Tag name:play-by-mail

Turn 31

First published 9th January 2022 (Last Modified 12th January 2022)
A1
B1
C1
D1
E1
F1
G1
H1
I1
J1
K1
L1
M1
N1
O1
P1
A2
B2
C2
D2
E2
F2
G2
H2
I2
J2
K2
L2
M2
N2
O2
P2
A3
B3
C3
D3
E3
F3
G3
H3
I3
J3
K3
L3
M3
N3
O3
P3
A4
B4
C4
D4
E4
F4
G4
H4
I4
J4
K4
L4
M4
N4
O4
P4
A5
B5
C5
D5
E5
F5
G5
H5
I5
J5
K5
L5
M5
N5
O5
P5
A6
B6
C6
D6
E6
F6
G6
H6
I6
J6
K6
L6
M6
N6
O6
P6
A7
B7
C7
D7
E7
F7
G7
H7
I7
J7
K7
L7
M7
N7
O7
P7
A8
B8
C8
D8
E8
F8
G8
H8
I8
J8
K8
L8
M8
N8
O8
P8
A9
B9
C9
D9
E9
F9
G9
H9
I9
J9
K9
L9
M9
N9
O9
P9
A10
B10
C10
D10
E10
F10
G10
H10
I10
J10
K10
L10
M10
N10
O10
P10
A11
B11
C11
D11
E11
F11
G11
H11
I11
J11
K11
L11
M11
N11
O11
P11
A12
B12
C12
D12
E12
F12
G12
H12
I12
J12
K12
L12
M12
N12
O12
P12
A13
B13
C13
D13
E13
F13
G13
H13
I13
J13
K13
L13
M13
N13
O13
P13
A14
B14
C14
D14
E14
F14
G14
H14
I14
J14
K14
L14
M14
N14
O14
P14
A15
B15
C15
D15
E15
F15
G15
H15
I15
J15
K15
L15
M15
N15
O15
P15
A16
B16
C16
D16
E16
F16
G16
H16
I16
J16
K16
L16
M16
N16
O16
P16
A17
B17
C17
D17
E17
F17
G17
H17
I17
J17
K17
L17
M17
N17
O17
P17
A18
B18
C18
D18
E18
F18
G18
H18
I18
J18
K18
L18
M18
N18
O18
P18
A19
B19
C19
D19
E19
F19
G19
H19
I19
J19
K19
L19
M19
N19
O19
P19
A20
B20
C20
D20
E20
F20
G20
H20
I20
J20
K20
L20
M20
N20
O20
P20

Turn 31

In D16 the Regul and the Kallikanzaroi again clashed as Kallikanzaroi scout ships encountered a Regul troop transport. In this case the Aurons became involved as they had an armed scout ship present which then aided the escape of the Regul Troop Transport when the Kallikanzaroi opened fire.

The Clangers had been moving a warship towards the Kallikanzaroi homeworld. This warship was now in E13 but was being very polite so as to disguise its intentions.

The Fleet also continued to attack the Jerandi People's Republic (as well as planing revenge on the Caffeinians) and captured K17.

Turn 30

First published 9th January 2022 (Last Modified 12th January 2022)
A1
B1
C1
D1
E1
F1
G1
H1
I1
J1
K1
L1
M1
N1
O1
P1
A2
B2
C2
D2
E2
F2
G2
H2
I2
J2
K2
L2
M2
N2
O2
P2
A3
B3
C3
D3
E3
F3
G3
H3
I3
J3
K3
L3
M3
N3
O3
P3
A4
B4
C4
D4
E4
F4
G4
H4
I4
J4
K4
L4
M4
N4
O4
P4
A5
B5
C5
D5
E5
F5
G5
H5
I5
J5
K5
L5
M5
N5
O5
P5
A6
B6
C6
D6
E6
F6
G6
H6
I6
J6
K6
L6
M6
N6
O6
P6
A7
B7
C7
D7
E7
F7
G7
H7
I7
J7
K7
L7
M7
N7
O7
P7
A8
B8
C8
D8
E8
F8
G8
H8
I8
J8
K8
L8
M8
N8
O8
P8
A9
B9
C9
D9
E9
F9
G9
H9
I9
J9
K9
L9
M9
N9
O9
P9
A10
B10
C10
D10
E10
F10
G10
H10
I10
J10
K10
L10
M10
N10
O10
P10
A11
B11
C11
D11
E11
F11
G11
H11
I11
J11
K11
L11
M11
N11
O11
P11
A12
B12
C12
D12
E12
F12
G12
H12
I12
J12
K12
L12
M12
N12
O12
P12
A13
B13
C13
D13
E13
F13
G13
H13
I13
J13
K13
L13
M13
N13
O13
P13
A14
B14
C14
D14
E14
F14
G14
H14
I14
J14
K14
L14
M14
N14
O14
P14
A15
B15
C15
D15
E15
F15
G15
H15
I15
J15
K15
L15
M15
N15
O15
P15
A16
B16
C16
D16
E16
F16
G16
H16
I16
J16
K16
L16
M16
N16
O16
P16
A17
B17
C17
D17
E17
F17
G17
H17
I17
J17
K17
L17
M17
N17
O17
P17
A18
B18
C18
D18
E18
F18
G18
H18
I18
J18
K18
L18
M18
N18
O18
P18
A19
B19
C19
D19
E19
F19
G19
H19
I19
J19
K19
L19
M19
N19
O19
P19
A20
B20
C20
D20
E20
F20
G20
H20
I20
J20
K20
L20
M20
N20
O20
P20

