Tag name:rpg

Traveller Session 6

First published 8th April 2025 (Last Modified 14th August 2025)
Game Date
142-1105
Location
Walston
A map of the local jump map around Walston

The Vagabond's Hope ready to be repaired at Walston's Starport

GM⇒F

142-1105: You've found that thin atmospheres are a problem for you and must avoid long exposure (say over an hour in a day). You've set the internal atmosphere of the Vagabond's Hope to a standard atmosphere which has alleviated your symptoms even though that does stress the damaged life support electronics. Fortunately one of the set of replacement electronics is for the life support. If the air locks are not operated the air pressure (and oxygen) on the Vagabond's Hope will last a few hours even if the life support is temporarily off.

GM⇒All

142-1105: It's now a few days after the eruption of Mt. Salbarii. You've been granted free access to the Star port’s (limited) facilities and have been put up in the star port town's hotel for free while you (a) fix the ship, (b) assist with shuttling supplies between the star port and the capital or (c) trying to keep Kimbley under control (or, at least, not devouring anything and everything).

There are several systems that the computer has flagged as needing attention and you needed to tell the computer to override the "Only attempt use of this system in the case of dire emergency, your warranty will be void and no liability for any eventuality will be accepted":

  • Life Support
  • Flight Controls
  • Navigation
  • Power System Electronics
  • Drive System Electronics

The warning for the Jump Drive is both better and worse: "WARNING: Jump Drive disconnected from Jump Emitters - JUMP DRIVE OFFLINE - This cannot be overridden".

Junebug has discovered that Kimbley is demanding a lot of attention in order to avoid it getting in absolutely everybody's way.

Kimbley had to be wrangled out of the way but we have discovered that he may have been chewing and most certainly has been drooling over some parts of the ship, he is now safely out of everyone's way allowing repairs to be carried out.

  • Life Support systems took 3 hours to repair and is now giving us a green light.
  • Power Systems Electronics took 4 hours to complete.
  • Navigation Systems, Earl makes an attempt at getting these fixed and does a reasonable job but it is not at full spec.
  • Flight Controls take 5 hours to complete

This takes us into the evening and Masuyo having repaired the Life Support has prepared us a decent meal with pasta meat and sauce. After dinner we receive a message from the oligarch Masterton inviting us to a banquet being held in our honour at the capital to thank us for our efforts in rescuing the residents of Salbarii after the eruption. We have a couple of drinks and head to bed for the night.

The next morning I decide to have a look at the Drive systems electronics and manage to get them reconnected and we now have a working Jump Drive, I have no idea how well it will work but we can Jump. We have computer confirmation of an active Jump Drive, this has taken most of the day. Whilst I am working on the Jump Drive Earl has another look at the Navigation Systems, taking most of the day but he is much more successful this time around and it fully functioning.

Whilst those of us who have repair work to carry out Tharbin takes the time to head back into the Star port to gather all of our personal belongings and to collect our cargo to bring back to the Vagabonds Hope. Masuyo also heads in to visit the Merchant Service to get us some cargo to carry back to 567-908 and hopefully earn us some more credits. She States that we are leaving in a couple of days and manages to procure 5 tons of cargo for us to take, delivery expected the next day, after checking for any further opportunities she calls it a day with what we already have.

  • Maneuver Drive is the only system left to be repaired, which is taken on by Chase and again taking most of the day is successful in repairing it.

The Ship is now in a reasonably flight worthy state, we are uncertain how flight worthy but she will fly. Cyndariel takes this opportunity to inform me that she attempted to make some repairs in the engine room whilst I was indisposed, but broke something, possible spark plugs. She proudly informs me that she has cleaned them up nicely and is now keeping them as souvenirs in the Med Bay???

Note to All crew: "NO-ONE TOUCHES MY ENGINE"

After the repairs are done we all retire to get ready for the banquet, we arrive at the Capital via train and are welcomed in. Masterton thanks us for completing the survey and for our efforts with the rescue during the eruption. The banquet proceeds, it is a relatively intimate affair with members of Masterton’s family and the ruling "Council" members of Walston along with Alan Greener, Masuyo lets Alan know that she wished a private meeting with him tomorrow.

The political situation surrounding Walston comes up in conversation and I zone out as I have no interest in it, so I cannot comment directly on what was discussed exactly, but I do remember a lot of ships entering the system and refuelling at the gas giant and then jumping back out of system totally ignoring the local Star port, being mentioned. I also remember hearing the Walston is Pro Imperium but is reluctant to officially join as this would make the a target considering their position in the universe.

After the banquet is over we all head back to the Star port and the ship.

The next morning Tharbin and Masuyo go back to the Capital to see Alan Greener in regards to our fee for completing the survey as requested, and he seems a little nervous. He agrees that our contract has indeed been fulfilled and offers us remuneration for said contract but Masuyo expresses her displeasure at the figure offered, Tharbin then adds that surely our efforts in helping to rescue the people of Salbarii deserve some consideration on top of the survey money. Alan then offers 15,000 credits, they both feel this is somewhat begrudged and more than Alan wanted to offer us but Masterton may have had some influence here. They accept the offer believing that this is the best offer we will get and state that we may well return this way at some point and Alan replies with a positive response. They return to ship to find that the cargo has been delivered and stowed and we are ready to depart. Masuyo makes a quick call to the Merchant hall but no new cargo options have come up.

