Tag name:traveller

Traveller Session 4

First published 28th February 2025 (Last Modified 14th August 2025)
Game Date
133-1105
Location
Walston
A map of the local jump map around Walston

Aside from the bug fight in the cargo hold, it has been a quiet jump.

It is dinnertime on board and Earl has a private dinner with the singer Bhu Ki Hyt, the food is very good and they have a nice conversation, Bhu Ki Hyt is heading to the Lysander School of Operatic & Performance Arts. She is from the planet Miriam and she developed a good reputation there. She is taken aback by the implication that she is an unattached female, and she has received an anonymous note stating "if she is running from Z does she require any help, and if she is working working for Z she is in the wrong business." She received the note around 4 days ago which coincides with the timing of the bug fight. She is asking for our help to investigate this incident. After the meal Earl shares this information with us.

Junebug and Tharbin have been invited to the Captains office for dinner to thank them and us for dealing with the bug problem during the jump. No official reports will be made by us in regards to this matter, which the Captain appreciates. He informs them that he will only be planet side on Watson for a couple of hours for restock and refuelling. They ask about the other passengers on board to see if any of them have used this route/Liner previously, and only Lucan Jorgenson has been on the route several times before, but he will check the passenger manifest for us, and look into Lucans routes/trips as well. They ask when Lucan booked his passage on board the liner but it was not a surprise to the Captain as he regularly books last minute as required for his work and he had been dropped off only two weeks ago.

Name of the Liner:
MV Emperor Cato.
Captain:
Joseph McKinley.
Medic:
Gina.

The rest of us are in the main dining hall and everything is running smoothly until a scream break the silence, the mother of the small family on board watches as her daughter collapses. Cyndariel goes over the assess the situation and tries to help make the girl more comfortable, whilst awaiting the on board medic. She appears to be suffering from extreme altitude sickness and needs oxygen. They get her stabilised and take her away to the Med bay where the oxygen levels are returned to normal for her.

Earl escorts Bhu Ki Hyt back to her stateroom before joining us, and we find out from Cyndariel that the family is from a planet with a thick rich atmosphere, hence the issue with the daughter.

A world map for the planet Walston. Walston is a cold world with about 40% ocean. The map[ is roughly centered on the small inhabited part of a small central island.

The World map of Walston

The next morning we emerge from the jump which is uneventful and land on Watson. The population here is very sparse in the thousands rather than the millions on most other colonised worlds, and is concentrated on a smallish island in the eastern area of the planet. We are the only group disembarking at Watson, Earl leaves his contact information with Bhu Ki Hyt and Cyndariel has been keeping up on the progress of the young girls recovery, the good news is that she is recovering well. We have only 15 minutes to disembark ans the airlock, so we all grab our gear and prepare to disembark. Before we leave Cyndariel asks Gina if the cargo bay has ever been invaded by anything before and but she responds in the negative but does admit that there have been payouts on damaged cargo due to the staffs complacency. We all equip our breathing masks due to the thin atmosphere, Masuyo heads straight to customs and puts her things in a locker before heading into the scout office inside the Star port. Masuyo makes two reports, the second of which is about the Liner with its negligent crew, bug infestation and long overdue maintenance required. I want to head out ASAP to find the ship so I can assess how bad the damage is and what sort of repairs will be required. Masuyo also inform the scout office that we are here to collect the Vagabonds Hope and can he tell us where to find it? Does he have any idea where we might find the previous crew? He did complain about the previous crew being real jerks that hated everything about Watson, They turned up back at the Space port about two weeks after their ship left in an air/raft and hung around until another liner showed up then they left Watson as soon as they could. No-one else has left the liner since we disembarked and it is now getting ready to take off again, the clerk in the scout office tells us to report tot the Port Authority Office for any more information on the Vagabonds Hope.

A mint condition Air/Raft

We are informed that the air/raft from the Vagabonds Hope came up from the South East ish, but if we want a more detailed flight plan we need to visit the Capital City and get in touch with the Government. We find out the next train is due in the afternoon so we hang around until we can board it, and it takes around an hour to reach Capital City. Masuyo and Tharbin visit the grandly named Palace and head to the government building. The reception desk is unmanned but there is a bell, when they finally get a response to the bell by a bumbling clerk passing by, they explain that they are visiting dignitaries working with the Scout Service and the clerk asks them who they would like to see. They state that they would like to whomever can give them the information regarding jobs given out to the Detached Scouts, and they are shown into a waiting room. Alan Greener comes in from Off-world Affairs, Masuyo explains the reason for our visit and Alan remembers the troublemaking crew and asks for our documents to prove who we are and our purpose. It appears that the previous crew had been given a job by the government and botched it and disabled the ship in the process before they departed the plant. They took the money that was paid but did not complete the job and now Alan is trying to trade us the information we require to complete the job in question. The job itself was reasonably simple, it was a survey carried out by the Vagabonds Hope using seismic charges on Mount Salbarri. Alan assumes that the ship is still somewhere in the region of Mount Salbarri, but as the previous crew were incompetent he is unwilling to offer us any further assistance, we do inform him that if we have time we will try to carry out his survey, but only if we have time. As a concession he will allow Masuyo yo carry her personal weapon with her despite the planets restrictions against it. Most of the land animal population here is relatively small and not considered dangerous due to the thin atmosphere, but apparently the sea creatures are quite large. We head to a hostel/hotel for some food and rest before setting out the next day.