Turn 30

The Caffeinians knew that the counter-attack against them would be coming very soon and that it was unlikely that the would be able to defend their homeworld from the invasion. So they made an agreement with Strata Inc. to take over one of the Strata Inc. worlds in return for providing marines as required. The Caffeinians started sending ships via P12 and P10 towards the chosen world of M9.

At E12 both Regul and Kallikanzaroi colony ships arrived accompanied by armed escorts. A shooting match resulted following the orders with the Regul fleet. This was a very close battle with the Kallikanzaroi on the losing side but with the Regul losing one ship and having a second badly damaged.

The Kallikanzaroi achieved Tech Level 5 in Computers while the Drahmini reached the same level in Communications. The Fleet's Tech Level 5 in Maneuver Drive meant that three empires reached Tech Level in a research area during this turn.

Turn 29

First published 8th January 2022 (Last Modified 12th January 2022)
A1
B1
C1
D1
E1
F1
G1
H1
I1
J1
K1
L1
M1
N1
O1
P1
A2
B2
C2
D2
E2
F2
G2
H2
I2
J2
K2
L2
M2
N2
O2
P2
A3
B3
C3
D3
E3
F3
G3
H3
I3
J3
K3
L3
M3
N3
O3
P3
A4
B4
C4
D4
E4
F4
G4
H4
I4
J4
K4
L4
M4
N4
O4
P4
A5
B5
C5
D5
E5
F5
G5
H5
I5
J5
K5
L5
M5
N5
O5
P5
A6
B6
C6
D6
E6
F6
G6
H6
I6
J6
K6
L6
M6
N6
O6
P6
A7
B7
C7
D7
E7
F7
G7
H7
I7
J7
K7
L7
M7
N7
O7
P7
A8
B8
C8
D8
E8
F8
G8
H8
I8
J8
K8
L8
M8
N8
O8
P8
A9
B9
C9
D9
E9
F9
G9
H9
I9
J9
K9
L9
M9
N9
O9
P9
A10
B10
C10
D10
E10
F10
G10
H10
I10
J10
K10
L10
M10
N10
O10
P10
A11
B11
C11
D11
E11
F11
G11
H11
I11
J11
K11
L11
M11
N11
O11
P11
A12
B12
C12
D12
E12
F12
G12
H12
I12
J12
K12
L12
M12
N12
O12
P12
A13
B13
C13
D13
E13
F13
G13
H13
I13
J13
K13
L13
M13
N13
O13
P13
A14
B14
C14
D14
E14
F14
G14
H14
I14
J14
K14
L14
M14
N14
O14
P14
A15
B15
C15
D15
E15
F15
G15
H15
I15
J15
K15
L15
M15
N15
O15
P15
A16
B16
C16
D16
E16
F16
G16
H16
I16
J16
K16
L16
M16
N16
O16
P16
A17
B17
C17
D17
E17
F17
G17
H17
I17
J17
K17
L17
M17
N17
O17
P17
A18
B18
C18
D18
E18
F18
G18
H18
I18
J18
K18
L18
M18
N18
O18
P18
A19
B19
C19
D19
E19
F19
G19
H19
I19
J19
K19
L19
M19
N19
O19
P19
A20
B20
C20
D20
E20
F20
G20
H20
I20
J20
K20
L20
M20
N20
O20
P20

Turn 29

The Aurons now scanned the Kallikanzaroi homeworld making it easy for the League of non-Aligned Worlds (Sagittarians, Regul, Aurons and the Clangers) to plan their attack on the Kallikanzaroi.

