Sumo Oyakata Plugin Details

By David
/
First published 28th March 2021 (Last Modified 12th January 2023)

Description

This plugin adds the ability to insert an instance of the Sumo Oyakata game. To do this:
  • It adds a new shortcode that inserts the game. Examples of use:
    [sumoOyakata/]
    Inserts an instance of the game.
  • Also, as standard for my plugins, it adds a shortcode to add the current version number of the plugin:
    [sumoOyakataVersion]
  • Version: 3.254.0
  • Author: David Vines
  • Last Updated: 2023-09-25T16:06:23Z
  • Requires WordPress Version: 4.0 or higher
  • Tested up to: 6.3.1
  • License: Although I claim sole ownership of the copyright for this plugin, I hereby grant permission to use this plugin under the terms of the GNU General Public License, version 2 license.

Change Log

3.254.0 - 25 September 2023

  • Prevent unnecessary disabling of load button on a time tick
  • change picking algorithm for bout participants
  • More names

3.238.0 - 22 January 2023

Correct styling of the lists in the controls section

3.225.0 - 02 December 2022

Fix load of game saved between bashos

3.224.0 - 30 November 2022

Ensure Rikishi is fully initialised on construction. More Names

3.199.0 - 13 May 2022

More names, fix table links

3.198.0 - 11 May 2022

More names

3.197.0 - 24 April 2022

Add scroll bar to history

3.196.0 - 23 April 2022

  • Save and show Rikishi Basho history.

    Sadly the save data is not compatible and this version cannot load from earlier versions.

3.183.0 - 27 March 2022

  • Even more names, allow 13 character names

3.182.0 - 10 March 2022

  • More names

3.170.0 - 06 February 2022

  • More names and add endurance
  • Promotion/demotion more aggressive
  • Added speed controls

3.161.0 - 09 September 2021

Fix update detection logic!

3.157.0 - 21 July 2021

Fix updating logic!

3.153.0 - 21 July 2021

  • Common up the plugin updating code between my plugins

3.152.0 - 09 June 2021

  • Make debug a toggle and adjust some text

3.151.0 - 08 June 2021

  • Fix four+ way ties

3.150.0 - 08 June 2021

  • Add Mono-ii text
  • Rikishi tire quicker
  • Adjust success odds (ironically back to much closer to the original 🙂

3.149.0 - 04 June 2021

  • Refactoring, add debug flag to see the odds and die rolls

3.148.0 - 29 May 2021

  • Change the algorithm used for the odds of a move to succeed
  • Change rikishi's stats a little between bashos

3.147.0 - 23 May 2021

  • Fix checking for Ozeki winning two basho in a row
  • Tighten the odds (i.e., stats matter more than randomness (to a degree)
  • Some code refactoring
  • Yet more names added as the basis for the name generator

3.146.0 - 21 May 2021

  • More names added as the basis for the name generator. Allowed names increased to 12 characters

3.145.0 - 18 May 2021

  • Bug and typo fixes

3.144.0 - 18 May 2021

  • Properly support version numbering for more correct browser cache busting

3.142.0 - 18 May 2021

  • Add trip action
  • Add some more names
  • Fix odds of successful (base number was inverted)

3.139.0 - 14 May 2021

  • Some more names

3.135.0 - 30 April 2021

  • Check for demotion from Komusubi before automatic promotion

3.134.0 - 27 April 2021

  • Fix date display when the load is older than 2 days

3.133.0 - 19 April 2021

  • Reduce further the element of luck in the bouts

3.132.0 - 19 April 2021

  • Reduce the element of luck in the bouts
  • Use west's odds for west's moves (instead of east's!)

3.130.0 - 18 April 2021

  • Increase width of the info panel
  • Improved description of the bout

3.128.0 - 16 April 2021

  • Fix the Bug fix - Ozeki should not be automatically Maegashira (in fact they never move directly to Maegashira!)

3.127.0 - 16 April 2021

  • More Bug fixes

3.125.0 - 14 April 2021

  • Bug fixes

3.124.0 - 13 April 2021

  • Mark Kadoban Ozeki

3.123.0 - 12 April 2021

  • Stop showing champion at the top of the list for the entire Basho
  • Setup the next button on load rather than just doing it

3.122.0 - 12 April 2021

  • Add info below load/save buttons

3.121.0 - 11 April 2021

  • Don't count non-yokuzuna as yokuzuna!

3.120.0 - 11 April 2021

  • Fix save/load during tie-breaks
  • Fix three+ tie-breaks

3.119.0 - 11 April 2021

  • Take account of yokozunua, ozeki, sekiwake and komusubi counts when deciding on maegashira demotions
  • Stop KK winnners from being demoted to Juryo
  • Highlight Kachikoshi and Makekoshi results

3.118.0 - 11 April 2021

  • Fix broken fix of load between Bashos

3.117.0 - 11 April 2021

  • Fix saving of the seed state for the random number generator
  • Fix load between Bashos

3.116.0 - 10 April 2021

  • Fix spelling of Komusubi
  • Fix save during tie breaks
  • Fix some promotion/demotion logic (including allowing Komusubi to be promoted directly to Ozeki)
  • Allow retirement of Yokozuna and for promotion/demotion from/to Juryo

3.115.0 - 08 April 2021

  • Fix tie break logic and bugs in that logic
  • Reduce effects of randomness
  • Reduce order on the name generations (names more random, but more likely to generate strange letter combos)
  • Allow wider choice of opponents at the beginning of the basho and narrow down as the days pass
  • Assign initial ranks at the end of the first basho
  • Add load and save buttons
  • Have multiple bashos

3.114.0 - 06 April 2021

  • Expand to 42 rikishi (the size of the Makuuchi)
  • Fix some odds
  • Decide on the bouts at the beginning of the day, avoid duplicate bouts

3.113.0 - 03 April 2021

Fix tie break match logic, more names (simplify names to allow generator more scope)

3.112.0 - 01 April 2021

Fix slug used for the plugin (again!)

3.111.0 - 01 April 2021

Fix slug used for the plugin

3.110.0 - 01 April 2021

Used the procedure from The Compleat Strateyst to choose between moves

3.109.0 - 29 March 2021

Added intelligence. Allow for tie-breakers at the end of the basho.

3.108.0 - 29 March 2021

Initial Version


The information on this page was retrieved by Plugin Information Version 3.263.0.