Tag name:traveller

Traveller Session 15

First published 12th November 2025
Game Date
239-11051
Location
886-945
A map of the local jump map around Bularia
Two ships on a mars like surface. The ships are separated by a shallow canyon and overlooked by a large dark brown cliffside. The left hand ship looks like a standard type S scout ship. The right hand ship is larger and two decks in height.

The approach to the two vessels

Masuyo attempts to cycle the airlock but alas nothing, she does however discover that it is not a standard issue Imperial airlock, it has been significantly upgraded. She turns and asks me to have a look to see if I have any more luck but it seems to be beyond us for the time being. Tharbin runs a scan using the ships systems and it does not show anything unusual in the immediate area, Earl continues eastwards and rediscovers the creature at approximately 25 meters East of him which he relays to us despite the fact we cannot see it, He also takes a picture of it with Cyn's PC. Junebug tells us that Kimbley can see something as well and is quite agitated by it, so they both head towards it as well to give Earl some back up. As there is no way for us to access the ship we quickly discuss our options on what to do, meanwhile Junebug throws some chem lights towards the creatures position to see if it casts a shadow so we at least have something to target, she does catch a glimpse of it but nothing more. We remember the body lying at the base of a ladder from the ship across the canyon and decide it might be best for us to return to the ship and carry on with our mission rather than risk further injuries fighting whatever this creature is as we also don't know if there are more of them. Kimbley is straining at her collar as Junebug holds her back, it seems she is trying to defend Junebug implying the creature is indeed hostile.

Cyn gives Masuyo a hypo designed to help against Psionic powers to see if that helps her to see the creature, but it has no immediate effect, she shouts to Earl to throw some dirt over the creature to see if that helps us to see it and Junebug takes a blind shot at it letting Kimbley go in the process. Kimbley takes off towards the creature and bites it causing injury to it and Junebug chases her taking another shot at it and hitting it. Earl however misses again (methinks he needs to target practice 😉 ). Tharbin turns on the manoeuvring thruster jets to kick up dust in an effort to help but we still cant see it.

Earl yells that it is retreating again and it does appear to be injured and it has apparently left some blood behind on the ground. Masuyo lets Tharbin know we have all made it back to the ship so he opens the airlock for us and we all scramble onboard. Once inside and safe we have Tharbin take some images of the canyon and the ships and immediate surrounding area for later study. Cyn takes the injured team members and Junebug to the Med bay to document their wounds and get DNA samples and treat them. We run an Anti Hijack search for any unauthorised entries to the ship just in case any more of theses strange invisible creatures have come onboard without our knowledge. Cyn decides it is best to quarantine herself, Earl, Junebug and Kimbley in the Med bay for the time being.

We take the ship to 500 meters above the surface to carry out our survey, it is an Earth equivalent sized planet, we take all the usual samples soil, air, water for testing. We run the mapping program and continue with the full survey.

Earl searches the computer for any reports or legends and myths for indigenous lifeforms on the planet but comes up blank on all counts, nothing to be found no strange reports or occurrences. We change the planets classification to E833, 0 Population, 0 Law, 0 Tech2 there is no sentient life on the planet (at least as far as we can tell from the scans etc. our experience is quite another thing) there is some plant life.

We check the photo Earl took of the creature and distance does not change our perception of the creature, we still can't see it even in the photo.

Masuyo asks for some clarification on some points, The Imperial ship is it Standard? From a distance yes, but up close it has been significantly modified with advanced tech, the engines are also uprated.

The other ship is 200 tons, streamlined needle formation, possibly a courier vessel, she asks again if any of us have every see a ship of the configuration before, we agree that we are not certain at this time, but it does appear to be more Zhodani than Darrian based upon Masyo's knowledge.

Masuyo speculates that there may be some connection with the 3rd Imperium worlds Goethe, Emape, Mirriam, Jone and Karin, which are all Amber worlds.

Warning: Information regarding an individual's psionic ability is confidential, and may not be released without consent.

Warning: Use of this test is NOT conclusive proof of psionic ability, skills or use.

Warning: Use of psionic abilities is illegal anywhere within Imperial Space unless sanctioned by §SO1.6.112

Replacement test kits can be requested using form IISS952432

Warning text on the Psionic test kits3

Cyn runs tests while in quarantine and there are unfortunately inconclusive, but show them all to physically fit, I am not so sure about their mental health however. Psionic testing may be required, but this will need to be kept off the records as great efforts have been made to suppress Psionics within the Imperium. Cyn tells us what she is planning and we all agree to the tests, these are just basic tests, Earl and myself both show a similar levels of genetic traces of psionic abilities, but only potential at the moment as neither of us has had any training, Cyn and Junebug both have slight indications of potential psionic abilities, Masuyo and Tharbin do not show any signs of potential and finally Chase is somewhere in between.

Footnotes

  1. Mid-afternoon Imperial Standard Time and Local Time
  2. GM: Interestingly, I've now seen three different Universal Planetary Profiles (UPP) for 886-945, E800000-0 from the original Supplement 3, E833000-0 from the later Imperial Atlas, the current published Mongoose material and on travellermap.com, and E883000-0 on the traveller wiki (which I suspect is a typo of some kind!)
  3. Ten kits were part of the standard scout service medical supplies on board Vagabond's Hope

Traveller Session 14

First published 13th October 2025 (Last Modified 14th October 2025)
Game Date
237-1105
Location
886-945
A map of the local jump map around Bularia

View of 886-945 from space (with cartographic information added). Source of the radio jamming is shown as a pink ≏ at roughly the seven o'clock position about half way from the centre of the circle of the globe (and in a mountainous hex)

We use the asteroid belt around the Gas Giant as our launch point and set our trajectory towards the planet. We all man our own stations and are equipped with all our weapons, Cyn has medical supplies in a pack for emergencies, Junebug and Kimbley are in her quarters for safety. Masuyo has set up the recording device, and is on the bridge along with Cyn, Tharbin and Chase are in the pilot seats, Earl is in the Gunner seat and monitoring sensors and finally I am in engineering. Our pilot makes a perfect trajectory plan and pulls it off flawlessly.

