance behind us (400 tons) active scan as per protocol, Masuyo tries to identify the ship (200 tons) possible Free Trader. We land at Down port as instructed, we meet a small greeting party as we land and prepare our passengers for debarkation - The three people approach cautiously We explain about the life and death situation he introduces himself as the Planetary Governor. We have an urgent matter we need to attend to so please take these refugees off our hands and help us expedite refuelling and resupplying us. They seem to be very unprepared for our request, only have one house that acts as a bed and breakfast and it is not big enough to take them all, we suggest space is set aside in the Space port for them. The Free Trader behind us also has refugees. Refuelling is done in a couple of hours and we are ready to depart - The patient has recovered well and can leave the Med bay. We take off and make a successful Jump to 567-908.

            Traveller

            First published 22nd May 2000 (Last Modified 2nd September 2026)

            Character Generator

            In preparation for running a new Traveller Campaign, The GK Strategem, I've created a Mongoose Traveller V2 Character Creator. This new campaign will be in an alternate universe to that described below (mostly because my memory of those campaigns has faded to the level of mostly gone!)

            Other tools I've created

            I've also created two other tools:

            Timeline

            I have, on and off, over the last couple of decades run a traveller campaign. Some players have expressed an interest in the timeline, so let's see if I can reproduce it from my limited memory.

            Approx -300,000
            Ancients abound developing many weird and wonderful devices and ships. It is rumoured that one or more of these still exists and that the vessel concerned is capable of Jump-6 without the aid of 60% of the ship being devoted to fuel.It is also believed that the computer system fred dates from this time.
            1109
            Date of my first campaign. A group of merchants and friends attempt to make a living in the spinward marches. They soon misjump and crash land on a remote system. They only escape when their cargo forces them to repair their 200-ton trader (after which it becomes a 150-ton trader!).
            1110
            Fifth Frontier War begins. The Zhodani launch a surprise attack on the Imperium aided by Vargr and the sword worlds.
            1111
            The Zhodani capture Regina, the Spinward Marches sector capital
            1112
            The capital of the Sword Worlds (Gramm) is devestated by a huge explosion. Riots ensue after it becomes apparent that the rulers cared more about protecting their main computer complex (which survived the explosion) instead of the inhabitants of the surrounding city (which didn't!).
            1113
            Imperium suffers a major reverse when a dozen stars spontaneously turn in supernovae. Although Darrian action is suspected (and the Imperium breaks off all treaties with the Darrians) nothing is proven. One of the systems lost is the Glisten system which was a major imperial starship construction facility (capable of constructing TL15 ships)
            1114
            The Zhodani capture Rhylanor, which had only recently become the new sector capital. The Imperials sue for peace with the Zhodani, who agree to sign a new peace treaty. The Imperium moves considerable deterrent force into their remaining portion of the spinward marches and a cold war begins
            1119
            The Zhodani launch a covert mission into the border worlds on both sides of the imperial/zhodani border. It disappears (although an internal zhodani report suggests that the use of people from planets which had been imperial might have a contributory factor, and certainly was very foolish).
            1121
            Unusual activity is seen around the ancient sites in the Five Sisters subsector including the recorded disappearance of a merchant vessel
            1150
            A passenger liner jumping between xxx and Trin's Veil fails to arrive on schedule

            Notes on the timeline

            As should be noted I run with a different universe to that of either Traveller or MegaTraveller. In my universe the Zhodani won the fifth frontier war and the Civil War never happened (and neither did the virus). I have used the virus as an alternative universe (unsurprisingly the players had needed some encouragement to do the 'right' thing!)

            At the time of my latest campaign (dated 1150), the Zhodani/Imperial cold war was just beginning to end. Some more normal contact was being resumed between the Zhodani and the Imperium and there were those considering resuming a 'normal' postal service.

            The Vargr were being their usual nuisance to all concerned.

            The Sword worlds were worried that they were about to be abandoned by the Zhodani.

