Tag name:rpg

Traveller Session 3

First published 9th February 2025 (Last Modified 14th August 2025)
Game Date
127-1105
Location
567-908
A map of the local jump map around 567-908

Whilst on 567-908 we all find something to keep us occupied whilst planet-side. Junebug and Earl visit the medic before we depart, to get further clarification on the strange effect the singer Bhu Ki Hyt had on most of us and the other passengers and the medic believes it may have some type of mass hysteria or some form of psionic symptom, he also mentions the Zodani as being somewhat neighbours being known for these kinds of skills.. we all re-board the liner in preparation of departure. We depart on time and make our jump with no issues. One new passenger has boarded with us he is a middle aged civilian.

Junebug in her combat armour and in a corridor fighting off three large scorpion like enemies. She is wielding her last pistol her while the creatures attempt to disable her by using their tails as clubs.

Junebug fights off the aliens

One day passes whilst in jump space at which time Tharbin gets a ping from his sensors in the cargo bay indicating movement around our cargo, he checks the video feed and find some strange creatures in the hold and alerts the rest of the team. We all get our armour and weapons equipped to head into the hold to deal with the issue. Junebug leads the way as our heaviest hitter. There are seven very strange six legged and creepy creatures in the hold. They do not seem particularly interested in the cargo, but when in doubt we treat them as a threat and move to eliminate them. Tharbin runs a search to see if we can get any more information about the creatures before we fully engage the critters, he finds some reference to them being native to the planet we have just left and around the size of a small human, there is no known name for them. Junebug manages to open the door fairly quietly so as not to alert the critters to our presence, it does offer some resistance outwards and to the right, she gives the door a good shove to see if any of the critters are right behind the door and possibly frighten the others with the noise, but a rusty hinge prevents the door from slamming into the wall. Junebug fires at the number 5 creature and manages to severely wound it, then number 3 moves in front of her and she manages to kick it away from her. Masuyo moves into back up Junebug and manages to kill number 5. Meanwhile Junebug moves further into the room and gets surrounded which was her intention to allow the other team members to move into positions for combat. Masuyo moves to a new position and fires but misses, Cyndariel moves into position and takes a shot but misses and leaves some new dents in the cargo bay doors. Junebug fires at another creature and then kicks it away form her to give herself some more room and then goes on to kill another one of the creatures.

Meanwhile the other passengers are starting to come out of their rooms to find out what is going on, and the members of the team still in the corridors outside of the rooms reassure them that all is in hand and under control and that we are dealing with the problem. I finally get into a position to use my static blade and score a hit. Meanwhile Tharbin has tracked down the new passenger who is one of the high staterooms and asks him to remain in his room until we have dealt with the problem in the hold. Earl has managed to wound another of the creatures, and I have managed to kill number 7. I then move onto number 2 and manage to kill it too, Junebug finishes off the last creature, and we check our cargo and there is thankfully no damage. Tharbin get a hold of the Purser to come down to the hold to see what has happened and to ask for an explanation. He seems surprised and arranges for a cleaning crew to clear up the mess. He later shows the video footage showing the crew leaving the doors open whilst they load the new cargo and it seems that the creatures justed wander into the hold and hid in the dark spaces and the crew did not notice them. Tharbin goes back to let the new passenger know that everything is all clear now and gets into a conversation with him, he finds out that he works for a company that develops advanced medical supplies and he is heading home 15 jumps away from he departure point. Cyndariel meanwhile is getting patched up at the medics and the rest of us go back into the common area to mingle with the other passengers for the rest of the trip.

No further side effects from the recital are noted, but the singer is decidedly avoiding Earl, making him even more suspicious of her.

Traveller Session 2

First published 19th January 2025 (Last Modified 14th August 2025)
Game Date
119-1105
Location
Flammarion
A map of the local jump map around Flammarion
External view of a Type S Subsized Liner

External view of the MV Emperor Cato (placeholder image for now)

Some clarifications from last session.

The previous crew of Vagabonds Hope were Scouts, but they did not have a very good reputation, notes made that they had a very “slapdash” feel to them. They were using the generous refit budget provided by the Scout Service to get the parts need for the ship but instead of using them they were selling them on the Black market for profit and then buying cheaper parts from the breakers yards. They were also noted to not be an exceptionally talented team, the lowest end of the scale as far as Anders is concerned.