The planetary maps we got from the previous surveys the first of which shows no water and the second one shows around 20 % water on the surface, but we estimate around 30%, we approach from the North and ship is holding up well, no active scans as far as we can tell as we make our approach. Respirators are required as the atmosphere in very thin (again!).

Two ships on a mars like surface. The ships are separated by a shallow canyon and overlooked by a large dark brown cliffside. The left hand ship looks like a standard type S scout ship. The right hand ship is larger and two decks in height.

The site of the radio interference. The left hand ship looks like a standard Type S scout ship. The right ship is larger and has two decks. The ships are separated by a shallow canyon (easy to climb from the lighter colour base of the canyon to the darker colour of where the ships have landed (taking, say, only one combat round to do). The site is overlooked by a much taller and larger rock/cliff made of a much darker brown than the rest of the scene.

Tharbin stays with the Hope and the rest of us except Junebug and Kimbley head out. We are around 11km away from the installation which will take us a day or so to reach on foot. After we several hours of walking we begin to see a narrow ravine in the distance, with two ships on either side of it. Neither of them are Imperial ships but one is a Scout ship at around 100 tons the other ship is of unknown origin and is around 300 tons, we don’t see any signs of movement around either of them but they do have running lights on. we approach from the North and pick out a discreet campsite to watch the ships overnight and forming a plan to get to them unseen. Watches are set and the night passes uneventfully, no signs of movement and no other signs of change overnight except for one cabin light that came on towards to front of one of the ships for about an hour before it was turned off. I have been asked to have another look at the unidentified ship to see if my time in the Navy jogs my memory for its configuration but nothing comes to mind, but I can confirm that it is not Imperial. The scout ship is armed as is the unfamiliar ship. Earls time with the Scout Service allows him to guess at it possibly being Darrian or Zhodani.

A blue bipefdal creature wreathed in some kind of white light. The creature has claws and a crazy grin

Artist's impression using the description of the creature as described by Earl.

A hatch opens and someone climbs out and then disappears as if they have fallen to the ground, we are in pretty open ground with very little ground cover for us to take shelter behind. Earl tells us of a humanoid approaching us but he is the only one who can see it???? He thinks it might be a Vargr, which is a humanoid canine, bipedal and sentient.

Why is Earl the only one who can see it?

As it gets closer it becomes obvious to Earl that it is not in fact a Vargr as it does not have any fur or the distinctive long snout and it does not appear to be wearing any clothing. Earl tries to communicate with it but gets no response and it attacks Earl with long claws but misses. He jumps back away from it, putting Chase in its path for the next attack and Chase feels a breeze pass his face. Masuyo radios for Tharbin to bring the ship to us and gives him our position, Cyn is next and her Armour seems to somehow fail and she is in a lot of pain but has no idea why. After several shots from all of us Earl informs us that it appears to be retreating and that it seems to be glowing. After having a careful look around Earl confirms that it has completely retreated and it appears safe for us to proceed. We head for the airlock on the Scout ship.

Again the question that most bothers me is why was Earl the only one able to see that creature? I ask him but he has no idea himself but Cyn decides she wants to runs some tests when we get back aboard the Hope.

Traveller Session 13

First published 5th October 2025
Game Date
211-1105
Location
Iderati → Ucella → Bularia → 886-945
A map of the local jump map around Bularia

Preparations for departure have gone smoothly and you've completed the small amount of maintenance needed between jumps (The annual maintenance covers the major overhauls and servicing, but there is always some inexpensive checks that must be made between jumps).

Chase and Earl hear that Captain Vexar's activities have picked up lately.

Permission for take-off is denied as we await agents, four of them arrive at our dock with a warrant to search our vessel based on reports of us carrying Imperial contraband. We are only carrying standard cargo, so permission for them to board is given as we have nothing to hide. They will not provide us with any information on our accuser. Masuyo however accompanies them and makes sure they make quick work of their search, they are thorough and make a general search, the only information we get from them is that it came from an anonymous tip off... Masuyo asks Chase to check on all recently departed and currently departing ships. The Customs agents do not find anything, all the paperwork has been thoroughly checked and signed by Captain Earl. Only two ships have left within the past hour, a Far Trader and a Bulk Cargo Freighter. Junebug is suspicious in regards to our delayed departure. Launch clearance is finally given and our jump plot is successful.

Masuyo asks me to look through all the engine and power systems and to keep an eye on things just in case of sabotage. As far as I can tell everything is running fine. The standard Jump nausea has passed so it should all be fine, but I will keep a watch on everything anyway.

A smoggy view from several thousand feet. Through the smog we can see a town on the left hand side and in the centre is a hill also visible through the smog. A tower or grain silo is visible on the hill. Other hills are poking through the smog in the distance.

The view of Ucella Town as seen during the approach.

We reach our destination without incident and plan to land at the D-class star port, as we radio for landing permission, we are instead directed to land in a nearby playing field next to the river, we request authorisation to refuel from the river which is granted. LSP have had an accident of some kind is what we have been told. The star port will send trucks to us for unloading our cargo. Junebug decides to stand guard on-board for this as she is again suspicious. As we come in for our landing Chase makes a flyby the Star port which is no longer there, (smog causes visibility issues) but what we can see is a 10,000 ton freighter lying in what was the star port. We land and set up our hoses for the water refuel transfer.

I make quick check on all our power systems and all is good.

According to the star port staff LSP are crap, they have been planet-side for twenty years and own the star port for their freighters, but sometime within the last week one of them took off then crashed a few minutes later taking out the star port as well as the freighter. They are not overly forthcoming with information on repair times etc. The Merchants Hall is open for us to be able to acquire more standard cargo for our next stop.

There is nothing of note happening (aside form the crashed freighter) for the day that we are on the planet surface, no strange incidents, we do have Kimbley sniff at the cargo as it is loaded to check for anything untoward which is great practice for her.