We return to the star port on the train the next day because we need to collect our equipment/ cargo containers for the trip out to Mount Salbarri, we unfortunately have to leave our armour and weapons behind, but I need my tools and laptop. We the travel back to the Capital and then out to Salbarri the nearest town/village to the mountain, where we pick up an ATV and driver to take us up the Mountain. At 1100m the terrain gets much rockier with no vegetation, but there are signs of previous lava flowing down the mountain and showing that the volcano was once active. There are no new signs of volcanic activity, and the pumice is well rounded showing that it is quite old and there a faint permeating smell of rotten eggs but no other overriding scent of sulphur, at this point we have to leave the ATV behind and walk the rest of the way. We get to 1200m and the terrain begins to get very steep with a few extra hazards but we are still making good upward progress. At 1500m cresting the Mountain we see our first view of the crater, it is quite large and a small lake fills the centre with an island with lots of vegetation on it inside the crater. The island has a ship on it and it is surrounded by trash. The airlocks are all closed, but it looks like the previous crew has stripped it of anything valuable and left everything else strewn around. One thing catches our eye as we look through some binoculars is a forlorn metal bowl off on its own with the name Kimbly painted on it. Was it a pet? we make a note to check the ships log and have a look around for it. Masuyo descends into the crater with us following, the lake appears to be reasonably shallow, a deep wade we think, but we will need to test the water to make sure it is safe before we cross.

A view of a crashed starship on an island in the middle of a crater lake. The ship is surrounded by crates and piles of rubbish.

The view from the lip of the crater

Traveller Session 3

First published 9th February 2025 (Last Modified 14th August 2025)
Game Date
127-1105
Location
567-908
A map of the local jump map around 567-908

Whilst on 567-908 we all find something to keep us occupied whilst planet-side. Junebug and Earl visit the medic before we depart, to get further clarification on the strange effect the singer Bhu Ki Hyt had on most of us and the other passengers and the medic believes it may have some type of mass hysteria or some form of psionic symptom, he also mentions the Zodani as being somewhat neighbours being known for these kinds of skills.. we all re-board the liner in preparation of departure. We depart on time and make our jump with no issues. One new passenger has boarded with us he is a middle aged civilian.

Junebug in her combat armour and in a corridor fighting off three large scorpion like enemies. She is wielding her last pistol her while the creatures attempt to disable her by using their tails as clubs.

Junebug fights off the aliens

One day passes whilst in jump space at which time Tharbin gets a ping from his sensors in the cargo bay indicating movement around our cargo, he checks the video feed and find some strange creatures in the hold and alerts the rest of the team. We all get our armour and weapons equipped to head into the hold to deal with the issue. Junebug leads the way as our heaviest hitter. There are seven very strange six legged and creepy creatures in the hold. They do not seem particularly interested in the cargo, but when in doubt we treat them as a threat and move to eliminate them. Tharbin runs a search to see if we can get any more information about the creatures before we fully engage the critters, he finds some reference to them being native to the planet we have just left and around the size of a small human, there is no known name for them. Junebug manages to open the door fairly quietly so as not to alert the critters to our presence, it does offer some resistance outwards and to the right, she gives the door a good shove to see if any of the critters are right behind the door and possibly frighten the others with the noise, but a rusty hinge prevents the door from slamming into the wall. Junebug fires at the number 5 creature and manages to severely wound it, then number 3 moves in front of her and she manages to kick it away from her. Masuyo moves into back up Junebug and manages to kill number 5. Meanwhile Junebug moves further into the room and gets surrounded which was her intention to allow the other team members to move into positions for combat. Masuyo moves to a new position and fires but misses, Cyndariel moves into position and takes a shot but misses and leaves some new dents in the cargo bay doors. Junebug fires at another creature and then kicks it away form her to give herself some more room and then goes on to kill another one of the creatures.