            The Darrians have had a problem for the last thirty years. How do you convince someone that you didn't blow up twelve stars when your entire defence strategy depends on your enemies knowing that you can!

            More and more Aslan have begun to be seen in the Spinward Marches after decades of absence. They pointedly kept out of the fifth frontier war and appear to want to take advantage of the trade possibilities of being a neutral player between the Zhodani and the Imperium.

            The fred computer system

            An important element in at least two or more of my campaign has been (and may be still is!) the fred computer system. Fred comes in a 20-ton cargo package. Intelligence reports that it contains a TL20 sentient computer system and packs some pretty impressive systems:

            • Fusion Gun ('Man' Portable)
            • Gauss Rifle and Pistol equivalent
            • Black globe generator (although to be fair this needs to be connected to a ship's jump capacitors to be generally useful in ship combat).
            • Self repair capability

            Last updated: September 2, 2026 at 19:49 pm

            Traveller Session 25

            First published 21st July 2026 (Last Modified 1st September 2026)
            Game Date
            307-1105
            Location
            Elixabeth
            A map of the local jump map around Elixabeth

            Naval Intelligence Investigation Report

            NI-EB-DF-0067 Vagabond's Hope
            Subject Response(s) Observations & Comments
            Review Panel Commander Sir Aanshake, Lt Commander Naiide, Lt. Shukash Commodore Farris also attended the investigation panel
            Identity Vagabond's Hope The Vagabond's Hope is a damaged 200 ton Type K Safari Ship owned by the Imperial Interstellar Scout Service (IISS). The ship shows signs of having been struck by one or more missiles in the recent past
            Crew
            • Captain Dumarest
            • Lord Tharbin
            • Lieutenant Fiorana (Retired)
            • Masuyo Ryujin
            • Chase Stormburg
            • Sergeant Junebug (Retired)
            • Cyndariel

            Also aboard is Kimbley, a somewhat tame and shiptrained creature that is, apparently, the ship's mascot.

            Destination None planned at this point, but did offer their services Suggest flagging this vessel for tracking
            Recent Jump History

            Date in System

            (All dates in 1105)

            1. Datrillian
            2. Bowman
            3. 567-908
            4. Debarre
            5. Iderati
            Zhodani attack on Iderati occured on 267-1105 - so the Vagabond's Hope was present
            What really happened at Iderati Lord Tharbin led the description of a terrorist attack at Iderati Highport followed by a dramatic escape from the Highport. They report seeing a space battle on departure but were more concerned with escape than recording details See attached detailed logs and report attached
            Was there any warning of imminent attack? Crew reports there was no warning. Revealed that they had been visiting Sir Mamon Wakisha to report on a mission he had given them. Sir Mamon Wakisha is the head of the Imperial Naval Liaison at Iderati
            Nature of mission assigned by Sir Mamon Wakisha Crew explained that they had been assigned to explore/review survey data anomalies at 886-945. They showed ship's log of their investigations into a pair of crashed ships on the surface. One was a modified Type S Scout, the second is a 200 ton Zhodani scout/courier. They were unable to enter the Type S scout and unable to approach the Zhodani ship. The video evidence shows them firing at some kind of invisible creature after a body crashed to the ground from the top of the Zhodani vessel Recommend sending a follow up mission to 886-945 as soon as practicable
            What was the enemy force strength Estimated that the attack was from a third or fourth rate squadron but unable to provide a more detailed estimate Their video/sensor logs suggest their estimate is reasonable, although other reports we have (see associated reports) are contradictory
            Other Notes Crew did request that their ship was repaired Explained that as their ship is managed and operated by the IISS, it is the responsibility of the IISS to maintain and repair their vessel. In any case we do not have the spare capacity to conduct repairs at this time.

