Tag name:rpg

Cyberpunk Session 20

First published 19th January 2026 (Last Modified 8th February 2026)

Artist's Impression from Tremen's garbled description of the Deep One he claims to have seen.

Ricky is the first of us to act and, using an impressive Aikido move downs one of the visual hostiles. As the rest of the team moves into better positions the hostiles loose off a couple of ineffectual shots while Tremen takes his own couple of shots wounding another of the hostiles. Wakita posits that maybe we've stumbled into a gang fight as there seems to be quite of lot of different groups of hostiles out there.

Ricky then downs that hostile with his pistol. As the rest of the team continues its moves, Shadow hears a voice. The voice sounds off. Shadow queries if others on the team hear the voice - turns out some did, some didn't. More shots are fired at the team.

We all then hear It's all in your head. Hahahahahahaha soon followed by a loud boom and what can only be described as a sucking sound as yet more shots are exchanged - even if Tharbin also hears a weapon malfunction, much cursing and the sound of retreating footsteps.

Again in our heads: He will be here soon - you should just give up and again more shots are exchanged, with Shadow downing another hostile.

As Tremen and Ricky move into and through a room with pumping equipment, Tremen opens the door opposite and immediately sees another hostile. He fires two shots in quick succession and downs that target. As Spooky confirms that the voice is not coming over our secure comms. Wakiya suggests that perhaps the voice is related to the bas reliefs on the Frozen World. However as Spooky was concentrating on checking our comms equipment she is oblivious allowing one of the hostiles to sidle up to her who takes a shot at point blank range. Unsurprisingly the shot hits, her body immediately goes rigid, shimmers and she falls to the ground.

Shadow, who was close by, attempts to return fire but his gun jams at this critical point and he leaps over Spooky's prone body wielding his rifle as a club. As this is happening Ricky spots something large outside of the pump room and shoots Tremen in his panic! Tremen moves through the door (both to engage the foes through the door and to avoid more shots from Ricky). In doing so he spots soemthing that he thinks he's seen before - the Lizard full body conversion. Meanwhile Tharbin shoots and downs his target. Spooky recovers somewhat and shoots (while remaining prone) and hits the hostile who shot her. As Nameraka moves towards Wakiya, he takes fire from an alleyway that he passes.

As Spooky takes another shot at her assailant, Shadow clubs him down. Several hostiles take shots at Wakiya who moves onto a rickety staircase. She takes a shot over Nameraka's head seriously wounding her target. Tharbin sees Tremen's creature as Tremen takes two shots at it (one hitting, the other missing). Tremen then moves to where he has cover from the creature. Unfortunately that location doesn't have cover from the alleyway next to the pump room - in which there are three more hostiles - including one that reminds him an awful lot like a Deep One.

D&D Session 5

First published 30th July 2025 (Last Modified 3rd February 2026)

The party proceeds further into the cave I take the left turning as it is dimly lit, the cave system seems to have numerous twists, turns & back tracks as we continue to explore deeper.

A female elf in a cave complex with some friendly wolves

Silanne with the wolves

I see Tharbin & Bluebell up ahead. Silanne continues to look after the wolves we found and helps to calm and feed them whilst slackening off their chains to make it easier for them to move around and reach the food and to lie down, meanwhile Bluebell joins us and casts Longstrider on Tremen, As Tharbin approaches a largish cavern he crouches to have a peek around the corner, and finds he is close to a Goblin to the west but the east appears to be clear, Cromagon shoots at the goblin standing on the bridge spotted by Tarqual earlier, dropping it. Tremen then moves into the western passage that Tharbin took but is immediately shooed away as he is carrying a lantern fouling up Tharbin's Dark Vision. We all hear the wolves that Silanne is with, calling out and get several responses from deeper into the cave, but she is making friends with them and keeping them relatively calm. I for the time being hold position just in case something attempts to sneak up on us. Bluebell moves into the cave system to back us up and heads into the western passage to help Tharbin, but before she does this she casts Goodberries and hands them out with instructions on how to use them. Silanne them signals Fiorana to pass on a message to whole team to Please not kill any wolves you encounter. Fiorana reminds me that the Wolves we encountered at the entrance are part of a bigger pack and are friendly to our needs.