Meanwhile the other passengers are starting to come out of their rooms to find out what is going on, and the members of the team still in the corridors outside of the rooms reassure them that all is in hand and under control and that we are dealing with the problem. I finally get into a position to use my static blade and score a hit. Meanwhile Tharbin has tracked down the new passenger who is one of the high staterooms and asks him to remain in his room until we have dealt with the problem in the hold. Earl has managed to wound another of the creatures, and I have managed to kill number 7. I then move onto number 2 and manage to kill it too, Junebug finishes off the last creature, and we check our cargo and there is thankfully no damage. Tharbin get a hold of the Purser to come down to the hold to see what has happened and to ask for an explanation. He seems surprised and arranges for a cleaning crew to clear up the mess. He later shows the video footage showing the crew leaving the doors open whilst they load the new cargo and it seems that the creatures justed wander into the hold and hid in the dark spaces and the crew did not notice them. Tharbin goes back to let the new passenger know that everything is all clear now and gets into a conversation with him, he finds out that he works for a company that develops advanced medical supplies and he is heading home 15 jumps away from he departure point. Cyndariel meanwhile is getting patched up at the medics and the rest of us go back into the common area to mingle with the other passengers for the rest of the trip.

No further side effects from the recital are noted, but the singer is decidedly avoiding Earl, making him even more suspicious of her.

Traveller Session 2

First published 19th January 2025 (Last Modified 14th August 2025)
Game Date
119-1105
Location
Flammarion
A map of the local jump map around Flammarion
External view of a Type S Subsized Liner

External view of the MV Emperor Cato (placeholder image for now)

Some clarifications from last session.

The previous crew of Vagabonds Hope were Scouts, but they did not have a very good reputation, notes made that they had a very “slapdash” feel to them. They were using the generous refit budget provided by the Scout Service to get the parts need for the ship but instead of using them they were selling them on the Black market for profit and then buying cheaper parts from the breakers yards. They were also noted to not be an exceptionally talented team, the lowest end of the scale as far as Anders is concerned.

Our liner is not set to depart until the following day so the team catches up with any last minute shopping and preparations before relaxing for the evening. The next morning most of us don’t notice anything untoward as we board the Liner, but Junebug notices that some people are paying more attention to those of us boarding, she gives a small nudge to Tharbin to point out what she has observed, for further discussion in private. After we choose our staterooms and get settled Junebug calls us all together to talk over what she saw. The people did not stand out as such with no military style uniforms or fancy clothing they appeared to be dressed as standard dock workers.

Masuyo requests to talk to the Purser, asking about Piracy levels in the region, to which he replies that there have been no attacks recently, but being at the edge of Imperium space and on the borders of the Sword Worlds does somewhat increase the risks. Masuyo asks all of us to not discuss what cargo we brought aboard with us, having planted a seed with the Purser to find out if there is any kind of information exchange aboard the Liner. As an extra precaution Junebug arranges for some extra security measures with our cargo by setting up a clipboard with a regular schedule to run checks at regular intervals to check for tampering she has also implemented some simple and timeless measures with tape. Tharbin has also provided a bug with both live video and sound feeds to watch the cargo as well. After our meeting we all head back to our rooms to change into civvies for the trip.

The ship departs on schedule, and Tharbin decides to have a look at some pictures we managed to get of the "dock workers" that were watching the passengers boarding but he could not establish a connection to the net. 100 diameters from the planet (or any large object), which is for safety purposes, the ship prepares to Jump. as is traditional from earliest memory with Jumps using up almost all of the power, the lights are dimmed. We all find things to keep us occupied during the week in jump space. During our time on board we make a note of the fact that the Purser does not make any kind of checks on the cargo and we have not noticed anything untoward so far.

Being a mechanic myself I have been listening to the ships "hum" and believe that although not dangerous the crew are carrying out the barest minimum maintenance, leading me to the conclusion they do not really care too much to go above and beyond to maintain the ship, they keep it running and nothing more. This is further backed up by the lack of Stewards aboard and the overall shabby and slightly grubby feel of the ship in that there is a bare minimum of cleaning being carried out. There are no High or Low passengers aboard the liner only us Middle passengers, the Scout Service is subsidising the liner, this maybe the reason for some of the noted issues.

Five days into the Jump we are made aware that one of our fellow passengers is a singer and has offered to perform an impromptu recital for any that are interested. the Singer is pretty good and impresses all of the attendees, but I and it seems a few of my party feel uncomfortable for some reason, as if there is something odd about how I and the others are responding.... Something is definitely not normal about the performance but I am unsure as to what it could be. I make a note to discuss it with the others later. After the performance Earl decides to have a chat with the singer to see if he could ascertain the reason for the strange reaction. Was it a drug/gas, Psionic in nature? The feeling was only prevalent during the performance and faded soon after. Upon further investigation no drugs were found to have been used and we all comment on how strange it is that all attendants of the recital agree on how good the performance was, everyone has different preferences so that is also unusual. So Tharbin decides to investigate the singer himself.