We request launch approval and offer to pass on the information regarding the star port to Bularia which is our next stop. Our Jump this time was slightly more turbulent than usual and the nausea lasted a bit longer than normal as a result. I need another 8 week study period to up my Engineer(Power) to 2.

A clean view of an agricultural town from a few thousand feet above. A wide river is flowing from the top of the image to the bottom of the right hand side of the image while the town is surrounding by farm fields.

View on approach to Bularia Town

We reach 110 diameters from Bularia (due to Jump), and contact star port control for landing permission and are assigned docking pad 7. We are informed that refuelling is 100 credits per tone of unrefined fuel. We pass on the news about the star port on Ucella, and we are thanked for the news and told an advisory note would be issued. We land and offload our cargo and pay for some fuel. We don’t take any cargo from Bularia as our next stop does not have a star port but they seem very keen to sell us their grain, we ask if they can keep 20 tons of it for our return trip. Bularia is an agricultural world.

We all decide that this is a great opportunity to have some down time, 2-3 days, Chase heads to the pub to glean some information/gossip, and finds that a fair amount of non Imperial traffic comes through here from the Sword Worlds, Zodani and Darrians. Chase is approached by a journalist about the LSP freighter on Ucella but declines to give any information. He does ask about entertainment in the area and is told that there are dances and radio stations available and there is gambling as well (music and dancing is 1930's style). Chase tries out the gambling with a few bets and breaks even, while doing this he hears that pirate activity has increased which is unusual for Bularia. Traders have seen some action with laser scoring on the hulls. There is no specific route which stands out as being targetted. Masuyo and I offer to keep watch on the ship so Junebug can Get Kimbley out for some much needed fresh air and exercise and longer walks. Our downtime winds down and we plan for our next Jump.

Launch clearance is given and we perfectly plot and execute our Jump. The trip is smooth and we all continue with our training/education. We emerge from Jump and a familiar level of static comes across on comms. We head for the systems gas giant as fast as possible, as the jamming affects the sensors too. We all dash for the windows to see if we can visually see anything unexpected, Cyn tries the sensors again but we are sitting in a ball of static and it's no use. Possible pirate activity, there are no active scans only passive ones. The jamming does appear to be coming from the plant we have been sent to survey, which seem to have a frontier style installation. We put the gas giant between us and the planet and any further scans do not net us and further information. The jamming does not appear to be affecting any of the other plants in the system, so we discuss our options for approaching the plant. We talk about trying to approach when the installation is on the dark side of the plant but as it is tidally locked to the gas giant this is not an option. we decide to approach with minimal systems online to leave as little signature as possible for any scans, which will essentially make us appear as a falling rock. as we will be running with very minimal life support we all put on our Vacc suits and put Kimbley into an emergency Vacc ball, then we turn off all no essential systems and head for the planet. We aim for a near miss by the installation so we can try and land on the backside of the planet as fast as possible.

Traveller Session 12

First published 28th August 2025 (Last Modified 14th September 2025)
Game Date
200-1105
Location
Debarre then Iderati
Jump map around Iderati

We plot a course for Iderati and we aim to drop out of Jump close to the gas giant to scoop some fuel before making our landing on the planet.

GM⇒Fiorana

203-1195 - The engines(Jump, maneuver and power) are all operating smoothly. In fact they are running slightly better than on the Jump between Flammarion and Debarre.

Our present Jump is progressing smoothly and during the Jump we decide to land at the low star port to offload the Debarren Bear. Our exit from Jump close to the gas giant puts us around three days out from Iderati, Masuyo contacts Star port control to alert them to our presence and our intention to gather fuel from their gas giant before requesting a berth in the low star port and giving them a quick report. Tharbin successfully scoops some unrefined fuel for processing.

While we are travelling towards Iderati we find out that they have and A class star port, a dense atmosphere so masks may be required and a lot of oceans, we are not allowed to carry weapons or armour as they have a Law level of 8. We are assigned berth 36 after letting them know that we have the Bear on board which is tranquillised. We have a good landing and an official is heading towards us with all of the relevant paperwork of customs etc., Masuyo pays the docking fees from her own personal funds on this occasion. we have 20 tonnes of standard cargo to be offloaded to the Merchants Hall and the Brokerage may be the best place for us to sell the Bear. The official asks if we need any supplies and she replies with a not right now we are here for about one week.

We get 18,000 credits for the cargo we brought, and we split up to do our own thing. I receive an email:

We get an offer of 4,000 credits for the Bear, we know we can get more for it but that will take longer and we may have to transport it elsewhere so for the sake of convenience to us we sell it but tell the buyer they have to collect it or pay us more for delivery. the buyer opts to collect it but tells us it may take a few days to organise transport for it.

I tell the rest of the crew about the email I received and Masuyo is instantly suspicious why I am I getting this email and not the Captain of the The Hope? Who is the person sending it? She then does some research and it seems that the email is in fact legitimate, she also finds out that he is quite high in the Chain of Command for the sub-sector, he is in fact the Knight in charge, I find out when and where this dinner is to be held, and what kind of dress code is required, We need to be clean neat and tidy, smart clothing but not dress uniform. The dinner is to be held two days hence at his personal estate.

Earl heads to the market to mosey around, whilst Cyn heads out to the pub, they both kind of get similar information, we are near the edge of The Imperium, no trouble is expected in the area, there are the occasional Sword World travellers for trade but nothing more dramatic and there are no reports of Zhodani ships.

We decide who is attending the dinner with me and Earl decides to stay behind while the rest of us go, we call for a taxi to take us. We arrive at the estate and are greeted by Mamon Wakisha, he takes us inside and makes sure we all have a drink, then he asks us about our recent adventures and talks about the events on the Nicholas de Nicola, it turns out that he chose to crew rosters for the trip out to Leviathan. Masuyo notes that I am being treated as nobility by him even though I am not. We openly tell him about what we have been up to since we became a detached scout unit and he seems to be very impressed about our rescue of the town in danger from the volcano. he then moves on to tell us that he is not impressed with the Nobility and Navy on Iderati, but he has no real clout to make any real changes in the sub-sector. We finally get to the reason he invited us and it seems he has recently come across some conflicting reports on the planet 886-945 one report E800000-0 states that there is an atmosphere and water but no people and E833000-0 states that there is no atmosphere and water, he offers us 250000 credits to investigate and carry out a more thorough survey of the planet for him. we discuss potential travel routes one of which would take us to Gothe which has a Law level of 11 and we are vert reluctant to take this route so we check for alternatives. I negotiate with Mamon and he agrees to 300000 credits or he can arrange for a weapon for the ship. We agree to take the job but ask him for some time so we can discuss which reparation option we want to choose, this seems to impress him.