We get clearance for take off and we fire up the engines and are only marginally successful with our take off we are moving but very slowly, we continue with the proviso of diagnosing the problem when we reach space. We get an on-screen message informing us that the servicing for the Maneuver Drive needs to be completely overhauled within a month, at our current rate of travel it will take us all day to reach 100 diameters in order to make our Jump to 567-908. Once we arrive at our target area the Jump is plotted and we make it into Jump Space with no further issues. Whilst were in Jump Space we all decide to take on some training to keep us occupied and to improve our skills:

Masuyo
Steward
Cyndariel
Medical
Fiorana
Engineering
Earl
Pilot(Small Craft)
Chase
Vacc Suit
Tharbin
Vacc Suit
Junebug
Animal Handling

After the week in Jump Space, which was relatively uneventful, we return to normal space and immediately pick up a faint G-K signal, an automated distress call from ship called the Vigilant Star, which has suffered a malfunction in Jump Space. The current location of the ship is ten diameters away from our current position, we let them know we have heard their distress cal and will be sending help but we are going the send the Launch as we have our own ship issues and need to land ASAP. We check in with the planet to see if they have received to same distress call and have they already sent aid, we get confirmation that the message has been received but unfortunately they are in no position to offer any assistance for lack of facilities.

Masuyo radios ahead to inform the planet the we will send help for the other ship with our Launch explaining that the Vagabonds Hope needs to land as we have our own issues that require landing as soon a possible, the ground crew agree and thank us for helping in any way we can. Masuyo, Chase and Tharbin stay with the Vagabonds Hope while the rest of us prepare to board the Launch to assist as much as we can. We move the ATV aboard the Launch into the multi-environment area on the right of the cargo hold, before loading the launch up with supplies we might need.

Traveller Session 5

First published 19th March 2025 (Last Modified 14th August 2025)
Game Date
137-1105
Location
Walston
A map of the local jump map around Walston

137-1105 Walston

VAGABOND'S HOPE - HEROES OF WALSTON

A picture of a Tensher's wolf. This shaggy creature has a vicious looking bite with a hint of a llama's neck. The ears are prominent

Kimbley, the abandoned pet of the previous crew of the Vagabond's Hope

In a daring rescue mission, the crew of the battered Vagabond's Hope has saved nearly fifty lives in the face of catastrophic disaster on the planet Walston. Mount Salbarii, a towering volcanic monolith, erupted with devastating force, engulfing the town of Salbarii and surrounding areas in pyroclastic fury.

The Vagabond's Hope, a ship notorious for its questionable condition, had coincidentally landed near the summit of the mountain at the start of the eruption. Despite being abandoned by its previous crew - who infamously mistreated the vessel and left behind their ill-tempered pet KImbley, a Tensher's Wolf - the current crew managed to wrestle the decrepit ship back into service.

Against all odds, they successfully evacuated many of Salbarii's inhabitants from the path of destruction, earning the gratitude of a grateful population. The rescue effort was no easy feat, given the Vagabond's Hope's dubious reputation and the sheer ferocity of the eruption.

Details of the daring rescue are still emerging, but one thing is clear: the crew of the Vagabond's Hope has proven themselves to be true heroes in a time of crisis. Their bravery and determination have saved countless lives, and their names will go down in Walston's history as examples of courage in the face of overwhelming adversity.


Article has been AI generated and can be assumed to have been the result of interviews with the crew of the Vagabond's Hope!

Traveller Session 4

First published 28th February 2025 (Last Modified 14th August 2025)
Game Date
133-1105
Location
Walston
A map of the local jump map around Walston

Aside from the bug fight in the cargo hold, it has been a quiet jump.

It is dinnertime on board and Earl has a private dinner with the singer Bhu Ki Hyt, the food is very good and they have a nice conversation, Bhu Ki Hyt is heading to the Lysander School of Operatic & Performance Arts. She is from the planet Miriam and she developed a good reputation there. She is taken aback by the implication that she is an unattached female, and she has received an anonymous note stating "if she is running from Z does she require any help, and if she is working working for Z she is in the wrong business." She received the note around 4 days ago which coincides with the timing of the bug fight. She is asking for our help to investigate this incident. After the meal Earl shares this information with us.

Junebug and Tharbin have been invited to the Captains office for dinner to thank them and us for dealing with the bug problem during the jump. No official reports will be made by us in regards to this matter, which the Captain appreciates. He informs them that he will only be planet side on Watson for a couple of hours for restock and refuelling. They ask about the other passengers on board to see if any of them have used this route/Liner previously, and only Lucan Jorgenson has been on the route several times before, but he will check the passenger manifest for us, and look into Lucans routes/trips as well. They ask when Lucan booked his passage on board the liner but it was not a surprise to the Captain as he regularly books last minute as required for his work and he had been dropped off only two weeks ago.