Masuyo makes her concerns regarding the condition of the Liner to us all and states that she would like to report the liner upon return to Flammarion to get it checked and serviced before a disaster can occur. She also make us aware of her suspicions that there may be a Zhodani connection, and then explains that the person responsible for helping to rescue Cyndariel and Chase is part of the Anti-Zodani faction and the possible Zodani connection with the singer.

Masuyo has made a fairly thorough check of the Low berths to make sure that there are indeed empty and we have no other signs of any stowaways.

A view of a circular landing pad early evening on a mars like planet (but with a thicker atmosphere. There are two small suns setting with a much larger moon also setting.

View of the landing pad on 567-908 prior to the arrival of the MV Emperor Cato. The buildings of the scout base are behind the viewpoint.

168 hours out of Flammarion we exit jump space at 119 diameters from 567-908, Masuyo and Earl are both in the gallery and make note that no other ships are in the vicinity, The planet is a greyish brown colour with some signs of surface water, and a thin atmosphere. The liner's atmosphere has been slowly adjusted during the jump to help passengers acclimatise. We are given 24 hours planet side whilst we wait for refuelling to be completed by the crew and checked and supervised by the Scout Service personnel. I go off the investigate Mandels Prang, the remains on an ATV that has been crashed into a large rock. It look quite eroded maybe due the high winds that occur planet side. The others wander off to find their own entertainments.

Contract terms for detached duty

First published 1st January 2025 (Last Modified 5th May 2025)

Imperial Scout Service Detached Duty Terms and Conditions

Standard Terms

Article 1: Purpose The purpose of this agreement is to outline the terms and conditions under which a scout, hereafter referred to as the “Scout,” will operate a designated Imperial Scout Service vessel (hereafter referred to as the “Ship”) during their detached duty.

Article 2: Ship Allocation The Imperial Scout Service shall allocate the Ship to the Scout for the duration of their detached duty. The Scout is responsible for the Ship’s maintenance, upkeep, and overall condition.

Article 3: Mission Objectives The Scout shall complete any mission objectives assigned by the Imperial Scout Service, which may include:

  • Exploring uncharted regions of space
  • Charting new worlds or celestial bodies
  • Conducting surveys on planetary conditions
  • Providing intelligence reports to Imperial Scout Service HQ

Article 4: Communication and Reporting The Scout shall maintain regular communication with Imperial Scout Service using the Ship’s communication systems. The Scout shall submit regular mission reports, including findings, discoveries, and any notable events whenever visiting a system with an Imperial Scout Station.

Article 5: Safety Protocols The Scout is responsible for ensuring the safety of themselves, their crew (if applicable), and any third-party personnel on board the Ship. The Scout shall adhere to all standard Imperial Scout Service safety protocols and guidelines.

Article 6: Equipment Maintenance The Scout shall perform routine maintenance and inspections on the Ship’s equipment, including but not limited to:

  • Life support systems
  • Propulsion systems
  • Communication arrays
  • Sensors and scanners

The Imperial Scout Service will provide funding for annual inspection and servicing of the Ship and its equipment.

Article 7: Unauthorized Activities The Scout is prohibited from engaging in any unauthorized activities while operating the Ship, including but not limited to:

  • Commercial trade or commerce that requires the Ship to be at a specific location at any time or requires the Ship to perform any specific task
  • Military operations or combat
  • Illegal activities or espionage

Authorization must be obtained in writing from the Imperial Scout Service before the activity occurs. However, in the event that the ship is engaged in combat that it did not initiate the ship and its crew are authorized to act in self defence.

Article 8: Liability In the event of any damage or loss sustained by the Ship during the Scout’s detached duty, the Scout shall be held liable for the costs of repairs and/or replacement. This liability may be waived by the Imperial Scout Service at its discretion.

Article 9: Annual InspectionThe Ship must undergo an annual inspection and overhaul at least once in each calendar year

Article 10: Termination This agreement may be terminated at any time by the Imperial Scout Service, should the Scout fail to comply with the terms and conditions outlined herein or in the event of the vessel being required for other duties. In such cases, the Scout shall immediately return the Ship to the nearest Imperial Scout Base on being informed of the termination of the agreement.

Article 11: Effective Date This contract becomes effective upon allocation of the Ship to the Scout and remains in effect until terminated or superseded by subsequent agreement.

Supplemental Terms

Article S.1: The Scout is Earl Dumarest

Article S.2: The Ship is the Vagabond's Hope, a modified Type K Safari Ship currently at Walston.

Article S.3: The Scout will be supplied with Middle Passge tickets for transport of up to 8 people from Flammarion to Walston. In addition to the Middle Passage Ticket an allowance of Cr1,000 per person will be provided to cover all incidental expenses.

Article S.4: The Scout will be supplied with equipment and software that will allow the Scout to take possession of the Ship and bring to Flammarion.