After quite a bit of discussion we opt to take the money, and as for the question on Annual or Monthly maintenance for the Hop we opt for the yearly maintenance and aim to get her in at around 50 weeks.

View of dry desert-like environment. There is a small moon visible close to the horizon

A view of 886-945 from the first scout report

A view of a canyon showing massive outcropping of uneroded rock. There is a river at the bottom of the canyon. A spacesuited figure is gazing at the landscape


A view of 886-945 from the second scout report

We have a few questions for Mamon:

Has anyone else been sent to 886-945 and not returned?
No.
We need copies of the Scout reports.
Copies of the reports are sent to us, surveys were carried out from orbit, ground surveys from different locations, the first one was carried out 20 years ago and the second 10 years ago.
What if we take damage?
Repairs will be carried out if there is demonstrative damage.

The reason he has asked us to investigate is that he would like to know if the planet is habitable, he has only recently found to two conflicting reports which is why we are being asked to carry out this task now. From the reports he has it seems there are no people, infrastructure or Government etc. We make the final agreement and officially accept the mission. We take on some standard cargo for our next stop.

Jump route Iderati → Ucella → Bularia → 886-945.

Traveller Session 9

First published 2nd June 2025 (Last Modified 14th September 2025)
Game Date
177-1105
Location
Flammarion, then Debarre
A map of the local area around Debarre.
A seriously overweaponed streamlined fighter in orbit over Flammarion. It would appear that the designer is seriously worried about this vehicle being chased.

Vessel spotted over Flammarion. Probably some noble's overengineered streamlined fighter (it certainly doesn't look all that practical!)

GM⇒Fiorana

176-1105, (Preparations to depart): I have been given a post-refit report on the Vagabonds Hope. While the navy didn't have time to do much with the decor they did renew all the engineering electronics and computer systems (including the military sensor package). These *should* all be in tip-top condition but the report does warn me that the Vagabonds Hope's first flight after refit should be treated as a shake-down cruise to identify any remaining (or new) problems.

GM⇒Chase

Extra information gleaned from the drinks shared with the Naval grunts on Flammarion, they were surprised that their training regimen has remained the same for the past several years, despite the slow and steady increase in sightings of both Zhodani and Sword World vessels in local group of non aligned systems.

Masuyo graciously purchases me an auto-pistol as I only have my static blade, Cyndariel buys some psionic inhibiting drug for the crew and is testing it in her Lab to see if it can be replicated, Junebug and Tharbin both purchase a hunting rifle each so we can hunt the bears on Debarre. The bears are armoured and we want to try and capture one alive

We prepare to depart after loading the mails and cargo for Debarre, we successfully take off, and Tharbin successfully plots our jump co-ordinates for when we reach 100 diameters to perform the jump. I ask Junebug to give me some lessons in using my new my new auto-pistol, she agrees and we set up a practice range in the common area.

Six days into the Jump and I am carrying out a routine check on our power systems, all is fine except for a marginally higher than normal reading, but as we are on our shake-down cruise this may be the new normal for our renewed systems. I decide to monitor it just to be sure.

GM⇒Chase

In your dream you’re desperately trying to fiddle with the sensor controls – the results are all off the scale. Insight the sensor readings upon entering the Debarre System align with the dream scenario.

An armoured two ton bear on a path in a forest

A Debarrean Bear

GM⇒Earl

In your dream tonight you're in a forest, feeling worried – Is that a bear? Or worse?

Both Chase and Earl tell us they have experienced strange dreams again and I exclaim "Is this another one of your prophetic dreams?"

We plan to land and take some time away from the ship and the damn white box!

Our last day in Jump is uneventful and proceeding normally until...

The sensors (civilian) are overwhelmed with an unusually high amount of static, comms are out and we cannot contact any other ships in the system nor the Star port. The guys in the cockpit try and use the new military sensors to try and pick the origin of the sensory overload, Tharbin finally succeeds in getting the location, it is coming from an island to the north of the Star port. There are a couple of other ships in the system and at the Star port according to our sensors, one of the ships at 100 diameters out is currently stationary, we have also established that this does not appear to a normal type of static. We decide to go ahead and make for the Star port and land in an empty bay, Tharbin and Masuyo prepare to disembark and talk to Star port officials to find out what the hell is going on, the rest stay aboard for the time being.

There is a Star port official waiting impatiently outside our ship and he does not appear to be happy by our sudden appearance, "What the hell is going on?" Masuyo explains what happened as we exited our Jump in system and asks if there is a problem from the surface, "I was hoping you could tell us, it only happened when you guys showed up."... "We thought it was you that was causing it and would ask you turn it off but you seem to be as in the dark as us." They both then explain that we have managed to locate the source of the static and he seems very surprised, we can't get any signals out or in all of our comms are currently jammed, our sensors cant pick anything up because they are not working, everything is offline for the moment. Masuyo and Tharbin threaten to leave with the intended mails and cargo for the planet as they are not happy with the Star port officials attitude, "NO, no that won't be necessary," as his demeanour changes to a more friendly one, he explains that it has been some time since they have had any mail or fresh cargo delivered (we get paid 60,000 credits). As the signal is new and not natural, but only seems to have started literally seconds after we entered the system it may have something to do with the white box aboard our ship??? They ask after the stationary ship we passed on the way in and it is a Safari class ship of hunters who are on their way out of system on the way to Iderate after hunting bears planet side.