Tremen moves further into the caves to the east passed the prone goblin on the bridge which has been bitten by another wolf that has appeared ahead of us and I move up to the rest of the group heading east. Silanne leaves more food for the wolves and rejoins the team in searching the caves. As we proceed further we encounter more goblins and begin to attack successfully taking most of them down in various ways and we also find that wolves are helping us. Bluebell moves in near Tharbin and casts Ice Knife and kills one Goblin and damages another. Tharbin also kills a Goblin and relays to those that can hear him that he has found a possible human prisoner and seven potential enemies, two of whom are now down, there is also a passageway possibly leading east to the bridge.

A large muscular goblin holding a male male prisoner

The begining of the negotiation

Fiorana manages to find a Goblin to target but struggles to take it down. As the fights continue, a wolf charges past Tharbin and almost bites the head of the next Goblin killing it. Crom is heard off in the distance, as Fiorana is heard shouting for assistance. As the clash and clangs of combat are heard, Tharbin narrowly misses getting hit. A large Goblin finally takes a hold of the human and demands that Tharbin stops fighting or he will kill the human, Tharbin is reluctant but the Goblin say Kill Klarg, let us go, we let him go pointing to the human. We stay here till job done, Tharbin agrees so they let the human go but Tharbin demands that he be fed, cleaned up and healed before we return, the Goblin agrees. So the four of them (Tharbin, Bluebell, Silanne and Tarqual) all back out of the room. I move up to the northeast tunnel and come up against a makeshift dam with water trickling out. I notice some wooden wedges placed in the dam, clearly key to holding the dam in place. Crom is head shouting some profanities at Klark. The rest of the party cross the bridge to join the up with those who encountered Klarg and his crew of Goblins, Cromagon took a bad hit from Klarg almost killing him but he made a last ditch effort and succeds with a killing blow, the rest of the Goblins drop their weapons and run away. Crom is heard shouting a warning Is there anybody who wants to be introduced to Skull Splitter, as he dispatches another goblin with his great axe. After the this the party reassembles & Trem tends to Crom's wounds.

Silanne tends to the wolf who came to our aid & takes the rest of the wolves back to the main area with the restrained wolves, and we find a lot of equipment everywhere and a small cage with a monkey in it.

D&D Session 4

First published 10th June 2025 (Last Modified 3rd February 2026)

Some debate about the plan1 to burn down The Sleeping Giant inn is pursued and the party takes note of Silanne's wise guidance of being cautious, until we have more information. The talk is upsetting to hear from the party, any innocent life lost is not something that I could align myself to. I am relieved the party have seen sense.

The party assembles for breakfast next morning, Tremen receives a person who pulls up with the cart outside the inn, it appears to be loaded with some provisions. Tharbin eyes the keg of ale on the cart and ensures it is secured for the trip, some raised eyebrows from the party are ignored by Tharbin.

After a short time preparing, the party head back down to the trail before heading up the path to the north.

Some time later we spot Silanne who signals to us, Tremen directs the cart to a spot on level ground. Silanne then heads off to scout further up the path as we make camp, waiting for information before proceeding into possible danger.

A female halfing rogue examing a body on the path.

Fiorana cautiously examines a body on the path

A small cave entrance with a small stream leading from it

The cave entrance (or, at least, one intepretation of it)

Silanne appears a short time later and signals the party to proceed in formation, and follow him. Fiorana examines a body on the path wearing a red cloak. The wounds don't appear normal, poison is ruled out, magic is suspected by Fiorana. The party than continues down the path in formation. An hour later Silanne pauses and examines the ground, then is seen advancing more cautiously, we assume some tracks have been spotted. The party eventually arrive at a stream that is exiting a cave. Silanne lets loose with a bolt towards the right bank of the river, we hear a roar, the rest of the party move up the river to cross to the other bank, quickly some goblins are engaged & dispatched. Tharbin, Silanne & Fiorana enter the cave, some wolves snarling are heard somewhere inside. Silanne moves ahead towards the wolves, a short moment later some whimpering is heard and the snarling dissipates.

Tharbin proceeds further into the cave and takes a turn to the left - a possible fork up ahead on the path, I proceed up to the right and spot a goblin patrolling a bridge fording the stream.