The Fleet acted against the Caffeinian invaders and destroyed the fleets above L13 and M16 (and placing those worlds under interdict). Meanwhile the Worati landed 66 marine companies on N13.

Turn 17

First published 6th January 2022 (Last Modified 12th January 2022)
A1
B1
C1
D1
E1
F1
G1
H1
I1
J1
K1
L1
M1
N1
O1
P1
A2
B2
C2
D2
E2
F2
G2
H2
I2
J2
K2
L2
M2
N2
O2
P2
A3
B3
C3
D3
E3
F3
G3
H3
I3
J3
K3
L3
M3
N3
O3
P3
A4
B4
C4
D4
E4
F4
G4
H4
I4
J4
K4
L4
M4
N4
O4
P4
A5
B5
C5
D5
E5
F5
G5
H5
I5
J5
K5
L5
M5
N5
O5
P5
A6
B6
C6
D6
E6
F6
G6
H6
I6
J6
K6
L6
M6
N6
O6
P6
A7
B7
C7
D7
E7
F7
G7
H7
I7
J7
K7
L7
M7
N7
O7
P7
A8
B8
C8
D8
E8
F8
G8
H8
I8
J8
K8
L8
M8
N8
O8
P8
A9
B9
C9
D9
E9
F9
G9
H9
I9
J9
K9
L9
M9
N9
O9
P9
A10
B10
C10
D10
E10
F10
G10
H10
I10
J10
K10
L10
M10
N10
O10
P10
A11
B11
C11
D11
E11
F11
G11
H11
I11
J11
K11
L11
M11
N11
O11
P11
A12
B12
C12
D12
E12
F12
G12
H12
I12
J12
K12
L12
M12
N12
O12
P12
A13
B13
C13
D13
E13
F13
G13
H13
I13
J13
K13
L13
M13
N13
O13
P13
A14
B14
C14
D14
E14
F14
G14
H14
I14
J14
K14
L14
M14
N14
O14
P14
A15
B15
C15
D15
E15
F15
G15
H15
I15
J15
K15
L15
M15
N15
O15
P15
A16
B16
C16
D16
E16
F16
G16
H16
I16
J16
K16
L16
M16
N16
O16
P16
A17
B17
C17
D17
E17
F17
G17
H17
I17
J17
K17
L17
M17
N17
O17
P17
A18
B18
C18
D18
E18
F18
G18
H18
I18
J18
K18
L18
M18
N18
O18
P18
A19
B19
C19
D19
E19
F19
G19
H19
I19
J19
K19
L19
M19
N19
O19
P19
A20
B20
C20
D20
E20
F20
G20
H20
I20
J20
K20
L20
M20
N20
O20
P20

Turn 17

The Caffeinians now moved onto L21, the Worati homeworld and on N11, a second Worati colony. The sideshow of N11 fell easily to the attacking Caffeinians. However, at L12, the Worati had managed to arrange a deal with the Fleet. The fleet had two fighters of an identical design to that of the Worati and so by repainting the ships and by using Worati communication officers from their trading fleets these were sent to aid the defence of the Worati Capital.

This, the first major space battle of the game, ended in victory for the Worati. The two major factors:

  1. The two extra ships from the Fleet meant that the Worati defenders still had ships available even after taking the initial hits from the Caffeinian attackers
  2. The diversion of forces to the attack on N11 meant that the attacking forces counldn't destroy the defending ships fast enough.

The result left the Caffeinians with only one fighting ship (at N11) while the Worati and Fleet still had most of their ships.

The Fleet achieved Tech Level 4 in Maneuver Drive while Strata Inc. achieved the same level in Communications.