Tharbin and Masuyo offer to investigate the strange signal in return the Star port will refuel our ship as payment, it is agreed but the official persists in stating that the island is just that a forested and uninhabited (except for the wildlife) island why would any kind of signal be coming from it? Earl heads down to prepare the launch for the trip.

We all get ready to depart after a sharing of the conversation and the plan of action, we equip armour and weapons as well as our breathing masks and any other relevant equipment needed, for me this is my Laptop and toolkit, We fly north toward the island and fly around a couple of times to take readings and take note of any visual anomalies. We find a suitable landing site in the south west corner of the island. Our flyover reveal some kind of ruin and only helps to confirm that this is location of the strange signal. We set the ship down at the chosen landing site.

Mongoose Traveller 2e Trade

First published 8th September 2025 (Last Modified 9th September 2025)

Current Location

  • Current Location:
  • Current Location UWP:
    (This UWP is not in the correct format (e.g, A123456-C))
    Travel Code:
    Trade Codes:

Current Game Date

The current location's name, UWP and the current game date are used to initialise the psuedo-random number generator

Skills of the Purser

  • Education
  • Social Standing
  • Admin-
  • Broker-
  • Carouse-
  • Jack of All Trades-
  • Steward-
  • Streetwise-

Abilities of the Crew and Ship

  • Highest Naval Rank
  • Highest Scout Rank
  • Ship is armed?

These details are used to determine what is available and its price

Destination

  • Destination:
  • Destination UWP:
    (This UWP is not in the correct format (e.g, A123456-C))
    Travel Code:
    Trade Codes:

Distance

  • Destination is Jump- away
  • Note: This is NOT computed even if you retrieve the UWP(s) from travellermap.com - for now, at least, you need to manually choose the distance.

These details are used to determine the number of passengers, the amount of standard freight and mail, and the estimated price at the destination

Passengers

There are no passengers waiting to travel.There is a passenger waiting to travel:There are some passengers waiting to travel:

Low Passengers
0
Basic Passengers
0
Middle Passengers
0
High Passengers
0

Freight

There is no freight waiting to be transported.There is some freight waiting to be transported. The following lots are available:

Mail

You have not been selected to transport any mail.

There is some mail waiting to be transported. There of 5 tons available.

Speculative Trade

You failed to find a supplier or broker for speculative trade

You have found a Black Market supplier. The available goods and prices are:


This exact page can be retrieved by linking to:

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DJV's Mongoose Traveller V2 Trade Plugin Version 3.335.0. View the Change History.

Traveller

First published 22nd May 2000 (Last Modified 8th September 2025)

Character Generator

In preparation for running a new Traveller Campaign, The GK Strategem, I've created a Mongoose Traveller V2 Character Creator and a Trade Calculator. This new campaign will be in an alternate universe to that described below (mostly because my memory of those campaigns has faded to the level of mostly gone!)

Timeline

I have, on and off, over the last couple of decades run a traveller campaign. Some players have expressed an interest in the timeline, so let's see if I can reproduce it from my limited memory.

Approx -300,000
Ancients abound developing many weird and wonderful devices and ships. It is rumoured that one or more of these still exists and that the vessel concerned is capable of Jump-6 without the aid of 60% of the ship being devoted to fuel.It is also believed that the computer system fred dates from this time.
1109
Date of my first campaign. A group of merchants and friends attempt to make a living in the spinward marches. They soon misjump and crash land on a remote system. They only escape when their cargo forces them to repair their 200-ton trader (after which it becomes a 150-ton trader!).
1110
Fifth Frontier War begins. The Zhodani launch a surprise attack on the Imperium aided by Vargr and the sword worlds.
1111
The Zhodani capture Regina, the Spinward Marches sector capital
1112
The capital of the Sword Worlds (Gramm) is devestated by a huge explosion. Riots ensue after it becomes apparent that the rulers cared more about protecting their main computer complex (which survived the explosion) instead of the inhabitants of the surrounding city (which didn't!).
1113
Imperium suffers a major reverse when a dozen stars spontaneously turn in supernovae. Although Darrian action is suspected (and the Imperium breaks off all treaties with the Darrians) nothing is proven. One of the systems lost is the Glisten system which was a major imperial starship construction facility (capable of constructing TL15 ships)
1114
The Zhodani capture Rhylanor, which had only recently become the new sector capital. The Imperials sue for peace with the Zhodani, who agree to sign a new peace treaty. The Imperium moves considerable deterrent force into their remaining portion of the spinward marches and a cold war begins
1119
The Zhodani launch a covert mission into the border worlds on both sides of the imperial/zhodani border. It disappears (although an internal zhodani report suggests that the use of people from planets which had been imperial might have a contributory factor, and certainly was very foolish).
1121
Unusual activity is seen around the ancient sites in the Five Sisters subsector including the recorded disappearance of a merchant vessel
1150
A passenger liner jumping between xxx and Trin's Veil fails to arrive on schedule

Notes on the timeline

As should be noted I run with a different universe to that of either Traveller or MegaTraveller. In my universe the Zhodani won the fifth frontier war and the Civil War never happened (and neither did the virus). I have used the virus as an alternative universe (unsurprisingly the players had needed some encouragement to do the 'right' thing!)

At the time of my latest campaign (dated 1150), the Zhodani/Imperial cold war was just beginning to end. Some more normal contact was being resumed between the Zhodani and the Imperium and there were those considering resuming a 'normal' postal service.

The Vargr were being their usual nuisance to all concerned.

The Sword worlds were worried that they were about to be abandoned by the Zhodani.

The Darrians have had a problem for the last thirty years. How do you convince someone that you didn't blow up twelve stars when your entire defence strategy depends on your enemies knowing that you can!

More and more Aslan have begun to be seen in the Spinward Marches after decades of absence. They pointedly kept out of the fifth frontier war and appear to want to take advantage of the trade possibilities of being a neutral player between the Zhodani and the Imperium.