Our liner is not set to depart until the following day so the team catches up with any last minute shopping and preparations before relaxing for the evening. The next morning most of us don’t notice anything untoward as we board the Liner, but Junebug notices that some people are paying more attention to those of us boarding, she gives a small nudge to Tharbin to point out what she has observed, for further discussion in private. After we choose our staterooms and get settled Junebug calls us all together to talk over what she saw. The people did not stand out as such with no military style uniforms or fancy clothing they appeared to be dressed as standard dock workers.

Masuyo requests to talk to the Purser, asking about Piracy levels in the region, to which he replies that there have been no attacks recently, but being at the edge of Imperium space and on the borders of the Sword Worlds does somewhat increase the risks. Masuyo asks all of us to not discuss what cargo we brought aboard with us, having planted a seed with the Purser to find out if there is any kind of information exchange aboard the Liner. As an extra precaution Junebug arranges for some extra security measures with our cargo by setting up a clipboard with a regular schedule to run checks at regular intervals to check for tampering she has also implemented some simple and timeless measures with tape. Tharbin has also provided a bug with both live video and sound feeds to watch the cargo as well. After our meeting we all head back to our rooms to change into civvies for the trip.

The ship departs on schedule, and Tharbin decides to have a look at some pictures we managed to get of the "dock workers" that were watching the passengers boarding but he could not establish a connection to the net. 100 diameters from the planet (or any large object), which is for safety purposes, the ship prepares to Jump. as is traditional from earliest memory with Jumps using up almost all of the power, the lights are dimmed. We all find things to keep us occupied during the week in jump space. During our time on board we make a note of the fact that the Purser does not make any kind of checks on the cargo and we have not noticed anything untoward so far.

Being a mechanic myself I have been listening to the ships "hum" and believe that although not dangerous the crew are carrying out the barest minimum maintenance, leading me to the conclusion they do not really care too much to go above and beyond to maintain the ship, they keep it running and nothing more. This is further backed up by the lack of Stewards aboard and the overall shabby and slightly grubby feel of the ship in that there is a bare minimum of cleaning being carried out. There are no High or Low passengers aboard the liner only us Middle passengers, the Scout Service is subsidising the liner, this maybe the reason for some of the noted issues.

Five days into the Jump we are made aware that one of our fellow passengers is a singer and has offered to perform an impromptu recital for any that are interested. the Singer is pretty good and impresses all of the attendees, but I and it seems a few of my party feel uncomfortable for some reason, as if there is something odd about how I and the others are responding.... Something is definitely not normal about the performance but I am unsure as to what it could be. I make a note to discuss it with the others later. After the performance Earl decides to have a chat with the singer to see if he could ascertain the reason for the strange reaction. Was it a drug/gas, Psionic in nature? The feeling was only prevalent during the performance and faded soon after. Upon further investigation no drugs were found to have been used and we all comment on how strange it is that all attendants of the recital agree on how good the performance was, everyone has different preferences so that is also unusual. So Tharbin decides to investigate the singer himself.

Masuyo makes her concerns regarding the condition of the Liner to us all and states that she would like to report the liner upon return to Flammarion to get it checked and serviced before a disaster can occur. She also make us aware of her suspicions that there may be a Zhodani connection, and then explains that the person responsible for helping to rescue Cyndariel and Chase is part of the Anti-Zodani faction and the possible Zodani connection with the singer.

Masuyo has made a fairly thorough check of the Low berths to make sure that there are indeed empty and we have no other signs of any stowaways.

A view of a circular landing pad early evening on a mars like planet (but with a thicker atmosphere. There are two small suns setting with a much larger moon also setting.

View of the landing pad on 567-908 prior to the arrival of the MV Emperor Cato. The buildings of the scout base are behind the viewpoint.

168 hours out of Flammarion we exit jump space at 119 diameters from 567-908, Masuyo and Earl are both in the gallery and make note that no other ships are in the vicinity, The planet is a greyish brown colour with some signs of surface water, and a thin atmosphere. The liner's atmosphere has been slowly adjusted during the jump to help passengers acclimatise. We are given 24 hours planet side whilst we wait for refuelling to be completed by the crew and checked and supervised by the Scout Service personnel. I go off the investigate Mandels Prang, the remains on an ATV that has been crashed into a large rock. It look quite eroded maybe due the high winds that occur planet side. The others wander off to find their own entertainments.