Turn 16

First published 6th January 2022 (Last Modified 12th January 2022)
A1
B1
C1
D1
E1
F1
G1
H1
I1
J1
K1
L1
M1
N1
O1
P1
A2
B2
C2
D2
E2
F2
G2
H2
I2
J2
K2
L2
M2
N2
O2
P2
A3
B3
C3
D3
E3
F3
G3
H3
I3
J3
K3
L3
M3
N3
O3
P3
A4
B4
C4
D4
E4
F4
G4
H4
I4
J4
K4
L4
M4
N4
O4
P4
A5
B5
C5
D5
E5
F5
G5
H5
I5
J5
K5
L5
M5
N5
O5
P5
A6
B6
C6
D6
E6
F6
G6
H6
I6
J6
K6
L6
M6
N6
O6
P6
A7
B7
C7
D7
E7
F7
G7
H7
I7
J7
K7
L7
M7
N7
O7
P7
A8
B8
C8
D8
E8
F8
G8
H8
I8
J8
K8
L8
M8
N8
O8
P8
A9
B9
C9
D9
E9
F9
G9
H9
I9
J9
K9
L9
M9
N9
O9
P9
A10
B10
C10
D10
E10
F10
G10
H10
I10
J10
K10
L10
M10
N10
O10
P10
A11
B11
C11
D11
E11
F11
G11
H11
I11
J11
K11
L11
M11
N11
O11
P11
A12
B12
C12
D12
E12
F12
G12
H12
I12
J12
K12
L12
M12
N12
O12
P12
A13
B13
C13
D13
E13
F13
G13
H13
I13
J13
K13
L13
M13
N13
O13
P13
A14
B14
C14
D14
E14
F14
G14
H14
I14
J14
K14
L14
M14
N14
O14
P14
A15
B15
C15
D15
E15
F15
G15
H15
I15
J15
K15
L15
M15
N15
O15
P15
A16
B16
C16
D16
E16
F16
G16
H16
I16
J16
K16
L16
M16
N16
O16
P16
A17
B17
C17
D17
E17
F17
G17
H17
I17
J17
K17
L17
M17
N17
O17
P17
A18
B18
C18
D18
E18
F18
G18
H18
I18
J18
K18
L18
M18
N18
O18
P18
A19
B19
C19
D19
E19
F19
G19
H19
I19
J19
K19
L19
M19
N19
O19
P19
A20
B20
C20
D20
E20
F20
G20
H20
I20
J20
K20
L20
M20
N20
O20
P20

Turn 16

The Caffeinians launched their attack with overwhelming force on N13. The defenders didn't manage to inflict a single casualty. The only Worati ship in-system surrendered immediately on seeing the three size 20 Caffeinian frigates entering the system. The Worati were not expecting the attack and the political situation looked bleak as it looked like the Alliance would also attack. (In practice, this worry was ill-founded as the alliance had no plans to attack) and the Fleet sounded unwilling to help.

The Saggitarians and the Chroniomancy of Iyanden set up their joint colony at G19 making this the third joint colony on the map.

Turn 27

First published 8th January 2022 (Last Modified 11th January 2022)
A1
B1
C1
D1
E1
F1
G1
H1
I1
J1
K1
L1
M1
N1
O1
P1
A2
B2
C2
D2
E2
F2
G2
H2
I2
J2
K2
L2
M2
N2
O2
P2
A3
B3
C3
D3
E3
F3
G3
H3
I3
J3
K3
L3
M3
N3
O3
P3
A4
B4
C4
D4
E4
F4
G4
H4
I4
J4
K4
L4
M4
N4
O4
P4
A5
B5
C5
D5
E5
F5
G5
H5
I5
J5
K5
L5
M5
N5
O5
P5
A6
B6
C6
D6
E6
F6
G6
H6
I6
J6
K6
L6
M6
N6
O6
P6
A7
B7
C7
D7
E7
F7
G7
H7
I7
J7
K7
L7
M7
N7
O7
P7
A8
B8
C8
D8
E8
F8
G8
H8
I8
J8
K8
L8
M8
N8
O8
P8
A9
B9
C9
D9
E9
F9
G9
H9
I9
J9
K9
L9
M9
N9
O9
P9
A10
B10
C10
D10
E10
F10
G10
H10
I10
J10
K10
L10
M10
N10
O10
P10
A11
B11
C11
D11
E11
F11
G11
H11
I11
J11
K11
L11
M11
N11
O11
P11
A12
B12
C12
D12
E12
F12
G12
H12
I12
J12
K12
L12
M12
N12
O12
P12
A13
B13
C13
D13
E13
F13
G13
H13
I13
J13
K13
L13
M13
N13
O13
P13
A14
B14
C14
D14
E14
F14
G14
H14
I14
J14
K14
L14
M14
N14
O14
P14
A15
B15
C15
D15
E15
F15
G15
H15
I15
J15
K15
L15
M15
N15
O15
P15
A16
B16
C16
D16
E16
F16
G16
H16
I16
J16
K16
L16
M16
N16
O16
P16
A17
B17
C17
D17
E17
F17
G17
H17
I17
J17
K17
L17
M17
N17
O17
P17
A18
B18
C18
D18
E18
F18
G18
H18
I18
J18
K18
L18
M18
N18
O18
P18
A19
B19
C19
D19
E19
F19
G19
H19
I19
J19
K19
L19
M19
N19
O19
P19
A20
B20
C20
D20
E20
F20
G20
H20
I20
J20
K20
L20
M20
N20
O20
P20

Turn 27

The attack on the Jerandi People's Republic continued with the Clangers using the interdiction of F16 to move marines to F16 and cpature this world as well.