The fred computer system

An important element in at least two or more of my campaign has been (and may be still is!) the fred computer system. Fred comes in a 20-ton cargo package. Intelligence reports that it contains a TL20 sentient computer system and packs some pretty impressive systems:

  • Fusion Gun ('Man' Portable)
  • Gauss Rifle and Pistol equivalent
  • Black globe generator (although to be fair this needs to be connected to a ship's jump capacitors to be generally useful in ship combat).
  • Self repair capability

Last updated: September 8, 2025 at 14:02 pm

Traveller Session 11

First published 4th August 2025 (Last Modified 14th August 2025)
Game Date
185-1105
Location
Debarre
A map of the local area around Debarre.

Once all are aboard & the cargo secured, the launch returns to spaceport taking approximately 8 hrs for the return, Tharbin keeps a watch full eye on the bear for the duration of the trip back. Earl makes a rough landing next to the Vagabond, scraping the perimeter fence.

On arrival at the space port, Cyndariel briefs Earl as captain, that an irate captain Grimstone, whose ship was attempting to jump out of system, is claiming compensation as he blames the issues on us, as all the troubles coincided with our arrival. On cue the captain returns and engages in a heated argument with Earl, who stands his ground and points out that the phenonium was not caused by us and in fact we are currently engaged in trying to sort it out.

Tharbin & Earl return to the launch and head back to the site, after loading the white box discreetly. Whilst Chase is checked over by Cyndariel and administered pain killers then instructed to rest in quarters.

Cyndariel tends to the bear's nourishment over the coming weeks as we wait for something to happen, as well as feeding Kimbley using the ship rations.

A youngish looking lady wearing practical clothing and carrying a toolbox and assorted tools. She is walking down a path through some trees.

Kalinda

Kalinda (human) an agent of the sentinel’s arrives a few weeks later and is confronted by Masuyo, who insists on a briefing on what the cargo / box is. The agent eventually discloses her patron is an Ancient and the box is from another ancient, and in fact the war is not over between the ancients, just gone quiet. The agent & Masuyo oversee the destruction of the box which lifts the communications blockade. After the completion of this task a discussion takes place as Kalinda’s patrons would like to keep this event quiet and out of the imperium’s spotlight.

A plan is hatched and agreed by all present, which involves some diversion tactics and cover story. A location with a hunting lodge has been chosen to be set up as the dummy location of the signal origins, before it is conveniently destroyed by rock/meteor, which will be arranged by Kalinda’s ship.

Traveller Session 10

First published 14th July 2025 (Last Modified 14th August 2025)
Game Date
184-1105
Location
Debarre
A map of the local area around Debarre.
A map of the signal site. The party started in an open space at the bottom of the map. The map has a river running north to south. A building both looking modern and ancient is at the top right of the map. The rest of the map is covered in trees. The overall look is dark red due to the perpetual twilight of this location

The site of the radio jamming

184-1105: Reminder: Cyndariel (and Kimbley) are back on the Vagabonds Hope, everybody else is at the landing site of the Launch. The heavy radio interference is overwhelming so there is no radio communication between the Launch and/or characters and/or (in particular) the Vagabonds Hope.

We start heading towards the ruins with our lights on as it is permanently twilight due to planet being tidally locked. Masuyo finds a strange door, the building looks ancient, very high tech but ancient none the less. I approach a window and I see nothing unusual, the room is fairly empty but there are some cubicle like objects in the corners of the room around 50-100 cm tall. The door is closed with no obvious opening mechanism, Masuyo readies her weapon gives the door a push and surprisingly it opens, (strange for something this high tech???).

Chase hears something coming from the south, there is a bear in the tree close to him, (Dream?). to my left is a river not too deep and relatively swift flow from north to south, Junebug moves closer to the window and confirms that aside from the strange items -which are 75cm tall- it is empty, she opens the window and hears an electrical hum which she lets me know about. The bear quickly approaches Chase and attacks knocking him out. Tharbin takes a shot at the bear and misses but it does distract the bear from Chase. Hearing the shot Junebug moves into position and also takes a shot at the bear and scores a minor hit causing a small amount of damage but the bear is still moving. I ready my autopistol and take a shot if nothing else to cause confusion and distract the bear more knowing my pistol won't do much if any damage due to the armoured hide, I do score a hit but as expected it only causes minor damage but I do make a hasty retreat and leave the guys with the hunting rifles to their work. Tharbin and Junebug continue shooting at the bear with the tranquilliser darts whilst continually moving to avoid taking too much damage although the bear is very focused on Junebug, Tharbin misses most of his shots but Junebug is successful in all of hers she takes a small amount of damage from the bear but her armour takes most of the punishment and finally it collapses due to the tranquilliser. Tharbin shouts for me to head back to the launch to get the restraints we brought for the bear and Chase after receiving some emergency first aid from Masuyo and has regained consciousness returns very slowly and carefully to the Launch to recuperate until he can get back to Cyndariel on the "Hope". After collecting the restraints I head back and see Chase making his way gingerly back to the Launch, I give a pat on the shoulder gently as he passes and a smile as I carry on my way.

A winged creature mainly in white but with black bat-like wings. Its eyes and mouth are red. The creature looks smooth, even mechanical rather than organic