Contract terms for detached duty

First published 1st January 2025 (Last Modified 5th May 2025)

Imperial Scout Service Detached Duty Terms and Conditions

Standard Terms

Article 1: Purpose The purpose of this agreement is to outline the terms and conditions under which a scout, hereafter referred to as the “Scout,” will operate a designated Imperial Scout Service vessel (hereafter referred to as the “Ship”) during their detached duty.

Article 2: Ship Allocation The Imperial Scout Service shall allocate the Ship to the Scout for the duration of their detached duty. The Scout is responsible for the Ship’s maintenance, upkeep, and overall condition.

Article 3: Mission Objectives The Scout shall complete any mission objectives assigned by the Imperial Scout Service, which may include:

  • Exploring uncharted regions of space
  • Charting new worlds or celestial bodies
  • Conducting surveys on planetary conditions
  • Providing intelligence reports to Imperial Scout Service HQ

Article 4: Communication and Reporting The Scout shall maintain regular communication with Imperial Scout Service using the Ship’s communication systems. The Scout shall submit regular mission reports, including findings, discoveries, and any notable events whenever visiting a system with an Imperial Scout Station.

Article 5: Safety Protocols The Scout is responsible for ensuring the safety of themselves, their crew (if applicable), and any third-party personnel on board the Ship. The Scout shall adhere to all standard Imperial Scout Service safety protocols and guidelines.

Article 6: Equipment Maintenance The Scout shall perform routine maintenance and inspections on the Ship’s equipment, including but not limited to:

  • Life support systems
  • Propulsion systems
  • Communication arrays
  • Sensors and scanners

The Imperial Scout Service will provide funding for annual inspection and servicing of the Ship and its equipment.

Article 7: Unauthorized Activities The Scout is prohibited from engaging in any unauthorized activities while operating the Ship, including but not limited to:

  • Commercial trade or commerce that requires the Ship to be at a specific location at any time or requires the Ship to perform any specific task
  • Military operations or combat
  • Illegal activities or espionage

Authorization must be obtained in writing from the Imperial Scout Service before the activity occurs. However, in the event that the ship is engaged in combat that it did not initiate the ship and its crew are authorized to act in self defence.

Article 8: Liability In the event of any damage or loss sustained by the Ship during the Scout’s detached duty, the Scout shall be held liable for the costs of repairs and/or replacement. This liability may be waived by the Imperial Scout Service at its discretion.

Article 9: Annual InspectionThe Ship must undergo an annual inspection and overhaul at least once in each calendar year

Article 10: Termination This agreement may be terminated at any time by the Imperial Scout Service, should the Scout fail to comply with the terms and conditions outlined herein or in the event of the vessel being required for other duties. In such cases, the Scout shall immediately return the Ship to the nearest Imperial Scout Base on being informed of the termination of the agreement.

Article 11: Effective Date This contract becomes effective upon allocation of the Ship to the Scout and remains in effect until terminated or superseded by subsequent agreement.

Supplemental Terms

Article S.1: The Scout is Earl Dumarest

Article S.2: The Ship is the Vagabond's Hope, a modified Type K Safari Ship currently at Walston.

Article S.3: The Scout will be supplied with Middle Passge tickets for transport of up to 8 people from Flammarion to Walston. In addition to the Middle Passage Ticket an allowance of Cr1,000 per person will be provided to cover all incidental expenses.

Article S.4: The Scout will be supplied with equipment and software that will allow the Scout to take possession of the Ship and bring to Flammarion.

Article S.5: The Scout will be supplied with Scout Service Refuelling Vouchers that can be redeemed at the Bowman and Asteltine Starports.

Article S.6: Once the Ship is brought to Flammarion, the Scout Service will provide Accommodation and Cr1,000 per person while the Ship undergoes a Full Systems Overhaul.

Article S.7: The Ship may be involved in commercial activities, as long as these do not conflict with the Scout Service

Article S.8: If the ship is hijacked the Scout is permitted to inititate combat to retrieve the Ship.