Footnotes

  1. DJV: Tremen is completely unaware of this plan and its discussion

D&D Session 7

First published 22nd September 2025 (Last Modified 3rd February 2026)
A view of a farm in a valley over a stone wall. There are woods on the slopes of the valley.

A view of Alderleaf farm

  • Summary of last session: A discussion takes place about dealing with the Redbrams. Tremen is reluctant to confront the Redbrams, without any further evidence of wrongdoing, and then proceeds to talk to the town clerk to see what his position is on the goings on of the Redbrams & the sleeping giant.
  • Monkeys name Fortenbrass. Dwarf Grundrem who gave us the initial quest is Fortenbrass friend.
  • Tremen goes to the town hall and gives a report to Town Clerk with Sildar present, whom confirms details of Tremen report.
  • Sildar confirms presence of the Redrams presence in the caves, & the town clerk mentions concerns arts of extortion and strange disappearance of a family that lived opposite the sleeping giant. The discussion continues with the town clerk not committing to an exact amount of payment or precisely what he wants us to do. Eventually Tremen agrees to investigate the missing family.
  • Silanne investigates the pathway that they observed last night whilst monitoring the goings on from the Sleeping Giant.
  • Tremen heads off to the building that the missing family were residing in, on arrival he observes the building looks like it has been ransacked, and notice the mouldy food looks like a couple days. On exiting the building Tremen notices some scuff marks on the door and appears it tracks out towards the sleeping giant.
  • Fiorana brings back some apples from the orchard.
  • Bluebell & Tarqual head of to the Smithy and have a general pleasant chat and discover he is Sildar’s son. Eventually the party reassemble and Tremen briefs us on the party. We decide to collectively head off to the sleeping Giant and investigate.
  • Tremen & Silanne approach the front door first, Tremen casts a check evil & good before casting detect magic. Tremen approaches the door and observe its ajar so pushes open. He did sense the presence of magic.
  • Cromagon casts danger sense and seems unworried
  • Fiorana sneaks into the back upstairs and is surprised by another halfling jumping out of a box, who mentions he lives at Alderfarm, & often sneaks in to play with his friend Narse who lives across the road.
  • Tremen enters the room and it appears empty, Bluebell heads to the bar and seeks out a drink, with their familiar in tow (an otter). After a quick survey notices the door at the ear and heads towards it, with some of the party following behind. The door leads to some stairs that lead down to a storeroom.
  • Silanne notices a chute that most leads to the outside, and further exploration starts to examine a barrel
  • Silanne shouts out for Fi to get downstairs sometime during the search of the building.
  • Tarqual finds 2 scraps of red cloth that appear to be part of ropes tucked away behind the bar.
  • Cromagon heads off to talk to the locals to inquire last time any of the Redrams were seen.
  • Trem & Bluebell head off to the house, Trem is a little surprised by the transformation of bluebell into a wolf as they enter the house.
  • Tharbin appears at the door at the back of the room and beckons us towards him and we head down the stairs, Silanne asks where Bluebell & Tremen are; & I mention that I overheard them saying they were heading back to the home of the missing family. He proceeds to dash upstairs out of the building, and a loud whistle is heard a short time later.
  • Eventually everybody is assembled in the cellar/storeroom and caught up on the party’s exploration.
  • I offer the scarps of the red cloth for examination and Tremen suggests passing them onto Bluebell who appears in wolf form. Eventually we decide on proceeding through the hidden door down into the tunnel. The tunnel just about holds 2 abreast but it would be difficult to swing a 2 handed weapon. The party descends with Bluebell in wolf form at the forefront with Silanne behind. The party eventually climbs out of the tunnel and emerge at the broken wall to the North of Alderleaf farm and to the west of the wooded area. Silanne reminds us of their observations of the movement of people from last night.

D&D Session 8

First published 22nd September 2025 (Last Modified 3rd February 2026)
  • The party proceed to the broken boundary wall and spot a path that heads off towards the woods.
  • Silanne takes the lead and examine the paths and observe several tracks, then heads to the isolated tree and then skirts to the south of the woods, before heading north into the woods. The path is well hidden under the canopy of the trees, Silane continues quietly up the path which emerges at a rock wall. Silanne points to the wall and signals Fiorana to come up and examine it. A hidden door is discovered that Fiorana proceeds to open.