Name of the Liner:
MV Emperor Cato.
Captain:
Joseph McKinley.
Medic:
Gina.

The rest of us are in the main dining hall and everything is running smoothly until a scream break the silence, the mother of the small family on board watches as her daughter collapses. Cyndariel goes over the assess the situation and tries to help make the girl more comfortable, whilst awaiting the on board medic. She appears to be suffering from extreme altitude sickness and needs oxygen. They get her stabilised and take her away to the Med bay where the oxygen levels are returned to normal for her.

Earl escorts Bhu Ki Hyt back to her stateroom before joining us, and we find out from Cyndariel that the family is from a planet with a thick rich atmosphere, hence the issue with the daughter.

A world map for the planet Walston. Walston is a cold world with about 40% ocean. The map[ is roughly centered on the small inhabited part of a small central island.

The World map of Walston

The next morning we emerge from the jump which is uneventful and land on Watson. The population here is very sparse in the thousands rather than the millions on most other colonised worlds, and is concentrated on a smallish island in the eastern area of the planet. We are the only group disembarking at Watson, Earl leaves his contact information with Bhu Ki Hyt and Cyndariel has been keeping up on the progress of the young girls recovery, the good news is that she is recovering well. We have only 15 minutes to disembark ans the airlock, so we all grab our gear and prepare to disembark. Before we leave Cyndariel asks Gina if the cargo bay has ever been invaded by anything before and but she responds in the negative but does admit that there have been payouts on damaged cargo due to the staffs complacency. We all equip our breathing masks due to the thin atmosphere, Masuyo heads straight to customs and puts her things in a locker before heading into the scout office inside the Star port. Masuyo makes two reports, the second of which is about the Liner with its negligent crew, bug infestation and long overdue maintenance required. I want to head out ASAP to find the ship so I can assess how bad the damage is and what sort of repairs will be required. Masuyo also inform the scout office that we are here to collect the Vagabonds Hope and can he tell us where to find it? Does he have any idea where we might find the previous crew? He did complain about the previous crew being real jerks that hated everything about Watson, They turned up back at the Space port about two weeks after their ship left in an air/raft and hung around until another liner showed up then they left Watson as soon as they could. No-one else has left the liner since we disembarked and it is now getting ready to take off again, the clerk in the scout office tells us to report tot the Port Authority Office for any more information on the Vagabonds Hope.

A mint condition Air/Raft

We are informed that the air/raft from the Vagabonds Hope came up from the South East ish, but if we want a more detailed flight plan we need to visit the Capital City and get in touch with the Government. We find out the next train is due in the afternoon so we hang around until we can board it, and it takes around an hour to reach Capital City. Masuyo and Tharbin visit the grandly named Palace and head to the government building. The reception desk is unmanned but there is a bell, when they finally get a response to the bell by a bumbling clerk passing by, they explain that they are visiting dignitaries working with the Scout Service and the clerk asks them who they would like to see. They state that they would like to whomever can give them the information regarding jobs given out to the Detached Scouts, and they are shown into a waiting room. Alan Greener comes in from Off-world Affairs, Masuyo explains the reason for our visit and Alan remembers the troublemaking crew and asks for our documents to prove who we are and our purpose. It appears that the previous crew had been given a job by the government and botched it and disabled the ship in the process before they departed the plant. They took the money that was paid but did not complete the job and now Alan is trying to trade us the information we require to complete the job in question. The job itself was reasonably simple, it was a survey carried out by the Vagabonds Hope using seismic charges on Mount Salbarri. Alan assumes that the ship is still somewhere in the region of Mount Salbarri, but as the previous crew were incompetent he is unwilling to offer us any further assistance, we do inform him that if we have time we will try to carry out his survey, but only if we have time. As a concession he will allow Masuyo yo carry her personal weapon with her despite the planets restrictions against it. Most of the land animal population here is relatively small and not considered dangerous due to the thin atmosphere, but apparently the sea creatures are quite large. We head to a hostel/hotel for some food and rest before setting out the next day.

We return to the star port on the train the next day because we need to collect our equipment/ cargo containers for the trip out to Mount Salbarri, we unfortunately have to leave our armour and weapons behind, but I need my tools and laptop. We the travel back to the Capital and then out to Salbarri the nearest town/village to the mountain, where we pick up an ATV and driver to take us up the Mountain. At 1100m the terrain gets much rockier with no vegetation, but there are signs of previous lava flowing down the mountain and showing that the volcano was once active. There are no new signs of volcanic activity, and the pumice is well rounded showing that it is quite old and there a faint permeating smell of rotten eggs but no other overriding scent of sulphur, at this point we have to leave the ATV behind and walk the rest of the way. We get to 1200m and the terrain begins to get very steep with a few extra hazards but we are still making good upward progress. At 1500m cresting the Mountain we see our first view of the crater, it is quite large and a small lake fills the centre with an island with lots of vegetation on it inside the crater. The island has a ship on it and it is surrounded by trash. The airlocks are all closed, but it looks like the previous crew has stripped it of anything valuable and left everything else strewn around. One thing catches our eye as we look through some binoculars is a forlorn metal bowl off on its own with the name Kimbly painted on it. Was it a pet? we make a note to check the ships log and have a look around for it. Masuyo descends into the crater with us following, the lake appears to be reasonably shallow, a deep wade we think, but we will need to test the water to make sure it is safe before we cross.