Article S.9: The Scout is allocated the ship on 120-1105

Traveller Session 1

First published 25th December 2024 (Last Modified 14th August 2025)
Game Date
117-1105
Location
Flammarion

A map of the local jump map around Flammarion

After receiving a message from Earl Dumarest regarding a job offer, we all gather and meet in High-port, one of Flammarion Spaceport bars to get reacquainted and to share our experiences whilst we were separated. There is a Scout Way-station attached to the Spaceport, there is a Naval Base which is separate from the Spaceport. X-boats also stop on Flammarion.

We decide to make a party of our get together before meeting with Anders Ascaris the next day.

Engineering Brochure view of the Type K Safari Ship

We are shown into Anders office and welcomed, whom seems to be talking exclusively to Earl in the interim. He/we are offered something called detached duty working for the Scout Service but are informed that currently there are no ships available, but an alternative is being offered. It is a converted Safari ship Type K Safari Ship, jump 2 capability, military grade sensors, 11 staterooms. The only small issue is that the ship is not on Flammarion, but on Walston, a jump 4 away from our current planet. Transport on a subsidised liner has been arranged for all of us. Another problem is that the previous crew abandoned the ship due to being brought up on charges of defrauding the Scout Service by taking the spare parts they were providing and selling them for profit and then buying inferior replacement electronics and spare parts which led to it failing an inspection at Walston leading to the abandonment. The electronics on the ship are in poor condition, but the Scout Service will replace the electronics and any other parts that need to be replaced, and any other faults will be repaired.

Walston is a Tech level 8 planet with a C Class Spaceport, a Scout Base Warehouse, Walston does not however have the parts we need to make the necessary repairs.

Our Tickets for the Liner will allow us to jump to 567-908 E-O where refuelling will take place, and then onto Walston, where we will collect the Vagabond's Hope (the name of our ship).

Earl accepted the contract on behalf of all of us, rules of engagement are we can return fire if we are first fired upon, in the case of hijacking and piracy, we can initiate combat, Masuyo has a full recording of our conversation with Anders.

A view of a modified Type K Safari ship

Modified Type K Safari Ship in flight

Character Back Histories

First published 18th November 2024 (Last Modified 8th April 2025)

Timeline of character histories

YearChase StormburgCyndarielEarl DumarestFioranaJunebugMasuyo RyujinTharbin
1059Born
1061
1063Born
1065
1067Born
1069
1071BornBorn
1073
1075Born
1077Entered Naval Academy
1079BornJoined a clique
1081Joined NavyBecame a Dilettante Noble
1083Notable Military engagement
1085Attended UniversityBecame a Merchant as a brokerAppointed as an adminstrator
1087Joined a cliqueStruck a good dealFamily Scandal
1089Became a scoutEntered Naval AcademyJoined the MarinesPromoted
1091Exemplary serviceJoined a cliqueStruck another good deal
1093Joined the ScoutsJoined NavyAbandoned Post
1095Discovered a new planetShip ambushed by enemy agentsRomantic RelationshipTook part in a planetary assault
1097Joined the ScoutsPromoted to SublieutenantPromotedReappointed to role as adminstrator as a Manager
1099Discovered new planetRomantic RelationshipTravelling in the service of the scoutsCommanding Officer took an interest in careerRomantic RelationshipStruck yet another good dealGained an inheritance
1101Promoted to LieutenantPromoted (and retained by the marines for another term)Promoted to Manager
1103Caused a conflictCaused a conflictExplemary service for scoutsTook part in a naval engagementPromoted to SergeantAdvanced TrainingInvolved in Politics
1105Entered CampaignEntered CampaignEntered CampaignEntered CampaignEntered CampaignEntered CampaignEntered Campaign

Events in the most recent term

During 1102 Chase and Cyndariel were, as part of their scout duties, assigned to a mission to a systems just beyond the edge of the Third Imperium. One of worlds visited was Gollere (Egyrn 0505), a regressed settlement which was well on its way to recovering space travel (it is at TL 7). During the visit some starships from a nearby system, Belgard. arrived to trade for agricultural supplies. The Belgardians are xenophobic, particularly when it comes to other starfarers and Chase and Cyndariel managed to raise the hackles of the Belgardian (mainly by boasting about their past discoveries in the Egryn subsector).

The Belgardians responded by launching a full scale invasion of Gollere and kidnapping both Chase and Cyndariel.

