Turn 6

A1
B1
C1
D1
E1
F1
G1
H1
I1
J1
K1
L1
M1
N1
O1
P1
A2
B2
C2
D2
E2
F2
G2
H2
I2
J2
K2
L2
M2
N2
O2
P2
A3
B3
C3
D3
E3
F3
G3
H3
I3
J3
K3
L3
M3
N3
O3
P3
A4
B4
C4
D4
E4
F4
G4
H4
I4
J4
K4
L4
M4
N4
O4
P4
A5
B5
C5
D5
E5
F5
G5
H5
I5
J5
K5
L5
M5
N5
O5
P5
A6
B6
C6
D6
E6
F6
G6
H6
I6
J6
K6
L6
M6
N6
O6
P6
A7
B7
C7
D7
E7
F7
G7
H7
I7
J7
K7
L7
M7
N7
O7
P7
A8
B8
C8
D8
E8
F8
G8
H8
I8
J8
K8
L8
M8
N8
O8
P8
A9
B9
C9
D9
E9
F9
G9
H9
I9
J9
K9
L9
M9
N9
O9
P9
A10
B10
C10
D10
E10
F10
G10
H10
I10
J10
K10
L10
M10
N10
O10
P10
A11
B11
C11
D11
E11
F11
G11
H11
I11
J11
K11
L11
M11
N11
O11
P11
A12
B12
C12
D12
E12
F12
G12
H12
I12
J12
K12
L12
M12
N12
O12
P12
A13
B13
C13
D13
E13
F13
G13
H13
I13
J13
K13
L13
M13
N13
O13
P13
A14
B14
C14
D14
E14
F14
G14
H14
I14
J14
K14
L14
M14
N14
O14
P14
A15
B15
C15
D15
E15
F15
G15
H15
I15
J15
K15
L15
M15
N15
O15
P15
A16
B16
C16
D16
E16
F16
G16
H16
I16
J16
K16
L16
M16
N16
O16
P16
A17
B17
C17
D17
E17
F17
G17
H17
I17
J17
K17
L17
M17
N17
O17
P17
A18
B18
C18
D18
E18
F18
G18
H18
I18
J18
K18
L18
M18
N18
O18
P18
A19
B19
C19
D19
E19
F19
G19
H19
I19
J19
K19
L19
M19
N19
O19
P19
A20
B20
C20
D20
E20
F20
G20
H20
I20
J20
K20
L20
M20
N20
O20
P20

Turn 6

Neil decided that he could no longer continue to play in DOA2. Since his empire was already in contact with the alliance, the best solution was to supernova his homeworld (i.e. remove it). The only other effect was for the single Alkari scout ship to defect to the Picans who it had just contacted.

The alliance immediately benefitted from the opportunity to confer: The Kellesonians and Strata Inc. agreeing to a border and which planets were to be colonised by colony ships already in flight.

The Clangers declared their Undying hatred towards to the alliance little realising quite how close (4 hexes) they were to that alliance. However several more turns were to pass before the two empires actually made contact.

The Caffenians reached their target Weaponary Tech Level of 4 (which provides Fusion Guns which have a 100% chance to hit) on this turn.