A view of a crashed starship on an island in the middle of a crater lake. The ship is surrounded by crates and piles of rubbish.

The view from the lip of the crater

Traveller Session 3

First published 9th February 2025 (Last Modified 14th August 2025)
Game Date
127-1105
Location
567-908
A map of the local jump map around 567-908

Whilst on 567-908 we all find something to keep us occupied whilst planet-side. Junebug and Earl visit the medic before we depart, to get further clarification on the strange effect the singer Bhu Ki Hyt had on most of us and the other passengers and the medic believes it may have some type of mass hysteria or some form of psionic symptom, he also mentions the Zodani as being somewhat neighbours being known for these kinds of skills.. we all re-board the liner in preparation of departure. We depart on time and make our jump with no issues. One new passenger has boarded with us he is a middle aged civilian.

Junebug in her combat armour and in a corridor fighting off three large scorpion like enemies. She is wielding her last pistol her while the creatures attempt to disable her by using their tails as clubs.

Junebug fights off the aliens

One day passes whilst in jump space at which time Tharbin gets a ping from his sensors in the cargo bay indicating movement around our cargo, he checks the video feed and find some strange creatures in the hold and alerts the rest of the team. We all get our armour and weapons equipped to head into the hold to deal with the issue. Junebug leads the way as our heaviest hitter. There are seven very strange six legged and creepy creatures in the hold. They do not seem particularly interested in the cargo, but when in doubt we treat them as a threat and move to eliminate them. Tharbin runs a search to see if we can get any more information about the creatures before we fully engage the critters, he finds some reference to them being native to the planet we have just left and around the size of a small human, there is no known name for them. Junebug manages to open the door fairly quietly so as not to alert the critters to our presence, it does offer some resistance outwards and to the right, she gives the door a good shove to see if any of the critters are right behind the door and possibly frighten the others with the noise, but a rusty hinge prevents the door from slamming into the wall. Junebug fires at the number 5 creature and manages to severely wound it, then number 3 moves in front of her and she manages to kick it away from her. Masuyo moves into back up Junebug and manages to kill number 5. Meanwhile Junebug moves further into the room and gets surrounded which was her intention to allow the other team members to move into positions for combat. Masuyo moves to a new position and fires but misses, Cyndariel moves into position and takes a shot but misses and leaves some new dents in the cargo bay doors. Junebug fires at another creature and then kicks it away form her to give herself some more room and then goes on to kill another one of the creatures.

Meanwhile the other passengers are starting to come out of their rooms to find out what is going on, and the members of the team still in the corridors outside of the rooms reassure them that all is in hand and under control and that we are dealing with the problem. I finally get into a position to use my static blade and score a hit. Meanwhile Tharbin has tracked down the new passenger who is one of the high staterooms and asks him to remain in his room until we have dealt with the problem in the hold. Earl has managed to wound another of the creatures, and I have managed to kill number 7. I then move onto number 2 and manage to kill it too, Junebug finishes off the last creature, and we check our cargo and there is thankfully no damage. Tharbin get a hold of the Purser to come down to the hold to see what has happened and to ask for an explanation. He seems surprised and arranges for a cleaning crew to clear up the mess. He later shows the video footage showing the crew leaving the doors open whilst they load the new cargo and it seems that the creatures justed wander into the hold and hid in the dark spaces and the crew did not notice them. Tharbin goes back to let the new passenger know that everything is all clear now and gets into a conversation with him, he finds out that he works for a company that develops advanced medical supplies and he is heading home 15 jumps away from he departure point. Cyndariel meanwhile is getting patched up at the medics and the rest of us go back into the common area to mingle with the other passengers for the rest of the trip.

No further side effects from the recital are noted, but the singer is decidedly avoiding Earl, making him even more suspicious of her.

Traveller Session 2

First published 19th January 2025 (Last Modified 14th August 2025)
Game Date
119-1105
Location
Flammarion
A map of the local jump map around Flammarion
External view of a Type S Subsized Liner

External view of the MV Emperor Cato (placeholder image for now)

Some clarifications from last session.

The previous crew of Vagabonds Hope were Scouts, but they did not have a very good reputation, notes made that they had a very “slapdash” feel to them. They were using the generous refit budget provided by the Scout Service to get the parts need for the ship but instead of using them they were selling them on the Black market for profit and then buying cheaper parts from the breakers yards. They were also noted to not be an exceptionally talented team, the lowest end of the scale as far as Anders is concerned.