Article S.5: The Scout will be supplied with Scout Service Refuelling Vouchers that can be redeemed at the Bowman and Asteltine Starports.

Article S.6: Once the Ship is brought to Flammarion, the Scout Service will provide Accommodation and Cr1,000 per person while the Ship undergoes a Full Systems Overhaul.

Article S.7: The Ship may be involved in commercial activities, as long as these do not conflict with the Scout Service

Article S.8: If the ship is hijacked the Scout is permitted to inititate combat to retrieve the Ship.

Article S.9: The Scout is allocated the ship on 120-1105

Traveller Session 1

First published 25th December 2024 (Last Modified 14th August 2025)
Game Date
117-1105
Location
Flammarion

A map of the local jump map around Flammarion

After receiving a message from Earl Dumarest regarding a job offer, we all gather and meet in High-port, one of Flammarion Spaceport bars to get reacquainted and to share our experiences whilst we were separated. There is a Scout Way-station attached to the Spaceport, there is a Naval Base which is separate from the Spaceport. X-boats also stop on Flammarion.

We decide to make a party of our get together before meeting with Anders Ascaris the next day.

Engineering Brochure view of the Type K Safari Ship

We are shown into Anders office and welcomed, whom seems to be talking exclusively to Earl in the interim. He/we are offered something called detached duty working for the Scout Service but are informed that currently there are no ships available, but an alternative is being offered. It is a converted Safari ship Type K Safari Ship, jump 2 capability, military grade sensors, 11 staterooms. The only small issue is that the ship is not on Flammarion, but on Walston, a jump 4 away from our current planet. Transport on a subsidised liner has been arranged for all of us. Another problem is that the previous crew abandoned the ship due to being brought up on charges of defrauding the Scout Service by taking the spare parts they were providing and selling them for profit and then buying inferior replacement electronics and spare parts which led to it failing an inspection at Walston leading to the abandonment. The electronics on the ship are in poor condition, but the Scout Service will replace the electronics and any other parts that need to be replaced, and any other faults will be repaired.

Walston is a Tech level 8 planet with a C Class Spaceport, a Scout Base Warehouse, Walston does not however have the parts we need to make the necessary repairs.

Our Tickets for the Liner will allow us to jump to 567-908 E-O where refuelling will take place, and then onto Walston, where we will collect the Vagabond's Hope (the name of our ship).

Earl accepted the contract on behalf of all of us, rules of engagement are we can return fire if we are first fired upon, in the case of hijacking and piracy, we can initiate combat, Masuyo has a full recording of our conversation with Anders.

A view of a modified Type K Safari ship

Modified Type K Safari Ship in flight

Character Back Histories

First published 18th November 2024 (Last Modified 8th April 2025)

Timeline of character histories

YearChase StormburgCyndarielEarl DumarestFioranaJunebugMasuyo RyujinTharbin
1059Born
1061
1063Born
1065
1067Born
1069
1071BornBorn
1073
1075Born
1077Entered Naval Academy
1079BornJoined a clique
1081Joined NavyBecame a Dilettante Noble
1083Notable Military engagement
1085Attended UniversityBecame a Merchant as a brokerAppointed as an adminstrator
1087Joined a cliqueStruck a good dealFamily Scandal
1089Became a scoutEntered Naval AcademyJoined the MarinesPromoted
1091Exemplary serviceJoined a cliqueStruck another good deal
1093Joined the ScoutsJoined NavyAbandoned Post
1095Discovered a new planetShip ambushed by enemy agentsRomantic RelationshipTook part in a planetary assault
1097Joined the ScoutsPromoted to SublieutenantPromotedReappointed to role as adminstrator as a Manager
1099Discovered new planetRomantic RelationshipTravelling in the service of the scoutsCommanding Officer took an interest in careerRomantic RelationshipStruck yet another good dealGained an inheritance
1101Promoted to LieutenantPromoted (and retained by the marines for another term)Promoted to Manager
1103Caused a conflictCaused a conflictExplemary service for scoutsTook part in a naval engagementPromoted to SergeantAdvanced TrainingInvolved in Politics
1105Entered CampaignEntered CampaignEntered CampaignEntered CampaignEntered CampaignEntered CampaignEntered Campaign

Events in the most recent term

During 1102 Chase and Cyndariel were, as part of their scout duties, assigned to a mission to a systems just beyond the edge of the Third Imperium. One of worlds visited was Gollere (Egyrn 0505), a regressed settlement which was well on its way to recovering space travel (it is at TL 7). During the visit some starships from a nearby system, Belgard. arrived to trade for agricultural supplies. The Belgardians are xenophobic, particularly when it comes to other starfarers and Chase and Cyndariel managed to raise the hackles of the Belgardian (mainly by boasting about their past discoveries in the Egryn subsector).