            Personal Notes - Aurelius Cassian - Valet to Viscount Iim Davide Urast of New Rome

            Visit of Lord Tharbin and the crew of the Vagabond's Hope as guests of the Viscount

            Viscount1 is disappointed that both Masuyo Ryujin and Lieutenant Fiorana were unable to attend the meet & greet session on the Flag Bridge of the Zairlur but the other members of the crew of the Vagabond's Hope including Lord Tharbin and Captain Dumarest did attend2. Also present were Sir Hailei3 and her entourage, Sublieutenant Spencer and Doctor Vega (both crewmembers of the Zairlur), some NCOs (also crewmembers of the Zairlur) and myself.

            Lord Tharbin caused a scene and embarrassment with Sir Hailei. Viscount was clearly annoyed that Lord Tharbin was unable to act gracefully to Sir Hailei's account of her departure from Iderati.

            Captain Dumarest, on the other hand, was generally very helpful and supportive of the Viscount.

            The Viscount asked Captain Dumarest for his views on three jump space emergences showing on the Zairlur's tactical display. Initially non-committal, the captain became very agitated when it became apparent that the vessels were 1,000 ton merchant vessels and when one of them started transmitting a Signal GK4 he immediately suggested that the Viscount needed to treat the vessels as a potential ambush. The Viscount ordered the fleet to prepare to approach the distressed merchant vessel. At this point the crew of the Vagabond's Hope returned to their vessel so that it could be undocked from the Zairlur.

            A bottle of the Viscount's personal stock of best brandy together with four glasses has gone missing from those served at the meet & greet.

            Footnotes

            1. The Viscount is a retired naval captain but is wearing a modified uniform of a Commodore. Commodore Ferris did not attend the meet & greet ↩
            2. Chase, Cyndariel and Junebug did attend but are not mentioned by name in the notes ↩
            3. Sir Hailei and Tharbin are rivals. Tharbin knows Sir Heilei as a jerk who was born into wealth and privilege and has known nothing else ↩
            4. Emergency signal like SOS ↩

            Traveller Session 18

            First published 13th March 2026 (Last Modified 1st September 2026)
            Game Date
            266-1105
            Location
            Iderati
            Jump map around Iderati

            We are heading to Down Port - current time planet side is 12.30 ish landing 12.45 ish gives us a couple of hours to prep for the meeting. We need to organise ground transport, and make sure all attending meeting have appropriate attire for the meeting.

            Junebug wishes for us to spread some vague rumours/doubts around the crew complement to try to throw off an enemy from her past in the Marines, whilst she writes a message to the Marines with a complaint about him.

            We get a docking port & safely land & meet customs. In system for 3 weeks, we have access for 6 hours due to our meeting with Mamon. We declare our cargo, but stress not planning on selling here, so it will not be leaving the cargo bay.

            An annotated star map of the area around Iderati

            Annotated map on Sir Mamon Wakisha's Desk

            We hire a ground car for transportation to Mamon's estate. Protesters outside down port no idea what they are protesting about, but give us no trouble. We arrive on time and are shown in immediately & he has a document on his desk. He welcomes us & asks how our survey went. To the best of our ability, then we explain what happened, tell him about the downed ships & explained about the creature and what happened. We give him the evidence photos & samples. He also cannot see the creature in the photo. Explain about Kimbley's assistance in locating it, no evidence of psionic abilities. Any research carried out about creature, ship modified and did not find anyone alive. Sensors also did not pick up the creature. We explain about our attempt to enter the ship but too high a technology for us to figure out how to enter. Mamon is taking copious notes as we give our report. We did not have any other strange feelings whilst doing survey but we do tell him about creature healing itself & returning for further attacks & as we were taking damage we decided to retreat.

            We also report about incident on Bularia he seemed a bit taken aback, we explain what happened & how we managed to foil their plan. He adds it to his chart in front of him: He asks us our plans for the next while just in case he has any further questions or follow up & we inform him we plan to have at least 3 weeks down time in system. He authorises the second half of our payment.