Our liner is not set to depart until the following day so the team catches up with any last minute shopping and preparations before relaxing for the evening. The next morning most of us don’t notice anything untoward as we board the Liner, but Junebug notices that some people are paying more attention to those of us boarding, she gives a small nudge to Tharbin to point out what she has observed, for further discussion in private. After we choose our staterooms and get settled Junebug calls us all together to talk over what she saw. The people did not stand out as such with no military style uniforms or fancy clothing they appeared to be dressed as standard dock workers.

Masuyo requests to talk to the Purser, asking about Piracy levels in the region, to which he replies that there have been no attacks recently, but being at the edge of Imperium space and on the borders of the Sword Worlds does somewhat increase the risks. Masuyo asks all of us to not discuss what cargo we brought aboard with us, having planted a seed with the Purser to find out if there is any kind of information exchange aboard the Liner. As an extra precaution Junebug arranges for some extra security measures with our cargo by setting up a clipboard with a regular schedule to run checks at regular intervals to check for tampering she has also implemented some simple and timeless measures with tape. Tharbin has also provided a bug with both live video and sound feeds to watch the cargo as well. After our meeting we all head back to our rooms to change into civvies for the trip.

The ship departs on schedule, and Tharbin decides to have a look at some pictures we managed to get of the "dock workers" that were watching the passengers boarding but he could not establish a connection to the net. 100 diameters from the planet (or any large object), which is for safety purposes, the ship prepares to Jump. as is traditional from earliest memory with Jumps using up almost all of the power, the lights are dimmed. We all find things to keep us occupied during the week in jump space. During our time on board we make a note of the fact that the Purser does not make any kind of checks on the cargo and we have not noticed anything untoward so far.

Being a mechanic myself I have been listening to the ships "hum" and believe that although not dangerous the crew are carrying out the barest minimum maintenance, leading me to the conclusion they do not really care too much to go above and beyond to maintain the ship, they keep it running and nothing more. This is further backed up by the lack of Stewards aboard and the overall shabby and slightly grubby feel of the ship in that there is a bare minimum of cleaning being carried out. There are no High or Low passengers aboard the liner only us Middle passengers, the Scout Service is subsidising the liner, this maybe the reason for some of the noted issues.

Five days into the Jump we are made aware that one of our fellow passengers is a singer and has offered to perform an impromptu recital for any that are interested. the Singer is pretty good and impresses all of the attendees, but I and it seems a few of my party feel uncomfortable for some reason, as if there is something odd about how I and the others are responding.... Something is definitely not normal about the performance but I am unsure as to what it could be. I make a note to discuss it with the others later. After the performance Earl decides to have a chat with the singer to see if he could ascertain the reason for the strange reaction. Was it a drug/gas, Psionic in nature? The feeling was only prevalent during the performance and faded soon after. Upon further investigation no drugs were found to have been used and we all comment on how strange it is that all attendants of the recital agree on how good the performance was, everyone has different preferences so that is also unusual. So Tharbin decides to investigate the singer himself.

Masuyo makes her concerns regarding the condition of the Liner to us all and states that she would like to report the liner upon return to Flammarion to get it checked and serviced before a disaster can occur. She also make us aware of her suspicions that there may be a Zhodani connection, and then explains that the person responsible for helping to rescue Cyndariel and Chase is part of the Anti-Zhodani faction and the possible Zhodani connection with the singer.

Masuyo has made a fairly thorough check of the Low berths to make sure that there are indeed empty and we have no other signs of any stowaways.

A view of a circular landing pad early evening on a mars like planet (but with a thicker atmosphere. There are two small suns setting with a much larger moon also setting.

View of the landing pad on 567-908 prior to the arrival of the MV Emperor Cato. The buildings of the scout base are behind the viewpoint.

168 hours out of Flammarion we exit jump space at 119 diameters from 567-908, Masuyo and Earl are both in the gallery and make note that no other ships are in the vicinity, The planet is a greyish brown colour with some signs of surface water, and a thin atmosphere. The liner's atmosphere has been slowly adjusted during the jump to help passengers acclimatise. We are given 24 hours planet side whilst we wait for refuelling to be completed by the crew and checked and supervised by the Scout Service personnel. I go off the investigate Mandels Prang, the remains on an ATV that has been crashed into a large rock. It look quite eroded maybe due the high winds that occur planet side. The others wander off to find their own entertainments.

Traveller Session 1

First published 25th December 2024 (Last Modified 14th August 2025)
Game Date
117-1105
Location
Flammarion

A map of the local jump map around Flammarion

After receiving a message from Earl Dumarest regarding a job offer, we all gather and meet in High-port, one of Flammarion Spaceport bars to get reacquainted and to share our experiences whilst we were separated. There is a Scout Way-station attached to the Spaceport, there is a Naval Base which is separate from the Spaceport. X-boats also stop on Flammarion.

We decide to make a party of our get together before meeting with Anders Ascaris the next day.