The Belgardians responded by launching a full scale invasion of Gollere and kidnapping both Chase and Cyndariel.

The Imperial Scout Service doesn't take kindly to this (particularly as both Chase and Cyndariel are serving members of the Scout Service with excellent service records) and organises a counter invasion to both return the inhabitants of Gollere to their previous government (a collaboration between specialised clans) and to free Chase and Cyndariel.

Since the scout don't have significant military forces of their own, a significant military operation is required, partially organised by Tharbin (safely back in the Spinward Marches). The naval assets included the hiring of the Leviathan Class Merchant Cruiser Nicholas de Nicolay who crew complement included Masuyi who was able to earn the cruiser significant additional funds as it travelled to Gollere.

Since this is a military operation several naval and marine personnel was seconded to crew of the Nicholas de Nicolay including Earl Dumarest (of the scouts and acting as the main liaison between the scouts, the navy and the marines), Fiorana of the Navy and assigned as the lieutenant in charge of the Armament of the Nicolas de Nicolay and Junebug as a corporal in the Marine section assigned to the rescue operation.

The rescue operation was a great success with Fiorana in particular gaining the Navy Lifesaving Medal for rescuing the gunners under her command when the Nicolas de Nicolay was rammed by a Belgardian escort vessel (its pilot having lost control during an attempt to deliver a close range broadside to the Nicolas de Nicolay).

On the ground Junebug took over leading the rescue operation when her sergeant was incapacited during the assault. Her actions resulted in her promotion to Sergeant.

Earl's success in managing to keep the tensions between the merchant owners of the Nicolas de Nicolay, the naval officers in charge of the naval personnel, the marine commander and his superiors in the Scout Service (who were funding the operation) was recognised by the Scout Service after the completion of the mission.

At the end of the term it is 'suggested' to Chase and Cyndariel that maybe they could better progress their lifes outside of the Scout Service!


Change History
19th November 2024
Add events in the most recent term and even out the columns in the table

Mongoose Traveller V2 Character Creator Plugin Details

First published 6th October 2024 (Last Modified 25th December 2024)

Description

This plugin adds a shortcode to add a sandpit for character creation experimentation. This allows for a new character to be created. The characters are saved locally in the browser (only) and can be exported in a format importable into Fantasy Grounds Unity.
[mongooseTravellerV2CharacterCreator /]

The following (minor) rules interpretations, clarifications and modifications have been made by this plugin:

  • Three of the initial stat rolls are made with a boon (i.e., roll 3D6 and take the best two).
  • Mishap 2 is always severely injured.
  • Skill specialisations are chosen at the end of character creation (rather than as you acquire level one in the base skill). This was to avoid overwhelming the player with options. However that does mean where you should be awarded a specialisation in a skill you, initially, get a level in the base skill instead. Also those skills which can be specialised are allowed to go above four until you reach that specialisation step.
  • In a few places where the official rules allow you to choose a skill in the skill tables these has been replaced by providing an entry for each skill in that table (making it have seven rows and a 1D7 roll).
  • The 'Any talent' entry in the Psion service skill table has been omitted (making that table have five rows and hence a 1D5 roll).
  • Connections do not allow the choice of any psionic talent (unless the character is Zhodani).
  • Version: 3.323.0
  • Author: David Vines
  • Last Updated: 2025-10-06T07:43:37Z
  • Requires WordPress Version: 4.0 or higher
  • Tested up to: 6.8.3
  • License: Contains materials from Mongoose which are used by following the Mongoose fair use policy. The code elements were written solely by myself.

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    In particular note that this page explicitly does not grant consent to republish or distribute this plugin.

Change Log

3.323.0 - 06 October 2025

Bug Fix: Correct lookup for prisoner event 3

3.322.0 - 02 October 2025

Bug fix: drifter event 9 rejected text missing

3.321.0 - 01 October 2025

Sigh - Bug fix, correct the broken text for prisoner. Also fix skipping the psionic test (life event 12.1)

3.320.0 - 01 October 2025

Prevent exception on bad character load, Improve text for prisoners

3.319.0 - 13 September 2025

Bug fix: citizen mishap 4 missing text

3.314.0 - 10 September 2025

Add retrieve button to homeworld page

3.311.0 - 07 September 2025

Fix regular expression used to validate UWP

3.310.0 - 01 September 2025

Bug fixes:

  • Exception after choosing connections if you have psionic skills
  • Exception gaining fourth level of a psionic skill
  • Dice roll for psionic community hidden
  • GM Mode always ticked after page reload

3.309.0 - 31 August 2025

(Hopefully) fix generated PDF so that it is readable in Adobe Acrobat

3.308.0 - 30 August 2025

Bug fix: Exception 'no active control' when winning the duel in noble event 3

3.307.0 - 30 August 2025

Bug fix: Exception when processing end of term for characters who have the School of Hard Knocks precareer. Correct spelling of 'Streeetwise'