The Imperial Scout Service doesn't take kindly to this (particularly as both Chase and Cyndariel are serving members of the Scout Service with excellent service records) and organises a counter invasion to both return the inhabitants of Gollere to their previous government (a collaboration between specialised clans) and to free Chase and Cyndariel.

Since the scout don't have significant military forces of their own, a significant military operation is required, partially organised by Tharbin (safely back in the Spinward Marches). The naval assets included the hiring of the Leviathan Class Merchant Cruiser Nicholas de Nicolay who crew complement included Masuyi who was able to earn the cruiser significant additional funds as it travelled to Gollere.

Since this is a military operation several naval and marine personnel was seconded to crew of the Nicholas de Nicolay including Earl Dumarest (of the scouts and acting as the main liaison between the scouts, the navy and the marines), Fiorana of the Navy and assigned as the lieutenant in charge of the Armament of the Nicolas de Nicolay and Junebug as a corporal in the Marine section assigned to the rescue operation.

The rescue operation was a great success with Fiorana in particular gaining the Navy Lifesaving Medal for rescuing the gunners under her command when the Nicolas de Nicolay was rammed by a Belgardian escort vessel (its pilot having lost control during an attempt to deliver a close range broadside to the Nicolas de Nicolay).

On the ground Junebug took over leading the rescue operation when her sergeant was incapacited during the assault. Her actions resulted in her promotion to Sergeant.

Earl's success in managing to keep the tensions between the merchant owners of the Nicolas de Nicolay, the naval officers in charge of the naval personnel, the marine commander and his superiors in the Scout Service (who were funding the operation) was recognised by the Scout Service after the completion of the mission.

At the end of the term it is 'suggested' to Chase and Cyndariel that maybe they could better progress their lifes outside of the Scout Service!


Change History
19th November 2024
Add events in the most recent term and even out the columns in the table

Cyberpunk Session 10

First published 28th October 2024 (Last Modified 4th May 2025)

(Played on 27th October 2024)

From Tremen's notes

After a short break to clean up and have a short nap we return to Section 9's offices and discuss the latest findings. More importantly though there are have been another 5 masher-style murders overnight while we were in the sewers. The murders all occured between midnight and 1am and were spread out around the city night with no obvious pattern and clearly physically impossible for a single person to do (and clearly not Masher as we were all in the sewers at the time).

After an extensive search of the net Wakiya discovers that the symbol crops up more than once, although it is slightly different each time the basics remain the same. The top search results are a Mercenary company in South America called "Isqun Umayuq Mach’aqway", a publishing company in South Africa called "Inyoka yamakhanda ayisishiyagalolunye" and an antiques company called "Neuf mères". Of these only Neuf mères has any presence in Newport City, a small warehouse on the waterfront in the port at Dejima.

In fact the team discovers (with Ricky having the best memory) that the nine pointed star was used as an emblem by the thugs we encountered just a couple of days ago. In fact it rapidly becomes apparent that the Neuf mères warehouse was one and the same warehouse where we found the body of Hoga Itami. Pulling up the survelliance camera for that area shows that the area is now relatively clean and tidy (there is still the wreck of a burned out car, but that's actually about it for the debris from the fight scene). The camera just about shows one of the outside edges of the Neuf mères warehouse. Pulling the maps and plans for the area shows no obvious overlook for the warehouse, which has several windows on the upper storey, a main loading roller door and a couple of double doors on side walls.

After discussing equipment options and requistioning a Tachikoma as backup we head to the warehouse.

The warehouse is strangely clean, tidy and, despite having many boxes and even shipping containers, remarkably empty (the boxes and shipping containers are empty). After some considerable searching we find a grate in what should be a bathroom (it only has a washbasin apart from the grate). We lift the grate and it reveals a shaft and ladder about one person wide leading downwards.
We head down the ladder - it is a long way down (well below the water level of the adjacent harbour!). In fact our ears pop as we descend and eventually arrive at a small 8x8 metre room with a corridor leading onwards.

Heading down the corridor there is a long window on the left hand side of the corridor which shows outer space as far as we can see. We seem to be in some sort of asteroid or microsatellite!
Despite that worrying view we continue to the end of the corridor where there is a similar 8x8 metre room with a shaft and ladder leading up. At this point Tharbinsan realises that perhaps we should let the Tachikoma know where we are and heads back.