Excerpt of the Phandalin Map showing a path marked around the southernmost part of the woods to the east of alderleaf farm

The faint path around the woods

The party order

The party order

  • The door opens into a tunnel that is just about wide enough for 2 persons, Fiorana takes lead followed by Crom, Silanne & Bluebell, Tarqual, Trem & lastly Tharbin. The tunnel continues north leading to and opens up into a cavern. Fiorana whispers to the group I'm hearing an ominous voice in my head, anybody else hear it?
  • The Tunnel eventually opens up into a cavern & Crom takes lead preparing for what ever lays ahead, Crom moves forward and steps up to a bridge, as he does so the bridge emits a loud cracking sound and collapses underneath him. He tumbles down.

The map as initially seen by Tarqual

The map as seen by Tarqual after the initial moves

  • Fiorana heads east along a path then disappears down stairs out of sight, A expression of concern that turns into a look of worry comes over Tarqual. He whispers something to Bluebell
  • I heard the words i like it when i can play with me food which I mention to Bluebell. I then hear the words you’re not like the redbrands are you? you seem too know what you are doing

The map as seen by Tarqual after moving deeper into the caves

  • Fiorana disappears I hear the sound of a door being open, and all hell breaks open, Drunken voices and Crom screaming down the corridor to the east can be heard
  • There are sounds of shouting and whispers all round, and the party proceeds to disperse and target at range. Silanne hasn’t been seen since disappearing down the right hand tunnel near where we entered the cavern.
  • Fiorana & Crom attack the band to the east down the stairs, whilst Tharbin myself & bluebell target the creature to the North

The map as seen by Tarqual at the end of the session

D&D Session 9

First published 18th October 2025 (Last Modified 3rd February 2026)
Two figures fighting at the bottom of a flight stairs

AI's best interpretation of Crom's fight (it's nothing like the fight but still....)

  • The fight continues in all directions, Crom continues in a rage & moves back down the stairs backed up by Fiorana. Chanting is heard by the party but seems faint & fades into silence again.
  • Silanne moves north, I head for a vantage point on the bridge we both observed something appear, possible supplies but I notice a light emanating from its location, I think I see something materialising from within.
  • Tharbin continues his pursuit of one of the enemies but is hit by a trap with spikes, he flinches and takes a slicing blow.
  • To the south light appears as Fiorana lights a lantern - illuminating much of the main cavern. Silanne moves to the object and observes its some sort of door but with light emitting from it. I join Silanne at what I think is some sort of portal as Fiorana moves up to our position. Tharbin appears a few secs later and heads to our position and Fiorana rushes past him advancing up the northwest tunnel towards the door to the south.
  • Bluebell tries to stuff blueberries down Trem's face, not realising it's Crom that needs healing and heads down the tunnel towards him.
  • Tharbin is heard shouting a warning saying creatures are appearing from the green portal, which confuses me as I am stood next to it. I realise there must be a second portal, whilst I peer at the portal next to me.
  • The battle continues to the south, an ice explosion is heard & Croms battle cry echos down the tunnel, in the thick of the battle you can hear some of the party shouting warnings amongst the chaos erupting all around. I head back down towards the noise and cast my light to illuminate the area. The main party continues to retreat to the south whilst Crom keeps the Redbrands & bugbears at bay to our left. He is joined by Tharbin & Fiorana, who collectively whittle down their opponents before Fi is heard shouting out that Tharbin is injured, Trem casts his spell that energies Tharbin and allows him the strength to retreat slowly.
  • Fi is heard shouting bugbear heading from the north. Silanne guards our exit route whilst I head out to check the entrance to ensure the door is accessible & our escape route is clear.