A Sentinel of the signal site

As I am making progress with my task Masuyo and Junebug make their way into the ruins to explore, Masuyo is in the lead and she enters a room to find what appear to be bones lying on the floor, upon closer inspection they are in fact cybernetic parts, these are of similar technology to the wall high tech and antiquated. The size is overall taller than standard humanoid at around 7 feet tall. Whilst they are exploring Tharbin and I restrain the bear and drag it back to the Launch. Masuyo and Junebug continue their exploration and find more doors which are extremely sensitive to physical touch, even after all this time the doors work very well. There are strange lights inside the are some form of construct like old fashioned torches, no fire, but they give off a faint light, in the room there is a filing cabinet like object with no obvious doors or drawers or opening of any sort, upon closer examination it reminds Masuyo of the white box we have aboard the "Hope". She eventually finds the room Junebug and I saw through the window and hears the strange hum but disregards the rooms as there is no signs of danger or anything else of interest, as she moves further into the ruins she finds a hole of some kind in the floor but there is no way back up so she leaves this for now and continues to the door instead. in this room there appears to be two of the cybernetic beings, complete and apparently standing as sentinels, they are not moving, at this point she calls off further exploration and retreats to the entrance to wait for Tharbin and I to return to the ruins. We arrive back to find both Junebug and Masuyo waiting for us, "Problem?" I ask, Masuyo fill us in on what they have found so far and motions us to follow and we head back to the room she discovered, here Junebug takes the lead and throws a small pebble from her pocket into the room, no reaction from the "Sentinels", this time she throws her dagger into the room it causes a small mark on the floor and there is a slight twitch from one of the "Sentinels", she relays this information back to us and we all hear "Language identified, why are you here?". Junebug tells the "voice why we are here and asks about the comms blackout, The "Voice" explains that they have initiated a quarantine due to contraband being present, can you identify the contraband for us? "Yes", elaborate please, "It is a foreign probe and it is not permitted to go any further". Junebug asks permission to collect her knife from inside the room which is granted.

Meanwhile back at the Star port there is a commotion coming from outside which disturbs Cyndariel and i seems to be coming from the ship next to ours, so she goes to the window to have a look and an angry mob is heading straight for the "Hope". Banging comes from the door with a loud demand to OPEN UP, having no other choice and being somewhat flustered she lets them in and asks "How can I help you gentlemen?" The Captain of the other ship starts shouting demands for compensation for lost fuel and a collapsed jump bubble. Cyndariel stumbles through an explanation that she is only the medic on board and has no authority to authorise something like this, but lets him know that he can talk to Earl (the Captain?) when he gets back from his expedition, this mollifies the other Captain somewhat for the time being.

Back at the ruins Masuyo continues to have a conversation with the "Voice" asking if the comms jamming is coming from this facility and if so can it be turned off, the answer to both is "Yes, but only if we leave the probe here". We start to record everything, and I whisper to Tharbin to leave his bug here while he returns to the "Hope" with the Launch, Chase and Earl to retrieve the contraband (white box). "Where do we have to deliver it?" "The pit" is the response, the hole Masuyo found we assume. She explains that we will have to return to our ship for retrieval and are informed that this is acceptable.

Masuyo asks permission to enter the room form which the "Voice is issuing" and gets a somewhat surprised affirmative, Junebug stays on guard for us as Masuyo continues her conversation with the "Voice" I go off to investigate the cybernetic parts that are strewn around.

Masuyo discovers that the "Voice" wants to quarantine the contraband and has made a request for assistance to investigate the probe, but it will take a while for this assistance to arrive (at least two weeks). Can the comms for our party and ship only be unjammed to help us expedite the process of retrieving the probe and delivering it faster? "Not possible". Knowing that we have to report on everything that has occurred here Masuyo is concerned for the welfare of the facility and the "Voice" and asks if it can defend itself? response "You will not leave until contraband has been examined"

P.S I hope you all don't mind but I have taken to shortening the name of our ship to the "Hope" to save me a bit of time, and don't all great ships deserve a nickname.

Traveller Session 8

First published 21st May 2025 (Last Modified 14th August 2025)
Game Date
160-1105
Location
Flammarion
A map of the local jump map around Flammarion
A gaggle of four ships

Four ships spotted after the Vagabond's Hope emerges from jump

GM⇒Chase

160-1105 (Day before emergence from Jump at Flammarion): Looking back at the expedition to the Vigilant Star, you're impressed with how well you managed the station-keeping with the wreck. Yes there was a cable connecting the launch to Vigilant Star, but you also know how easy it would have been for that cable to snap. Could it have been 'too easy' or are you being paranoid?

GM⇒Fiorana

160-1105 (Day before emergence from Jump at Flammarion): You're beginning to find that despite the decrepit feel of the Vagabond's Hope (the corner of all the desks have dints and dents, a few of the doors have a tendency to jam and gurgling of the fuel refiner is disconcerting to name just a few) you're finding that the underlying build is doing extremely well for a forty year old vessel. The flight controls are now working smoothly and the Jump Drive seems to working perfectly (much to the relief of your paranoia).

This is all to the good as it means that you've almost been able to ignore the feelings you had when exploring the Vigilant Star - looking back you find yourself thinking about how 'disconnected' from the universe you felt and you wonder about that white box that you (and the others) recovered from the cargo hold.

GM⇒Earl

160-1105 (Day before emergence from Jump at Flammarion): You're worried about the re-emergence of Captain Kaelin Vexar - he disappeared about five years ago just as you were beginning to gather evidence about him. You do know he knows about those research efforts (you have half a suspicion those are what caused him to decide to disappear) so if he's back and he discovers where you are that could be very bad news indeed.

Your dreams have also become more vivid and easier to recall. One of those seems to be of the Vagabond's Hope emerging from jump and encountering a group of vessels near the jump. The gaggle of other vessels seems to be stationary and the Vagabond's Hope just sweeps on by....

160 - 1105 (Day before emergence from Jump at Flammarion): Some of the crew have been experiencing some strange and vivid dreams and are all behaving somewhat irritably and strangely, is it due to the strange crate we found aboard the star? Are the problems being caused by psionic means? Does the crate contain a Zodani? Masuyo asks Cyndariel to run some tests for any anomalies or abnormalities in our brain chemistry. The tests prove negative for Earl and Cyndariel, I however am showing some slightly elevated levels of cortisone and adrenaline, which may be the cause of mine and other crew members abnormal behaviour. She asks that these test be carried out at regular intervals until we emerge from Jump.

Masuyo sends a message ahead to request a meeting with Casarii and also sends a quick request for information on the strange crystal we have and also decides to have a closer look at it, and does some research for more information, but there is not much available. She comes up with the idea to try and shine a light through it onto a bulkhead to see if there is anything inside it or if there are crystal formations or anything else. She sets it up on a box with a bright light set up to shine through it, turning off the room, her best guess is that there is no liquid inside, if there is it is full to the brim and would be transparent. The crystals themselves are not well defined, not sharp as may be expected.