The rest of the team climbs the ladder into a cave! The scene that greets us as we exit the cave is unnerving to say the least. We are stood on an outcropping jutting out from an escarpment
that stretches of east and west. From this vantage point you look out over a vast forest that extends beyond what our eyes can see. Everything is bathed in a harsh green light, the air is breathable but there is a slight musty taste to it.

As we watch there is subtle movement out over the forest and a slowly building hum. The hum builds and builds and then there is a blinding flash and a view of a beam of light launching itself into the sky. There is also the appearance of a pressure wave heading our way and we rapidly retreat back into the cave and down the shaft and back to the warehouse.

A beam of light projecting vartiaclly in the distance. The viewpoint is on a rocky outcrop overlooking a vast forest with the beam of light in the distance.

Alien world?

As we emerge back into the warehouse there are several rumbles and crashes and then a fountain of seawater erupts from the grate and subsides. Shocked and bemused (and, in Tremen's case at least, worried about our sanity) we return to Tharbinsan and the Tachikoma (Tharbinsan is unable to find any evidence of hallucinogenics).

Mongoose Traveller V2 Character Creator Plugin Details

First published 6th October 2024 (Last Modified 25th December 2024)

Description

This plugin adds a shortcode to add a sandpit for character creation experimentation. This allows for a new character to be created. The characters are saved locally in the browser (only) and can be exported in a format importable into Fantasy Grounds Unity.
[mongooseTravellerV2CharacterCreator /]

The following (minor) rules interpretations, clarifications and modifications have been made by this plugin:

  • Three of the initial stat rolls are made with a boon (i.e., roll 3D6 and take the best two).
  • Mishap 2 is always severely injured.
  • Skill specialisations are chosen at the end of character creation (rather than as you acquire level one in the base skill). This was to avoid overwhelming the player with options. However that does mean where you should be awarded a specialisation in a skill you, initially, get a level in the base skill instead. Also those skills which can be specialised are allowed to go above four until you reach that specialisation step.
  • In a few places where the official rules allow you to choose a skill in the skill tables these has been replaced by providing an entry for each skill in that table (making it have seven rows and a 1D7 roll).
  • The 'Any talent' entry in the Psion service skill table has been omitted (making that table have five rows and hence a 1D5 roll).
  • Connections do not allow the choice of any psionic talent (unless the character is Zhodani).
  • Version: 3.306.0
  • Author: David Vines
  • Last Updated: 2025-08-29T20:46:33Z
  • Requires WordPress Version: 4.0 or higher
  • Tested up to: 6.8.2
  • License: Contains materials from Mongoose which are used by following the Mongoose fair use policy. The code elements were written solely by myself.

    The Traveller game in all forms is owned by Mongoose Publishing. Copyright 1977 - 2024 Mongoose Publishing. Traveller is a registered trademark of Mongoose Publishing. Mongoose Publishing permits web sites and fanzines for this game, provided it contains this notice, that Mongoose Publishing is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Mongoose Publishing’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/files on this site cannot be republished or distributed without the consent of the author who contributed it.

    The images were generated using Microsoft's copilot AI Image generator. As such Microsoft, its affiliated companies and third-party partners are granted permission to use the Prompts, Creations, customisations (including GPTs) and related content in connection with the operation of its businesses (including, without limitation, all Microsoft Services), including, without limitation, the licence rights to: copy, distribute, transmit, publicly display, publicly perform, reproduce, edit, translate and reformat the Prompts, Creations and other content that were provided to create the image; and the right to sublicense such rights to any supplier of the Online Services.

    In particular note that this page explicitly does not grant consent to republish or distribute this plugin.