Traveller Session 17

First published 19th January 2026
Game Date
249-1105
Location
Bularia → Ucella → Iderati
A map of the local jump map around Bularia
GM⇒All

249-1105 You're still flying south low over the water and are now between an island to the west and the shoreline (with plenty of cultivated fields) to the east. So far you've not seen or heard from the Star port - though it is now well over the horizon. You're now about 1,000 kms south of the Star port. You estimate that you'll need another 20 hours to finish refining the fuel

Earl is keeping watch, Tharbin makes another attempt to submerge the ship but alas it fails, but we are far enough away to be out of any immediate visual range. We may be spotted if they send any more cutters out. Chase breaks radio silence with a request for help. A ship, the Darrian Conveyor responds asking the nature of the request and Chase explains our predicament and gives them his position. We run a search on them but have limited information. Chase explains that we have not been offered any assistance from the Star port staff. The Darrian Conveyor all seems to be above board. It is a bulk freighter of 3,000 tons so they can't offer any real assistance. Earl has more knowledge about our suspected pirate and he tells us he is exceedingly ruthless. Taking out the freighter would not turn a hair on his head. We decide to send a tight-beam comm to the freighter. We give them as much information as we have for the time being to warn them about the potential pirates at the Star port. The Darrian freighter needs to refuel and can only do so at the Star port as they can't refine their own fuel. We offer to hook them up and feed them the fuel they need. They want some kind of verification and we offer Chase as a form of security, which they accept.

A spherical starship with four longitudial rectangular sections on the lower half of the vessel

A view of the 800 ton starship as it left Bularia

We bring the Hope to a stop & successfully submerge the ship to 60 feet beneath the surface. Chase lands the air-raft and tries to camouflage it somewhat. He can hear a smallish vessel coming using his bins he identifies a cutter & takes cover. The cutter fires its laser in his direction & some small fires erupt around him & he moves, but it comes around for another pass firing again getting very close to the air-raft, he continues to move away from it, the cutter breaks off and heads back to Star port. Chase gets back to air-raft to see if he can perform emergency repairs. It is flyable barely. He checks for any more cutters in the vicinity but thankfully sees none. It seems to have been a setup, proving that whoever is at the Star port is definitely trying to kill us. After looking around whilst moving, a large ship enters the atmosphere. Chase contacts the ship with a warning, but it turns out that this is the 3,000 ton Darrian Bulk Freighter Chase was supposed to meet, he gives them new co-ordinates for landing. He informs them about the attack on him & states air-raft is damaged and he needs to make emergency landing. He is told to land 1 mile south of Freighter. Turrets are pointed in his direction and several heavily armed men head towards Chase. He gets everything from raft & holds his hands up. He hands over all transcripts & recordings and all relevant info to prove we are not pirates. Going over all our info very thoroughly, but they are unable to verify our Scout status as they're not from the Imperium, they inform us a ship is taking off from the Star port. What size ship is 800 ton heading out of system? Not attacking. Pirate ship was 800 tons. The decision is made to head back to the Star port. We contact the Darrian ship, to let them know we are heading back to Star port, if you pick up a ship it is us. We will investigate & let you know, did you happen to catch an IFF on ship leaving? No IFF & not Darrian. At Star port a couple of 200 ton ships no cutters, in space an 800 ton ship close to Jump point, 3,000 ton in ship low orbit. Message transmitting from Pirate captain to Earl, threatening him & telling us he knows it was Earls' ship and implying that he may have left some friends behind to deal with us.

We land as close as we can to the Control centre facing the building so we can disembark under cover. Several civilians head towards our ship, we leave armed and demand names etc. They are the Star port staff, no casualties but they do inform us that the pirates wanted star port comms and were looking for the freighter we stopped from landing. They recognise the picture Earl shows them & he was in charge, they believe all 20 left. No security force, but may now get some. Darrian Confederacy would normally provide such. Junebug & Kimbley move through the buildings to check for any stragglers. Thankfully they don't seem to have left anyone behind. Darrian freighter informed and notified that they were the pirates target. They seemed surprised. Junebug checks for any booby traps Kimbley is distracted by an interesting smell, but no traps. 15 mins later the Darrian freighter lands safely. Trade goods incoming & taking back grain to Darrian, advise checking the cargo before loading. Potential hijacking is believed as reason for targeting the freighter. Chase is returned to us minus the air-raft which he tells us is damaged. Chase tells Earl of a strange sensation whilst out with the raft, so we go out armed to collect it. I have my tools for repairs complaining under my breath about the carelessness of my fellow crew mates. We find the air-raft, absent of its canopy & two seats damaged. We remove the seats, engine is fine. keep the canopy for now as I need the framework and will try to jury rig a new canopy back on the Hope. Thankfully there are no more funny feelings whilst recovering the air-raft. Tharbin negotiates some compensation & we offer to carry something that they may not be able to easily get off world. They can provide 20,000 litres of Vodka at 20 creds per unit giving us a good profit.