            Masuyo asks regarding the increased ghost stories around Iderate D, reason for asking is the thing we encountered could be considered a ghost. Strangely he hasn't shown any doubt about our description of the creature, giving rise to the thought he may have had similar reports before. We give him Vexar's name & he is known to him but he does not have enough pull with the Navy to stop him. He thanks us profusely & dismisses us as he has his own work to do & offers us potential future opportunities & tells us if there is anything we need we can contact him.

            We get back into our ground car & stop to have a nice meal together. Earl buys some smart casual clothing & some formal attire as well. and gets a hair cut.

            Cyn & Chase realise we have been gone for a while and are worried because we only got a 6 hour free pass, but we return at 18.00 hours & we decide to head up to High port, to shift our cargo and get replacement parts for the air raft so I can fix it properly. We need someone to head out to the Scout office to give our survey report on 886-945. The next day we all head out to carry out our own tasks, I go and get replacement parts & some spares (just in case).

            Masuyo heads to Merchant Hall with one bottle of the Vodka as a sample to see who would be most interested in it & give us the best price. She finds the least busy trader &approaches them and offers 20,000 bottles of this, trader looks interested but not without a sample first. He seems to enjoy it, but seems to be a bit surprised by the amount we happen to have, so Masuyo explains about how we obtained it. Explaining that we have no intention of returning to the system so he can get the monopoly on it. We sell for 120000 credits. They will offload it themselves.

            While Cyn does not see anything unusual, Chase has a feeling of being under observation. The rest of us notice that people are leaving the concourse. Tharbin & Masuyo in particular notice that people are leaving the concourse due some kind of communication. Trader is oblivious - Tharbin decides to follow someone, people who are in military uniforms or should be in military uniforms. Tharbin lets us know & thinks there may be some kind of emergency as the seem to be getting recalled.

            STATE OF EMERGENCY NOW EXISTS

            All residents with emergency duties must proceed to their station.

            All visitors must shelter in place.

            Access tubes to other modules are closed.

            Crews of docked vessels identify yourselves to station security for escort to the docks.

            Military personnel identify yourselves to security for escort to transportation.

            Emergency regulations are in place.

            We all head back to the transit tube leading back to the ship, as we arrive in the transport area. An announcement is then made. We approach the Security person to report to offer assistance & one of them throws a backpack into the transport tube to the North. There is an explosion, property damage & some injured people. Cyn & myself take some damage from flying debris, the security guards don't look well along with a lot of the civilians. Injured by the blast while running away, was he a fanatic? he shouted something whilst throwing the bomb. The surrounding terrain lessened the blast by the time it reached us leading to only minor damage.

            Traveller Session 15

            First published 12th November 2025 (Last Modified 1st September 2026)
            Game Date
            239-11051
            Location
            886-945
            A map of the local jump map around Bularia
            Two ships on a mars like surface. The ships are separated by a shallow canyon and overlooked by a large dark brown cliffside. The left hand ship looks like a standard type S scout ship. The right hand ship is larger and two decks in height.

            The approach to the two vessels

            Masuyo attempts to cycle the airlock but alas nothing, she does however discover that it is not a standard issue Imperial airlock, it has been significantly upgraded. She turns and asks me to have a look to see if I have any more luck but it seems to be beyond us for the time being. Tharbin runs a scan using the ships systems and it does not show anything unusual in the immediate area, Earl continues eastwards and rediscovers the creature at approximately 25 meters East of him which he relays to us despite the fact we cannot see it, He also takes a picture of it with Cyn's PC. Junebug tells us that Kimbley can see something as well and is quite agitated by it, so they both head towards it as well to give Earl some back up. As there is no way for us to access the ship we quickly discuss our options on what to do, meanwhile Junebug throws some chem lights towards the creatures position to see if it casts a shadow so we at least have something to target, she does catch a glimpse of it but nothing more. We remember the body lying at the base of a ladder from the ship across the canyon and decide it might be best for us to return to the ship and carry on with our mission rather than risk further injuries fighting whatever this creature is as we also don't know if there are more of them. Kimbley is straining at her collar as Junebug holds her back, it seems she is trying to defend Junebug implying the creature is indeed hostile.