Cyndariels second round of tests continue to show elevated chemical levels in myself a several others from the group that boarded the Vigilant Star, but this may be a false positive due to the stress of regular and multiple tests, the levels have not risen and appear to be the same, as a baseline and for a control Cyndariel tests Masuyo as a comparison and she shows much lower levels than the rest of us. The final test before emerging from Jump shows the same results, no increase but also no significant reduction either.

The next day we emerge from Jump and see several Far Trader ships, tightly grouped, they appear to be doing something but it is unknown what this may be. Earl informs us that this scenario exactly matches his dream. I head down to the engine room to try and coax a little more power out of the engine as requested by Masuyo, Chase carefully manoeuvres us around the group of ships as a precaution - as we pass the Far trader ships we get a quick message from them "Just remember there was nothing to see here..." Masuyo replies with a "Fine."

We get a message form the Scout Service "Message sent to Casarii, head to High Port" and they will let us know when Casarii responds. A couple of hours later we get another message requesting we change our destination to the Naval Base and Casarii is waiting for us. Once we land we get everything powered down and invite Casarii aboard for a quick tour after a quick debrief. After the tour we let him know what happened at 567-908 - We inform Casarii and the Navy of the encrypted crystal we have we tell them how to find us to retrieve it, we also tell Casarii of the container we found and where we are keeping it, but that none of us want to go near it again. We also point out all of the oddities and abnormalities experienced in regards to the item, Masuyo asks if there is a geologist aboard the station that can have a look at the crystal for us, and is informed that there is indeed someone who can help so Casarii sets up a meeting for her. We hand over copies of the salvage data to Casarii and we are each paid 1,000 credits. He lets us know that he has booked rooms for us all at the Advantage Hotel for the two weeks it will take for the ship refit.

View of a hotel lobby with desks to the left and right and a set of lift doors opposite the viewpoint

The lobby of the Advantage Hotel as visualized by the marketing department (the reality is a little more worn and grubby - buit not too far from this image)

We all head out and check into the hotel some of us head down to the bar for food and drinks, we spot a group of people who are for all intents and purposes NUTS, full of conspiracy theories on the Ancients and various other subjects. They are on their way to Karin for a conference on it. Cyndariel and I have heard about the Ancients, I zone out while they continue with their loud and boisterous discussions. After I have had enough of the craziness I head back to room for some sleep, Cyn decides to stay a while longer listening some more, and the craziness just continues.

Chase is out wandering around the station, Flammarion is a company planet Ling Standard Products (LSP), mostly mining, there is talk that they may be closing down on Flammarion. Chase runs a quick background check on them. Chase then happens upon a bar that appears to be for Navy personnel, so he enters (in his Scout uniform) and they bar goes quiet, he heads to the bar and asks for a pint of ale and starts chatting with the barman, the whole bar seem to be listening in on their chat. "So what do folks do around here?" two burly guys approach and Earl (who is accompanying Chase) asks "What can I do for you?" Most of the bar is now standing at this point obviously ready for trouble, and Earl asks for a non alcoholic beverage, Chase discreetly steps to the side and moves subtly away from Earl and as he (Earl) sits down a punch is thrown but misses as the target had moved. Earl manages to knock the puncher out but this only aggravates his friends so he makes a hasty retreat out the door and heads back to the hotel. Chase in the meantime has moved back to the bar and buys a round of drinks for the guys in the bar. He kind of sticks out as a Scout with his uniform on and he doesn’t really fit in the squaddies bar, he does notice that there are no Officers present, finding out for the boys that security is more lax here that in other Naval bars. These guys have only been here between 0 - 18 months and are based out of Glisten - Mora, they are not funded within the Spinward Marches, Regina gets all the funding apparently, but this is the quieter end of the Marches. They pass some banter back and forth and Chase buys a final round before leaving.

A translucent cyan-coloured complete geode

A polished Denuli Crystal

The next morning after a peaceful night, Masuyo meets with the Geologist, showing the crystal and explaining where and how it was acquired, she also explains the oddities she found with it, the Geologist has a closer look and informs Masuyo that it is indeed a rare find and want to conduct some further research on it asking for permission to hold on to it for while whilst she does this. Masuyo agrees and gives her the information on our hotel and how long we will be staying, asking for the results to be sent as soon as possible. She then heads to the Brokers Hall with the details of the of the goods we have, here she is offered a tidy sum of 3,600 credits for it all which we add to the ships funds. A nice payday for a little bit of work.

Cyn visits the Med bay to get a second opinion on the brain chem tests, a check up was performed and confirmation of match to baseline is confirmed, leading to the conclusion that the box was responsible for the imbalance and strange behaviour.

The Navy sends a message thanking us for the encrypted crystal, as for the box the response was WHAT BOX?

The results from the geologist tell us that it is a Denuli Crystal, very few have ever been found, they first appeared around 600 years ago and the actual location of them is still unknown. The estimated value of it is 10,000 credits. Some scientific studies have been carried out on them. All of this information has been provided on letterheaded paper to help with authentication, crystal returned as well. Masuyo heads back to the Brokers Hall to see if she can generate any interest in the crystal, she is informed that this item is not common in the Imperium, more interest from the far side of the Imperium and a higher price may be fetched, In the Core we could potentially get hundreds of thousands for it, There are some people more locally situated interested in it and we are offered 8,000 credits.

Casarii notifies us that the ship has been fully refitted, re supplied and refuelled (1 months worth), lockers have been restocked and a new air raft has been loaded, we have one double turret and an extra hard point but no weapons.

Casarii tells us that the white box we picked up is ours due to the salvage, was destined for Andor and he would like us to take it to Karin Naval base, and to keep an eye out for Zodani activity. We ask where headquarters for the 208 Imperial fleet is as it may be more prudent to take it there rather than anywhere else, and they are based at Iderati, we discuss the possibility of taking it there and loosely plan to Jump to Debarre and then Iderati. Would there be a benefit to us for taking the box to Iderati? Should we just take it there and ask them what to do with the damn box.