Engineering Brochure view of the Type K Safari Ship

We are shown into Anders office and welcomed, whom seems to be talking exclusively to Earl in the interim. He/we are offered something called detached duty working for the Scout Service but are informed that currently there are no ships available, but an alternative is being offered. It is a converted Safari ship Type K Safari Ship, jump 2 capability, military grade sensors, 11 staterooms. The only small issue is that the ship is not on Flammarion, but on Walston, a jump 4 away from our current planet. Transport on a subsidised liner has been arranged for all of us. Another problem is that the previous crew abandoned the ship due to being brought up on charges of defrauding the Scout Service by taking the spare parts they were providing and selling them for profit and then buying inferior replacement electronics and spare parts which led to it failing an inspection at Walston leading to the abandonment. The electronics on the ship are in poor condition, but the Scout Service will replace the electronics and any other parts that need to be replaced, and any other faults will be repaired.

Walston is a Tech level 8 planet with a C Class Spaceport, a Scout Base Warehouse, Walston does not however have the parts we need to make the necessary repairs.

Our Tickets for the Liner will allow us to jump to 567-908 E-O where refuelling will take place, and then onto Walston, where we will collect the Vagabond's Hope (the name of our ship).

Earl accepted the contract on behalf of all of us, rules of engagement are we can return fire if we are first fired upon, in the case of hijacking and piracy, we can initiate combat, Masuyo has a full recording of our conversation with Anders.

A view of a modified Type K Safari ship

Modified Type K Safari Ship in flight

D&D Session 1

First published 1st April 2025 (Last Modified 10th August 2025)
A cart of provisions pulled by a two oxen yoked together. The cart is on a dirt trail through a wooden ravine. The cart is driven by an aasimar and is accompanied by two humans, a dwarf, a halfling and a gnome all walking along side the cart. In addition a drow elf on foot is scouting ahead of the cart

The only image where the AI was persuaded to show two oxen. As for the composition of the team, the AI seemed determined to show what the goblins were hoping for (despite the goblins not being mentioned in the image prompt!)

Day 1. The party has assembled in Neverwinter, where we meet a Dwarf wishing to hire us to escort a cart of provisions to Phandain, 2 days travel to the south. there are rumours that the dwarf & his brothers have discovered something.

Day 2. The dwarf and his protector leave in advance of our party the following morning, our ranger keeps a curious eye on them, we set off the a few hours later with the party split with some riding on the cart and others walking. The party is a mix of characters. Silanne an elf ranger, Tharbin a curious dwarf, Tremen the tremulous, Bluebell Maples a druid, Basher & Fiorana Naskill. The day goes uneventfully and we arrive at the camp site chosen by Silanne.

Day 3. The evening watches were uneventful, we wake to a wonderous day, hunters of the party have returned with ample food to fill our bellies. As we begin our journey our ranger takes the lead and heads off to scout ahead. A few hours later some of the party take leave of themselves to head off towards the position of Silanne, we bring the cart to a stop. Up head the advance party have spotted a Goblin ambush and proceed to disperse into the surrounds to seek out the raiding party & dispatch them as fast as they can.

Cyberpunk Session 14

First published 30th July 2025

Following on from the events of the previous session, Spooky informs Tremen that even with her best efforts she could only get a few more details. SHe was able to reconnect to the Hilton's security system and ascertained the following:

Mr. Smith - a well dressed gentleman with a non-descript

The computer claims this is an image of Mr. Smith but who can know if it actually captured a proper image...

  • Room 205 was in the name of a Mr. Smith
  • An attempt to find security footage of this Mr. Smith shows a man walking from the lobby to the room
  • There is no indication that he left through the front door
  • From the security cameras the room is empty and looks unused, the only unusual aspect is the open window to the balcony
  • Whenever Tremen tries to look at the face of Mr. Smith his eyes are always drawn away from it as if Tremen's body was trying to reject seeing it

Just as Spooky finishes showing Tremen the security footage there is a scream from the main room of the Warehouse - it is at this point when (as prevously recorded) Nameraka's arm slipped onto the black mirror. He immediately collapses and his left arm is missing as if sliced off by a very sharp knife. There is a pool of rust coloured melted ice on the floor between him and the black mirror.

Wakiya and Tharbin go to assist Nameraka (Tharbin leaving the small office) with Tharbin managing to stabilise Nameraka to at least the point where Nameraka isn't going to die. It's apparent that Nameraka's arm has been subjected to extreme cold (at least as cold as dry ice or, more likely, liquid nitrogen levels of extreme cold).

Tremen concludes that the Hilton needs to visit as soon as possible and he and Spooky borrow a car from the forensics team and head straight there.

A tanker truck

The suspicious tanker truck

Just as Spooky finishes showing Trem

Meanwhile outside Shadow continues examines the trucks. One of them is a tanker and tapping the side of the tanker with a metal pole discovers that lower portion of the tanker does not contain same as the top half of the tanker. Opening the hatches at the top reveals that the top half is indeed fuel. Careful examination of the pipes and valves of the bottom of the tanker reveals that one of the valves is connected to the bottom half of the tanker. With the help of Ricky this vale is cranked open with some difficulty. Once open a viscous liquid comes out, splashing them both.