Change Log

3.306.0 - 29 August 2025

Bug fix: exception on a failed aging roll

3.305.0 - 29 August 2025

Accept UWP copy/pasted from travellermap.com, fix handling of anagathics when aging

3.304.0 - 29 August 2025

Add a stats reroll if in GM mode

3.303.0 - 29 August 2025

Add GM (aka Cheat) Mode, save initial decisions in session storage (so it persists over a page reload)

Add Chronor as the default homeworld for Zhodani characters and Saurus as the default for Saurian characters

3.302.0 - 29 August 2025

Correct enlistment criteria for university and militray academies (too generous by one and two points respectively)

Also fix survival and advancement rolls that are based on END (this characteristic was being ignored)

3.301.0 - 28 August 2025

Reenable and fix the 'no active control' check

3.300.0 - 28 August 2025

Change the 'no active control' check from an exception into a console.log

3.299.0 - 28 August 2025

Add precareer options from Traveller Companion

3.298.0 - 28 August 2025

Bug fix: Sigh - fix awarding of TAS Membership (and fix description of Vargr stat changes)

3.297.0 - 28 August 2025

Bug fixes: Unknown Benefit Award: END +1, exception when generating PDF and character is a member of TAS.

3.296.0 - 28 August 2025

Bug fix: Exception if only one choice of specialisation

3.295.0 - 27 August 2025

Bug fix: scout event 10 failing with no element with id

3.294.0 - 26 August 2025

Bug fix: prevent negative total of benefit rolls, correct prisoner event handling

3.293.0 - 22 August 2025

Add additional races

3.292.0 - 21 August 2025

Fix unable to proceed after choosing the skill for scholar event 8

3.291.0 - 15 August 2025

Fix some promotion bonuses

3.290.0 - 15 August 2025

Bug fix - javascript error when you get promoted with a bonus!

3.289.0 - 15 August 2025

Add benefit roll on promotion even if you don't get any other bonus

3.288.0 - 03 August 2025

Bug fix - javascript error for citizen mishap 4

3.285.0 - 19 May 2025

Bug fix - javascript error when gaining advanced training

3.283.0 - 16 May 2025

Bug fix - javascript error for some agent events

3.282.0 - 12 May 2025

Add ability to choose how many characterestics are rolled with boon

3.279.0 - 25 December 2024

Fix to FGU export xml file (cosmetic fix)

3.278.0 - 18 November 2024

Bug fix - Adjust scout mishap3's contact and enemy counts. Provide enemy text on Scout event 3, Fix Typo's, Stop several events overwriting career event

3.277.0 - 18 November 2024

Fix typo. Add full life event list to the Notes of the FGU export

3.276.0 - 15 November 2024

Lock skills in the FGU file, Wording fixes, Bug fixes (citizen mishap4 and event3)

3.275.0 - 10 November 2024

Typo and small bug fixes. Rework the display of advancement options

3.274.0 - 08 November 2024

Added ability to embed text in the initial page (between the notes and the copyright notice)

3.273.0 - 08 November 2024

PDF Generation added

3.272.0 - 03 November 2024

Add Psionics

3.271.0 - 30 October 2024

Bug fixes

3.270.0 - 28 October 2024

Reword mishaps and events so that mishaps caused by events do not imply you leave the career is almost all cases. Add Anagathics

3.269.0 - 25 October 2024

Allow medical bills for injuries

3.268.0 - 25 October 2024

Add save and view options, add a free format field

3.267.0 - 24 October 2024

Fix multiple specialisations!

3.266.0 - 21 October 2024

Allow for multiple specialisations

3.265.0 - 18 October 2024

Added the remaining careers (apart from Psion) and the draft

3.264.0 - 12 October 2024

Add the army career

3.263.0 - 06 October 2024

Bug fixes

3.262.0 - 06 October 2024

Add more careers

3.261.0 - 27 September 2024

Add mustering out, export of characters, bug fixes

3.259.0 - 23 September 2024

Initial Version - pre-alpha (no mustering out, connections, end of character or export. Only pre-careers and rogues implements so far


The information on this page was retrieved by Plugin Information Version 3.282.0.

Mongoose Traveller 2e Character Creator

First published 8th September 2024 (Last Modified 27th August 2025)

Loading...