Which direction of Pirates ship. > Dorrania.

Four bottles with makers marks

A selection of the new cargo

Happy to sell us grain on any future trips. Will pass on at Merchant's Hall on Iderati. Depart Bularia with no problems - Jump smooth. Air-raft is airtight but would not want to put it under undue stress. Emerge at Ucella and run a scan, no 800 ton ships in system, but a few Scouts one of which is scanning us. No transponder signal it is the only one not giving off a signal. Contact star port we need to refuel request landing - Welcome us back, we request ocean refuel or we can land in field and use river again ask about ship with no signal they are curious as well. We land at same site as before - keep sensor lock on scout ship not in geo synchronous. Scanning every 43 mins. 24 hours to refine fuel. We gather our fuel & refine it all the while keeping an eye on the Scout ship to make sure the ship is on the other side the planet. Jumped in 5 days ago not answering hails & no-one has been willing to investigate. We will report this at Iderati & get them to send a patrol ship. Day passes uneventfully. Scan for suspicious ship, we calculate the timing and lift off & get to 100 diameters all within our 3 hour window.

We continue training during Jump & arrive at Iderati.- Contact star port control requesting direct line to Navy who tells us we can land at Star port and make an appointment, Masuyo not impressed & gets name to report him. We contact Mamons' office & make an appointment to see him. We try to get him on comms but too busy at the moment - 3 hours to land appointment set for 1 hour after landing.

In regards to the Letter Junebug receives: Ask for a list of names if possible as long as it doesn’t put them in any danger.

Mongoose Traveller 2e Character Creator

First published 8th September 2024 (Last Modified 15th December 2025)

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Name:
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Human
Gender:
Female
Homeworld:
Age:
18
Cash:
Cr
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  • Contacts: 0
    • Allies: 0
      • Rivals: 0
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            STR DEX END INT EDU SOC
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            DJV's Mongoose Traveller V2 Character Creator Plugin Version 3.340.0

            Traveller Session 16

            First published 1st December 2025
            Game Date
            240-1105
            Location
            886-945 → Bularia
            A map of the local jump map around Bularia
            View of a sandy desert-like scene viewed though a large window on a spacecraft flying over the scene

            View of 886-945 when landing half a planet away from the encounter.

            GM⇒Fiorana

            240-1105: Was there really a creature? Could Earl have been just making it all up? There's nothing in the photos after all and he never hit anything....

            Note that the Vagabond's Hope still needs to refuel before it can make its next jump.

            GM⇒Earl1

            240-1105: You definitely saw a creature - and one that wounded Cyndariel for sure. It did seem to be able heal itself from the shots and bites (from Kimbley) that did it damage - this was not instant and took the creature some time and you did see it 'glowing' while it was doing so.

            Earl is trying to research the creature he assures us he saw and has asked the computer to try and scan the photo he took and the computer does appear to be doing something but to the rest of us there is something wrong with it. There is no indication that anyone is tracking any specific keywords during this search.

            While this search is taking place we search for a water source to gather for fuel and somewhere we can also land to gather all the relevant samples we need for the survey. We find a fairly large lake and set down on its shoreline and there are several types of terrain for the samples we need. Cyn lifts the quarantine of the other crew members, and Earl's initial searches done turn up anything useful, but over time the results throw up a lot of references leading to conspiracy theories around Aliens that can make themselves invisible and can alter memories and perception. Cyn runs some tests on the blood sample that was gathered from the ground after the creature was injured, it is contaminated with sand and soil but still viable for some tests, the results are that it is indeed some form of blood mixed with soil, but it not Human, Vargr or Aslan, it in fact shows no terrestrial markers at all.

            Junebug reports that the communications blackout has been lifted. (familiar somehow?)

            Masuyo wonders about the age of the two ships we encountered wondering how long they have been here. The smaller scout ship appeared to have more dust gathered around and on it showing it may have been here for some time, a few months maybe?2 The other larger ship seemed to be on the surface for less time, perhaps it was here to investigate the Scout ship? Is it worth us heading back for another look? I enquire if it would be possible to remotely access the ships logs to download them for further study and request a flyby but it is decided that we should probably just focus on our survey.