Show hidden stats in GM Mode

3.306.0 - 29 August 2025

Bug fix: exception on a failed aging roll

3.305.0 - 29 August 2025

Accept UWP copy/pasted from travellermap.com, fix handling of anagathics when aging

3.304.0 - 29 August 2025

Add a stats reroll if in GM mode

3.303.0 - 29 August 2025

Add GM (aka Cheat) Mode, save initial decisions in session storage (so it persists over a page reload)

Add Chronor as the default homeworld for Zhodani characters and Saurus as the default for Saurian characters

3.302.0 - 29 August 2025

Correct enlistment criteria for university and militray academies (too generous by one and two points respectively)

Also fix survival and advancement rolls that are based on END (this characteristic was being ignored)

3.301.0 - 28 August 2025

Reenable and fix the 'no active control' check

3.300.0 - 28 August 2025

Change the 'no active control' check from an exception into a console.log

3.299.0 - 28 August 2025

Add precareer options from Traveller Companion

3.298.0 - 28 August 2025

Bug fix: Sigh - fix awarding of TAS Membership (and fix description of Vargr stat changes)

3.297.0 - 28 August 2025

Bug fixes: Unknown Benefit Award: END +1, exception when generating PDF and character is a member of TAS.

3.296.0 - 28 August 2025

Bug fix: Exception if only one choice of specialisation

3.295.0 - 27 August 2025

Bug fix: scout event 10 failing with no element with id

3.294.0 - 26 August 2025

Bug fix: prevent negative total of benefit rolls, correct prisoner event handling

3.293.0 - 22 August 2025

Add additional races

3.292.0 - 21 August 2025

Fix unable to proceed after choosing the skill for scholar event 8

3.291.0 - 15 August 2025

Fix some promotion bonuses

3.290.0 - 15 August 2025

Bug fix - javascript error when you get promoted with a bonus!

3.289.0 - 15 August 2025

Add benefit roll on promotion even if you don't get any other bonus

3.288.0 - 03 August 2025

Bug fix - javascript error for citizen mishap 4

3.285.0 - 19 May 2025

Bug fix - javascript error when gaining advanced training

3.283.0 - 16 May 2025

Bug fix - javascript error for some agent events

3.282.0 - 12 May 2025

Add ability to choose how many characterestics are rolled with boon

3.279.0 - 25 December 2024

Fix to FGU export xml file (cosmetic fix)

3.278.0 - 18 November 2024

Bug fix - Adjust scout mishap3's contact and enemy counts. Provide enemy text on Scout event 3, Fix Typo's, Stop several events overwriting career event

3.277.0 - 18 November 2024

Fix typo. Add full life event list to the Notes of the FGU export

3.276.0 - 15 November 2024

Lock skills in the FGU file, Wording fixes, Bug fixes (citizen mishap4 and event3)

3.275.0 - 10 November 2024

Typo and small bug fixes. Rework the display of advancement options

3.274.0 - 08 November 2024

Added ability to embed text in the initial page (between the notes and the copyright notice)

3.273.0 - 08 November 2024

PDF Generation added

3.272.0 - 03 November 2024

Add Psionics

3.271.0 - 30 October 2024

Bug fixes

3.270.0 - 28 October 2024

Reword mishaps and events so that mishaps caused by events do not imply you leave the career is almost all cases. Add Anagathics

3.269.0 - 25 October 2024

Allow medical bills for injuries

3.268.0 - 25 October 2024

Add save and view options, add a free format field

3.267.0 - 24 October 2024

Fix multiple specialisations!

3.266.0 - 21 October 2024

Allow for multiple specialisations

3.265.0 - 18 October 2024

Added the remaining careers (apart from Psion) and the draft

3.264.0 - 12 October 2024

Add the army career

3.263.0 - 06 October 2024

Bug fixes

3.262.0 - 06 October 2024

Add more careers

3.261.0 - 27 September 2024

Add mustering out, export of characters, bug fixes

3.259.0 - 23 September 2024

Initial Version - pre-alpha (no mustering out, connections, end of character or export. Only pre-careers and rogues implements so far


The information on this page was retrieved by Plugin Information Version 3.282.0.

Mongoose Traveller 2e Character Creator

First published 8th September 2024 (Last Modified 27th August 2025)

Loading...