Tremen and Spooky arrive at the Hilton and, with the help of the manager check out the contents of Room 205. It's just a normal hotel room, but there is a slight scuff mark on the railing of the balcony. The balcony looks out over a park (so there won't be any CCTV that will get a good view of the balcony). Checking the adjacent rooms (particularly those above and below) doesn't reveal anything else unusual and even checking the AV landing pad on the roof only reveals that the only flights were the normal airport shuttle runs.

The rest of the team, after getting Nameraka rushed to hospital maneuver the mirror back into its crate and then the crate into our van.

We all then head back to base1 where we notice Lady Kitsune's department of the crate. One of her associates (who probably has a full body prosthetic) examines it. He is seen (by Shadow) to slap a piece of paper on the crate, but when his hand lifts from the spot there is no such piece of paper.

Tremen makes an in-person report to Lady Kitsune's department.

Two days later

Nameraka rejoins us - his arm has been replaced with a cybernetic arm and hand.

Research has revealed the following:

  • The substance in the tanker is blood, but not human nor of any known animal
  • The ash of the Zombie is just the pulped remains of a human and does not have the remains of any cyberware
  • The adversion effect of the footage of Mr. Smith applies to any member of team (i.e. none of us can concentrate on his face. Interestingly this effect applies even to the still images from the security footage). However we do all agree on his clothing and general appearance

One of Lady Kitsune's associates delivers a manila envelope containing real paper and explains that Lady Kitsune wants us to investigate. The paper gives us an address of a farm and notes that by tracing the tanker movements via street cameras etc. this farm was the most recently (if 20 days ago) location which the tanker visited.

Cows in the foreground with farm buildings in the middle distance and rolling hills in the background

Suspiciously mutant cows at Inagawa Kokusai Farm

The farm, Inagawa Kokusai Farm, is a beef cattle ranch run by AI and owned by the agri-business CoAg.

We head out to the farm. From the road we see nothing unusual and it is obviously run by an AI. We are let in. There are two main building and several grain silos. The buildings are a bunkhouse (used by maintenance personnel and the evidence is that it was last used 10-15 days ago) and a machine room holding equipment and supplies for repairs.

A crumbling set of steps leading uphill a dark forest. A Torii gate straddles the path

The Torii gate straddling the crumbling path

Nameraka climbs one of the silo and spots a set of steps heading up into the woods behind the farm. We all head up these crumbling, but recently used, steps which lead to a Torii.

Footnotes

  1. This includes getting the tanker back to base

Cyberpunk Session 12

First published 27th May 2025 (Last Modified 30th July 2025)
Three members of the team entering the warehouse

Three members of the team enter the office part of the warehouse (they'd like to think they're entering cautiously, but you can judge for yourself....)

Exploring the location of the warehouse we cautiously move into its surrounding courtyard. As we approach the loading bays at the back of the warehouse we become quickly aware of hostiles (gunshots are quite effective at that kind of notification). Shadowdancer get a hit on one of the hostiles, apparently downing him (this hostile had earlier shot at Tremen). Meanwhile Spooky has spotted a set of wires leading into the building and is able to ascertain that the data connection is not being used for significant amounts of data traffic (i.e., no major uploads or downloads are in progress).

Tremen enters the warehouse (via a door next to the set of wires and, for his trouble has to duck behind a forklift truck as several shots are sent in his direction. Shadowdancer, still outside the loading bays, continues exchanging fire with more hostiles, downing one of the hostiles, but getting badly wounded in the process. Tharbin gets to Shadowdancer (while still under fire) and performs first aid on Shadowdancer and enabling Shadowdancer to sort out the one remaining hostile amongst the trucks and vehicles in the loading bays. Nameraka assists in this part of the firefight (although Shadowdancer was concerned that Nameraka's help could be seen as being limited to acting as Mobile Cover!)

Ricky and Wakiya also move into the Warehouse and also come under fire, but from a different hostile than the one firing on Tremen.

Outside a final hostile is engaged by Nameraka and Shadowdancer, this hostile seems to be a somewhat different to the others that been encountered so far. Nameraka successfully wounds this new hostile.

Inside the Warehouse, Ricky and Wakiya deal with their hostile while Tremen's hostile moves off deeper into the Warehouse after being wounded.

The different hostile engaged by Nameraka and Shadowdancer moves into the Warehouse, but is brought down soon after (the hostile is not only followed by Nameraka and Shadowdancer, but is also engaged by Rikcy and Wakiya).

At this point, the warehouse is mostly secured (the hostile wounded by Tremen seems to have scarpered), so we can begin a (still cautious) investigation of it.

The warehouse seems to be a packing operation of some kind (there are workstations along side a conveyor belt leading to a some kind of packing station). It does look like what you would expect for that kind of commercial operation.

Ricky reports the discovery of a box about the size of a suit case tucked away in a corner that contains valuables. These include watches, jewellery, and several wallets none of which have any money but one does contain an ID card (someone was careless when emptying it). The card belongs to an Amanda Orwell, it states that she was a purchasing manager for Neuf mères.

Tharbin finds a door secured with an electronic lock and calls over Spooky to open it. Inside is a small room with three people. They are barely alive. Some food and an overflowing bucket are also in the room.