Meanwhile the Fleet attacked and captured J18 as part of the joint actions. I'm sure that this attack would have continued to mop up most of the remaining worlds if it hadn't been for the opportunistic attack and capture by the Caffeinians of the world of M16.

Elsewhere a fleet of Kallikanzaroi colony ships arrived at E13 and discovered it had already been colonised by the Regul. Since there were no Regul marines there a joint colony was formed. This, indirectly, led to the start of another major war in the cluster.

Turn 23

First published 7th January 2022 (Last Modified 11th January 2022)
A1
B1
C1
D1
E1
F1
G1
H1
I1
J1
K1
L1
M1
N1
O1
P1
A2
B2
C2
D2
E2
F2
G2
H2
I2
J2
K2
L2
M2
N2
O2
P2
A3
B3
C3
D3
E3
F3
G3
H3
I3
J3
K3
L3
M3
N3
O3
P3
A4
B4
C4
D4
E4
F4
G4
H4
I4
J4
K4
L4
M4
N4
O4
P4
A5
B5
C5
D5
E5
F5
G5
H5
I5
J5
K5
L5
M5
N5
O5
P5
A6
B6
C6
D6
E6
F6
G6
H6
I6
J6
K6
L6
M6
N6
O6
P6
A7
B7
C7
D7
E7
F7
G7
H7
I7
J7
K7
L7
M7
N7
O7
P7
A8
B8
C8
D8
E8
F8
G8
H8
I8
J8
K8
L8
M8
N8
O8
P8
A9
B9
C9
D9
E9
F9
G9
H9
I9
J9
K9
L9
M9
N9
O9
P9
A10
B10
C10
D10
E10
F10
G10
H10
I10
J10
K10
L10
M10
N10
O10
P10
A11
B11
C11
D11
E11
F11
G11
H11
I11
J11
K11
L11
M11
N11
O11
P11
A12
B12
C12
D12
E12
F12
G12
H12
I12
J12
K12
L12
M12
N12
O12
P12
A13
B13
C13
D13
E13
F13
G13
H13
I13
J13
K13
L13
M13
N13
O13
P13
A14
B14
C14
D14
E14
F14
G14
H14
I14
J14
K14
L14
M14
N14
O14
P14
A15
B15
C15
D15
E15
F15
G15
H15
I15
J15
K15
L15
M15
N15
O15
P15
A16
B16
C16
D16
E16
F16
G16
H16
I16
J16
K16
L16
M16
N16
O16
P16
A17
B17
C17
D17
E17
F17
G17
H17
I17
J17
K17
L17
M17
N17
O17
P17
A18
B18
C18
D18
E18
F18
G18
H18
I18
J18
K18
L18
M18
N18
O18
P18
A19
B19
C19
D19
E19
F19
G19
H19
I19
J19
K19
L19
M19
N19
O19
P19
A20
B20
C20
D20
E20
F20
G20
H20
I20
J20
K20
L20
M20
N20
O20
P20

Turn 23

The offer of peace by the Caffeinians was rejected by the Worati. The Worati managed to scan the Caffeinian homeworld and, after the earlier indiction of N11 and N13, had a higher production rate. It was now just a matter of time before the Caffenian homeworld would fall.

Strata Inc. had been dabbling in small amount of research trade but now decided to go for it in a big way with its neighbours.

The Gobbannaen Principalities and the Clangers had encountered each other's scout ships and now managed to set up a trade deal. Both sides main aim in doing so was simply to keep the other side quiet while their concentration was elsewhere. (For the Clangers on the Sagittarian-led plans for the attack on the Jerandi People's Republic while for the Gobbannaen Principalities on their exploration, research and trading elsewhere in the cluster.)

The average Imperial production for the next turn reached 1,000 points with the Jerandi People's Republic, Strata Inc. and the Kellesonians all on around 1,500 to 1,600 points.