Name:
Species:
Human
Gender:
Female
Homeworld:
Age:
18
Cash:
Cr
Benefits
Associates
  • Contacts: 0
    • Allies: 0
      • Rivals: 0
        • Enemies: 0
          • Patrons: 0
            STR DEX END INT EDU SOC
            Score
            Bonus

            Skills

            Life Events


            DJV's Mongoose Traveller V2 Character Creator Plugin Version 3.323.0

            Setup for joining us on Fantasy Grounds

            First published 3rd September 2024

            We use a couple of bits of software to allow us to play roleplaying via a virtual tabletop:


            Discord

            A partial screen capture of the main discord app with the icon for User Settingshighlighted

            The location of the settings icon

            To allow voice communication we use discord. The desktop version can be downloaded for free from here. You do not need to pay anything to download, setup and use discord1. Once installed and you've registered yourself as a user contact myself or Neil to get an invite to what Discord calls our "server" (a collection of text, voice and even video channels).
            There are a few settings we require and/or recommend. You can get to the settings page via the cog icon at the bottom left hand corner of discord's window:

            A view of the discord voice & video settings

            My Voice & video settings

            Once there select Voice & Video and check (and if necessary change) the following settings (note you can click on the image to see at full size):

            INPUT DEVICE
            Which microphone do you want to use. If you have only one microphone you can probably leave this at the default2.
            OUTPUT DEVICE
            Which speakers do you want to use. If you have only one of set of speakers you can probably leave this at the default. If, however, you have both a set of speakers AND a headset you need to either change the default in Windows to send sound to your headset or choose which one discord should use here3.
            INPUT VOLUME
            Leave at the default of 100% unless everyone complains you're too loud. If you find someone else is too loud you can adjust just their volume as explained below.
            OUTPUT VOLUME
            If you're finding everyone else is too loud or too quiet you can change the global volume here.
            INPUT MODE
            Select Push-to-talk4.
            SHORTCUT
            Choose which key to press when you want to speak. I use the left control button on the keyboard5 but Neil uses one of his mouse buttons, You can choose almost any key for this.
            PUSH-TO-TALK RELEASE DELAY
            Move the slider to increase the time between when you release the push-to-talk key and the time your microphone becomes muted. Note that the default is 0 milliseconds and typically your fingers are ahead of your mouth and hence your final word gets either cut in half or muted completely. Mine is set to around 500ms which seems to work.

            There's also a section of settings for Notifications that includes a PTT Activate and a PTT Deactivate notification sounds. Note, however, that the notification sounds are NOT sent to the output device you chose in Voice & Video but just sent as audio to windows. So if your default windows output device are your speakers you'll need to go to your windows settings6, select System then Sound followed by App volume and device preferences and then, With the discord app running, manually choose the devices to be used for sound for the Discord application7.

            If you find that one person's voice is too loud or too quiet you can manually how loud they are by right-clicking their name in the voice chat channel and then moving the slider to increase or decrease their individual volume.

            Discord will check if it needs updates as part of its startup process and will do an update if necessary

            There are also mobile versions of the application for both Android and Apple available in their respective app stores. I do not recommend using a mobile for voice8 but I do recommend it as a way of seeing (and getting notifications about) the text channels.

            I strongly recommend going through the setup for discord well before the first game session since, inevitably, it takes a while to get the setup working exactly the way you want it to9


            Fantasy Grounds Unity main page screenshot

            Fantasy Grounds Unity main page

            Fantasy Grounds Unity

            You'll be glad to learn that there's less setup needed for Fantasy Grounds Unity. You can download it from their home page. You only need the Free Demo vesrion since both myself and Neil have Ultimate Licenses which allow us to host games for those with the free demo versiom. If you ever wanted to run a game you'd need to get the ultimate version since we have players with only the free demo version.

            The free demo version has, for players, all the features of the core license or ultimate versions.

            When the time comes we will lead you through how to join a game10. I do recommend that before every game session you fire up Fantasy Grounds Unity and look to see if it needs any updates. Our game sessions are widely enough spread out that there's usually some updates that have been made between our game sessions.


            Footnotes

            1. Discord does have a premium currency called Nitro to allow the purchase of additional features. We've not found the need to purchase anything.
            2. I do have two microphones potentially connected so I do set the device here.
            3. Similarly I do have both speakers and a headset so have to set the output device.
            4. This keeps the channel quiet except when someone wants to talk and hence avoids unneccessary distractions.
            5. Note that when I press the left control key to push-to-talk it still acts as a control key so I do have to be aware of that should I try to use any other key (for example to do something in Fantasy Grounds Unity).
            6. These instructions assume you're using Windows 10.
            7. Note that this is a real pain since whenever discord updates its main application the windows settings treats it as a new application and you'll have to go in and change these settings again - I haven't found a better way to do this so far.
            8. It does work but getting push-to-talk to work is not as straightforward.
            9. Don't get me wrong, it is good software but as seen above it can require a fair bit of setting up to get everything the way you want it to be.
            10. Assuming, of course, you have successfully set up Discord and joined the voice chat channel.