As we continue checking the people, the offices, the crates (one of which has a collection of firearms), a deep resonating voice (more felt than heard) says:

That won't do. That won't do at all. Prey should know what it is, although more quick bodies for the fire is always a bonus.

 

Cyberpunk Session 13

First published 23rd June 2025 (Last Modified 30th July 2025)
A smartly dressed zombie with a green glowing chest

The green thing.

The voice doesn't seem to be coming from any loudspeakers (partially because no loudspeakers are visible). We continue to check out the warehouse with Tremen and Wakiya in the back office (which is full of stuff that's basically junk).

However as spooky moves towards the office she spots of tthe corpses of the previously downed hostile. However two things strike her as odd: (1) The corpse is standing up and looking at Spooky and (2) its cyberware is glowing green!

Meanwhile Tharbin examines the three prisoners to ascertain their status - which is: Alive, not bleeding but not in good condition. Tharbin tends to them providing reassurance and ensuring that a paramedic team is its way to assist these victims.

The green glowing thing now giggles and spits a green acid blob/dart at Spooky hitting her and causing her status to change to Seriously Wounded. Hearing Spooky yell Ricky moves towards Spooky and sees the green glowing human near Spooky. Spooky pops a shot at the green thing and misses (at which it giggles again).

Nameraka, Shadow, Tharbin and Wakiya move toward the sounds of trouble - Spooky takes the opportunity to bravely run away, but not before taking a second pop shot, this time succeeding in hitting. In response the green thing just stands there, turns a little and spits at Ricky. Tharbin takes a pot shot and misses.

Tremen, seeing Wakia moving to assist in the fight and wanting to ensure that there's no surprises remaining in the small office complex that Wakiya and Tremen were checking out opens the one remaining unopened door in that part of the warehouse. Behind the door is ... a smaller office - in better condition1 with a running desktop computer.

The team (including Tremen) converge on the green thing start to concentrate fire on it. Tharbin is the next to gain a hit. He notices that its skin seems to be acting similar to combat armour (despite not being obviously anything other than skin). His next shot also hits and causes actual damage. Wakiya also scores a hit.

Now that the thing is concentrating on Ricky, Spooky takes the time to try to recognise the green thing's cyberwear, but doesn't succeed.

More shots pour into the green thing until Shadow gets into a position where he can see the green thing. He takes a single pot shot at it mortally wounding it with that single shot. The body collapses to the floor and the glow disappears. The body then disintegrates into a pile of mush. What appeared to be cyberwear now just looks like bones. Realising that it's beyond what he can quickly examine Tharbin calls back to Section 9 for a forensics team.

Following this excitement we resume (again) our exploration of the warehouse. Nameraka discovers a locked crate suspiciously just the right size to hold a coffin.

Back in the small inner office Tremen examines the desk while calling for Spooky to examine the computer. In the desk are a set of outbound delivery notes. However these have been completed in a simplistic, even childish way - not even a slapdash delivery driver would find these notes useful.

The ambulance for the victims arrives and the paramedics are escorted in by Shadow and Ricky and Tremen assist the paramedics.

This makes room for Spooky and Tharbin to enter the small inner office. The screen of the computer shows a small red dot and as soon as Spooky touches the computer it shut downs. As the shutdown was triggered remotely Spooky is able to quickly jack in (with Tharbin as backup) and follow the ghost line of the connection. It is immediately apparent to Spooky that she needs all her defences but shes traces the ghost line to the Night City Hilton's security gate. This she easily bypasses and tracks the ghost line to Room 205 before the ghost line disappears and Spooky is attacked by the logo of Neuf mères. Her defences hold and, as the connection is broken, she hears a giggle.

Wakiya's investigates some more crates double checking the finding of wallets, purses and watches (both men's and women's watches).

Ricky helps the paramedics with the three victims. As a result he learns that the victims would, most likely, have died in a couple of days without our intervention.

Outside Shadow spots that only two of the parked trucks have been used recently. A red truck and yellow one as it happens2.

Spooky picks the lock on the large crate found by Nameraka. Within it is a layer of packing about 5cm deep. Under that is a wooden shipping crate. The crate looks relatively old (not decrepit just old). Wakiya and Nameraka start to maneuver the wooden crate out of its outer container while Spooky watches on. As this is going on Tharbin and Tremen are assisting the forensics team which arrived shortly after thge paramedic team. Ricky is returning back to the warehouse as the paramedics depart and Shadow is investigating the most recently used trucks.

Using crowbars Wakiya and Nameraka attempt to remove the top of the wooden box. Unfortunately Nameraka fumbles on his side of the box and his left hand and arm slip inside of the box. His hand and arm hit something very cold and as Nameraka withdraws his arm it is covered in rime and ice. He falls to the ground in agony.

Inside the wooden crate is what would be a large full length mirror if it wasn't for the fact that the surface is black not reflective....

Footnotes

  1. Note that it's still a mess though.
  2. This matches the childish writings on the delivery notes that Tremen found earlier