D&D Session 10

By Sudhir Sood
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First published 17th November 2025

The combat continues as the party attempt to retreat to the exit to the south, I open the door with Fiorana watching my back, whilst Silanne, Tharbin & Crom keep the bugbears at bay.

Silanne swiftly darts northwards and disappears from sight

It appears some of the party have continued to pursue the retreating bugbears. Tharbin is heard shouting over here, Silanne shouts out to Trem to cross the bridge and head up the tunnel to the north.

Crom storms off muttering “death, murder, mayhem”

Most of the party have moved up to the north & turned down the west tunnel.

Silanne's voice is heard shouting there's a Goblin at the south door.

Tharbin advances further down the tunnel & is heard shouting instructions for somebody to secure a prisoner at the north door and get them to open the south door.

Crom is heard muttering, agitated at not having anything to hit with his weapon, I urge him to come to our position.

Fortenbrass discretely hands me what seems to be a slightly glowing set of thieves tools, and then points at the wall. I examine the wall and find a hole that I insert one of the thieves tool, a click & clunk is heard to reveal a door.

Bluebell enters the revealed room.

Trem in the meantime interrogates the goblin to the south door and quizzes him about the whereabouts of any other bugbears.

Bluebell is heard searching the room before a loud bang-frizzling is heard from inside. I enter the room and exclaim what on earths going on here with a puzzled look.

Fortenbrass again proves his loyalty to the party &amnp; points at the wall.

The party are heard shouting “Bash the door, Bash the door” as Crom enters the room, I just point at the door. Crom swings his mighty axe and misses, and nearly knocks Bluebell out with the backswing.

I head to the wall that Fortenbrass pointed at and insert a tool, a door opens, and I hear some muffled muttering as I enter the room, I just see a room with a desk some paper and notice an odd movement in the wall to the north corner & feel a slight breeze. Crom & Bluebell enter & Bluebell makes a bead to the corner I point out before disappearing through. She shouts back that it’s a narrow space.

I gather a tremendous amount of paper work in a language I can’t fathom but I do find a note -

Lord Albrek,

My spies in Neverwinter tell me that strangers are due to arrive in Phandalin. They could be working for the dwarves. Capture them if you can, kill them if you must, but don’t allow them to upset our plans. See that any dwarven maps in their possession are delivered to me with haste. I’m counting on you, Iarno. Don’t disappoint me.

I also find:

  • Potion of Healing
  • Scroll of Fireball
  • Scroll of Hold Person
  • Staff of Defense

The note bears worrying information & we must be on our guard.

In our minds the party hear “playtime again”. & we see an image in our minds:

Silanne's voice is heard off in the distance & the party pause for a brief moment.