Turn 28

First published 8th January 2022 (Last Modified 11th January 2022)
A1
B1
C1
D1
E1
F1
G1
H1
I1
J1
K1
L1
M1
N1
O1
P1
A2
B2
C2
D2
E2
F2
G2
H2
I2
J2
K2
L2
M2
N2
O2
P2
A3
B3
C3
D3
E3
F3
G3
H3
I3
J3
K3
L3
M3
N3
O3
P3
A4
B4
C4
D4
E4
F4
G4
H4
I4
J4
K4
L4
M4
N4
O4
P4
A5
B5
C5
D5
E5
F5
G5
H5
I5
J5
K5
L5
M5
N5
O5
P5
A6
B6
C6
D6
E6
F6
G6
H6
I6
J6
K6
L6
M6
N6
O6
P6
A7
B7
C7
D7
E7
F7
G7
H7
I7
J7
K7
L7
M7
N7
O7
P7
A8
B8
C8
D8
E8
F8
G8
H8
I8
J8
K8
L8
M8
N8
O8
P8
A9
B9
C9
D9
E9
F9
G9
H9
I9
J9
K9
L9
M9
N9
O9
P9
A10
B10
C10
D10
E10
F10
G10
H10
I10
J10
K10
L10
M10
N10
O10
P10
A11
B11
C11
D11
E11
F11
G11
H11
I11
J11
K11
L11
M11
N11
O11
P11
A12
B12
C12
D12
E12
F12
G12
H12
I12
J12
K12
L12
M12
N12
O12
P12
A13
B13
C13
D13
E13
F13
G13
H13
I13
J13
K13
L13
M13
N13
O13
P13
A14
B14
C14
D14
E14
F14
G14
H14
I14
J14
K14
L14
M14
N14
O14
P14
A15
B15
C15
D15
E15
F15
G15
H15
I15
J15
K15
L15
M15
N15
O15
P15
A16
B16
C16
D16
E16
F16
G16
H16
I16
J16
K16
L16
M16
N16
O16
P16
A17
B17
C17
D17
E17
F17
G17
H17
I17
J17
K17
L17
M17
N17
O17
P17
A18
B18
C18
D18
E18
F18
G18
H18
I18
J18
K18
L18
M18
N18
O18
P18
A19
B19
C19
D19
E19
F19
G19
H19
I19
J19
K19
L19
M19
N19
O19
P19
A20
B20
C20
D20
E20
F20
G20
H20
I20
J20
K20
L20
M20
N20
O20
P20

Turn 28

The Caffeinians now struck at L13. This was a good choice as this had been a joint colony (i.e., one without any marines). It did, however, confirm to the Fleet and the Worati that there was a need to remove this dangerous thorn in their side.

In the other major war, the Clangers rebuilt I18 (the old homeworld of the Jerandi People's Republic homeworld) back up to class 20 which allows it to again be used as a ship building facility. As a side effect it gave the Clangers an excellent excuse as to why they had to keep hold of the world rather than handing it over to the Sagittarians as originally agreed. (The agreement was that the Clangers would capture the world and its technology and then withdraw the troops to allow the Sagittarians to occupy the world in the longer term.)

The Kallikazaroi took over the joint colony at E13 by buying marines. This upset the Regul who called on their allies (Sagittarians, Aurons and the Clangers) to attack the Kallikanzaroi.

Play-by-mail Games

First published 21st December 2021 (Last Modified 10th January 2022)

Over time I've actually run several play by mail games of one sort or another. These include:

Circa 1979
Not actually a game that I actually ran as a play-by-mail game, but Wargaming Book was the first game I wrote, or at least the first one for which I still have the material.
1981
I ran a game based on the Wargaming Book at my college.
1985-1986
After university I ran my largest game based (loosely) on the strategic side of Chivalry and Sorcery.
1980s (ish)
Liftoff! (first run)
1991 (ish)
Liftoff! 2 (second run). This one only lasted a few turns
1994
Possibly the most successful of my bigger games was Domain of the Ancients 2.
2017
Liftoff! (third run). This was an complete run of the game and was documented entirely on this website.
2018
En Garde (Moribund)

College game

First published 24th December 2021 (Last Modified 10th January 2022)

I did run a game based on the Wargaming Book while I was at sixth form college. There was (from memory) four players on way too large a map (two sheets of SPI's blank hex grids, so something like 60x40). I have liitle saved from that campaign despite me being somewhat of a packrat when it comes to saving stuff. A few notes is about all that remains (one of the country names was Sapipa, but that's about the extent of it - some notes on when fortifications changed size also exist). Now, more than forty years on, it is a shame that I didn't preserve more of that campaign, the first big campaign that I ran.