            We have almost gathered enough water to purify for our refuel when an active scan of our ship is detected from a ship in a transfer orbit, heading out to the jump point. We are unsure who is scanning us , possibly one of the two ships we already found? The comms activate and a female voice is heard asking What are you doing here? Earl responds with We are surveying the plant at the request of the Scout service, who are you? The voice is familiar somehow. You don't recognise me, well that is disappointing. Then Earl makes the connection this is the same female we helped on one of our previous missions, dealing with the contraband we had unwittingly picked up. She seems to be under the impression that we are in fact following her, but Earl assures her that it is merely a coincidence that we happen to be here on the same planet as she is at this time. They continue their conversation for a while the creature is mentioned and Psionic abilities etc. and she asks a few questions which are answered but by this point I have tuned out of their talk, focusing on my task of refuelling. She expresses some concern over what we have found and experienced on the plant but Tharbin assures here that none of it will go into the official report only the relevant survey report will be submitted she seems the be happy with this and tells us not to be concerned over the creature as it has been handled and advises us not to do anything Stupid and takes her leave wishing us a cheery goodbye and we may meet again.

            Throughout this entire process Masuyo has been diligently gathering all of our samples and has now completed this task and has brought them back to the ship for testing and storage, after Masuyo has been briefed on the events whilst she was away from the ship we discuss what to do with all of the evidence gathered and the internet searches on the creature and any other odd findings, and it would be best for the to be deleted so that there is no trace of what we encountered here for anyone to find and we do not want it to be shared or downloaded in our information transfers. I, as an amateur artist, however have made several sketches of different creatures form the planets we have previously visited and like to sketch random thing as well have made a few discreet sketches of the creature mixed in with my other drawings so they could be seen as the figment of some ones imagination, but still serve as some kind of record of what we encountered. Cyn manages to purge the medical records of the blood tests and the psionic testing she carried out and then incinerates the samples.

            We look through all of the samples Masuyo gathered and check all of our scans and photos of the planets surface and decide that we have what we need to make the official survey report. Would we recommend colonisation? Although colonisation is a viable option, the costs would exceed the overall rewards of doing so, the return is not worth the effort. and as there have been signifiant reports of Pirates in the area this would pose a considerable risk to the colony.

            Chase purges the computer system of any remaining information on the strange creature.

            We plot our course back to Bularia and make a smooth Jump, we continue our training/studying whilst in Jump space and one uneventful week later arrive at our destination.

            A clean view of an agricultural town from a few thousand feet above. A wide river is flowing from the top of the image to the bottom of the right hand side of the image while the town is surrounding by farm fields.

            View on approach to Bularia Town

            Masuyo contacts Star port Control announcing our arrival and requests permission to land, refuel and pick up cargo, this is given at landing pad 6. The crew on the bridge however pick up that the voice on the other end of comms is less friendly than from our last visit.

            As we make our approach, Cyn advises caution. There are two Cutters (50 tons, short range vessels) on pads adjacent to ours. Masuyo acting upon the advise of Cyn asks our pilot (Chase) to make our approach flight a bit off and to only let some of our landing gear deploy to show we cannot land at this time, she then contacts SP control again We are having trouble landing need to pull up, standby It is very strange as they do not give any of the usual responses for this situation and respond very slowly Vagabonds Hope is there a problem?

            We have a problem with our landing gear we will need to come around again or land on water

            We keep a close watch on the Cutters as we move away from the Star port, and still there are no comms asking if we need to declare an emergency they have not initiated any emergency procedures at all, we find this highly suspicious as this is the first place we have attempted to land after our survey was completed. We find a large body of water approximately 50 miles South of the Star port and make our flight towards it a bit more erratic playing into the 'we have an emergency situation on our hands' to help allay any suspicions and make our landing there as this will give us plenty of time to see anything coming our way. Tharbin sets up the passive scans to help detect any active scans directed at us and we begin scooping the water we need for fuel. SP control are not really showing any concern about our apparent situation which is very odd, not the reaction that would be expected under normal circumstances.