Name:
Species:
Human
Gender:
Female
Homeworld:
Age:
18
Cash:
Cr
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            DJV's Mongoose Traveller V2 Character Creator Plugin Version 3.306.0

            Setup for joining us on Fantasy Grounds

            First published 3rd September 2024

            We use a couple of bits of software to allow us to play roleplaying via a virtual tabletop:


            Discord

            A partial screen capture of the main discord app with the icon for User Settingshighlighted

            The location of the settings icon

            To allow voice communication we use discord. The desktop version can be downloaded for free from here. You do not need to pay anything to download, setup and use discord1. Once installed and you've registered yourself as a user contact myself or Neil to get an invite to what Discord calls our "server" (a collection of text, voice and even video channels).
            There are a few settings we require and/or recommend. You can get to the settings page via the cog icon at the bottom left hand corner of discord's window:

            A view of the discord voice & video settings

            My Voice & video settings

            Once there select Voice & Video and check (and if necessary change) the following settings (note you can click on the image to see at full size):

            INPUT DEVICE
            Which microphone do you want to use. If you have only one microphone you can probably leave this at the default2.
            OUTPUT DEVICE
            Which speakers do you want to use. If you have only one of set of speakers you can probably leave this at the default. If, however, you have both a set of speakers AND a headset you need to either change the default in Windows to send sound to your headset or choose which one discord should use here3.
            INPUT VOLUME
            Leave at the default of 100% unless everyone complains you're too loud. If you find someone else is too loud you can adjust just their volume as explained below.
            OUTPUT VOLUME
            If you're finding everyone else is too loud or too quiet you can change the global volume here.
            INPUT MODE
            Select Push-to-talk4.
            SHORTCUT
            Choose which key to press when you want to speak. I use the left control button on the keyboard5 but Neil uses one of his mouse buttons, You can choose almost any key for this.
            PUSH-TO-TALK RELEASE DELAY
            Move the slider to increase the time between when you release the push-to-talk key and the time your microphone becomes muted. Note that the default is 0 milliseconds and typically your fingers are ahead of your mouth and hence your final word gets either cut in half or muted completely. Mine is set to around 500ms which seems to work.

            There's also a section of settings for Notifications that includes a PTT Activate and a PTT Deactivate notification sounds. Note, however, that the notification sounds are NOT sent to the output device you chose in Voice & Video but just sent as audio to windows. So if your default windows output device are your speakers you'll need to go to your windows settings6, select System then Sound followed by App volume and device preferences and then, With the discord app running, manually choose the devices to be used for sound for the Discord application7.

            If you find that one person's voice is too loud or too quiet you can manually how loud they are by right-clicking their name in the voice chat channel and then moving the slider to increase or decrease their individual volume.

            Discord will check if it needs updates as part of its startup process and will do an update if necessary

            There are also mobile versions of the application for both Android and Apple available in their respective app stores. I do not recommend using a mobile for voice8 but I do recommend it as a way of seeing (and getting notifications about) the text channels.

            I strongly recommend going through the setup for discord well before the first game session since, inevitably, it takes a while to get the setup working exactly the way you want it to9


            Fantasy Grounds Unity main page screenshot

            Fantasy Grounds Unity main page

            Fantasy Grounds Unity

            You'll be glad to learn that there's less setup needed for Fantasy Grounds Unity. You can download it from their home page. You only need the Free Demo vesrion since both myself and Neil have Ultimate Licenses which allow us to host games for those with the free demo versiom. If you ever wanted to run a game you'd need to get the ultimate version since we have players with only the free demo version.

            The free demo version has, for players, all the features of the core license or ultimate versions.

            When the time comes we will lead you through how to join a game10. I do recommend that before every game session you fire up Fantasy Grounds Unity and look to see if it needs any updates. Our game sessions are widely enough spread out that there's usually some updates that have been made between our game sessions.


            Footnotes

            1. Discord does have a premium currency called Nitro to allow the purchase of additional features. We've not found the need to purchase anything.
            2. I do have two microphones potentially connected so I do set the device here.
            3. Similarly I do have both speakers and a headset so have to set the output device.
            4. This keeps the channel quiet except when someone wants to talk and hence avoids unneccessary distractions.
            5. Note that when I press the left control key to push-to-talk it still acts as a control key so I do have to be aware of that should I try to use any other key (for example to do something in Fantasy Grounds Unity).
            6. These instructions assume you're using Windows 10.
            7. Note that this is a real pain since whenever discord updates its main application the windows settings treats it as a new application and you'll have to go in and change these settings again - I haven't found a better way to do this so far.
            8. It does work but getting push-to-talk to work is not as straightforward.
            9. Don't get me wrong, it is good software but as seen above it can require a fair bit of setting up to get everything the way you want it to be.
            10. Assuming, of course, you have successfully set up Discord and joined the voice chat channel.