            Cyn gives Masuyo a hypo designed to help against Psionic powers to see if that helps her to see the creature, but it has no immediate effect, she shouts to Earl to throw some dirt over the creature to see if that helps us to see it and Junebug takes a blind shot at it letting Kimbley go in the process. Kimbley takes off towards the creature and bites it causing injury to it and Junebug chases her taking another shot at it and hitting it. Earl however misses again (methinks he needs to target practice 😉 ). Tharbin turns on the manoeuvring thruster jets to kick up dust in an effort to help but we still cant see it.

            Earl yells that it is retreating again and it does appear to be injured and it has apparently left some blood behind on the ground. Masuyo lets Tharbin know we have all made it back to the ship so he opens the airlock for us and we all scramble onboard. Once inside and safe we have Tharbin take some images of the canyon and the ships and immediate surrounding area for later study. Cyn takes the injured team members and Junebug to the Med bay to document their wounds and get DNA samples and treat them. We run an Anti Hijack search for any unauthorised entries to the ship just in case any more of theses strange invisible creatures have come onboard without our knowledge. Cyn decides it is best to quarantine herself, Earl, Junebug and Kimbley in the Med bay for the time being.

            We take the ship to 500 meters above the surface to carry out our survey, it is an Earth equivalent sized planet, we take all the usual samples soil, air, water for testing. We run the mapping program and continue with the full survey.

            Earl searches the computer for any reports or legends and myths for indigenous lifeforms on the planet but comes up blank on all counts, nothing to be found no strange reports or occurrences. We change the planets classification to E833, 0 Population, 0 Law, 0 Tech2 there is no sentient life on the planet (at least as far as we can tell from the scans etc. our experience is quite another thing) there is some plant life.

            We check the photo Earl took of the creature and distance does not change our perception of the creature, we still can't see it even in the photo.

            Masuyo asks for some clarification on some points, The Imperial ship is it Standard? From a distance yes, but up close it has been significantly modified with advanced tech, the engines are also uprated.

            The other ship is 200 tons, streamlined needle formation, possibly a courier vessel, she asks again if any of us have every see a ship of the configuration before, we agree that we are not certain at this time, but it does appear to be more Zhodani than Darrian based upon Masyo's knowledge.

            Masuyo speculates that there may be some connection with the 3rd Imperium worlds Goethe, Emape, Mirriam, Jone and Karin, which are all Amber worlds.

            Warning: Information regarding an individual's psionic ability is confidential, and may not be released without consent.

            Warning: Use of this test is NOT conclusive proof of psionic ability, skills or use.

            Warning: Use of psionic abilities is illegal anywhere within Imperial Space unless sanctioned by §SO1.6.112

            Replacement test kits can be requested using form IISS952432

            Warning text on the Psionic test kits3

            Cyn runs tests while in quarantine and there are unfortunately inconclusive, but show them all to physically fit, I am not so sure about their mental health however. Psionic testing may be required, but this will need to be kept off the records as great efforts have been made to suppress Psionics within the Imperium. Cyn tells us what she is planning and we all agree to the tests, these are just basic tests, Earl and myself both show a similar levels of genetic traces of psionic abilities, but only potential at the moment as neither of us has had any training, Cyn and Junebug both have slight indications of potential psionic abilities, Masuyo and Tharbin do not show any signs of potential and finally Chase is somewhere in between.

            Footnotes

            1. Mid-afternoon Imperial Standard Time and Local Time ↩
            2. GM: Interestingly, I've now seen three different Universal Planetary Profiles (UPP) for 886-945, E800000-0 from the original Supplement 3, E833000-0 from the later Imperial Atlas, the current published Mongoose material and on travellermap.com, and E883000-0 on the traveller wiki (which I suspect is a typo of some kind!) ↩
            3. Ten kits were part of the standard scout service medical supplies on board Vagabond's Hope ↩