            All available crew are sent topside with bins to keep watch and assess any damage to the ship. Masuyo asks if i can make something on the ship smoke without actually causing any damage and being the engineer it goes against everything I believe in but yes I can make one of the thrusters emit smoke without any damage. A small dot is eventually spotted coming from the North, the direction of the Star port, Masuyo asks us all to discreetly arm up, An active scan is detected and it is coming from the Cutter that is making an overflight, Junebug watches the Cutter and determines that it is making a tactical surveillance flight not a rescue flight. we currently have enough fuel to take off but not enough to make a Jump flight, The Cutter makes a second overflight and we keep the scoop going. Strangely the Cutter is making no attempt at communicating with us and makes a third pass over us, so Masuyo makes contact: Orbiting Cutter are you going to help us or not? there is no response and it heads back to the Star port. We cruise away from our current location to make it harder for them to pinpoint our exact location if they return.

            We finally collect enough fuel to make our Jump 2 but it still needs to be refined and we need 22 hours for that so we decide to attempt to submerge the ship and make it look like it sank, while Chase takes the Air/Raft away from the ship to appear that we have abandoned the sinking ship, the attempt to submerge fails but we continue South while Chase pilots the Air/Raft around the lake back to us.

            Footnotes

            1. Shared with the rest of the crew
            2. this done by examining the photos of the landing site

            Cyberpunk Session 19

            First published 17th November 2025
            A narrow alleyway leading onto a road in a cotswold village. A cat is sitting on the right hand wall of the alleyway. It is sunny and pleasant

            The view inside the closet

            The closet door opens to ... a narrow alleyway between buildings. As Wakiya steps through it is indeed afternoon on the far side and the cat stands and stretches. More outsiders it purrs. After a pause Wakiya says that we need to find someone called Robin. Once all the rest of us are through we notice that behind us is just an alleyway leading away - there is no sign of the closet or the Tokyo apartment we left.

            Tharbin marks on the wall where the portal was while the cat looks on with distain. Once the mark is made the cat turns arounds 360 degrees, lies down and goes to sleep.

            Nameraka moves to the end of the alleyway and onto the street. He can see the faint outline of a few people moving about the street. Nameraka turns right down the street.

            Wakiya says that someone went to the left down the street and there is a solid figure 150 metres that way up the street. Tremen moves to the figure at a fast walk (but not a run) - and the rest of the party follow (with Tharbin calling Nameraka back to us). Spooky is shaken when the faint outline of an old style ground car passes straight through her and hears the faint sound of a cat sniggering1. We do also perceive that there are a lot of solid cats in the village.

            Tremen reaches the solid figure. It/She is a young girl with red hair and with a black dog by her side. She spoeaks in english but accented. She gives directions to a small shed down another alleyway saying that the person we're after is in that shed. Tremen, possibly rashly and trusting, follows the direction to the shed and enters.

            Ricky engages the girl in conversation (Ricky, like Tremen, can speak english in addition to japanese and streetslang). She calls this place the village of cats and that it is old and will be here much longer than Ricky.

            The rest of the party (including Ricky) follows Tremen into the shed and ... arrive outside a warehouse back in Newport City - it is back to nightime and rain. We're outside a warehouse next to a set of containers. We hear activity from within and we move to explore and investigate.

            One part of the team enters a corner office where there is a computer running (showing some kind of spreadsheet) which Spooky can use to hack into the security cameras.

            The other part of the team moves further also the edge of the warehouse and enters a small part of the warehouse set up as a bar. Tremen moves in to ascertain whether the bar is clear or not. He quickly determines that while the bar is empty there are windows which allow others to see into the bar. This determination is made quite easy when he sees a figure through one of the windows who takes a shot at Tremen. The shot misses and Tremen returns fire lightly wounding the shooter.

            On hearing the shots Wakiya and Tharbin move deeper in the warehouse complex and, with help from Spooky, see that there are multiple figures there with whom they exchange shots. Wakiya is wounded.

            Ricky moves into an alleyway alongside the bar that also leads deeper into the complex.

            Nameraka and Spooky follow up behind Wakiya and Tharbin also providing fire support - though Nameraka could probably have done without being shot in the back by Wakiya

            We all end up (in different ways) in the middle of the complex with eyes on at least four hostiles....

            Footnotes

            1. You'll probably be glad to learn that sound of a cat sniggering didn't have any direct search hits